User:Kalki/GeppoT8Scrapes/King

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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Elbow Imppact (Heat Engage)

f,2,1

m,​h,​sp
12,​25
15f
HE
New Move
Shoulder Tackle (Heat Engage)

f,2+3

m,​sp
27
20f
HE
New Move
Muscle Armor > Emerald Elbow (Heat Engage)

db,1+2,2

sp,​m,​th
15,​20
32f
HE
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move

Heat Smash

Ultimo Jaguar

Heat ,2+3, or ,R1

m,​th
20,​44
Th
17f
  • To shift to Jaguar Sprint on block
  • New Move

Rage Art

Rage Art

Rage ,df,1+2

m,​th
55
-22
Th
Th
20f
!REMOVED
Guard point 8F
Rage Art (SP)

Rage ,df,1+2

m,​th
55
-22
Th
Th
20f
!REMOVED
  • Guard point 8F
  • King & Kazuchika Okada Costume (Full-Face, Entire Body, UpperAccessory)
Anger Of The Beast

Rage ,df,1+2, or ,R2

m,​th
10,​45
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive

Rage ,db,1+2

m
24
+8C
LNC
LNC
20f
!REMOVED
  • Forces an opponent to crouching on block
  • Special effect when approach mid-air enemy

Normal Command

Palm Strike (1)

1

h
5
+1
+8
+8
10f
Damage changed (7→5)
Palm Strike

1,2

h,​h
5,​15
-1
+6
+6
Combo from 1st hit
Palm Strike > Head Jammer

1,2,2+4

h,​h,​th(h)
5,​15,​30
Th
Th
Tr
Changed move on mid-air hit
Palm Strike > V Driver

1,2,d,2+4

h,​h,​th(l)
5,​15,​35
Th
Th
  • Cannot throw escape
  • Damage changed (45→35)
Palm Strike Uppercut

1,2,1

h,​h,​m
5,​15,​10
-4
+5
+10
Advance Input is unavailable Left Attack
Palm Strike Uppercut > Suplex

1,2,1,2+4

h,​h,​m,​th(h)
5,​15,​10,​40
Th
Changed move on mid-air hit
Palm Strike Uppercut > V Driver

1,2,1,d,2+4

h,​h,​m,​th(l)
5,​15,​10,​35
Th
  • Cannot throw escape
  • Damage changed (45→35)
Right Jab

2

h
10
+1
+7
+7
10f
Jab Uppercut

2,1

h,​m
10,​15
-1
+7
+7
Combo from 1st hit
Face Kick

3

h
25
-14
KDN
KDN
17f
High Kick

4

h
20
-5
+6
LNC
13f
t37 24
Head Spinner (1) to BT

1+2

m
17
-11
-2
±0
18f
Damage changed (18→17)
Head Spinner (1) to Cancel

1+2,1,B

m,​sp
17
-18
-9
-7
Head Spinner

1+2,1

m,​m
17,​21
-13
KDN
KDN
WB
Combo from 1st hit
Brutal Sting

1+2,3

m,​h
17,​25
-3
KDN
KDN
Tr
  • Combo from 1st hit
  • Tail Spin removed
  • Tornade Move
Moonsault Body Press

1+4

ub(m)
23
KDN
KDN
KDN
52f
!REMOVED
Shift to down after moving
Elbow Imppact (1)

f,2

m
12
-11
+2
+2
15f
t45 30
Elbow Imppact (Heat Engage)

f,2,1

m,​h,​sp
12,​25
15f
HE
New Move
Elbow Imppact

f,2,1

m,​h
12,​25
-9
KDN
KDN
  • Combo from 1st hit
  • Can be delayed
Jaguar Smash Combo (2)

f,2,d,1

m,​m
12,​15
-13C
+2C
+2C
  • Forces an opponent to crouching on block or hit
  • Can be delayed
Jaguar Smash Combo

f,2,d,1,2

m,​m,​m
12,​15,​16
-15
LNC
LNC
(1)
  • Combo from 2nd hit
  • Can be delayed
  • Combo can be delayed 13F from hit
Front Kick

f,3

m
18
-8
+1
+9
15f(1)
t42 27
Front Kick > DDT

f,3,(must hit),1+2, just

m,​th
18,​20
Th
Th
Rolling Sobat

f,4

m
25
-9
KDN
KDN
18f
HM,TJ,9F
Meaty 1F in actualy
Shadow Lariat

f,1+2

h
23
-1
KDN
KDN
16f(1)
t48 32
Start-up changed (17F→16F)
Jaguar Lariat

f,1+2, hold

ub(h)
50
KDN
KDN
KDN
29f
!REMOVED
Exploder

f,3+4

h
25
+7
KDN
KDN
38f
TJ,19F
Shift to down after moving
Body Check

f,1+4

m
21
+3
+7
+7
17f
t45 28
Shoulder Tackle (Heat Engage)

f,2+3

m,​sp
27
20f
HE
New Move
Shoulder Tackle

f,2+3

m
27
-12
KDN
KDN
20f(7)
  • Start-up changed (23F→20F)
  • Power Crush removed
Elbow Smash

df,1

m
15
-1
+3
+3
14f
t41 27
Elbow Sting

df,1,2

m,​m
15,​15
-10
+5
+5
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 7F from hit
  • Combo can be delayed 12F from CH
  • Motion changed
Smash Hook

df,2

m
12
-6
+4
+4
13f
t38 25
Double Hook Disaster

df,2,1

m,​h
12,​15
-4
KDN
KDN
Tr
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 13F from CH
  • Tail Spin removed
Mid Kick

df,3

m
17
-9
+6
+6
14f
t42 28
Lasso Kick

df,3,4

m,​h
17,​23
±0
KDN
KDN
TJ
  • Combo from 1st CH
  • Disable from 1st whiff
  • Shift to down after moving
Side Low Kick

df,4

l
10
-14
-3
-3
14f
Mincer (2)

df,4,3

l,​h
10,​11
-5
+6
+6
Combo from 1st CH
Mincer

df,4,3,4

l,​h,​m
10,​11,​27
-15
KDN
KDN*
TJ
Combo from 2nd CH
Mincer to BT

df,4,3,4,B

l,​h,​m
10,​11,​27
-8
KDN
KDN*
Combo from 2nd CH
Mincer Low

df,4,3,db, or ,d,4

l,​h,​l
10,​11,​20
-13
KDN
KDN*
TJ
  • Returns to crouching
  • Shift to down after block or whiff
Frankensteiner

df,3+4

sm,​th(h)
15(,​30)
-18
-7C
-7C
28f(7)
TJ,13F
  • Forces an opponent to crouching on hit
  • Throw(H) when close to
  • Damage () is throw bonus
  • Shift to down after throw failed
Crouch Jab

db, or ,d,1

sl
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
  • Attack Level changed (Special Middle→Special Low)
Jab > Uppercut

db, or ,d,1, or FC ,db, or ,d,1,2

sl,​m
5,​13
-11
±0
±0
Combo from 1st CH
Crouch Straight

d,2

sm
8
-4
+7
+7
11f
TC,4F
Returns to crouching
Stomp

d,3

l
12
-12
+1
+1
17f
Crouch Chin Kick

d,4

l
7
-13
-2
-2
14f
TC,4F
Returns to crouching
Atlas' Hammer

d,1+2

m
21
-24
LNC
LNC
23f
Tr,TC,6F
Tornade Move
Stagger Kick (1)

d,3+4, or FC ,df,4

l
14
-25
-9
-9
16f
TC,6F
Returns to crouching
Stagger Kick (2)

d,3+4,4

l,​l
14,​7
-25
-9
-9
TC
Returns to crouching
Stagger Kick

d,3+4,4,4

l*3
14,​7,​7
-29
+7
+7
TC
Returns to crouching
Stagger Kicks Flurry

d,3+4,4,4,4

l*5
14,​7,​7,​4,​3
-26
+15
+15
TC
  • Returns to crouching
  • Enable after 1st CH
  • Disable Run
Stagger Kick Spinning Uppercut

During Stagger Kicks ,2

m
10
-15
KDN
KDN
TC
Corporate Elbow

d,2+3

m
25
-8C
±0C
±0C
30f(5)
TJ,21F
Forces an opponent to crouching on block or hit
Brain Chop

db,2

m
21
-5C
KDN
KDN
25f
Forces an opponent to crouching on block
Crouching Low Kick

db,3

l
17
-16
+2C
KDN
23f
TC,10F
  • Forces an opponent to crouching on NH
  • Returns to crouching
Low Drop Kick

db,4

l
20
-20
KDN
KDN*
29f(2)
TC,6F,TJ,16F
  • Returns to crouching
  • Shift to down from block or whiff
Muscle Armor

db,1+2

sp
-
Pw
New Move
Muscle Armor > Emerald Elbow (Heat Engage)

db,1+2,2

sp,​m,​th
15,​20
32f
HE
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move
Muscle Armor > Emerald Elbow

db,1+2,2

sp,​m,​th
15,​20
  • Absorb an attack to power up
  • - Add chip damage on block
  • New Move
Muscle Armor > Emerald Elbow (Heat Dash)

db,1+2,2

sp,​m,​sp
15
  • Throw when hit from on the ground (no shift when Heat Dash is activated)
  • New Move
Muscle Armor to Jaguar Sprint

db,1+2,3+4

sp,​sp
-
Pw
New Move
Quick Hook

b,1

h
13
-8
+3
KDN
12f
t39 27
Quick Hook > Uppercut

b,1,2

h,​h
13,​20
-13
+5
+5
Tr
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 8F from hit
  • Tornade Move
Quick Hook > Heel Kick

b,1,4

h,​m
13,​23
-9
KDN
KDN
TJ
Can be delayed
Chupacabra

b,2

h
16
-5
+1
+1
14f
t38 24
Damage changed (12→16)
Chupacabra > Spinning Back Elbow

b,2,1

h,​h
16,​21
-9
KDN
KDN
  • Combo from 1st hit
  • Can be delayed
  • Damage changed (12,25→16,21)
  • Tail Spin removed
Chupacabra > Olympia Slam

b,2,4

h,​m,​th
16,​18(,​20)
-9
Th
Th
  • Can be delayed
  • Damage () is throw bonus
  • Side or behind hit +9F
  • Can be delayed
Chupacabra > Head Butt

b,2,1+2

h,​h
16,​22
+2C
KDN
KDN
  • Forces an opponent to crouching on block
  • Can be delayed
Toll Kick

b,3

h
23
-10
KDN
KDN
16f
Tr,Pw
  • Absorb an attack to power up
  • - Add chip damage on block
  • Tornade Move
  • Power Crush added
Guillotine Drop

b,3,(must hit) ,1+2

h,​th
23(,​20)
Th
Th
Disgraceful Kick

b,4

h
25
+2F
KDN
KDN
17f
WB
Meaty 3F in actualy

Include ⇧ Command

Water Parting Chop

ub,1

h
21
-3
KDN
KDN
20f
HM
Meaty 1F in actualy
Jumping Knuckle

u, or ,uf,1

m
12
-12
-1
-1
18f
TJ,9F
High Elbow Drop

ub,2

m
35
-18C
KDN
KDN
49f
TJ,9F
  • Forces an opponent to crouching on block
  • Shift to down after moving
  • Start-up changed (49F→48F)
High Elbow Drop

u,2

m
35
-18C
KDN
KDN
49f
TJ,9F
  • Forces an opponent to crouching on block
  • Shift to down after moving
  • Start-up changed (49F→48F)
High Elbow Drop

uf,2

m
35
-18C
KDN
KDN
49f
TJ,9F
  • Forces an opponent to crouching on block
  • Shift to down after moving
  • Start-up changed (49F→48F)
Sobat

ub, or ,u,3

m
25
-19
KDN
KDN
23f
TJ,9F
Falling Heel Kick (early)

uf,3

m
23
-10
KDN
KDN
22f
TJ,13F
Shift to down after moving
Falling Heel Kick

uf,3

m
18
-20
KDN
KDN
24f
  • Shift to down after moving
  • Meaty 3F in actualy
Jumping Knee Lift

ub,4

m
11
-20
-8
-8
15f
TJ,9F
Jumping Knee Lift

u,4

m
15
-13
KDN
LNC
15f
TJ,9F
Jumping Knee Lift

uf,4

m
13
-13
LNC
LNC
15f
TJ,9F
Capital Punishment

ub, or ,u,1+2

m
25
+2C
KDN
KDN
35f
TJ,9F
  • Forces an opponent to crouching on block
  • Command changed (→ or )
Burning Knuckle

ub, or ,u,1+2, hold

ub(m)
45
KDN
KDN
KDN
67f
TJ,16F
Command changed (ホールド→ or ホールド)
Neck Cutter Kick

uf,3+4

h
28
-16
KDN
KDN
23f
TJ,5F
Sole Crusher to Jaguar Sprint

uf,3+4

m,​sp
23
22f
Tr,Pw,TJ
  • Absorb an attack to power up
  • - Add chip damage on block
  • Shift to Jaguar Sprint on hit
  • New Move
Sole Crusher to Stand up

uf,3+4,B

m
23
22f
Tr,Pw,TJ
  • Absorb an attack to power up
  • - Add chip damage on block
  • Shift to Jaguar Sprint on hit
  • New Move
Delayed Rising Toe Kick

uf,☆,4

m
20
-11
LNC
LNC
23f
Damage changed (25→20)

More Than One Command

Stomach Smash

f,f,☆,2

l
17(,​35)
-14
+1C
Th
18f
TC,6F
  • Forces an opponent to crouching on NH
  • Start-up 19F in actualy
  • Jaguar Hammer on CH
  • Damage () is throw bonus
  • Damage changed (15→17)
Lay Off

f,f,☆,1+2

m
0
±0
+7
+18
9f
t32 23
Start-up 10F in actualy
Jaguar Hook

f,F,1

m
21
-5
+14Sp
KDN
20f
Tr
  • Start-up 23F in actualy
  • Start-up changed (22F→20F)
  • Tail Spin removed
Rolling Elbow

f,F,2

m
19
+2C
+4C
+4C
31f
!REMOVED
  • Forces an opponent to crouching on block or hit
  • Start-up 20F in actualy
Rolling Elbow to Cancel

f,F,2,B

sp
-
!REMOVED
33
Clothesline Combo

f,F,2,1

m,​h
19,​25
-1
KDN
KDN
!REMOVED
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 11F from hit
Beast Elbow

f,F,2

m
21
+?C
31f
  • Forces an opponent to crouching on NH
  • Chip damage when guarded
  • New Move
Konvict Kick

f,F,4

m
25(,​20)
-15
KDN
Th
15f
Tr
  • Start-up 16F in actualy
  • CH connect to DDT
  • Damage () is throw bonus
  • Tornade Move
Flying Cross Chop

f,F,1+2

h
21
-5
KDN
KDN
20f(18)
TJ,18F
Start-up 21F in actualy
Flying Cross Chop (latter)

f,F,1+2

l
21
-26
KDN
KDN
39f
!REMOVED
Meaty 3F in actualy
Exploder

f,F,3+4

h
25
+7
KDN
KDN
28f
TJ,9F
  • Start-up 26F in actualy
  • Chip damage when guarded
  • Shift to down afte whiff
Diving Body Press (close)

f,F,2+3

m,​th
20(,​15)
-17C
Th
Th
21f(4)
TJ,12F
  • Forces an opponent to crouching on block
  • Start-up 22F in actualy
  • Damage () is throw bonus
Diving Body Press

f,F,2+3

m
20
-12C
-15C
-15C
26f
TJ,12F
  • Forces an opponent to crouching on block or hit
  • Meaty 17F in actualy
Strong Knee

f,f,f,3

m
25
+3
KDN
KDN
20f(4)
Chip damage when guarded
Running Exploder

f,f,f,3+4

m
40
+17G
KDN
KDN
28f
TJ,9F
Meaty 5F in actualy
Stagger Kick (1)

Run ,4

l
22
-25
-9
-9
14f
TC,6F
Returns to crouching

Full Crouch

Crouch Jab

FC ,db, or ,d,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,db, or ,d,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
12
-16
-2
-2
18f
TC
Returns to crouching
Crouch Chin kick

FC ,db, or ,d,4

l
10
-13
-2
-2
14f
TC
Returns to crouching
Upperecut

WS ,1

m
12
-3
+4
+4
11f
Start-up 10F (very short)
Round Trip Chop (1)

WS ,2

m
11
-9
+1
+1
14f
HM
Round Trip Chop

WS ,2,2

m,​m
11,​25
-12
+12Sp
+12Sp
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 9F from hit
  • Combo can be delayed 16F from CH
  • Tail Spin removed
Stomping Kick

WS ,3

h
28
±0
KDN
KDN
16f
Toe Smash

WS ,4

m
20
-6
+5
+5
11f(1)
Snap Uppercut

WS ,1+2

m
20
-10
LNC
LNC
18f
Leg Breaker

FC ,df,1

l
20
-12
KDN
KDN*
32f
TC
Returns to crouching
Body Blow

FC ,df,2

m
21
-14
KDN
KDN
15f

Others

Victory Palm

SS ,2

h
25
-5
KDN
KDN*
19f
Tail Spin removed
Deadly Boomerang

SS ,3+4

h
50
+11G+21W
KDN
KDN
27f(4)
WG,TJ,11F
  • Chip damage when guarded
  • Shift to down after moving
Ki Charge

1+2+3+4

sp
-
230
  • Shift to charging
  • Cancel with input any after 60F
  • Can not cancel with input after 120F
Charge

Charge with advanced input start-up 1F ,1+2+3+4

sp
-
230
  • Shift to charging
  • Keep charging longer than normal
  • Can not cancel with input anything
Whirling Spring Kick

While down (facing up) ,b,3+4

m
25
KDN
18f
TJ
Special Standing

While down (facing up) ,1+2

m
10
±0
KDN(+22)
KDN(+22)
77f(2)
TJ
Upper Accessory:Championship Belt
Wall Jumping Attack (early)

With back against wall ,b,b,ub

th(h)
45
±0C
KDN
KDN
43f(5)
  • Forces an opponent to crouching on block
  • Air Status 5F
  • Invinciblity during 8 to 13F
Wall Jumping Attack (latter)

With back against wall ,b,b,ub

m
21
-9C
KDN
KDN
49f
  • Forces an opponent to crouching on block
  • Air Status 5F
  • Invinciblity during 8 to 13F
  • Meaty 8F in actualy
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Blind Kick

BT ,3

m
18
-13
+9
KDN
13f
Tr
Tornade Move
Blind Kick > Neck Breaker

BT ,3,(must hit) ,1+2, just

m,​th
18,​20
Th
Th
Spin Kick

BT ,4

h
18
-8
KDN
KDN
10f
Atomic Blaster

BT ,1+2

ub(h)
50
KDN
KDN
KDN
28f
  • Start-up 26F (very short)
  • Damage changed (50→45)
Moonsault Body Press

BT ,1+4

ub(m)
30
KDN
KDN
KDN
41f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Crouch Spin Kick

BT ,d,3

l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Low Drop Kick

BT ,d,4

l
20
-17
KDN
KDN*
22f
TC,1F,TJ,11F
  • Returns to crouching
  • Shift to down after block or whiff
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC
TJ

Jaguar Step

Jaguar Step

3+4

sp
-
TJ,6F
34
  • Continue step Hold
  • Shift to down Over 5 spins
  • Cost 23F
Reverse Jaguar Step

b,3+4

sp
-
TJ,6F
34
Jaguar Step > Hook

JS ,1

h
21
-5
KDN
KDN
19f
Total Start-up 43F
Jaguar Step > Hook (2 spin)

JS hold ,1

h
25
-1
KDN
KDN
Total Start-up 75F
Jaguar Step > Hook (3 spin)

JS hold ,1

h
31
-1
KDN
KDN
Jaguar Step > Hook (4 spin)

JS hold ,1

h
31
-1
KDN
KDN
Jaguar Step > Hook (5 spin)

JS hold ,1

h
31
-1
KDN
KDN
Jaguar Step > Elbow

JS ,2

m
15
-9
+12C
+12C
11f
Forces an opponent to crouching on hit
Jaguar Step > Elbow (2 spin)

JS hold ,2

m
18
-2
+12C
+12C
Forces an opponent to crouching on hit
Jaguar Step > Elbow (3 spin)

JS hold ,2

m
22
±0C
+12C
+12C
Forces an opponent to crouching on block or hit
Jaguar Step > Elbow (4 spin)

JS hold ,2

m
22
±0C
+12C
+12C
Forces an opponent to crouching on block or hit
Jaguar Step > Elbow (5 spin)

JS hold ,2

m
22
±0C
+12C
+12C
Forces an opponent to crouching on block or hit
Jaguar Step > Sobat

JS ,3

m
23
-5
KDN
KDN
22f
TJ,14F
Jaguar Step > Sobat (2 spin)

JS hold ,3

m
27
-1
KDN
KDN
TJ,14F
Jaguar Step > Sobat (3 spin)

JS hold ,3

m
34
-1
KDN
KDN
TJ,14F
Jaguar Step > Sobat (4 spin)

JS hold ,3

m
34
-1
KDN
KDN
TJ,14F
Jaguar Step > Sobat (5 spin)

JS hold ,3

m
34
-1
KDN
KDN
TJ,14F
Jaguar Step > Sobat & Press (close)

JS ,3,2+3

m,​th
20(,​15)
-17C
Th
Th
TJ
  • Forces an opponent to crouching on block
  • Damage () is throw bonus
Jaguar Step > Sobat & Press

JS ,3,2+3

m
20
-12C
-15C
-15C
Forces an opponent to crouching on block or hit
Jaguar Step > High Kick

JS ,4

h
40
+8
KDN
KDN
17f
  • Chip damage when guarded
  • Tail Spin removed
Jaguar Step > High Kick (2 spin)

JS hold ,4

ub(h)
42
KDN
KDN
KDN
Jaguar Step > High Kick (3 spin)

JS hold ,4

ub(h)
52
KDN
KDN
KDN
Jaguar Step > High Kick (4 spin)

JS hold ,4

ub(h)
52
KDN
KDN
KDN
Jaguar Step > High Kick (5 spin)

JS hold ,4

ub(h)
52
KDN
KDN
KDN
Jaguar Step > Mid Kick

JS ,df,4

m
30
-17
KDN
KDN*
17f
Jaguar Step > Mid Kick (2 spin)

JS hold ,df,4

m
36
+9
KDN
KDN*
Jaguar Step > Mid Kick (3 spin)

JS hold ,df,4

m
45
+9
KDN
KDN*
Jaguar Step > Mid Kick (4 spin)

JS hold ,df,4

m
45
+9
KDN
KDN*
Jaguar Step > Mid Kick (5 spin)

JS hold ,df,4

m
45
+9
KDN
KDN*

Jaguar Sprint (JSp)

Jaguar Sprint

f,3+4

sp
-
  • Cost 30F
  • New Move
Jaguar Sprint (Heat)

Heat ,f,3+4

sp
-
Pw
New Move
Jaguar Sprint to Cancel

f,3+4,B

sp
-
New Move
Running Elbow Smash

JSp ,1

m
21
KDN
16f
New Move
Running Elbow Smash (Heat)

Heat & JSp ,1

m
21
KDN
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Jaguar Axe

JSp ,2

h
26
KDN
18f
  • Chip damage when guarded
  • New Move
Jaguar Axe (Heat)

Heat & JSp ,2

h
26
KDN
  • Chip damage when guarded
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Sprint K.

JSp ,3

m
30
KDN
22f
HM,TJ
New Move
Dashing Low Drop Kick

JSp ,4

l
20
+?C
20f
TJ
  • Forces an opponent to crouching on NH
  • New Move
Diving Body Press (close)

JSp ,2+3

m,​th
20(,​15)
-17C
Th
Th
21f(4)
TJ,12F
  • Forces an opponent to crouching on block
  • Equivalent to
  • New Move

Beast Step

Beast Step

f,☆,d,DF

sp
-
  • Returns to crouching
  • Disable Advanced Input
Leg Breaker

f,☆,d,DF,1

l
20
-12
KDN
KDN
32f
TC,1F
  • Start-up 36F in actualy
  • Returns to crouching
Knee Lift

f,☆,d,DF,4

m
21
-9
KDN
KDN*
15f
  • Start-up 19F in actualy
  • Name changed from Jumping Knee
Black Bomb

f,☆,d,DF,1+2

m
24
-5C
KDN
LNC
20f
  • Forces an opponent to crouching on block
  • Start-up 24F in actualy
  • Meaty 1F in actualy