User:Soup

1,865 editsJoined 7 November 2022
Revision as of 17:43, 8 October 2024 by Soup (talk | contribs) (→‎Stuff)

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

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[[File:Feng H.3+4 shockwave.mp4]]


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Stuff

Jack-8

2+3
The hitbox of the main body has been expanded to alleviate issues of whiffing at close range. (This change does not affect the attack's reach.)
Low Parry
The inability to perform a low parry when inputting "db,d,DF" has been adjusted.

Jin

4
The damage on a mid-air hit has been adjusted from "18" to "15." This change aims to correct the discrepancy between the damage on mid-air hits and ground hits.

Jun

H.GEN.2+3
Fixed so that the attack does not track the opponent when it whiffs
ws1,4,1+2
The attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.

Kuma/Panda

d+1
The hitbox has been expanded to mitigate whiffing for certain moves.
Low Parry
The inability to perform a low parry when inputting "db,d,DF" has been adjusted.

Lars

1,1,1
The opponent's behavior on hit has been altered to induce wall stun.

Law

1,1
A bug where a specific input prevented the opponent from crouching to avoid the second hit has been fixed
f,f,F+3 (wr3)
Changed the jump status from "3-29F" to "3-32F" to prevent being hit by low attacks before the attack's startup

Lee

Special Style
A bug where the character would become unresponsive for a period after entering a specific command while using Special Style has been fixed
H.2+3
The frame advantage on block has been changed from "-15F" to "-14F"
d+3,4
The hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations. Expanded the hurtbox, alleviating situations where certain attacks would whiff

Leo

Fo Bu (BOK) 1+2
The position of attack hitbox has been adjusted, alleviating instances where the attack would miss in certain situations

Leroy

f+1+2
The hitbox when intercepting an opponent's attack has been expanded to reduce instances of whiffing in certain situations

Lidia

1+3
Approach opponent from Left side 1+3 (or 2+4)
The adjustment was made to fix the issue where the opponent, if not performing any actions, would be treated as if in a downed state

Nina

H.2+3
Fixed so that the attack does track the opponent when it whiffs. Alleviated an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
1,2,1+2
f+1+2
d1,2,1+2
f,F+1+2
Hitbox was expanded, and adjustments were made to the collision detection in order to mitigate whiffing in certain situations
2,3
ws3
Adjusted to transition to a throw even if it hits off-axis
df+3,2
Changed the damage of the second attack from "12" to "9"
db+3+4
ws3+4
Exclusively for opponents performing side ukemi: reduced the tracking ability when using it, preventing attacks from hitting opponents from behind during an ukemi
uf+3
Changed the damage from "20" to "18"
uf+4
Changed the damage from "23" to "22"
qcF+2
Changed the damage from "20" to "18." Changed the chip damage on block from "4" to "3"