Generic Wake Up Options
From face up, feet towards the opponent (FUFT):
Command | Notes |
---|---|
B | Wake up backward, into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll forward. |
1 | Roll into background. Hold D to stay on ground, face down. |
d+1 | Roll toward foreground. Hold D to stay on ground, face down. |
3 | i22 Low, Launch on CH, -12 on block. |
4 | i22 mid, KND on CH, -12 on block. |
d+3 (or d+4) | i13 low, -3 on hit, -16 on block. |
f+3 | roll into i19 low, same as 3. |
f+4 | roll into i17 mid, same as 4. |
3+4 | Depending on character, either Spring kick, or spring into cross chop.
Spring kick is i19~30 KND mid, raises feet above lows, punishable. Spring into cross chop, i48~58 mid, +10~20 on block -can float with 1 jab into combo. Feng and Lei have special spring kicks |
f,1+2 | Roll forward into cross chop, i19~24 mid, +2~7 on block, KND on normal hit. |
From face down, feet towards (FDFT):
Command | Notes |
---|---|
B | Wake up away from opponent into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face up. |
d+1 | Roll towards foreground. Hold D to stay on ground, face up. |
3 | i19 low, launches on clean hit, -17 on block, -3 on hit. |
4 | i19 mid, KND on clean hit, -14 on block, -15 on hit. |
f+3 | Roll into i14 low, +5 on hit, launches on CH, -12 on block. |
f+4 | Roll into i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. |
From face up feet away (FUFA):
Command | Notes |
---|---|
B | Wake up away from opponent into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll towards opponent. |
1 | Roll into background. Hold D to stay on ground, face down. |
d+1 | Roll toward foreground. Hold D to stay on ground, face down. |
3 | i19~21 low, +4~6 on hit, launches on CH, -11~13 on block. |
4 | i18 mid, KND on hit, -14 on block. |
f+3 | i14 low, +5 on hit, launches on CH, -12 on block. |
f+4 | i11 mid, -4 on hit, +16a (+6a) on clean hit, -15 on block. |
From face down, feet away (FDFA):
Command | Notes |
---|---|
B | Wake up away from opponent into standing. |
D/B | Stand into crouching guard. |
U | Stand directly up. |
F | Roll backward, toward opponent. |
1 | Roll into background. Hold D to stay on ground, face up. |
d+1 | Roll toward foreground. Hold D to stay on ground, face up. |
3 | i26 low, +1 on hit, launch on CH, -20 on block. |
4 | i26 mid, -10 on hit, KND on CH, -19 on block. |
f+3 | i19 low, same as 3 from FUFF. |
f+4 | i17 mid, same as 4 from FUFF. |