Pokes
- d/b+3
- i20, f,f+3 follow up guaranteed on CH, good range.
- d+2
- i20, 0 on normal hit, can follow up with 3 on CH, high crush, ends crouching.
- d/f+1
i13~14, +5 on hit, -1 on block, some tracking to the left, mid check.
- d/f+1+2
- i16, homing mid, wall splat, good pushback on block (can be used to make space), +20g on hit.
Counter hits
- 4
- i11, magic 4.
- b+2,2,2
- i12, guaranteed string if 1st or 2nd hit are CH, 50 damage.
- f+3
- i14, KND on normal hit. +6 on block but doesn't jail (second hit duckable).
- f,F+3
- i15, hits grounded (can catch get up kicks for launch)
- d+3,2
- i16, guaranteed launch on 2nd hit if first hit is CH.
- qcf+3
- i19~28, long range, high crush
- d,D/F+4
- i20~24, high crush
- d/b+2
- i24, long range, crumple stun on CH, low profile (not a high crush) can go under jabs.
Whiff Punishers
- u/f+2,1
- qcf+1
- b+1+4
- f+1+2