Heat Engager
2+3, or ,R1
- Attack that can activate Heat (10 sec
- )
- Gain Snake Eyes
- to cancel attack
- New Move
1,2,4
- Gain Snake Eyes on Heat activation
- New Move
db,1+2
- Gain Snake Eyes on Heat activation
- New Move
f,F,2
- Gain Snake Eyes on Heat activation
- Chip damage when guarded
SS ,2,1
- Gain Snake Eyes on Heat activation
- New Move
d,df,f,1+2
- Start-up 17F in actualy
- Gain Snake Eyes on Heat activation
- Chip damage when guarded
- New Move
Heat Smash
Heat ,2+3, or ,R1
- Total Damage 44 pt
- New Move
Rage Art
Rage ,df,1+2, or FC ,df,1+2
- Guard point 8F
- Shifts to Taunt after hit
Rage ,df,1+2, or ,R2
Rage Drive
Rage ,b,1+2
- Forces an opponent to crouching on block
- Shifts to Taunt after hit
- Special effect when approach mid-air enemy
Normal Command
1,2,1
- Combo from 1st or 2nd CH
- Can be delayed 10F
- Combo can be delayed 7F from CH
1,2,4
- Combo from 1st or 2nd CH
- Can be delayed
1,2,4
- Gain Snake Eyes on Heat activation
- New Move
1,4,2,1
- Can be delayed
- 【】 to cancel 3rd
- Damage changed (7,14,18,17→5,14,18,16)
1,4,2,1,F
1,4,2,1,u, or ,d
4,3,4, hold
- Deal more chip damage on block
- Tail Spin removed
1+2,2
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
- Down after hit from behind
f,2,1,4,(must hit) ,1+2
- Combo from 1st hit
- Gain Snake Eyes
- New Move
f,4,1
- Forces an opponent to crouching on block
- Combo from 1st hit
- Can be delayed 6F
- Combo can be delayed 6F from hit
f,1+2
- Absorb an attack to power up
- - Add chip damage on block
- Start-up changed (22F→20F)
- Power Crush added
DF,1,1
- Combo from 1st hit
- Can be delayed
- can shift to Double Body Blow
DF,1,1,1
- Combo from 1st hit
- Can be delayed
- can shift to Double Body Blow
DF,1,1,1,1
- Combo from 1st hit
- Can be delayed
- can shift to Double Body Blow
df,4
- Start-up 22F on the Left side
- Start-up 24F on the Right side
- Tail Spin removed
db, or ,d,1
- Returns to crouching
- Returns to standing when input
d,2,3
- Combo from 1st CH
- Can be delayed 12F
- Combo can be delayed 12F from CH
d,3,2,(must hit) ,1+2
- Combo from 1st CH
- Gain Snake Eyes
- New Move
d,1+2,B
d,3+4,2
- Combo from 1st CH
- Tornade Move
d,3+4,2,DB
- Returns to crouching
- Input 27F after 1st hit
db,1+2
- Gain Snake Eyes on Heat activation
- New Move
b,2,1
- Can be delayed
- Damage changed (18,17→18,16)
b,3,2,1,2
b,3,2,1,4
b,3,4
- Combo from 1st CH
- Can be delayed 12F
- Combo can be delayed 9F from CH
b,3,1+2
- Forces an opponent to crouching on NH
- Can be delayed 12F
- Combo can be delayed 8F from CH
b,3,1+2,D
- Forces an opponent to crouching on NH
- Returns to crouching
b,1+4
- Forces an opponent to crouching on NH
- Command changed (→)
- Attack Level changed (UB(M)→M)
- Damage changed (21→26)
Include ⇧ Command
ub,1+2,1
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1,2
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1,2,1
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1,2,1,2
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1,2,1,2,1
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1,2,1,2,1,2
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1,2,1,2,1,2,1
- Combo from 1st hit
- Chip damage when guarded
ub,1+2,1,2,1,2,1,2,1,2,1,4
- Combo from 1st hit
- Chip damage when guarded
More Than One Command
f,F,2
- Gain Snake Eyes on Heat activation
- Chip damage when guarded
f,F,2
- Start-up 14F in actualy
- Chip damage when guarded
- Damage changed (32→29)
f,F,3
- Start-up 24F in actualy
- Chip damage when guarded
- Tail Spin removed
f,F,3,(must hit) ,1+2
- Start-up 24F in actualy
- Chip damage when guarded
- New Move
f,F,3, hold
- Start-up 35F in actualy
- Shifts to Taunt after hit
- Tail Spin removed
f,F,3, holdヒット時,1+2
- Start-up 24F in actualy
- Chip damage when guarded
- New Move
f,F,4
- Forces an opponent to crouching on block
- Start-up 17F in actualy
- Tail Spin removed
b,B,4
- Start-up 25F in actualy
- Not hit crouching close to
- Down after moving
- Meaty 6F in actualy
- Start-up 21F (very short)
f,f,f,3
- Chip damage when guarded
- Meaty 2F in actualy
Full Crouch
FC ,1
- Returns to crouching
- Returns to standing when input
WS ,2
- Front only
- Damage changed (18,25→10,20)
WS ,2,(must hit) ,B, or ,F,2, just
WS ,3,4
- Can be delayed
- Damage changed (18,25→17,21)
FC ,df,2,1
- Combo from 1st hit
- Can be delayed 11F
- Tail Spin removed
Others
SS ,1
- Changed from KDN to +? on hit
- Tail Spin removed
SS ,2,1
- Gain Snake Eyes on Heat activation
- New Move
With back against wall ,b,b,ub
- Air Status 5F
- Invinciblity during 8 to 13F
BT ,d,1, or ,d,4
Sneake Eyes (SE)
1+3+4
- Gain Snake Eyes
- Always enable cancel
- Frame value is max advantage
SE ,3+4,2
- Consumes Snake Eyes
- During Heat, remaining Heat is consumed
- Chip damage when guarded
- New Move
SE ,3+4,2, hold
- Consumes Snake Eyes
- During Heat, remaining Heat is consumed
- Chip damage when guarded
- New Move
SE ,f,2,1,.,2,3,2
- Consumes Snake Eyes
- During Heat, remaining Heat is consumed
- Chip damage when guarded
- New Move
After Taunt ,f,2,1
After Taunt ,f,2,1,4
- Combo from 1st hit
- Shifts to Taunt after moving (disable cancel)
After Taunt ,f,2,1,4,2
After Taunt ,f,2,1,4,2,1
After Taunt ,f,2,1,4,2,1,4
After Taunt ,f,2,1,4,2,1,4,2
SE ,uf,2,2,2,2,2,3
- Consumes Snake Eyes
- During Heat, remaining Heat is consumed
- Chip damage when guarded
- New Move
After Taunt ,ub,1+2,1,2,1,..,2
SE ,f,F,1+2
- Consumes Snake Eyes
- During Heat, remaining Heat is consumed
- Chip damage when guarded
- Start-up 14F in actualy
- Command changed (After Taund →SE )
- Damage changed (44→36)
Slither Step
d,df,f, or From other combination ,F
- Returns to crouching
- Cost 2F
- Another Command ☆
d,df,f,2
- Start-up 17F in actualy
- Damage changed (18→16)
d,df,f,2,4
- Gain Snake Eyes on hit
- New Move
d,df,f,3
- Start-up 14F in actualy
- Equivalent to WS
d,df,f,4,1
- Combo from 1st CH
- Damage changed (13,14→13,13)
d,df,f,4,1,d, or ,u
d,df,f,1+2
- Start-up 17F in actualy
- Gain Snake Eyes on Heat activation
- Chip damage when guarded
- New Move
d,df,f,1+2
- Start-up 17F in actualy
- Chip damage when guarded
- Wall Bounds removed
Sway
d,db,b,2,4
- Forces an opponent to crouching on block
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from hit
- Chip damage when guarded
- Tail Spin removed