Move Database Record Structure
- Character
- - which character this move belongs to
- Notation
- - notation for the move, use some standard format
- Behavior on regular hit
- start up frames (for each hit)
- active frames
- recovery frames
- frames on hit (for each hit)
- guardable?
- from
- to
- frames on block (for each hit)
- from
- to
- hit level (for each hit, l, m, m*, h)
- Properties (on regular hit)
- Power crush
- rage drive
- is_throw
- throw_break
- screw starter
- launcher
- rage art
- ballerina spin
- homing
- KND
- unblockable
- wall bounce
- forces crouch
- Behavior on CH
- - <note only the differences in behavior on CH>
- all frames
- Properties
- notes (anything extra about the move/timing/history/animation)