User:Kulagin/Structs

From Wavu Wiki, the 🌊 wavy Tekken wiki
VideoMode
    enum class VideoModeType : __int32 {
        Fullscreen = 0,
        Borderless = 1,
        Windowed = 2
    };

    class VideoMode {
    public:
        int Width;
        int Height;
        VideoModeType VideoModeType;
    };

Video mode at address 0x143478DE0 on 4.20 patch.

CPUAction
enum class CPUAction : __int32 {
        Stand = 0,
        StandingGuard = 1,
        StandAndApproach = 2,
        Crouch = 3,
        CrouchingGuard = 4,
        CrouchAndFollow = 5,
        GuardAll = 6,
        RandomGuard = 9,
        Jump = 10,
        NeutralGuard = 7,
        Controller = 8,
        Mimic = 11,
        CPU = 12,
        RepeatAction = 13
};

CPU Action enum at address 0x143442734 on 4.20 patch.

HitPointStruct
class HitPointStruct
{
public:
	float Position1; //0x0000
	float Position2; //0x0004
	float Position3; //0x0008
	float SequenceId; //0x000C
}; //Size: 0x0010
static_assert(sizeof(HitPointStruct) == 0x10);
HurtCylinderStruct
class HurtCylinderStruct
{
public:
	float Position1; //0x0000
	float Position2; //0x0004
	float Position3; //0x0008
	float SizeModifier; //0x000C
	float Height; //0x0010
	char pad_0014[4]; //0x0014
	float Radius; //0x0018
	char pad_001C[4]; //0x001C
}; //Size: 0x0020
static_assert(sizeof(HurtCylinderStruct) == 0x20);
CollisionSphereStruct
class CollisionSphereStruct
{
public:
	float Position1; //0x0000
	float Position2; //0x0004
	float Position3; //0x0008
	float SizeModifier; //0x000C
	float Radius; //0x0010
	float N00001BF8; //0x0014
	float N00001CFE; //0x0018
	float N00001C01; //0x001C
}; //Size: 0x0020
static_assert(sizeof(CollisionSphereStruct) == 0x20);
CharacterEntity
class CharacterEntity
{
public:
	char pad_0000[216]; //0x0000
	int32_t CharacterId; //0x00D8
	char pad_00DC[4]; //0x00DC
	float PositionX; //0x00E0
	char pad_00E4[4]; //0x00E4
	float PositionY; //0x00E8
	char pad_00EC[116]; //0x00EC
	float restartPositionX; //0x0160
	char pad_0164[4]; //0x0164
	float restartPositionY; //0x0168
	char pad_016C[68]; //0x016C
	float floorZ; //0x01B0
	char pad_01B4[32]; //0x01B4
	int32_t MoveFrame; //0x01D4
	char pad_01D8[64]; //0x01D8
	class Move *CurrentMovePointer; //0x0218
	int32_t CurrentMovePointer; //0x0220
	char pad_0224[4]; //0x0224
	int32_t PreviousMovePointer; //0x0228
	char pad_022C[244]; //0x022C
	int32_t OpponentComboCounter; //0x0320
	int32_t attackDamage; //0x0324
	int32_t AttackType; //0x0328
	char pad_032C[4]; //0x032C
	int64_t N0000088F; //0x0330
	char pad_0338[24]; //0x0338
	int32_t MoveId; //0x0350
	char pad_0354[72]; //0x0354
	int32_t TotalFrames; //0x039C
	char pad_03A0[56]; //0x03A0
	HitOutcome HitOutcome; //0x03D8
	char pad_03DC[76]; //0x03DC
	SimpleMoveState SimpleMoveState; //0x0428
	char pad_042C[36]; //0x042C
	int32_t ThrowTech; //0x0450
	char pad_0454[20]; //0x0454
	int32_t ThrowFlag; //0x0468
	char pad_046C[4]; //0x046C
	ComplexMoveState ComplexMoveState; //0x0470
	char pad_0474[588]; //0x0474
	int32_t powerCrush; //0x06C0
	char pad_06C4[136]; //0x06C4
	float Distance2; //0x074C
	char pad_0750[56]; //0x0750
	uint32_t CancelWindow; //0x0788
	char pad_078C[20]; //0x078C
	int32_t damageTaken; //0x07A0
	char pad_07A4[408]; //0x07A4
	int32_t OpponentDamageComboCounter; //0x093C
	char pad_0940[304]; //0x0940
	int32_t GameStateCount; //0x0A70
	char pad_0A74[396]; //0x0A74
	int32_t rageFlag; //0x0C00
	char pad_0C04[408]; //0x0C04
	InputDirection InputDirection; //0x0D9C
	char pad_0DA0[112]; //0x0DA0
	class HitPointStruct HitPointsArray[12]; //0x0E10
	class HurtCylinderStruct HurtCylindersArray[14]; //0x0ED0
	class CollisionSphereStruct CollisionSpheresArray[9]; //0x1090
	char pad_11B0[608]; //0x11B0
	float Distance; //0x1410
	char pad_1414[120]; //0x1414
	int32_t IsRightSide?; //0x148C
	char pad_1490[22]; //0x1490
	int16_t Health; //0x14A6
	char pad_14A8[40]; //0x14A8
	class MovesetHeader *motbin_ptr; //0x14D0
	char pad_14D8[1332]; //0x14D8
	uint32_t InputAttack; //0x1A0C
	InputDirection InputDirection; //0x1A10
	char pad_1A14[7180]; //0x1A14
}; //Size: 0x3620
static_assert(sizeof(CharacterEntity) == 0x3620);

CharacterEntity struct with offsets for 4.20 patch.