Sandbox
Character Name
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
- move5
- change1
- change2
- change3
- move6
- change1
- change2
Character Change Key
- Command
- New Move
- Buff
- Unclear
- Nerf
Dragunov
- d/f+3+4
- New move.
- 1,3,2,1+2
- Damage increased from 35 to 40.
- f,F+2,1+2
- Damage reduced from 25 to 23.
- d+1
- Frame advantage on block improved from 0 to +1.
- Frame advantage on hit improved from +7 to +8.
- Recovery after counter hit reduced by 1 frame.
- Range increased.
- d+4,4
- Recovery after hit reduced by 1 frame.
- b+4,2,1
- Behavior on counter hit changed.
- Frame advantage on counter hit improved from +5 to +12.
- f,F+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit reduced by 2 frames.
- qcb+2
- Strength of pushback increased to reduce chance of phasing.
- wr4
- Behavior against airborne opponent changed.
- ws1,2
- Frame advantage on block reduced from -13 to -15.
Eddy
- b+2,3,3
- New move.
- 4
- Damage increased from 12 to 14.
- f+2,3
- Startup improved from i20 to i20~21.
- Behavior against airborne opponent changed.
- d+3~4
- Damage increased from 15 to 17.
- u/b+3
- Frame advantage on block improved from -2 to +1.
- u/b+1+2
- u+1+2
- Pushback on hit reduced.
- u/f+4
- Lower range increased.
- u/f+1+2
- Damage increased from 20 to 25.
- FC.1+2
- Frame advantage issue fixed.
- FC.1+2,1+2
- RLX.1+2,1+2
- Damage increased from 12 to 14.
- SS.1+4
- Input buffering issue fixed.
- RLX.3
- Frame advantage on block improved from -15 to -14.
Eliza
- Moon Glide 1,4
- New move.
- EX Moon Glide 2 (hit)
- Moon Glide 2
- f,F+2
- Blood Gauge gain time reduced by 60 frames.
- f,d,d/f+1+2
- Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
- Moon Glide 1,2
- Input window for 2nd hit increased from 14 frames to 22 frames.
- d/f+1,2
- Frame advantage on block increased from -13 to -12.
- Frame advantage on hit increased from -2 to +2.
- Counter hit pushback reduced.
- d+1
- FC.d+1
- Behavior on counter hit changed to same as regular hit.
- d+3
- FC.d+3
- d+4
- FC.d+4
- Motion adjusted for opponent to land a jumping mid attack easier.
- d1+2
- FUFT.1+2
- Blood Gauge gain time reduced by 30 frames.
- b+1,2,4
- Damage reduced from 23 to 17.
- 3rd hit startup reduced by 2 frames.
- f,F+1+2
- Can now cancel 3rd hit with f,F+1+2,D
- FC.D (1 second)
- Blood Gauge gain time reduced by 30 frames.