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  • punishers (consider: speed, complexity of input, reward, range, hit level, and safety). Okizeme Strength of ground hitting moves and tech traps. Considers also...
    2 KB (363 words) - 06:34, 16 December 2022
  • course no whiff punisher is all of these things, so you must take care to consider and account for where each of yours are lacking. Slow whiff punishers don't...
    7 KB (1,154 words) - 03:28, 19 June 2022
  • reacting to or punishing certain things) to exploit them. We should also consider our own weaknesses in deciding how viable certain options are. For example...
    2 KB (290 words) - 22:20, 25 September 2022
  • smash grab. If he is flying toward you in heat be aware of this option and consider ducking if your opponent is getting predictable. He is somewhat weak at...
    2 KB (285 words) - 20:47, 29 October 2024
  • require to match it with the timing of their opponent when they retaliate. Consider changing your timing when you sidestep & throw out attacks if you are losing...
    3 KB (525 words) - 20:40, 28 May 2024
  • df+4. And he has tools to close space, most notably wr3,4 and 1+2,3+4. Consider 4,4 on hit. The opponent is -6 and left at a distance. If either player...
    17 KB (2,772 words) - 15:58, 25 January 2024
  • But another common mistake is thinking The Outside is the only time to consider CD'ing as an option. Using wavu on The Outside is about baiting the opponent...
    15 KB (2,260 words) - 06:55, 11 July 2023
  • ss1 cancel into magic 4. While this seems like a good idea, you should consider cancelling ss1 into qcf2, df2, or df+1+2 instead. These are frame traps...
    4 KB (796 words) - 22:44, 4 May 2022
  • hitstop (depending on when you parry the hit) and throw off your timing. Consider if one does 2,1,2 with a perfect 16 frames tempo. (The last 2 input must...
    5 KB (748 words) - 18:43, 27 May 2024
  • besides doing fn1,2 if you know the tracking of that particular hop kick, consider going into snake in that direction and whiff punishing with either snake...
    17 KB (2,890 words) - 05:08, 18 July 2021
  • mash tech roll. To beat other options, there are two broad categories to consider: Attacks, such as wake-up and while standing kicks from quickstand, and...
    16 KB (3,029 words) - 18:42, 27 May 2024
  • eating a full combo. Windmill is the only high-risk move Raven will have to consider committing to at some point. All other high-risk moves can easily be dismissed...
    32 KB (5,641 words) - 00:49, 12 January 2022