Drilldown: Move

Move > tot: None & block: None & hit: +0d FDFA

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alias:
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parent:
image:
target:
damage:
reach:
tracksLeft:
tracksRight:
startup:
recv:
tot: (Click arrow to add another value)
crush:
block: (Click arrow to add another value)
hit: (Click arrow to add another value)
ch:

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