User:Soup

1,775 editsJoined 7 November 2022

for sandboxing

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test

jab test

1,1,1

+1
+8
i10
Heat Smash
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[[File:Feng H.3+4 shockwave.mp4]]


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Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
1,3 & 1,4
df+1
f,F+3
d+3
f,F+4
1+2
db+2
db+4
wr3

1 (1,2 and 1,4) - jabs. 1,3 transitions to SCR and 1,4 transitions to TRT.

df1 - great hitbox (reaches low). df+1 > backdash is strong. If they're trying to chase your backdash then it empowers strong strings; df+1,4 and df+1,2,1

f,F+3 - great plus frames. +14 on CH guaranteeing follow-ups. Can opt to enter SCR or not.

d+3 - only -13 on block when you transition into MNT. Combo on counter-hit. High crush

f,F+4 - Homing, huge range, safe, and KD on hit!

1+2 - Counter hit launcher. If they are trying to punish 1+2 then its extensions (1+2,4,4) will CH launch them too. The tool Zafina needs to make the opponent respect her

ws1 - Huge evasive i15 WS launcher. Df+1 > ws1,2 works well against opponents jabbing after your df+1

db+2 - safe mid CH move that tracks fairly we;;

db+4 - Good low that has an extension with a launcher follow-up that hits opponents trying to punish db+4. Transitions to MNT.

wr3 - wr3 that transitions to SCR at heavy plus frames.