Shaheen combos (Tekken 7)

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Bread n' Butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Combo Type Example Launchers Combo
Regular
  • u/f+4
  • d/f+2
  • ff+3
  • d/b+4
  • d/b+4,3
  • In Rage d/b+2,4
  • ws+2
  • In Rage d/b+2,4~d/f
  • 3~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
d+2 Pick-up Routes
  • Low Parry
  • u/f+3
  • CH b+4
  • CH (1),(2),2
  • CH f+(2),4
  • Tip Range d/f+2
  • d+2 d/f+1 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3
Counter Hit
  • CH 4,1
  • 3~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3

Notes:
Launchers written in bold require a dash before doing the combo
Launchers written in italic require a SSR before doing the combo
3~d/f Will whiff on tip range d/f+2

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type Example Launchers Combo
More Damage BnB's
  • u/f+4
  • d/f+2
  • ff+3
  • d/b+4
  • d/b+4,3
  • In Rage d/b+2,4
  • ws+2
  • In Rage d/b+2,4~d/f

Intermediate Combo

  • 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3

Advanced Combo

  • 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash 3+4~d/f SNK+3
ws+1 Pickup route
  • CH Getup 3
  • Slide punish

Beginner Variant

  • ws+1 d/b+2~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3

Advanced Variant

  • ws+1 d/b+2~d/f SNKc ws+1 d/b+2~d/f SNK+4,1 S! dash 3+4~d/f SNK+3



Note: If Shaheen is in Face-Up Feet-Away position after CH getup 3, replace ws+1 pickup with ws+3

CH f+3 Pick-up
  • CH f+3
  • d+3~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3

Essentially the normal BnB but with d+3~d/f SNK+2 as the first 2 hits
You can do the intermediate and advanced BnB combo routes as long as you pick-up with d+3

Dash 3+4 will prevent Shaheen from doing Falcon Dive (wr3), and is an easier way to dash in and do standing 3, since he has no neutral 3+4 input.

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.