Version 4.20 | |
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Released | 27 May 2021 |
Official notes | [1] |
Chronology (view all) | |
â Version 4.10 | (latest) |
Buff | |
Unclear | |
Nerf |
Asuka
Command | Change | |
---|---|---|
ws1+2 | Range increased. |
Dragunov
Command | Change | |
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âPushback was too strong, and the attack sometimes unnaturally missed. Fixed.â | ||
Pushback when hitting a downed opponent increased | ||
Frame advantage on hit changed from +0 to +0c. |
Feng
Command | Change | |
---|---|---|
1+4 |
| |
f+4 | Damage increased from 15 to 17. | |
d/f+4,3 | Damage increased from 18 to 20. | |
b+1+2 | Damage increased from 30 to 33. | |
R.b+1+2* | Damage increased from 35 to 38. | |
u/f+4 | Damage increased from 13 to 15. | |
ws1,2 | Damage increased from 13 to 16. | |
ws3 | Damage increased from 16 to 20. |
Heihachi
Command | Change | |
---|---|---|
R.d+1+2 | Range expanded upwards. | |
Pushback reduced. | ||
1 | Range increased. | |
f+2,3 | Frame advantage on block improved from -3 to -2. | |
f+3 | ||
f+4 | Distance to the opponent on hit made closer. | |
d/f+1 | Range increased. | |
d+1 |
| |
b,f+2,3 |
| |
f,n,d,d/f+4 |
| |
ws1 | Startup improved from i14~15 to i13~14. | |
Damage reduced from 20 to 17. |
Jack-7
Command | Change | |
---|---|---|
d/f+2 | Inner range of the attack expanded. | |
f+2 | Damage increased from 17 to 20. | |
d/b+1 | Damage increased from 13 to 15. | |
u/b+1+2 | Damage increased from 25 to 30. | |
f,F+1 | Tracking improved. | |
FC.d/b+1 | Damage increased from 15 to 16. | |
FC.d/b+1,1,1,2 | Range of the 4th hit expanded downwards. |
Jin
Command | Change | |
---|---|---|
b+2,1 | Fixed a bug where the 2nd attack could whiff after the 1st hit. | |
f,F+4 | Fixed a bug where the opponent could block certain mid attacks afterwards by holding D. | |
ws2 | Range increased. | |
Pushback decreased. |
Law
Command | Change | |
---|---|---|
f+1+2 | Fixed bug where the opponent could block certain mid attacks afterwards by holding D. |
Leo
Command | Change | |
---|---|---|
KNK.4 | Range expanded to stop it from whiffing against a crouching opponent. | |
d+2 | Fixed bug where the opponent could block certain mid attacks afterwards by holding D. | |
|
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing. | |
|
Frame advantage on counter hit changed to +20s. | |
KNK.2 | Damage increased from 18 to 20. | |
d/f+1,2 | Frame advantage on counter hit changed to +34d (+26d). | |
d/f+2 | Damage increased from 14 to 15. | |
u/f+1,2 | Damage increased from 21 to 25. | |
u/f+4 | Damage increased from 13 to 15. | |
f,F+2 | Frame advantage on block improved from -10 to -9. | |
d,d/f,f+1 |
| |
ws2 | Damage increased from 15 to 17. | |
ws3,1,2 | Frame advantage on counter hit changed to +31d (+23d). | |
ws1+2 | Behaviour on hit changed to wall bounce. |
Lili
Command | Change | |
---|---|---|
R.d/f+2+3 | Hitstun of 1st attack changed to prevent 2nd attack from whiffing. | |
d/f+1 | Range downward expanded. | |
d/f+3 | Fixed bug where the opponent could block certain mid attacks afterwards by holding D. | |
b+2,1 | Pushback increased to reduce the chance of passing through the opponent in a wall combo. | |
BT.1+2 | Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent. | |
f,F+3,3+4 | Range of 3rd attack changed to be the same as u+3,3,3+4. | |
f+3 | Frame advantage on block improved from -6 to -3. | |
f+4 | Frame advantage on counter hit changed to +57a. | |
d+1 | High crush improved from frames 11~29 to 9~29. | |
d+1,2 | Changed to combo from 1st hit. | |
d+3 | Damage increased from 14 to 16. | |
u/b+1 | Frame advantage on block decreased from -5 to -9. | |
Frame advantage on hit changed to +9d. | ||
Frame advantage on counter hit changed to +9d. | ||
u/f+3+4,3 |
| |
|
Frame advantage on hit changed to +20a. | |
FC.d/f+1 | Frame advantage on counter hit changed to +34d (+26d). | |
FC.d/f+3 | High crush improved from frames 18~47 to 10~47. |
Steve
Command | Change | |
---|---|---|
SWY.3 | Pushback increased to reduce the possibility of characters passing through each other when they collide. |
Xiaoyu
Command | Change | |
---|---|---|
AOP.3 | Fixed bug where the attack could whiff against an opponent walking backwards. |
Yoshimitsu
Command | Change | |
---|---|---|
2,2 | Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side. | |
f+3+4 | Downward range increased so that it can more easily combo after f,n,d,d/f+2. | |
NSS.f+3+4 |