Paul combos (Tekken 7)

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
3,2,B~4 S! d+4,2:1+2
Crouching recovery (e.g. CH FUFT.3)
ws3 3,2,B~4 S! d+4,2:1+2

Mini-combos

f+2+3
SS.1
[49] qcf+2
qcf+3+4
[55] qcf+2
[51] f,F+2:1
CH (f+2,3),1
[62/80][1] qcf+2
[26] CH (f+2,3),1
[20] CH SS.3
[+33] b+1,2
  1. Won't clean hit unless at the wall.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Paul can do instant while standing 3 from his crouch dash with d~df~n+3. This is no faster than the universal method, but has some forwards movement that's needed for some combos. He can input it in 4 frames with d~df~b~3, but this isn't practical.

Active frame
Crouch dash iWS
Frame
Input
State
1
d
2
d/f
3
4
5
6
7
3
19
Universal iWS (fastest)
Frame
Input
State
1
d/b
2
d/b
3
d/b
4
d/b
5
d/b
6
d/b
7
3
19
Crouch dash iWS (fastest)
Frame
Input
State
1
d
2
d/f
3
b
4
3
16

Be sure to avoid d~df~f+3, as this gets qcf+3 instead. On keyboard/hitbox, this is most easily avoided with SOCD, i.e. d~df~f+b+3.


[28] CH qcb+1
[27] CH qcb+4
[26] CH ub+2
[22] qcb+1+2
[21] qcf+1
[13] df+2
[13] uf+4
low parry
[+56] qcf+1 iws3 3,2,B~4 S! d+4,2:1+2
[+53] qcf+1 2 f,f 3,2,B~4 S! d+4,2:1+2
[+51] qcf+1 3,2,B~4 S! d+4,2:1+2
[+51] 3,2 3,2,B~4 S! d+4,2:1+2
[+48] b+3 3,2,B~4 S! d+4,2:1+2
[28] uf+3,4
[27] f,F+3,4
[+42] iws3 3,2,B~4 S! d+4,2:1+2
[+37] 3,2,B~4 S! d+4,2:1+2
[20] CH 4
[+37] 3,2,B~4 S! d+4,2:1+2
b+3
[+51] 3,2 3,2,B~4 S! d+4,2:1+2
[+48] iws3 3,2,B~4 S! d+4,2:1+2
[+46] 3 3,2,B~4 S! d+4,2:1+2
ws2
[64] 3,2,B~4 S! d+4,2:1+2
[64] df+1,B~4 S! qcf+1 qcf+2
[20] f,F+4
[12] CH FUFA.3
[12] CH FUFT.3
[10] CL FDFT.3
[12] CH FDFA.3
[+48] ws3 3,2,B~4 S! d+4,2:1+2
CH qcf+3
[65] iws3,2 S! qcf+1 qcf+2
[61] iws3,2 S! d+4,2:1+2
[52] d+4,2:1+2
CH db+2
[70] b+1,2 S! qcf+1 1 f,f d+4,2:1+2
[64] b+1,2 S! qcf+1 1 f,F+2:1
[20] CH (3),2
[20] FC.df+1+2
[+56] f,F+4 ws3 3,2,B~4 S! d+4,2:1+2
[25] CH (ws3),2
[25] CH (2),3
[+51] qcf+1 3,2,B~4 S! d+4,2:1+2

Rage

[24] qcb+1+2
[23] qcf+1
[14] df+2
[14] uf+4
[+71] R.1+2,B UF,4 2 f,f 3,2,B~4 S! d+4,2:1+2

Wall

Regular carry (30% scaling)
[+24] 3,2,B~2
[+16] d+4,2:1+2
R.qcf+1+2 W! ender
[+28] qcf+1 W! 3,2,B~2
Regular splat
[+46] R.1+2,B <uf+3,4 W! 3,2,B~2
[+30] 3,2,B~2
[+30] qcf+2
uf+2
[92] qcf+2 W! 3,2,B~2
[71] 4 W! 3,2,B~2

Float

[4] 1
[+42] ws3 3,2,B~4 S! d+4,2:1+2
[+39] qcf+1 df+1,B~4 S! d+4,2:1+2
[+37] 1 3,2,B~4 S! d+4,2:1+2
[+37] 3,2,B~4 S! d+4,2:1+2

Back-turned opponent

df+2
[57] 3,2,B~4 S! d+4,2:1+2
[57] df+1,B~4 S! qcf+1 qcf+2

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
qcf+3+4
[73] f,f b+1,2[1] S! qcf+1 d+4,2:1+2
  1. Borderline impossible. Need a frame perfect dash and frame perfect b+1. Doesn't work vs Kuma or Marduk.

External links