for sandboxing
Media Format Stuff
- wall
- 2+3 1 f+1+2,H.f !HD df+1,2>1
jab test
1,1,1
+1
+8
i10
tect teasdasd
test collapse
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[[File:Feng H.3+4 shockwave.mp4]]
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v1.05 changes
Alisa
- Rage Art
- Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations. Hitbox around the main body has been expanded to alleviate issues of whiffing at close range. (This does not affect the attack's reach.)
- f+2,1
- Reduced the distance to the opponent on block. The attack animation has been adjusted, and the duration has been reduced by 1F, changing the attack startup from "24F-25F" to "24F". This adjustment aims to stabilize the timing of the attack hitting, thereby alleviating situations where the opponent cannot perform a punish.
- ub+2
- As part of the overall suppression of high power crush performance in the game, the following changes have been made:
- 1: Reduced the recovery time inflicted on the opponent by 1F when the move is blocked, resulting in a change from "-8F" to "-9F" on block[1].
- 2: The attack duration has been reduced by "4F."
- 3: The timing during which jump status is active has been changed from "20F-37F" to "20F-30F"
- 4: Changed the damage from "26" to "23"
- ↑ Change does not apply if the opponent's attack is successfully intercepted
Asuka
- Rage Art
- Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- 1,1,3
- f+1,3
- b+2,1,3
- The final kick attack can now be delayed.
- f+3*
- Adjusted the collision detection with the opponent to make it easier to hit.
- f+2 during hit 1
- b+3,2 during hit 1
- Previously, the move performance was adjusted with the assumption that the "f+2" command would be used as a combo starter and the "f+2 during hit 1" command would be used to gain Naniwa Gusto as a combo finisher. However, to add more tactical variety by allowing aerial combos while gaining Naniwa Gusto, the following adjustments have been made:
- - The behavior of the opponent on hit has been changed only when "f+2,1" is input without having Naniwa Gusto. This change allows the acquisition animation for Naniwa Gusto to occur while still enabling aerial combos.
- - The input window for "1" has been changed to end just before "f+2" hits.
- - The same adjustments have been applied to "b+3,2" as well.
- f,F+2
- Recovery time reduced by "4F", resulting in changes from "-9F" to "-12F" on block, and from "-3F" to "+1F" on hit.
- f,f,F+1+2
- NWG.f,f,F+1+2
- Tornado is now triggered upon airborne hit. The issue where this move could not be performed immediately after the activation of Heat or Heat Dash has been fixed.
- ws2,1+2
- The damage has been changed from "4" to "8".
Azucena
Bryan
Claudio
Devil Jin
Dragunov
Eddy
Feng
Hwoarang
Jack-8
Jin
Jun
Kazuya
King
Kuma
Lars
Law
Lee
Leo
Leroy
Lili
Nina
Panda
Paul
Raven
Reina
Shaheen
Steve
Victor
Xiaoyu
Yoshimitsu
Zafina