Master Raven punishers

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 17:46, 21 January 2021 by Sneaky tk (talk | contribs)
Standing Punishers
Startup Notation Notes
i10 1,2/2,4 2,4 gives more damage and frame advantage, however has less range than 1,2.
i12 4,1 Leaves Master Raven in backturned
i13 db2,1 Does less damage than 4,1 however has slightly more range and hits mid.
i14 1+2/b4,4 1+2 does only 23 damage, a CD FC3 is guaranteed if executed perfectly, it gives good okizeme regardless and at the wall a db4 is guaranteed.

b4,4 leaves Master Raven in backturned, however she is too far from the opponent to enforce any pressure in open ground, this will wallsplat however.

i15 f4/df4,4,3 f4 gives a guaranteed ff3/ff2, ff3 gives great okizeme, ff2 does more damage. f4 also wallsplats.
i16 df2 Leaves Master Raven in backturned.
i23 uf,n,4 n/a