Xiaoyu strategy

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Revision as of 19:49, 18 February 2024 by Quis (talk | contribs)

Introduction

Ling Xiaoyu is back for the 8th mainline installment of the Tekken franchise! She uses the Chinese martial arts Baguazhang and Piguaquan. Which focuses on speed, evasion, spins, flips, and back turned maneuvers to keep her opponent constantly guessing. She is mostly known for her iconic “Art Of Phoenix” stance that infamously evades all highs and several mids simultaneously, and her okizeme.

Xiaoyu is not the easiest character in the game to learn, but the payoff is well worth it once you get over her steep learning curve since her execution requirements are not high. Once you master her stances and okizeme she is one of the most satisfying characters to play in fighting game history. But, to get the most out of Xiaoyu a lot of matchup knowledge against other characters will be required.

Recommended for:

  • Lab monsters
  • Want to play with a really flashy style
  • Players who want a variety of playstyles available to them
  • Players that love stance characters
  • Players that like an evasive character
  • Players that like okizeme

Key Moves

d/b+1: Her iconic Storming Flower is now a Heat Engager in Tekken 8!

HYP 3: Perhaps Ling's most interesting addition in Tekken 8. HYP 3 is a new low from HYP that creates deadly 50/50s with HYP 2. First step is +7 on hit and leaves your opponent in full crouch. Second step knocks the opponent down. The third step is a launcher! All three versions of HYP 3 are only -12 on block.

u/b+3: New launcher in Tekken 8. Xiaoyu does a similar animation to Street Fighter character Guile’s Flash Kick. Has REALLY long range so it’s amazing for whiff punishing. It’s also 20 frames and can be done from crouching. So, it’s useful as a punisher from both standing and while standing. Abuse this as much as possible!

F+2+3: Changed to Wang’s Waning Moon in Tekken 8. Now Xiaoyu gets a guaranteed combo. Must be broken with 1+2

F,F+4: High counter hit launcher that is +9 on block. Automatically transitions to HYP stance on hit and block. So, this move is really good when your opponent's back is at the wall. Especially when Xiaoyu is in Heat.

AOP 1: This move is kind of a big deal in Tekken 8 compared to it’s Tekken 7 version. Somewhat of a niche combo filler move in Tekken 7 due to it’s AOP 1,2 extension. But, now AOP 1 is probably one of her best pokes in Tekken 8.

AOP 1’s new HYP extension AOP 1~b is really deadly in Heat. Since Xiaoyu seamlessly transitions into HYP stance from an extremely solid mid poke from the best stance in the game. The new mid extension AOP 1,4 also gives AOP 1 a mid, high mixup between AOP 1,2 and AOP 1,4. AOP 1,4 also wallsplats! Also be aware that AOP 1,2 and AOP 1,4 both leave Xiaoyu in RDS

AOP 1+2: Easily one of her best moves if not her best. AOP 1+2 is a -1 on block counter hit launcher that hits from range 2. You can also make it have even more range by dashing up and pressing 1+2 while in AOP! Since this move is -1 on block and counter hit launches you can use it as an approach tool and counter hit fishing tool. For example pressing 4 after AOP 1+2 on block is an extremely strong option since Xiaoyu’s 4 is 11 frames. Xiaoyu’s 4 on counterhit gives guaranteed grounded hitting moves such as u/b+4 and 3+4.

AOP 1+2 can also be used as a whiff punisher where AOP d+1+2 and AOP u/f+3 will not reach. One more thing; AOP 1+2 also Tornado spins (T!) airborne opponents! So, for example if someone tries to hop kick you out of AOP, then AOP 1+2 will Tornado them giving you a free combo! Abuse AOP 1+2 as much as possible

Xiaoyu had AOP 1+2 throughout the entirety of Tekken Tag Tournament 2, and Tekken 7 during the Arcade version all the way until Tekken 7’s 2nd season of the console version. This move was nerfed to a -5 on block wall bounce and stayed that way the rest of Tekken 7’s lifespan. But, now AOP 1+2 is back to it’s original glory in Tekken 8!

d/b+2: Called Feathered Fan. This move is a high crushing low that tracks to Xiaoyu’s right(her weak side), 18f startup and -8 on block while leaving her in RDS. This move is also +18g on counterhit. The “g” stands for guard which means nothing is guaranteed on counterhit.

F+4: High homing move that is + on block and +13 on hit. Which guarantees Heat Engager b+4,1. Really essential to Xiaoyu’s keepout game

Cali Roll(RDS f+3+4)/Cyclone Left(RDS f+3+4,3+4): Cali Roll is a backwards roll that evades similarly to AOP. Cyclone Left is the mid launcher.

B+1: An 8f mid that is mostly used as an anti pressure tool, but can also be used to punish certain -8 and -9 moves. Similarly to Yoshimitsu’s Flash, Ling’s B+1 allows her to get out of pressure or punish moves no other character in the cast can. You can also just simply tap b+1 to enter RDS. Click here to see a tutorial breaking down B+1

d/b+3 and RDS d/b+4: 15f low that does no damage, but is +2 on block and hit. Has some uses in setups to create some oki opportunities. On hit counterhit you get 14 frames of advantage which gives you a guaranteed f+1+2 b+4,1 or d/f+2,3.


Heat System

  • Allows faster access to Hypnotist (HYP) stance three steps powered up moves (TLDR: Xiaoyu will perform the knockdown version of HYP 3 much faster)
  • New moves f+2,1,2 and f,f+1,2 become available
  • Heat Engagers: d/b+1 b+4,1 RDS 1+2,4 HYP 2 AOP 2,1
  • Xiaoyu has two Heat Smashes. One Heat Smash in default stance (2+3), and the other Heat Smash in RDS (RDS 2+3)

Stances

Art Of Phoenix (AOP)

Ling’s signature stance Art of Phoenix (AOP) which is entered by pressing d+1+2 infamously evades all highs and several mids simultaneously. While in AOP you can tap down to evade even more mids. If you enter AOP while in full crouch Ling will automatically perform AOP down.

AOP has slight built in side step right properties, so if you side step right before entering AOP you will basically perform 2 side steps while being in AOP. Side step right AOP is abbreviated as SSR AOP.

To get the most out of this stance obviously you will need a lot of matchup knowledge across the Tekken cast so get to practicing and playing!

Hypnotist (HYP)

Hypnotist (HYP) stance has been vastly improved in Tekken 8. The stance now has a new scary low HYP 3 that launches on the third step of HYP. HYP is also the main focus of Ling's Heat System. In Heat Ling gains faster access to her three steps HYP moves. (TLDR: Xiaoyu will perform the knockdown version of HYP 3 much faster)

Entered by pressing u/b+1+2(to go left) or d/b+1+2(to go right). While in HYP stance you can change the direction by pressing 1+2. This stance is primarily used for wall okizeme mixups and mind games. Each step Ling takes(there are three steps maximum) increases the properties of three moves (HYP 2, HYP 3, and HYP 2+3) from HYP.

HYP 2: Heat Engager that is a safe wallsplatting mid (-4 on block) that becomes +5 on block on the second step and +9 on block on the 3rd step with a lot of pushback. Also the 3rd step is powered up to +24 on block at the wall. But, the opponent can still block. HYP 3: Perhaps Ling's most interesting addition in Tekken 8. HYP 3 is a new low from HYP that creates deadly 50/50s with HYP 2. First step is +7 on hit and leaves your opponent in full crouch. Second step knocks the opponent down. The third step is a launcher! All three versions of HYP 3 are only -12 on block. HYP 2+3: HYP 2+3: Ling’s unblockable.Each step Lings takes the damage increases. You can cancel the unblockable by tapping back,back (b,b) HYP 3+4: High launcher that low crushes on frame 12 and is +2 on block HYP 4: High counter hit launcher that is -2 on block

Rain Dance Stance (RDS)

Ling’s unique backturned stance Rain Dance Stance (RDS) which entered by pressing b+3+4 or FC d/b+3+4. This stance is primarily used for mixups and accessing certain pokes. Ling's movement also becomes stronger in RDS. RDS sidestep is better than her normal sidestep. Both RDS b+3+4 and RDS d/b create a lot of space.

She has 1+3 and 2+4 throws from RDS that can be broken with either the 1 or 2 button. If you press forward before inputting 1+3, 2+4, or 2+3 Ling will perform a “hop” before throwing the opponent. Which will make the throws true command throws that must be broken with the correct button.

Ling's Tekken 7 Rage Drive is gone from RDS in Tekken 8. BUT, she does have a Heat Smash in RDS (RDS 2+3) now! All hits from her RDS Heat Smash are mid and leaves her in HYP stance.


Here are some spreadsheets giving an overview on each of Ling’s stances https://docs.google.com/spreadsheets/u/0/d/130YRZ_xF7pR0XECQnAkWTsXyekPrp4OkrbLCCDLUAtE/edit