Heat Engager
2+3, or ,R1
- Attack that can activate Heat (10 sec
- )
- to cancel attack
- New Move
GH ,4
- Chip damage when guarded
- New Move
GH ,3+4
- absorb an attack to power up
- - Add chip damage when guarded
- New Move
Heat Smash
Heat ,2+3, or ,R1
- Total Damage 52 pt
- New Move
Rage Art
Rage ,df,1+2, or ,R2
- Erases opponent's recoverable health on hit
- New Move
Rage Drive
Rage ,b,db,d,df,1,2
Rage ,b,db,d,df,1+2
Normal Command
1,1
- Forces an opponent to crouching on block or NH
- Combo from 1st hit
- Can be delayed 9F
- Combo can be delayed 9F from hit
- Damage changed (11,25→10,22)
- Changed from KDN to ?CF on hit
1,2
- Combo from 1st CH
- Can be delayed 9F
- Combo can be delayed 9F from CH
- Tail Spin removed
1+2
1+4, or ,b,db,d,df,F
- Easy Command
- Complete input
- Secret Command ☆
- Command added ()
1+4,1, or ,b,db,d,df,F,1
- Chip damage when guarded
- Command added ()
1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1
1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1
1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1
1+4, max hold or ,b,db,d,df,f, (followed by lever spin) ,1
1+4, hold or ,b,db,d,df,f, (followed by lever spin) ,1
- Arm hit
- Command added ( Hold)
1+4,df,1, or ,b,db,d,df,F,df,1
- Start-up 40F in actualy
- Start-up frame is after input
- Easy command
- Meaty 1F in actualy
- Command added ()
- Damage changed (22→21(25))
- Tornade Move
1+4,df,1, fast or ,b,db,d,df,f,df,1, fast
- Start-up 29F in actualy
- Start-up frame is after input
- Input within 7F after input
- Easy Command
- Meaty 1F in actualy
- Start-up changed (27F→26F)
- Damage changed (25→30(36))
- Changed from LNC to KDN (Tornade) on hit
f,1,2
- Combo from 1st hit
- Damage changed (15,15→13,12)
f,1,2,2
f,1,2,2, hold
- Chip damage when guarded
- Attack Level changed (UB(M)→M)
- Damage changed (30→40)
f,3
- Start-up changed (17F→15F)
- Damage changed (14→18)
f,3,1+2
- Forces an opponent to crouching on block
- Combo from 1st CH
- Can be delayed 16F
- Combo can be delayed 10F from CH
【,f,4,1,】
- Advance Input is unavailable
- Start-up 66F in actualy
f,1+2
- absorb an attack to power up
- - Add chip damage when guarded
- New Move
f,3+4,D
- Forces an opponent to crouching on NH
- New Move
df,2,1,2
- Returns to crouching
- Combo from 2nd CH
df,2,1,2,1
- Combo from 3rd hit
- Can be delayed
df,2,1,2,df,1
- Returns to crouching
- Combo from 3rd hit
df,2,1,2,d,1
- Returns to crouching
- Combo from 3rd hit
- Can be delayed
df,2,1, hold,D
df,3,2
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
df,1+3
- Forces an opponent to crouching on block
- Close hit is Throw
- Direct hit Start-up 34F
- Jack to Head side & Face Down
- Meaty 11F in actualy
df,1+4, or ,b,db,d,df,1
- Start-up 25F in actualy
- Returns to crouching
- Easy Command
- Start-up changed (24F→29F)
- Command added ()
- Damage changed (30→23(28))
df,2+3, or ,b,db,d,df,2
- Start-up 23F in actualy
- Returns to crouching
- Easy Command
- Command added ()
- Damage changed (32→26(31))
d,1
- Returns to crouching
- Returns to standing when input
- Attack Level changed (SM→SL)
d,2
- Returns to crouching
- Attack Level changed (SM→SL)
db,1
- Returns to crouching
- Damage changed (15→13)
db,1,1
- Returns to crouching
- Combo from 1st hit
db,1,1,1,2
db,2
db,2, hold
db,3,4,3,4
db,3,4,3,4,3
db,3,4,3,4,3,4
b,1,2
- Forces an opponent to crouching on block
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from CH
b,2, hold
b,3,2,2, hold
- Chip damage when guarded
- Attack Level changed (UB(M)→M)
- Damage changed (30→40)
b,4
- Start-up chnanged (16F→13F)
- Damage changed (12→16)
b,4,4
- Forces an opponent to crouching on block
- Combo from 1st CH
b,1+2
- Command changed (→)
- Start-up changed (15F→14F)
- Damage changed (22→28)
- Wall Bounds removed
Include ⇧ Command
ub, or ,u, or ,uf,1
- Hits airborne opponents only
- Command added ( or )
- Tornade Move
ub, or ,u, or ,uf,1,D
- Hits airborne opponents only
- New Move
ub, or ,u, or ,uf,1, hold
- Hits airborne opponents only
- Start-up changed (31F→32F)
- Damage changed (55→50)
ub, or ,u, or ,uf,1, hold,D
ub,2
u, or ,uf,2
uf,☆,2
ub, or ,u, or ,uf,3
- Forces an opponent to crouching on NH
- On hit shift to Gamma Howl
- New Move
ub,1+2
- absorb an attack to power up
- - Add chip damage when guarded
ub, or ,u,3+4, or Floor Break ,3+4
ub, or ,u,3+4,3+4,3+4
ub, or ,u,3+4,3+4,3+4,3+4
ub, or ,u,3+4,3+4,3+4,3+4,3+4
More Than One Command
f,F,1
- Forces an opponent to crouching on NH
- Start-up 16F in actualy
- Damage changed (25→22)
- Changed from KDN to ?SpF on hit
f,F,2
- Start-up 19F in actualy
- Damage changed (21→23)
f,F,2, hold
- Start-up 35F in actualy
- Chip damage when guarded
- Damage () is on landing bonus
- Tornade Move
f,F,3
- Forces an opponent to crouching on NH
- Start-up 27F in actualy
- Damage changed (20→22)
f,F,4
- Start-up 17F in actualy
- Chip damage when guarded
- Meaty 4F in actualy
- Damage changed (35→32)
- Tornade Move
f,F,1+2,1+2
f,F,1+4
- Start-up 22F in actualy
- Command changed (→)
f,f,F,2, or Run ,2
f,f,F,1+2, or Run ,1+2
- Chip damage when guarded
- New Move
Full Crouch
WS ,2,1
- Forces an opponent to crouching on block
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
WS ,3,2
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
WS ,1+2,1+2,1+2
- Can be delayed
- Damage changed (20→14)
WS ,f,1,2
- Combo from 1st CH
- Returns to crouching
WS ,f,1,2,1
- Combo from 2nd hit
- Can be delayed
WS ,f,1,2,df,1
- Combo from 2nd hit
- Returns to crouching
- 3rd launch from 1st CH
WS ,f,1,2,d,1
- Combo from 2nd hit
- Can be delayed
- Returns to crouching
FC ,d,1,1,1
- Combo from 2nd CH
- Returns to crouching
FC ,d,1,1,1,2
- Combo from 3rd CH
- Returns to crouching
FC ,d,1,1,1,2,1
- Combo from 4th hit
- Can be delayed
FC ,d,1,1,1,2,df,1
- Returns to crouching
- Combo from 4th hit
FC ,d,1,1,1,2,d,1
- Combo from 4th hit
- Can be delayed
- Returns to crouching
FC ,1+2
- Returns to crouching
- Command changed (FC →FC )
FC ,1+2,1+2
FC ,df,1
FC ,df,1,2
- Forces an opponent to crouching on hit
- Combo from 1st hit
FC ,df,1,2,1
FC ,df,2
- Returns to crouching
- Start-up changed (18F→17F)
FC ,df,2,1
- Combo from 1st hit
- Returns to crouching
- Command changed (FC →FC )
FC ,df,2,1,2
- Returns to crouching
- 3rd Launch from 1st CH
- Changed from +3F to LNC on hit
FC ,df,2,f,1
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 11F from hit
- Command changed (FC →FC )
FC ,df,2,d,1
- Combo from 1st hit
- Can be delayed
- Returns to crouching
FC ,df,4,2
- Forces an opponent to crouching on NH
- New Move
FC ,df,3+4
- Returns to crouching
- Meaty 4F in actualy
- Command removed ()
FC ,db,1,1
FC ,db,1,1,1
FC ,db,1,1,1,2
- Combo from 3rd hit
- Returns to crouching
FC ,db,1,1,1, hold
- Chip damage when guarded
- New Move
Others
SS ,1
- Forces an opponent to crouching on block
- Meaty 1F in actualy
SS ,2,D
- Chip damage when guarded
- New Move
With back against wall ,b,b,ub
- Forces an opponent to crouching on block
- Air Status 5F
- Invinciblity during 8 to 13F
BT ,d,1, or ,d,2
Sit
uf,3+4
uf,3+4
uf,3+4,3+4
uf,3+4,3+4
While down (facing up) ,d,1+2
- Meaty 1F in actualy
- Start-up 28F (Very short)
While down (facing up) ,d,1+2
Sit ,1,2,1,2
Sit ,2,1,2,1
Sit ,3+4
- Forces an opponent to crouching on block
- New Move
Sit ,3+4
- Forces an opponent to crouching on block
- Shift to Sit Down (can shift to moves other than Extra Pancake Press)
- New Move
Gamma Howl (GH)
3+4, or WS ,3+4
- Cost 30F
- Absorb an attack to activate Gamma Charge
- New Move
GH ,3
- Forces an opponent to crouching on NH
- New Move
GH ,4
- Chip damage when guarded
- New Move
GH ,3+4
- absorb an attack to power up
- - Add chip damage when guarded
- New Move
GH ,3+4
- absorb an attack to power up
- - Add chip damage when guarded
- New Move
Gamma Charge (GC)
GC& GH ,1
- Chip damage when guarded
- Partially uses remaining Heat time
- New Move
GC& GH ,2
- Chip damage when guarded
- Partially uses remaining Heat time
- New Move