Heat Engager
2+3, or ,R1
- Attack that can activate Heat (10 sec
- )
- to cancel attack
- New Move
db,1+2,2
- Absorb an attack to power up
- - Add chip damage on block
- New Move
Heat Smash
Heat ,2+3, or ,R1
- To shift to Jaguar Sprint on block
- New Move
Rage Art
Rage ,df,1+2
- Guard point 8F
- King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
Rage ,df,1+2, or ,R2
- Erases opponent's recoverable health on hit
- New Move
Rage Drive
Rage ,db,1+2
- Forces an opponent to crouching on block
- Special effect when approach mid-air enemy
Normal Command
1,2,2+4
1,2,d,2+4
- Cannot throw escape
- Damage changed (45→35)
1,2,1
1,2,1,2+4
1,2,1,d,2+4
- Cannot throw escape
- Damage changed (45→35)
1+2,3
- Combo from 1st hit
- Tail Spin removed
- Tornade Move
f,2,d,1
- Forces an opponent to crouching on block or hit
- Can be delayed
f,2,d,1,2
- Combo from 2nd hit
- Can be delayed
- Combo can be delayed 13F from hit
f,2+3
- Start-up changed (23F→20F)
- Power Crush removed
df,1,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 7F from hit
- Combo can be delayed 12F from CH
- Motion changed
df,2,1
- Combo from 1st CH
- Can be delayed 13F
- Combo can be delayed 13F from CH
- Tail Spin removed
df,3,4
- Combo from 1st CH
- Disable from 1st whiff
- Shift to down after moving
df,4,3,db, or ,d,4
- Returns to crouching
- Shift to down after block or whiff
df,3+4
- Forces an opponent to crouching on hit
- Throw(H) when close to
- Damage () is throw bonus
- Shift to down after throw failed
db, or ,d,1
- Returns to crouching
- Returns to standing when input
- Attack Level changed (Special Middle→Special Low)
db, or ,d,1, or FC ,db, or ,d,1,2
d,3+4, or FC ,df,4
d,3+4,4,4,4
- Returns to crouching
- Enable after 1st CH
- Disable Run
During Stagger Kicks ,2
d,2+3
db,3
- Forces an opponent to crouching on NH
- Returns to crouching
db,4
- Returns to crouching
- Shift to down from block or whiff
db,1+2,2
- Absorb an attack to power up
- - Add chip damage on block
- New Move
db,1+2,2
- Absorb an attack to power up
- - Add chip damage on block
- New Move
db,1+2,2
- Throw when hit from on the ground (no shift when Heat Dash is activated)
- New Move
b,1,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 8F from hit
- Tornade Move
b,2,1
- Combo from 1st hit
- Can be delayed
- Damage changed (12,25→16,21)
- Tail Spin removed
b,2,4
- Can be delayed
- Damage () is throw bonus
- Side or behind hit +9F
- Can be delayed
b,2,1+2
- Forces an opponent to crouching on block
- Can be delayed
b,3
- Absorb an attack to power up
- - Add chip damage on block
- Tornade Move
- Power Crush added
Include ⇧ Command
ub,2
- Forces an opponent to crouching on block
- Shift to down after moving
- Start-up changed (49F→48F)
u,2
- Forces an opponent to crouching on block
- Shift to down after moving
- Start-up changed (49F→48F)
uf,2
- Forces an opponent to crouching on block
- Shift to down after moving
- Start-up changed (49F→48F)
uf,3
- Shift to down after moving
- Meaty 3F in actualy
ub, or ,u,1+2
- Forces an opponent to crouching on block
- Command changed (→ or )
ub, or ,u,1+2, hold
uf,3+4
- Absorb an attack to power up
- - Add chip damage on block
- Shift to Jaguar Sprint on hit
- New Move
uf,3+4,B
- Absorb an attack to power up
- - Add chip damage on block
- Shift to Jaguar Sprint on hit
- New Move
More Than One Command
f,f,☆,2
- Forces an opponent to crouching on NH
- Start-up 19F in actualy
- Jaguar Hammer on CH
- Damage () is throw bonus
- Damage changed (15→17)
f,F,1
- Start-up 23F in actualy
- Start-up changed (22F→20F)
- Tail Spin removed
f,F,2
- Forces an opponent to crouching on block or hit
- Start-up 20F in actualy
f,F,2,1
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 11F from hit
f,F,2
- Forces an opponent to crouching on NH
- Chip damage when guarded
- New Move
f,F,4
- Start-up 16F in actualy
- CH connect to DDT
- Damage () is throw bonus
- Tornade Move
f,F,3+4
- Start-up 26F in actualy
- Chip damage when guarded
- Shift to down afte whiff
f,F,2+3
- Forces an opponent to crouching on block
- Start-up 22F in actualy
- Damage () is throw bonus
f,F,2+3
- Forces an opponent to crouching on block or hit
- Meaty 17F in actualy
Full Crouch
FC ,db, or ,d,1
- Returns to crouching
- Returns to standing when input
WS ,2,2
- Combo from 1st hit
- Can be delayed
- Combo can be delayed 9F from hit
- Combo can be delayed 16F from CH
- Tail Spin removed
Others
SS ,3+4
- Chip damage when guarded
- Shift to down after moving
1+2+3+4
- Shift to charging
- Cancel with input any after 60F
- Can not cancel with input after 120F
Charge with advanced input start-up 1F ,1+2+3+4
- Shift to charging
- Keep charging longer than normal
- Can not cancel with input anything
While down (facing up) ,b,3+4
While down (facing up) ,1+2
With back against wall ,b,b,ub
- Forces an opponent to crouching on block
- Air Status 5F
- Invinciblity during 8 to 13F
With back against wall ,b,b,ub
- Forces an opponent to crouching on block
- Air Status 5F
- Invinciblity during 8 to 13F
- Meaty 8F in actualy
BT ,3,(must hit) ,1+2, just
BT ,1+2
- Start-up 26F (very short)
- Damage changed (50→45)
BT ,d,1, or ,d,2
BT ,d,4
- Returns to crouching
- Shift to down after block or whiff
Jaguar Step
JS hold ,2
JS hold ,2
JS hold ,2
JS hold ,2
JS ,3,2+3
- Forces an opponent to crouching on block
- Damage () is throw bonus
JS ,3,2+3
JS ,4
- Chip damage when guarded
- Tail Spin removed
Jaguar Sprint (JSp)
Heat & JSp ,1
- Power up during Heat (partially uses remaining Heat Time)
- New Move
Heat & JSp ,2
- Chip damage when guarded
- Power up during Heat (partially uses remaining Heat Time)
- New Move
JSp ,4
- Forces an opponent to crouching on NH
- New Move
JSp ,2+3
- Forces an opponent to crouching on block
- Equivalent to
- New Move
Beast Step
f,☆,d,DF,1
- Start-up 36F in actualy
- Returns to crouching
f,☆,d,DF,4
- Start-up 19F in actualy
- Name changed from Jumping Knee
f,☆,d,DF,1+2
- Forces an opponent to crouching on block
- Start-up 24F in actualy
- Meaty 1F in actualy