User:Kalki/GeppoT8Scrapes/Bryan

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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • Gain Snake Eyes
  • to cancel attack
  • New Move
One Two Neck Breaker (Heat Engager)

1,2,4

h,​h,​h,​sp
5,​8,​24
HE
  • Gain Snake Eyes on Heat activation
  • New Move
Crash Impact (Heat Engage)

db,1+2

mh,​sp
8,​16
-13
15f
HE
  • Gain Snake Eyes on Heat activation
  • New Move
Mach Breaker (Heat Engager)

f,F,2

h
29
-9
13f
HE,Pw,6F
  • Gain Snake Eyes on Heat activation
  • Chip damage when guarded
Snake Fang (Heat Engager)

SS ,2,1

m,​h
15,​20
17f
HE
  • Gain Snake Eyes on Heat activation
  • New Move
Requiem (Heat Engager)

d,df,f,1+2

m
28
-12
15f
HE
  • Start-up 17F in actualy
  • Gain Snake Eyes on Heat activation
  • Chip damage when guarded
  • New Move

Heat Smash

Notorious Monster

Heat ,2+3, or ,R1

m,​mth
20,​20,​20
Th
16f
  • Total Damage 44 pt
  • New Move

Rage Art

Rage Art

Rage ,df,1+2, or FC ,df,1+2

m,​th
55
-22
Th
Th
20f
!REMOVED
  • Guard point 8F
  • Shifts to Taunt after hit
Total Vandalization

Rage ,df,1+2, or ,R2

m,​th
10,​45
Erases opponent's recoverable health on hit

Rage Drive

Rage Drive

Rage ,b,1+2

m
30
+6C
LNC
LNC
18f
!REMOVED
  • Forces an opponent to crouching on block
  • Shifts to Taunt after hit
  • Special effect when approach mid-air enemy

Normal Command

Jab

1

h
5
+1
+8
+8
10f
Damage changed (7→5)
Left Right Combo

1,2

h,​h
5,​8
-2
+5
+5
Combo from 1st hit
One Two Body Blow

1,2,1

h,​h,​m
5,​8,​18
-6
+6
KDN
  • Combo from 1st or 2nd CH
  • Can be delayed 10F
  • Combo can be delayed 7F from CH
One Two Low Kick

1,2,3

h,​h,​l
5,​8,​15
-12
+2
KDN
  • Combo from 1st CH
  • Can be delayed
One Two High Kick

1,2,4

h,​h,​h
7,​8,​24
-3
KDN
KDN
TS
  • Combo from 1st or 2nd CH
  • Can be delayed
One Two Neck Breaker (Heat Engager)

1,2,4

h,​h,​h,​sp
5,​8,​24
HE
  • Gain Snake Eyes on Heat activation
  • New Move
One Two Neck Breaker

1,2,4

h,​h,​h
5,​8,​24
Lair's Dance (2)

1,4

h,​h
5,​14
-7
+4
+4
Combo from 1st hit
Lair's Dance (3)

1,4,2

h,​h,​h
5,​14,​18
-7
+4
KDN
  • Combo from 2nd CH
  • Can be delayed
Lair's Dance (4)

1,4,2,1

h,​h,​h,​h
5,​14,​18,​16
±0
KDN
KDN
  • Can be delayed
  • 【】 to cancel 3rd
  • Damage changed (7,14,18,17→5,14,18,16)
Lair's Dance (4) to Slither Step

1,4,2,1,F

h,​h,​h,​h,​sp
5,​14,​18,​16
KDN
KDN
New Move
Lair's Dance

1,4,2,1,2

h,​h,​h,​h,​h
5,​14,​18,​16,​22
-9
KDN
KDN
Lair's Dance (4) Cancel to SS

1,4,2,1,u, or ,d

h,​h,​h,​sp
5,​14,​18
-10
+1
KDN
Whipping Fury

1,4,2,4

h,​h,​h,​m
5,​14,​18,​21
-5
KDN
KDN
TJ
Tail Spin removed
Cremation

1,4,2,1,4

h,​h,​h,​h,​m
7,​14,​18,​17,​21
-5
KDN
KDN
TJ
Cremation

1,4,2,1,4

h,​h,​h,​h,​m
5,​14,​18,​16,​21
-5
KDN
Tr
New Move
Jab > Double Spin Kick

1,4,3

h,​h,​m
5,​14,​15
-10
+1
+1
Combo from 2nd CH
Running Blind

1,4,3,3

h,​h,​m,​h
5,​14,​15,​18
-7
+7
KDN
Combo from 3rd CH
Right Jab

2

h
10
+1
+7
+7
10f
PK Combination

2,3

h,​m
10,​14
-10
+6
+6
  • Combo from 1st hit
  • Down from 1st CH
Back Spin Middle Kick

3

m
14
-4
+7
+7
16f
Mid Kick > Rush (2)

3,2

m,​m
14,​11
-10
+1
+1
Combo from 1st CH
Mid Kick > Rush (3)

3,2,1

m,​m,​m
14,​11,​10
-9
+2
+2
Combo from 2nd hit
Mid Kick > Rush

3,2,1,2

m,​m,​m,​m
14,​11,​10,​14
-10
KDN
KDN
Combo from 3rd CH
Gatling Combination

3,2,1,4

m,​m,​m,​l
14,​11,​10,​12
-11
±0
±0
Combo from 3rd CH
Anaconda

3,3

m,​h
14,​13
-6
+6
+6
Combo from 1st CH
Anaconda Bite

3,3,2

m,​h,​h
14,​13,​20
-7
LNC
LNC
Tr
  • Combo from 2nd CH
  • Tornade Move
Anaconda Rage

3,3,4

m,​h,​m
14,​13,​25
-12
KDN
KDN
High Kick

4

h
15
-7
+6
LNC
12f
t38 26
Double Spin Tomahawk (2)

4,3

h,​m
15,​12
-10
+2
+2
Combo from 1st hit
Double Spin Tomahawk

4,3,4

h,​m,​m
15,​12,​16
-12
KDN
KDN*
Tail Spin removed
Double Spin Tomahawk(Hold)

4,3,4, hold

h,​m,​m
15,​12,​25
-9
KDN
KDN*
  • Deal more chip damage on block
  • Tail Spin removed
Triple Spin Kick

4,3,f,4

h,​m,​h
15,​12,​18
-5
+6
LNC
Snake Pit (1)

1+2

m
15
-7
+6
+6
17f
HM
Damage changed (16→15)
Snake Bite

1+2,1

m,​h
15,​15
-1
+6
+6
  • Combo from 1st hit
  • Damage changed (16,16→15,16)
Snake Bite to Sway

1+2,1,B

m,​h,​sp
15,​15
New Move
Snake Pit

1+2,2

m,​m
15,​20
-14
KDN
KDN*
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
  • Down after hit from behind
Middle Side Kick

3+4

m
20
-13
KDN
KDN*
18f
t50 32
Right Left > Spin Kick (1)

f,2

m
10
-10
+1
+1
15f
Right Left > Spin Kick (2)

f,2,1

m,​m
10,​12
-10
+1
+1
Combo from 1st hit
Right Left > Spin Kick

f,2,1,4

m,​m,​m
10,​12,​20
-13
KDN
KDN
Combo from 1st hit
Right Left > Spin Kick > Snake Eyes

f,2,1,4,(must hit) ,1+2

m,​m,​m,​sp
-
  • Combo from 1st hit
  • Gain Snake Eyes
  • New Move
Knee Strike

f,3

m
18
±0
+4
KDN
17f(2)
t45 28
Start-up changed (16F→17F)
Boa Crusher (1)

f,4

m
10
-9
±0
±0
18f
Boa Crusher

f,4,1

m,​m
10,​10
-13C
LNC
LNC
  • Forces an opponent to crouching on block
  • Combo from 1st hit
  • Can be delayed 6F
  • Combo can be delayed 6F from hit
Sidestep Elbow

f,1+2

h
22
+8
KDN
KDN
20f
Pw
t50 30
  • Absorb an attack to power up
  • - Add chip damage on block
  • Start-up changed (22F→20F)
  • Power Crush added
Left Body Blow

df,1

m
8
-5
+1
+1
15f
Vulcan Cannon (2)

DF,1,1

m,​m
8,​2
-10
-4
-4
  • Combo from 1st hit
  • Can be delayed
  • can shift to Double Body Blow
Vulcan Cannon (3)

DF,1,1,1

m,​m,​m
8,​2,​2
-10
-4
-4
  • Combo from 1st hit
  • Can be delayed
  • can shift to Double Body Blow
Vulcan Cannon

DF,1,1,1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
-4
  • Combo from 1st hit
  • Can be delayed
  • can shift to Double Body Blow
Double Body Blow

df,1,2

m,​m
8,​20
-15
+1
KDN
Combo from 1st hit
Blackout Combo (1)

df,2

m
12
-6
+5
+5
13f
Blackout Combo

df,2,1

m,​h
12,​11
-4
+8
+8
Combo from 1st hit
Blackout Combo to Sway

df,2,1,B

m,​h,​sp
12,​11
  • Combo from 1st hit
  • New Move
Blackout Trap

df,2,3

m,​m
12,​20
-13
KDN
  • Combo from 1st CH
  • Can be delayed 5F
Snake Edge

df,3

l
20
-26
KDN
KDN*
29f
HM,TC,6F
Returns to crouching
Wolf's Tail

df,4

m
23
-5
KDN
KDN
23f
HM
  • Start-up 22F on the Left side
  • Start-up 24F on the Right side
  • Tail Spin removed
Crouch Jab

db, or ,d,1

sm
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
Elbow Smash

d,2

m
17
-2
+8C
+8C
14f
Forces an opponent to crouching on hit
Python Crush

d,2,3

m,​m
17,​21
-10
KDN
LNC
  • Combo from 1st CH
  • Can be delayed 12F
  • Combo can be delayed 12F from CH
Quick Left Low Kick

d,3

l
10
-11
±0
±0
16f
Quick Low Screw Punch

d,3,2

l,​h
10,​22
-7
KDN
KDN
Combo from 1st CH
Quick Low Screw Punch > Snake Eyes

d,3,2,(must hit) ,1+2

l,​h,​sp
10,​22
-7
KDN
KDN
  • Combo from 1st CH
  • Gain Snake Eyes
  • New Move
Low Kick

d,4

l
13
-11
±0
±0
15f
Hammer Drive

d,1+2

mm
10,​15
-10
+3
+3
17f
TC,6F
Command removed (FC )
Hammer Driver Hatchet

d,1+2,3

mm,​l
10,​15,​20
-13
+5
KDN
Hammer Driver (1) to Slither Step

d,1+2,F

m,​sp
10
-1
+10G
+10G
Returns to crouching
Hammer Driver (1) to Sway

d,1+2,B

m,​sp
10
-3
+8
+8
Can now side step from During Swaying
Snake Bomb

【,d,1+2,2,】

m
24
+7
LNC
LNC
45f
Chip damage when guarded
Side Low

d,3+4

l
16
-12
-1
+4
19f
Special effect CH
Side Low Knuckle Whip

d,3+4,2

l,​m
16,​25
-12
KDN
KDN
Tr
  • Combo from 1st CH
  • Tornade Move
Side Low Knuckle Whip Cancel to Crouching

d,3+4,2,DB

l,​sp
16
-23
-12
-7
  • Returns to crouching
  • Input 27F after 1st hit
Stomach Blow

db,2

m
13
-6
+8
+8
15f
Sweeper Kick

db,3

l
11
-12
-1
+4
16f
TC,6F
Returns to crouching
Crash Impact (Heat Engage)

db,1+2

mh,​sp
8,​16
-13
15f
HE
  • Gain Snake Eyes on Heat activation
  • New Move
Crash Impact

db,1+2

mh
8,​16
-13
KDN
KDN
15f
Damage changed (14,25→8,16)
Chopping Elbow

b,1

m
21
+4
+7C
LNC
20f
Forces an opponent to crouching on NH
Right Back Knuckle

b,2

h
18
-7
+4
KDN
17f
t43 26
Double Back Knuckle

b,2,1

h,​h
18,​16
±0
KDN
KDN
  • Can be delayed
  • Damage changed (18,17→18,16)
Double Back Knuckle (1st cancel)

【,b,2,f,1,】

h
16
±0
KDN
KDN
29f
t54 25
Hands of Doom

b,2,1,2

h,​h,​h
18,​16,​22
-9
KDN
KDN
Double Back Knuckle Cancel to SS

b,2,1,u, or ,d

h,​sp
18
-9
+2
KDN
Double Back Knuckle to Slither Step

b,2,1,F

h,​h,​sp
18,​16
KDN
KDN
New Move
Wolf Call

b,2,4

h,​m
18,​21
-5
KDN
KDN
TJ
Tail Spin removed
Right Back Knuckle Cancel to Wolf Call

b,2,f,4

m
21
New Move
Wolf Bite

b,2,1,4

h,​h,​m
18,​17,​21
-5
KDN
KDN
TS,TJ
Kickass Combo

b,2,1,4

h,​h,​m
18,​16,​21
Tr
New Move
Front Kick

b,3

m
12
-7
+4
+4
19f
Front Kick to Slither Step

b,3,F, or ,DF

m,​sp
12
+1
+12G
+12
Front Kick > Rush (2)

b,3,2

m,​h
12,​12
-4
+7
+7
Combo from 1st CH
Front Kick > Rush (3)

b,3,2,1

m,​h,​m
12,​12,​10
-9
+2
+2
Combo from 2nd hit
Front Kick > Rush

b,3,2,1,2

m,​h,​m,​m
12,​12,​10,​14
-10
KDN
KDN
Combo from 2nd or 3rd CH
Run for Cover

b,3,2,1,4

m,​h,​m,​l
12,​12,​10,​12
-11
±0
±0
Combo from 2nd or 3rd CH
Front Kick to Feint Knee

b,3,4

m,​m
12,​18
-12
-1
-1
!REMOVED
  • Combo from 1st CH
  • Can be delayed 12F
  • Combo can be delayed 9F from CH
Front Kick > Double Hammer

b,3,1+2

m,​m
12,​25
-6
+4C
KDN
  • Forces an opponent to crouching on NH
  • Can be delayed 12F
  • Combo can be delayed 8F from CH
Front Kick > Double Hammer to Crouching

b,3,1+2,D

m,​m
12,​25
-6
+4C
KDN
  • Forces an opponent to crouching on NH
  • Returns to crouching
Knee Break

b,4

m
18
-10
+15
+15
16f
t45 29
Gravity Blow

b,1+4

m
26
-12
+?C
-12
28f
  • Forces an opponent to crouching on NH
  • Command changed (→)
  • Attack Level changed (UB(M)→M)
  • Damage changed (21→26)
Meteor Smash

b,1+4, hold

ub(m)
45
KDN
KDN
KDN
53f
Command changed (→ hold)

Include ⇧ Command

Jumping Knuckle

ub, or ,u, or ,uf,1

m
12
-12
-1
-1
18f
TJ,9F
Hook

ub, or ,u,2

h
17
-12
+9
+9
15f
Command removed ()
Bloody War (1)

uf,2

m
6
13f
Bloody War (2)

uf,2,2

m,​m
6,​4
Bloody War (3)

uf,2,2,2

m,​m,​m
6,​4,​4
Bloody War

uf,2,2,2,3

m,​m,​m,​m
6,​4,​4,​20
Jumping Kick

ub,3

m
18
-13
-2
KDN
18f
TJ,9F
Rolling Driver

u, or ,uf,3

m
15
±0
KDN
27f
TJ,9F
Changed from KDN to +?F on hit
Rising Toekick

ub,4

m
11
-19
-8
-8
15f
TJ,9F
Orbital Heel Kick

u,4

m
21
-5
KDN
KDN
24f
TJ,9F
t48 24
Orbital Heel Kick

uf,4

m
20
-5
KDN
KDN
24f
TJ,9F
t48 24
Damage changed (22→20)
Gatling Rush (2)

ub,1+2

mm
5,​2
-16
-6
-6
15f
Chip damage when guarded
Gatling Rush (3)

ub,1+2,1

m*3
5,​2*2
-13
-3
-3
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (4)

ub,1+2,1,2

m*4
5,​2*3
-16
-6
-6
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (5)

ub,1+2,1,2,1

m*5
5,​2*4
-13
-3
-3
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (6)

ub,1+2,1,2,1,2

m*6
5,​2*5
-16
-6
-6
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (7)

ub,1+2,1,2,1,2,1

m*7
5,​2*6
-13
-3
-3
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (8)

ub,1+2,1,2,1,2,1,2

m*8
5,​2*7
-16
-6
-6
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (9)

ub,1+2,1,2,1,2,1,2,1

m*9
5,​2*8
-13
-3
-3
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (10)

ub,1+2,1,2,1,2,1,2,1,2

m*10
5,​2*9
-16
-6
-6
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush (11)

ub,1+2,1,2,1,2,1,2,1,2,1

m*11
5,​2*10
-26
-15
-15
  • Combo from 1st hit
  • Chip damage when guarded
Gatling Rush

ub,1+2,1,2,1,2,1,2,1,2,1,4

m*12
5,​2*10,​14
-35
KDN
KDN
  • Combo from 1st hit
  • Chip damage when guarded
Jumping Side Kick

u,3+4

m
25
-17
KDN
KDN
21f
TJ,9F
Command removed ()
Bullet Knee > Snake Eyes

uf,3+4

m
22
KDN
16f
Tr,TJ
  • Gain Snake Eyes on hit
  • New Move
Delayed Rising Toe Kick

uf,☆,4

m
20
-11
LNC
LNC
23f
TJ,9F
Damage changed (25→20)

More Than One Command

Mach Breaker (Heat Engager)

f,F,2

h
29
-9
13f
HE,Pw,6F
  • Gain Snake Eyes on Heat activation
  • Chip damage when guarded
Mach Breaker

f,F,2

h
29
-9
KDN
KDN
13f
Pw,6F
  • Start-up 14F in actualy
  • Chip damage when guarded
  • Damage changed (32→29)
Slash Kick

f,F,3

m
25
-12
KDN
KDN*
23f
  • Start-up 24F in actualy
  • Chip damage when guarded
  • Tail Spin removed
Slash Kick > Snake Eyes

f,F,3,(must hit) ,1+2

m,​sp
25
  • Start-up 24F in actualy
  • Chip damage when guarded
  • New Move
Slash Kick (Hold)

f,F,3, hold

m
33
+11G+13W
KDN
KDN
34f
WG
  • Start-up 35F in actualy
  • Shifts to Taunt after hit
  • Tail Spin removed
Slash Kick (Hold) > Snake Eyes

f,F,3, holdヒット時,1+2

m,​sp
33
  • Start-up 24F in actualy
  • Chip damage when guarded
  • New Move
Mach Kick

f,F,4

h
32
-9C
KDN
KDN*
16f(3)
HM
  • Forces an opponent to crouching on block
  • Start-up 17F in actualy
  • Tail Spin removed
Jet Uppercut

f,☆,b,2

h
20
-7
LNC
LNC
14f
Tr
t45 31
Tornade Move
Wedge Driver

b,df,4

l
25
-13
+14G
KDN
29f
Wedge Driver to Cancel

b,df,4,B

sp
-
26
Flying Knee Kick

b,B,4

m
24
-16
KDN
KDN
24f
TJ,18F
  • Start-up 25F in actualy
  • Not hit crouching close to
  • Down after moving
  • Meaty 6F in actualy
  • Start-up 21F (very short)
Snake Slash

f,f,f,3

m
30
+9G
KDN
KDN
22f
TJ,3F
  • Chip damage when guarded
  • Meaty 2F in actualy

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Side Kick

FC ,db, or ,d,3

l
12
-17
-3
-3
16f
TC
Returns to crouching
Crouch Spin Kick

FC ,df,3

l
12
-17
-3
-3
16f
TC
Returns to crouching
Crouch Chin Kick

FC ,db, or ,d,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Left Upper

WS ,1

m
20
-16
LNC
LNC
15f
Right Upper to Fisherman's Slam

WS ,2

m,​th
10,​20
-10
Th
Th
19f
  • Front only
  • Damage changed (18,25→10,20)
Right Upper to Fisherman's Slam (just)

WS ,2,(must hit) ,B, or ,F,2, just

m,​th
-
-10
Th
Th
Front only
High Knee Kick

WS ,3

m
17
-10
+4
KDN
12f
Damage changed (18→17)
Double High Knee Kick

WS ,3,4

m,​m
17,​21
-10
+4
+29G
  • Can be delayed
  • Damage changed (18,25→17,21)
Toe Smash

WS ,4

m
16
-6
+5
+5
11f
Short Upper

WS ,1+2

m
12
-4
+7
+7
11f
Start-up 10F (very short)
Rise Spin Kick

WS ,3+4

h
28
-16
KDN
KDN
16f
Snake Rampage (1)

FC ,df,2

m
12
-9
+4
+4
13f
Snake Rampage

FC ,df,2,1

m,​h
12,​25
-8
KDN
KDN
  • Combo from 1st hit
  • Can be delayed 11F
  • Tail Spin removed
Northern Cross

FC ,df,4

m
21
-10
+13Sp
KDN
15f
TC
Tail Spin removed

Others

Hellraiser

SS ,1

h
23
-5
KDN
17f
t47 30
  • Changed from KDN to +? on hit
  • Tail Spin removed
Shell Shock

SS ,2

m
20
-6
KDN
KDN
20f
!REMOVED
Shock & Awe

SS ,2,3

m,​l
20,​20
-13
+5
KDN
!REMOVED
Snake Fang (1)

SS ,2

m
15
17f
New Move
Snake Fang (Heat Engager)

SS ,2,1

m,​h
15,​20
17f
HE
  • Gain Snake Eyes on Heat activation
  • New Move
Snake Fang

SS ,2,1

m,​h
15,​20
New Move
Ki Charge

1+2+3+4

sp
-
55
Shift to charging
Wall Jumping Attack

With back against wall ,b,b,ub

m
25
-1
KDN
KDN
29f
  • Air Status 5F
  • Invinciblity during 8 to 13F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Spin Kick

BT ,3, or ,4

h
18
-8
KDN
KDN
10f
Crouch Spin Knuckle

BT ,d,1, or ,d,4

sm
10
-2
+9
+9
10f
Returns to crouching
Crouch Spin Kick

BT ,d,3, or ,d,4

l
12
-11
+3
+3
10f
Returns to crouching
Reverse Jump Left Kick

BT ,uf,3

m
-
KDN
KDN
Reverse Jump Right Kick

BT ,uf,4

m
-
LNC
LNC

Sneake Eyes (SE)

Taunt

1+3+4

ub(m)
0
+16
+16
+16
28f
  • Gain Snake Eyes
  • Always enable cancel
  • Frame value is max advantage
Neo Soul Eraser

SE ,3+4,2

m,​m
20,​20
KDN
18f
  • Consumes Snake Eyes
  • During Heat, remaining Heat is consumed
  • Chip damage when guarded
  • New Move
Neo Soul Eraser Exceed

SE ,3+4,2, hold

m,​m
20,​30
KDN
Tr
  • Consumes Snake Eyes
  • During Heat, remaining Heat is consumed
  • Chip damage when guarded
  • New Move
Neo Incenerator (3)

SE ,f,2,1,.,2

m,​m,​m
10,​12,​5
15f
New Move
Neo Incenerator (4)

SE ,f,2,1,.,2,3

m,​m,​m,​m
10,​12,​5,​7
KDN
New Move
Neo Incenerator

SE ,f,2,1,.,2,3,2

m,​m,​m,​m,​m
10,​12,​5,​7,​20
  • Consumes Snake Eyes
  • During Heat, remaining Heat is consumed
  • Chip damage when guarded
  • New Move
Neo Stomach Combination (1)

After Taunt ,f,2

m
10
-10
+1
+1
15f
!REMOVED
Neo Stomach Combination (2)

After Taunt ,f,2,1

m,​m
10,​12
-10
+1
+1
!REMOVED
Combo from 1st hit
Neo Stomach Combination (3)

After Taunt ,f,2,1,4

m,​m,​m
10,​12,​16
-161
KDN
KDN
!REMOVED
  • Combo from 1st hit
  • Shifts to Taunt after moving (disable cancel)
Neo Stomach Combination (4)

After Taunt ,f,2,1,4,2

m,​m,​m,​h
10,​12,​16,​5
-160
KDN
KDN
!REMOVED
Shifts to Taunt after moving (disable cancel)
Neo Stomach Combination (5)

After Taunt ,f,2,1,4,2,1

m,​m,​m,​h,​h
10,​12,​16,​5,​5
-153
KDN
KDN
!REMOVED
Shifts to Taunt after moving (disable cancel)
Neo Stomach Combination (6)

After Taunt ,f,2,1,4,2,1,4

m,​m,​m,​h,​h,​m
10,​12,​16,​5,​5,​10
-155
KDN
KDN
!REMOVED
Shifts to Taunt after moving (disable cancel)
Neo Stomach Combination

After Taunt ,f,2,1,4,2,1,4,2

m,​m,​m,​h,​h,​m,​h
10,​12,​16,​5,​5,​10,​28
+4
KDN
KDN
!REMOVED
Neo Bloody War (4)

SE ,uf,2,2,2,2

m,​m,​m,​m
6,​4,​4,​?
KDN
13f
New Move
Neo Bloody War (5)

SE ,uf,2,2,2,2,2

m,​m,​m,​m,​m
6,​4,​4,​?,​?
New Move
Neo Bloody War

SE ,uf,2,2,2,2,2,3

m,​m,​m,​m,​m,​m
6,​4,​4,​?,​?,​?
  • Consumes Snake Eyes
  • During Heat, remaining Heat is consumed
  • Chip damage when guarded
  • New Move
Neo Gatling Rush

After Taunt ,ub,1+2,1,2,1,..,2

m*22
5,​2*20,​21
+4
KDN
KDN
15f
!REMOVED
Combo from 1st hit
Neo Mach Breaker

SE ,f,F,1+2

h
36
+4
KDN
KDN
13f
  • Consumes Snake Eyes
  • During Heat, remaining Heat is consumed
  • Chip damage when guarded
  • Start-up 14F in actualy
  • Command changed (After Taund →SE )
  • Damage changed (44→36)

Slither Step

Slither Step

d,df,f, or From other combination ,F

sp
-
  • Returns to crouching
  • Cost 2F
  • Another Command ☆
Slither Step to Crouching

d,DF

sp
-
Left Upper

d,df,f,1

m
20
-16
LNC
LNC
15f
  • Start-up 17F in actualy
  • Equivalent to WS
Cross Bazooka (1)

d,df,f,2

h
16
-6
+2
+2
15f
  • Start-up 17F in actualy
  • Damage changed (18→16)
Cross Bazooka

d,df,f,2,1

h,​m
16,​23
-11
KDN
KDN
Damage changed (18,26→16,23)
Cross Grenade

d,df,f,2,2

h,​m
16,​25
KDN
New Move
Cross Bullet > Snake Eyes

d,df,f,2,4

h,​m
16,​22
KDN
Tr,TJ,〇F
  • Gain Snake Eyes on hit
  • New Move
High Knee Kick

d,df,f,3

m
18
-10
+4
KDN
12f
  • Start-up 14F in actualy
  • Equivalent to WS
Double High Knee Kick

d,df,f,3,4

m,​m
18,​25
-10
+4
+29G
Snake Spin Mach Breaker (1)

d,df,f,4

m
13
-5
+1
+3
18f
Start-up 20F in actualy
Snake Spin Mach Breaker (2)

d,df,f,4,1

m,​h
13,​13
±0
KDN
KDN
  • Combo from 1st CH
  • Damage changed (13,14→13,13)
Snake Spin Mach Breaker (2) Cancel to SS

d,df,f,4,1,d, or ,u

m,​sp
13
-11
-5
-3
Snake Spin Mach Breaker

d,df,f,4,1,2

m,​h,​h
13,​13,​22
-9
KDN
KDN
Snake Spin Middle Kick

d,df,f,4,1,4

m,​h,​m
13,​14,​21
-5
KDN
KDN
TS,TJ
Snake Spin Kickass

d,df,f,4,1,4

m,​h,​m
13,​13,​21
Tr
New Move
Requiem (Heat Engager)

d,df,f,1+2

m
28
-12
15f
HE
  • Start-up 17F in actualy
  • Gain Snake Eyes on Heat activation
  • Chip damage when guarded
  • New Move
Requiem

d,df,f,1+2

m
28
-12
KDN
KDN
15f
  • Start-up 17F in actualy
  • Chip damage when guarded
  • Wall Bounds removed

Sway

Sway

d,db,b

sp
-
Cannonball Straight

d,db,b,1

h
22
KDN
13f
Tr
  • Chip damage when guarded
  • New Move
Smash

d,db,b,2

m
16
-9
+6
+6
15f
Smash and Mach Kick

d,db,b,2,4

m,​h
16,​25
-9C
KDN
KDN*
  • Forces an opponent to crouching on block
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 11F from hit
  • Chip damage when guarded
  • Tail Spin removed
Hatchet Kick

d,db,b,3

l
23
-13
+5
KDN
19f
Kickoff

d,db,b,4

m
23
-12
LNC
LNC
17f