User:Jake2xR TK/sandbox

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Revision as of 16:22, 7 January 2022 by Jake2xR TK (talk | contribs) (→‎Master Raven: Version 4.00/Master Raven draft)

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Law

d/b+3+4
Replaced with a new move.
1,2,2,2
2,2,2
f+2,2,2
Counter hit behavior changed.
1,2,1,1+2 ?
2,2,1+2
f+2,2,1+2
Added Wall Bounce on hit.
3+4
Frame advantage on block reduced from -12 to -14.
Recovery on hit lengthened by 2 frames.
3+4,4
Pushback reduced and attack lands easier.
d/f+3+4
Easier for opponent to land a jumping mid attack.
DSS.4
b+1+2,4
Frame advantage on block improved from -14 to -13.
Frame advantage on hit improved from +5 to +6.
d/b+3
Counter hit behavior changed.
d/b+4
Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
b+2
Range increased.
b+2,2
Counter hit behavior changed.
f,F+4,3
Damage increased from 12,17 to 17,23.
wr3
Lower range increased.
ws1
Damage reduced from 13 to 10.

Lei

f+2,4
New move.
SNA.4,1
SNA.4,1,F
New move.
1,1
Reach? increased.
4~3
SLD? Sidewind(feet toward).4~3
Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
f+3
Pushback on hit reduced.
b+4
Startup improved from i23 to i20.
u+1+2
Recovery shortened by 3 frames.
f,n+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
f,n+4,1,2,2,2,F
SNA.2,2,2,F
CRA.u
Input buffering issue after shifting to PAN now fixed.
f,F+3,4
Pushback reduced and attack lands easier.
f,F+3+4
Behavior on midair hit changed.
ws2
Damage increased from 12 to 15.
ws2,1
Pushback on hit reduced.
ws3
Lower range increased.
ws4
Pushback on hit reduced.
ws3+4
Damage increased from 14 to 20.
SS.4
Damage increased from 14 to 16.
Range increased.
SNA.2,2
Pushback on hit reduced.
SNA.4
Damage reduced from 15 to 11.
SNA.1+2
Frame advantage on block improved from -10 to -9.
Pushback on block reduced.
PAN.4
Pushback on block reduced.
TGR.F
Input buffering issue when parrying opponent's attack now fixed.
TGR.u
CRA.d
Input buffering issue after shifting to SNA now fixed.
DRU.3+4
Issue of not performing low parry later in move now fixed.
BT.4,1
Frame advantage on block improved from -8 to -6.
Recovery after hit shortened by 2 frames.
BT.4,3
Frame advantage on block improved from -15 to -12.
Pushback on block reduced.
SLD? Sidewind(feet toward).3~4
Issue of not performing low parry now fixed.
FCD? Sidewind(feet away).d+3+4
Range increased.
KND_PLD? feet away
Strength of pushback increased to reduce chance of phasing.

Leo

Jin Ji Du Li 3+4
New move.
1
Range increased.
2,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +4 to +6.
f+2,2
Frame advantage on hit improved from +6 to +8.
Recovery for both characters on block shortened by 2 frames, speeding up pace.
f+4
Incorrect input window during Jin Ji Du Li now fixed.
Jin Ji Du Li 2
Behavior on hit changed.
Jin Ji Du Li 4
Frame advantage on hit improved from +4 to +9.
Frame advantage on counter hit reduced from +10 to +9.
f+1+2
Startup improved from i18~19 to i17~18.
d/f+2+3
Damage increased from 19 to 20.
d+1
d+1,D
Frame advantage on block improved from -3 to -2.
Frame advantage on hit improved from +4 to +5.
Recovery on counter hit shortened by 1 frame.
d+4,2 during hit 1+2
u/f+1,2 during hit 1+2
f,F+2 during hit 1+2
Recovery on hit by shortened 7 frames.
Fo Bu 1
Range increased.
Fo Bu 2
Damage increased from 20 to 23.
Fo Bu 3
Lower range increased.
Fo Bu 1+2
Pushback on hit reduced.
b+1+4
Pushback of 1st hit on hit reduced.
u/f+4
Lower range increased.
b,f+1+2,1+2,2
b,f+1+2,1+2,qcf+2
Frame advantage on block improved from -17 to -13.
Recovery on hit shortened by 2 frames.
qcf+3+4
Counter hit behavior of 1st hit changed.
wr3
Lower range increased.
ws1+2
Counter hit behavior of 1st hit changed.
SS.1+2
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.

Lili

BT.1,4
New move.
u/f+4
Can now shift to back turned stance with u/f+4,B
1,2,3
2,3
Damage increased from 10 to 13.
d/f+1
Lower range increased.
d+3
Counter hit behavior changed.
Frame advantage on counter hit improved from +1 to +5.
d+1+2
Damage increased from 20 to 25.
Behavior on side hit changed.
d/b+3
Easier for opponent to land a jumping mid attack.
b+1+2
Frame advantage on block improved from -14 to -12.
Unusually long pushback on back hit now fixed.
BT.1,2
Frame advantage on hit improved from +5 to +8.
BT.4,3+4
Damage on 4th hit reduced from 20 to 15.
BT.1+2
Pushback of 2nd hit on hit reduced.
Pushback of 2nd hit on counter hit increased.
BT.d+3+4
BT.d+3+4,F
Easier for opponent to land a jumping mid attack.
u/b+1
Counter hit behavior changed.
u+3,3
Incorrect range after inputting u+3,3,3+4 now fixed.
u/f+2
Frame advantage on block improved from -12 to -10.
f,F+4
Fixed an issue in which inputting f,F+4,B shortened the duration of the attack's hitbox being active.
f,F+1+2
f,F+1+2*
Pushback on downed opponent increased.
qcf+1,2,B
Frame advantage on block improved from -19 to -17.
Frame advantage on hit improved from -8 to -6.
qcf+2+1
Behavior on side hit changed.
FC.d/f+1
Frame advantage on block improved from -9 to -6.
4,1,3,4,4,3,4
Pushback on hit reduced.

Lucky Chloe

d/f+1,3
New move.
d/f+4
Can now be canceled by d/f+4,B
Left Twist in rhythm d/b+4,3
New move.
Right Twist 4
New move.
1,2,2
f+2,2
Left Twist 1,2,2
BT.1,2,2
Behavior on hit changed.
2 after proper timing 2
Damage increased from 23 to 25.
2,3
Damage issue after inputting 2,3,4 now fixed.
d/f+1
Pushback on hit and on block reduced.
d/f+3,3
Damage increased from 15 to 20.
Left Twist in rhythm d/b+4
Damage increased from 19 to 23.
b+1
Damage increased from 20 to 25.
b+2
Behavior on hit changed.
b+3
Damage increased from 15 to 17.
Counter hit behavior changed.
f,F+4,3+4
Left Twist 4,3+4
d/b+4,3+4
Frame advantage on hit improved from +4 to +5.
wr3+4
Damage of 2nd hit increased from 20 to 23.
Recovery on hit shortened by 4 frames.
ws3
Pushback on block reduced.
FC.d/f+1
Damage increased from 15 to 18.

Marduk

u/f+1,2
New move.
1,2,3,1+2
d/f+3,1,2,3,1+2
d/f+3,1+2
Frame advantage on block improved from +0 to +4.
Frame advantage on hit improved from +4 to +8.
Can now shift to Ready Position with 3+4
Ready Position f+1,4
Frame advantage on block improved from -10 to -9.
Ready Position d+1+2
Reach? of 2nd hit increased.
1,2,f+1
Pushback on counter hit reduced.
d/f+3
Range increased.
d/f+4
Frame advantage on block improved from -9 to -4.
d/f+4,2
Lower range increased.
d+1
Range increased.
b+2
Frame advantage on hit improved from +1 to +4.
b,f+1+2,2
Command changed from b,f+1+2,2 to qcf+1+2,2
FC.1+2
Frame advantage on block reduced from -4 to -7.
Lower range increased.
f,hcf+1
Tracking increased.
enemy down by feet d/b+2+4
Damage reduced from 40 to 35.
time with enemy attack b+1+3_2+4
Incorrect damage in specific situations now fixed.

Master Raven

1,1,4
New move.
hcb,f+1+2
Can now be performed by BT.1+4_2+3
R.f+3+4 during hit 2
R.f+3+4 during hit d+2
Can now shift to a throw on side hit.
3~4
Pushback of 1st hit on hit decreased.
Jump status changed to 17~31.
Haze 3
Easier for opponent to land a jumping mid attack.
f+2
Reach? increased.
f+3,2
Counter hit behavior changed.
d+4
Range increased.
d/b+2
Lower range increased.
Pushback reduced and attack lands easier.
d/b+2,1
Pushback reduced and attack lands easier.
d/b+3
Easier for opponent to land a jumping mid attack.
Pushback on hit reduced.
b+3
Pushback on block reduced.
BT.f+3
Startup from i13 to i13~14.
Frame advantage on block improved from -8 to -6.
Pushback reduced and attack lands easier.
BT.f+3,B
Frame advantage on block improved from -11 to -9.
BT.f,F+3+4
Pushback reduced and attack lands easier.
u/f+3+4
Range increased.
qcf+1,2
String now combos.
qcf+4
Lower range increased.
FC.d/f+3+4
Easier for opponent to land a jumping mid attack.