User:Jake2xR TK/sandbox

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Revision as of 21:14, 2 December 2021 by Jake2xR TK (talk | contribs) (Undo revision 8996 by Jake2xR TK (talk))

Sandbox



Character Name

move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4
move5
change1
change2
change3
move6
change1
change2

Character Change Key

Command
New Move
Buff
Unclear
Nerf

Dragunov

d/f+3+4
New move.
1,3,2,1+2
Damage increased from 35 to 40.
f,F+2,1+2
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from 0 to +1.
Frame advantage on hit improved from +7 to +8.
Recovery after counter hit reduced by 1 frame.
Range increased.
d+4,4
Recovery after hit reduced by 1 frame.
b+4,2,1
Behavior on counter hit changed.
Frame advantage on counter hit improved from +5 to +12.
f,F+3
Frame advantage on block improved from +3 to +5.
Recovery after hit reduced by 2 frames.
qcb+2
Strength of pushback increased to reduce chance of phasing.
wr4
Behavior against airborne opponent changed.
ws1,2
Frame advantage on block reduced from -13 to -15.

Eddy

b+2,3,3
New move.
4
Damage increased from 12 to 14.
f+2,3
Startup improved from i20 to i20~21.
Behavior against airborne opponent changed.
d+3~4
Damage increased from 15 to 17.
u/b+3
Frame advantage on block improved from -2 to +1.
u/b+1+2
u+1+2
Pushback on hit reduced.
u/f+4
Lower range increased.
u/f+1+2
Damage increased from 20 to 25.
FC.1+2
Frame advantage issue fixed.
FC.1+2,1+2
RLX.1+2,1+2
Damage increased from 12 to 14.
SS.1+4
Input buffering issue fixed.
RLX.3
Frame advantage on block improved from -15 to -14.

Eliza

Moon Glide 1,4
New move.
EX Moon Glide 2 (hit)
Moon Glide 2
f,F+2
Blood Gauge gain time reduced by 60 frames.
f,d,d/f+1+2
Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
Moon Glide 1,2
Input window for 2nd hit increased from 14 frames to 22 frames.
d/f+1,2
Frame advantage on block increased from -13 to -12.
Frame advantage on hit increased from -2 to +2.
Counter hit pushback reduced.
d+1
FC.d+1
Behavior on counter hit changed to same as regular hit.
d+3
FC.d+3
d+4
FC.d+4
Motion adjusted for opponent to land a jumping mid attack easier.
d1+2
FUFT.1+2
Blood Gauge gain time reduced by 30 frames.
b+1,2,4
Damage reduced from 23 to 17.
3rd hit startup reduced by 2 frames.
f,F+1+2
Can now cancel 3rd hit with f,F+1+2,D
FC.D (1 second)
Blood Gauge gain time reduced by 30 frames.

Fahkumram

3,1,2
New move.
u/f+2
New move.
b,B
Backward movement reduced.
1,2,1
Frame advantage on block reduced from -6 to -10.
Frame advantage on hit reduced from +7 to +3.
1,2,1,3~4
2,4,3~4
4,3~4
d+3,4,3~4
Behavior on regular hit or counter hit changed.
3,1,d+4
Damage reduced from 18 to 15.
3,4~3
f+3,2,4~3
ws2,4~3
Behavior on regular hit or counter hit changed.
f+3
Frame advantage on block reduced from -4 to -7.
Frame advantage on hit reduced from +7 to +4.
f+1+2
Damage reduced from 26 to 21.
d/f+1
Frame advantage on hit reduced from +8 to +6.
d/f+1,2
Counter hit behavior changed.
d/f+1,4~3,2
f,F+4~3,2
FC.d/f+3,2
Damage reduced from 25 to 23.
d+4
Opponent's low attack now hits more in some situations.
d+3+4
Behavior on hit changed.
b+2
Frame advantage on hit reduced from -4 to -6.
b+3
Counter hit behavior changed.
b+4,3
Frame advantage on block reduced from -9 to -10.
Frame advantage on hit reduced from +2 to +1.
u/f+1
Opponent's low hitting before move started now fixed.
u/f+3
Lower range increased.
ws1
Frame advantage on hit reduced from +7 to +4.
SS.4
Recovery for both characters on block increased by 2 frames, slowing pace.

Feng

d/f+4,3
New move.
CH d/b+3
New move.
1+2
Frame advantage on block improved from -13 to -12.
Recovery on hit improved by 1 frame.
Range increased.
Punch parry state improved from 2~7 frames to 2~9 frames.
d/b+1,2
Frame advantage on block improved from -12 to -11.
Counter hit behavior changed.
d/b+4
Easier for opponent to land a jumping mid attack.
BT.d+3
Easier for opponent to land a jumping mid attack.
b+2,3
Range increased.
b+4
Pushback on hit reduced.
u/f+3
Lower range increased.
u/f+4
Lower range increased.
f,F+2
Range increased.
wr3
Lower range increased.
ws1
Startup improved from i14 to i13.
ws1,2,1
Counter hit behavior changed.
ws2
Frame advantage on block improved from -9 to -7.
Recovery on hit improved by 2 frames.
Behavior on hit changed.
FC.d/f+2
Pushback on hit reduced.
SS.4
Easier for opponent to land a jumping mid attack.