Shaheen (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Combo Type | Example Launchers | Combo |
---|---|---|
Regular |
|
|
d+2 Pick-up Routes |
|
|
Counter Hit |
|
|
Notes:
Launchers written in bold require a dash before doing the combo
Launchers written in italic require a SSR before doing the combo
3~d/f will whiff on tip range d/f+2, you can either microdash and do the standing 3 route, or go for a d2 pickup
Alternative Wall Carry Enders to d/b+2~d/f | 3+4~df SNK+3
Written by Contra for the Shaheen Discord
- d/f+1 (very close, low slump)
- d+2 (close)
- SNK+2 (close)
- f+(2),4,4 (close-medium, kinda iffy)
- f+2,4,4 (medium, issues with hitcount, only use for swag)
- d/b+2 SNK+2 / 3+4 SNK+2 (medium)
- f+2,3 (medium)
- d/b+3,4 (medium-far, high-ish splat, most consistent wallcarry ender)
- d/b+2,1 (far, medium splat, delayable for more carry, also usable for medium carry)
- d/b+2 SNKc ws+3,3 (farthest, axis dependant, medium splat, swag)
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type | Example Launchers | Combo |
---|---|---|
Primary Staple Combo |
|
Intermediate Combo
Advanced Combo
|
Secondary Staple Combo |
|
more wall carry and damage
less wall carry and damage
|
ws+1 Pickup route |
|
Beginner Variant
Advanced Variant
Optimal Damage
|
CH f+3 Pick-up |
|
Essentially the normal BnB but with d+3~d/f SNK+2 as the first 2 hits
|
CH 4,1 Pick-up |
|
|
Two hit screw pickup |
|
|
One hit screw pickup |
|
|
CH 4,4 FLOOR BREAK |
|
|
CH SNK 4,1 |
|
|
B+4 Follow Up |
|
|
LOW PARRY |
|
more wall carry (delay the SNK+4,1 for consistency)
less wall carry, one more damage
|
SNK+1/WS+1 Follow Up |
|
|
2 Throw Floor Break |
|
|
f+3+4 Oki Floor Break |
|
|
Sidestep Wall Combo |
|
|
Dash 3+4 will prevent Shaheen from doing Falcon Dive (wr3) and is an easier way to dash in and do standing 3, since he has no neutral 3+4 input.
SNKc
Simply put, SNKc is to cancel SNK (The stance that's accessed after inputting d/f after certain moves or d/f,d/f in neutral) by crouching. After Shaheen enters SNK stance, input d/b to cancel into full crouch. This is used for higher damage combos and wall combos although it is not needed for any basic bread n' butter combo.
Wall
Wall Enders
- d/f+1 b+4
- d/f+1 d+1 ws+3,3
- 2,3~d/f SNKc ws+33
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.