User:Jake2xR TK/sandbox

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Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Dragunov

d/f+3+4
New move.
1,3,2,1+2
Damage increased from 35 to 40.
f,F+2,1+2
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from 0 to +1.
Frame advantage on hit improved from +7 to +8.
Recovery after counter hit reduced by 1 frame.
Range increased.
d+4,4
Recovery after hit reduced by 1 frame.
b+4,2,1
Behavior on counter hit changed.
Frame advantage on counter hit improved from +5 to +12.
f,F+3
Frame advantage on block improved from +3 to +5.
Recovery after hit reduced by 2 frames.
qcb+2
Strength of pushback increased to reduce chance of phasing.
wr4
Behavior against airborne opponent changed.
ws1,2
Frame advantage on block reduced from -13 to -15.

Eddy

b+2,3,3
New move.
4
Damage increased from 12 to 14.
f+2,3
Startup improved from i20 to i20~21.
Behavior against airborne opponent changed.
d+3~4
Damage increased from 15 to 17.
u/b+3
Frame advantage on block improved from -2 to +1.
u/b+1+2
u+1+2
Pushback on hit reduced.
u/f+4
Lower range increased.
u/f+1+2
Damage increased from 20 to 25.
FC.1+2
Frame advantage issue fixed.
FC.1+2,1+2
RLX.1+2,1+2
Damage increased from 12 to 14.
SS.1+4
Input buffering issue fixed.
RLX.3
Frame advantage on block improved from -15 to -14.

Eliza

Moon Glide 1,4
New move.
EX Moon Glide 2 (hit)
Moon Glide 2
f,F+2
Blood Gauge gain time reduced by 60 frames.
f,d,d/f+1+2
Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
Moon Glide 1,2
Input window for 2nd hit increased from 14 frames to 22 frames.
d/f+1,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from -2 to +2.
Counter hit pushback reduced.
d+1
FC.d+1
Behavior on counter hit changed to same as regular hit.
d+3
FC.d+3
d+4
FC.d+4
Easier for opponent to land a jumping mid attack.
d1+2
FUFT.1+2
Blood Gauge gain time reduced by 30 frames.
b+1,2,4
Damage reduced from 23 to 17.
3rd hit startup improved by 2 frames.
f,F+1+2
Can now cancel 3rd hit with f,F+1+2,D
FC.D (1 second)
Blood Gauge gain time reduced by 30 frames.

Fahkumram

3,1,2
New move.
u/f+2
New move.
b,B
Backward movement reduced.
1,2,1
Frame advantage on block reduced from -6 to -10.
Frame advantage on hit reduced from +7 to +3.
1,2,1,3~4
2,4,3~4
4,3~4
d+3,4,3~4
Behavior on regular hit or counter hit changed.
3,1,d+4
Damage reduced from 18 to 15.
3,4~3
f+3,2,4~3
ws2,4~3
Behavior on regular hit or counter hit changed.
f+3
Frame advantage on block reduced from -4 to -7.
Frame advantage on hit reduced from +7 to +4.
f+1+2
Damage reduced from 26 to 21.
d/f+1
Frame advantage on hit reduced from +8 to +6.
d/f+1,2
Counter hit behavior changed.
d/f+1,4~3,2
f,F+4~3,2
FC.d/f+3,2
Damage reduced from 25 to 23.
d+4
Opponent's low attack now hits more in some situations.
d+3+4
Behavior on hit changed.
b+2
Frame advantage on hit reduced from -4 to -6.
b+3
Counter hit behavior changed.
b+4,3
Frame advantage on block reduced from -9 to -10.
Frame advantage on hit reduced from +2 to +1.
u/f+1
Opponent's low hitting before move started now fixed.
u/f+3
Lower range increased.
ws1
Frame advantage on hit reduced from +7 to +4.
SS.4
Recovery for both characters on block increased by 2 frames, slowing pace.

Feng

d/f+4,3
New move.
CH d/b+3
New move.
1+2
Frame advantage on block improved from -13 to -12.
Recovery on hit improved by 1 frame.
Range increased.
Punch parry state improved from 2~7 frames to 2~9 frames.
d/b+1,2
Frame advantage on block improved from -12 to -11.
Counter hit behavior changed.
d/b+4
Easier for opponent to land a jumping mid attack.
BT.d+3
Easier for opponent to land a jumping mid attack.
b+2,3
Range increased.
b+4
Pushback on hit reduced.
u/f+3
Lower range increased.
u/f+4
Lower range increased.
f,F+2
Range increased.
wr3
Lower range increased.
ws1
Startup improved from i14 to i13.
ws1,2,1
Counter hit behavior changed.
ws2
Frame advantage on block improved from -9 to -7.
Recovery on hit improved by 2 frames.
Behavior on hit changed.
FC.d/f+2
Pushback on hit reduced.
SS.4
Easier for opponent to land a jumping mid attack.