Drilldown: Move7

Move7 > tot: None & hit : +1c or +6

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,h (3) · l (1) · ,L (1) · L (2) · ,m (4) · m (4) · s (1)
damage:
reach:
tracksLeft:
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tot: (Click arrow to add another value)
block:
hit: (Click arrow to add another value)

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