Drilldown: Move

Move > damage: 9 & startup : ,i17~18 or i15

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name:
input:
alias:
alt:
parent:
image:
target:
h (1) · l (2) · L (1)
damage: (Click arrow to add another value)
reach:
tracksLeft:
tracksRight:
startup: (Click arrow to add another value)
recv:
tot:
crush:
block:

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