User:Kaladin

200 editsJoined 26 February 2024

Visual Notation Testing

Natural Sorting Test

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Move Startup Hit Level Damage On Block On Hit On CH States Notes
Jin-1 i10 h 5 +1 +8
Jin-1+2 i13 (,i8, i12) m,m,h 4,4,16 -14 +12a (+3)/HE
Balcony Break
Heat Engager
Jin-1,2 i10 ,h ,12 -3 +6 Jails Combo from 1st hit
Jin-1,2,1 i20-22 ,m ,20 -16 +31a (+21)
Tornado
Jin-1,2,3 i24~26 ,m ,20 +0 +31d
Floor Break
  • Interruptible by i10 from 2nd on block
Jin-1,2,4 i20-22 ,h ,26 -4 +23a (+14)
Balcony Break
Jin-1+3 i12~i14 11,24 (35) +0 +2 Throw break: 1 or 2; LT when broken
Jin-1,3 i16~17 ,l ,9 -12 -1 Combo from 1st hit
Jin-1,3,4 i23 ,l ,17 -13 +3 +28a Combo from 2nd CH
Jin-2 i10 h 9 +0 +9
Jin-2,1 i16~17 ,m ,9 -3 +6
Jin-2,1,4 i18~20 ,m ,18 -9 +4 +27a
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Jin-2,1,4~4 i20~21 ,l ,20 -31 +16d Interruptable by i16 after 2nd on block
Jin-2+3 16 m 12 +1 +2c +2c pc?
  • Heat Burst
    • Press b,b to cancel attack
    Jin-2+4 i12~i14 h 5,9,21 (35) -3 +0 Throw break: 1 or 2
    Jin-2,4 i24~27 ,h ,20 -9 +11
    Balcony Break
    • Combo from 1st hit
    • Can cancel into ZEN
    Jin-2,4,F i24~27 -6 +14
    Jin-3 i14 h 19 -7 +4
    Jin-3,1 i20 ,h ,7 -1 +7 Combo from 1st hit
    Jin-3,1,4 i18 ,l ,18 -13 +3 +28d
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
  • Jin-3,1,F +4 +12
    Jin-4 i13~14 h 15 -9 +10 +13c
  • Homing
    Balcony Break
    Jin-4~3 i24~34 m 27 -14~-4 +2a~+12a +2a~+12a? js12~
    Floor Break
    • Alternate input:
      • ws4~3
      • CD.df+4,3+4
    Jin-b+1 i12 h 11 -9 +2
    Jin-b+1+2 i23 m -12 +6 ps Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
    Jin-b+1,2 i12 ,h ,20 -10 +32a (+17)
  • Tornado
    Jin-b+1+3-b+2+4 Startup 1f-2f, parry 3f-9f, recovery 10f-31f.
    Jin-b+2 i15 m 12 -11 +0
    Jin-b+2,1 i15 ,m ,10 -9 +2
    Jin-b+3 i16 m 17 -6 +5
    Jin-b+3,2 i15~i16 ,m ,20 -9~-8 +9~+10
    Wall Crush +21g on hit
    Jin-b+3+4
    • High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
    Jin-b+3+4
    • Steps backward
    • Can transition to dash with input F
    • Can transition to Breaking Step with input DF
    Jin-b+3,F i15~i16 ,17 -2 +9
    Jin-b+4 i17 m 21 -7 +15a
    Jin-Back Throw h 50 +1 Throw break: None
    Jin-b,f+2 i15~i16 m 15 -7 +4~+5
    Jin-b,f+2,1 i15~i16 ,h ,14 -5 +6 +5/+9
    Jin-b,f+2,1,2 i15 ,m ,20 -5 +18a (+9) +50a roll (+3)
    Jin-b,f+2,1,df+2 i15 ,m ,22 -14 +37a (+27)
    Tornado
    Jin-b,f+2,3 i15 ,m ,17 -9 +6 +59a
    Jin-b,f+2,3~F ,17 +2 +17 +71a
    Jin-CD.df${justFrame}1 i16~i17 m 22 -13~-12 +36a~+37a (+26~+27)
    Tornado
    Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 +76a~+77a (+60~+61)
    Jin-CD.df+1 i16~i17 m 20 -13~-12 +32a~+33a (+22~+23)
    Tornado
    Jin-CD.df+2 i11~12 h 20 -10~-9 +74a~75a (+58~+59)
    Jin-CD.DF+4 i20~i21 l 12 -31~-30 +8~+9
    Jin-CD.DF+4,2 i31~i32 ,m 28 -16~-15 +21a~+22a
    Floor Break
    Jin-d+1 i21 m, th 21,10 -13 +0 pc8~
    • Absorb an attack to power up, which adds 8 chip damage when guarded
    Balcony Break
    Jin-d+2 i22 l 22 -14 +4 +71a (+55) cs
    Tornado
    on CH
    Jin-d+3 i15 l 7 -14 -3
    Jin-d+3+4 i15 m,m 5,15 -19 +32a (+22) js
    Jin-d+3,4 i20 ,h ,10 -11 -3
    Jin-d+3,4,3 i24 ,m ,21 -12 +31(+23)
    Tornado
    Balcony Break
    • WallSplat
    Jin-d+3,4~4 i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    • Wallsplat
    Jin-d+4 i16 l 11 -12 -1 cs
    Jin-db+1+2 19 m 0 -11 +17
    Balcony Break
    • Wallsplat
    Jin-db+2 i16 m 12 -10 +4 +4
    Jin-db+2,2 i8 ,h ,11 -12 +7 +43a Jails
    Jin-db+2,2,3 i35~i36 ,m ,21 -9~-8 +20a~+21a
    Jin-db+2,3 i27~i29 ,m ,23 -8~-6 +7a~+9a
    Floor Break
    Jin-db+3 i19~i21 h 28 -10~-8 +17a~+19a cs
    Jin-db+4 i20 l 18 -13 +3 +13
    Jin-df+1 i13 m 10 -3 +4 +6
    Jin-df+1,4 i18 ,h ,18 -9 +10 +17a (+8) Combo from 1st hit
    Balcony Break
    Jin-df+1,4~4 i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    Jin-df+2 i16 m 12 -9 +6
    Balcony Break
    Jin-df+2+3 i12 h 4,5,5,26 (40) -2 -4
    • Throw break: 2
    • Alternate input: ZEN 2+3
    Jin-df+2~df -2 +13
    Jin-df+3 i12 m 16 -8 +3
    Jin-df+3~3 i23~i24 m 20 +6c~+7c +13c~+14c
    Floor Break
    Jin-df+3~3~df +2c~+3c +9c~+10c
    Jin-df+4 i20~i21 m 22 +0~+1 +8c~+9c/HE
    Floor Break
    Heat Engager
    Jin-f+1+2 i14 h,h 14,24 -6 +21a (+11)
    Balcony Break
    • Jails
    Jin-f+3 i14 m 12 -16 -5
    Jin-f+3,1 i22 ,m ,17 -12 +4
    Heat Engager
    Jin-f+3,3 i20 ,h ,14 -8 +8
    • B to shift to special back step (no stance / unique moves)
    Jin-f+3,3,F -7 +9
    Jin-f+3+4
    • Steps forward
    • Can transition to Breaking Step with input DF
    Jin-f+4 i16-17 m 21 -8 +4 +42
    Jin-f+4,F -1 +11 +49
    Jin-FC.df+4 i25~i26 l 20 -26 +22a~+23a
    Jin-f,F+2 i14 m 22 -8 +15a (+6)/HE
    Heat Engager
    • 6 Recoverable Damage on block
    Jin-f,F+3 i23~i25 m 20 -4~-2 +24a~+26a
    Floor Break
    Jin-f,F+3,1 i23~i25 ,h ,5 +1 +7
    • Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
    Jin-f,F+4 i17~i18 m 28 -7~-6 +22a (+12)
    Jin-f,f,F+3 i22~i23 m 30 +6~+7 +13a~+14a (+3~+4)
    • Alternate input: WR.3 or f,n,d,df,UF+3
    Jin-H.2+3 i15~16 m,h,m,th 15,12,15,15 +3 +0 +0
    Heat Smash
    • Transitions to Breaking Step on block
    Jin-H.2+3,4 i15~16 m,h,m 12,20,21 +9 +32a (-4) +32a (-4)
    Heat Smash
    • +21 if blocked at the Wall
    • Causes WallSplat on hit
    Jin-H.2+3,B +3 N/A N/A
    Heat Smash
    • Only possible on block
    Jin-H.db+1+2 i19~34 m 0 +4 +23c +23c pc
    Balcony Break
    • Partially uses remaining Heat time
    • Transitions to Awakened Breaking Step on hit or block
    • Causes Strong Aerial Tailspin
    • Causes WallSplat on hit
    Jin-H.db+1+2,1 i20~22 ,m ,25 -13 +72a (56) +72a (56)
    Tornado
    • Uses Tornado on launch
    • 10 Recoverable Damage on block
    Jin-H.db+1+2,2 i11~12 ,s ,23 +4 +38a (28) +38a (28)
    • 9 Recoverable Damage on block
    Jin-H.db+1+2,3 i26~28 ,m ,25 +2 +22a +22a
    • 10 Recoverable Damage on block
    Jin-H.db+1+2,4 i16 ,l ,10 -23 +22a +22a
    • 4 Recoverable Damage on block
    Jin-H.db+1+2,4,4 i25~26 ,m ,19 -23 +20d (-15) +20d (-15)
    Floor Break
    Jin-H.db+1+2,DF+3 i33~34 ,l ,24 -23 -2d -2d
    • 10 Recoverable Damage on block
    Jin-Left Throw h 7,8,28 (43) -3 +0 Throw break: 1
    Jin-qcb+1+3 i12 h 40 -2 0 Throw break: 1
    Jin-R.df+1+2 m,th,th 10,10,35
    • Erases opponent's recoverable health on hit

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