Heat Engager
Heat Burst
2+3, or ,R1
m
15
HE
- Attack that can activate Heat (10 sec
- )
- to cancel attack
- New Move
Delta Slicer (Heat Engage)
1,1,1
h,m,m,sp
5,8,20
10f
HE
- Combo from 1st CH or 2nd hit
- New Move
During Heat
Revellion to SE
Heat ,f,3+4
sm,sp
5
19f
Pw
- Partially uses remaining Heat time
- New Move
Heat Smash
Thunderbird Descent to DE
Heat ,2+3, or ,R1
m,th,sp
25,25
Th
18f
New Move
Thunderbird Descent to Standing State
Heat ,2+3, or ,R1,B
m,th
25,25
Th
New Move
Rage Art
Zeus Unlimited
Rage ,df,1+2, or ,R2
m,th
10,45
Th
- Erases opponent's recoverable health on hit
- New Move
Rage Drive
Rage Drive 1 to Zeus
Rage Drive - DE ,b,2+3
ub(m)
30
LNC
LNC
LNC
47f
!REMOVED
Normal Command
Delta Slicer (Heat Engage)
1,1,1
h,m,m,sp
5,8,20
10f
HE
- Combo from 1st CH or 2nd hit
- New Move
Left Right Combo
1,2
h,h
5,9
-1
+7
+7
- Combo from 1st hit
- Name changed from One-Two Combination
Lightning Assault Middle
2,1,3
h,m,m
10,10,20
-12
KDN
KDN*
!REMOVED
- Combo from 2nd CH
- Can be delayed
Lightning Assault High
2,1,4
h,m,h
10,7,27
-7
KDN
KDN
TS
- Combo from 2nd CH
- Can be delayed 10F
- Combo can be delayed 10F from CH
X-Ray
1+2
m
25
-12
KDN
KDN
25f
Pw,8F
- absorb an attack to power up
- - Add chip damage when guarded
- Command changed (→)
Flash Bang to Standing State
f,1,2,3,B
h,m,m
10,11,20
-12
KDN
KDN*
Combo from 2nd CH
Crouch Jab
d,1
sm
5
-5
+6
+6
10f
TC,4F
- Returns to crouching
- Returns to standing when input
Tactical Sword to Crouching State
d,2,D
m
-
±0C
+8C
KDN
- Forces an opponent to crouching on block or NH
- Returns to crouching
Tesla Gravity
d,3,1
l,hh
8,4,10
-7
+4
+4
- Combo from 1st CH
- Special effect when approach mid-air enemy
Arc Combination to Crouching
db,1,3,D
l,h
9,10
-10
+1
+1
!REMOVED
- Combo from 1st hit
- Returns to crouching
HE Combination (Hold)
db,2,3, hold
m,m
12,25
+8
KDN
KDN
Tr
- Chip damage when guarded
- Tornade Move
Shadow Cutter
db,4
l
19
-26
+5C
KDN
21f
TC,6F
t52 31
- Forces an opponent to crouching on NH
- Returns to crouching
- Returns to standing on block
Gilbert Smash
b,2,1
m,m
12,17
-10
+4
KDN
- Combo from 1st hit
- Can be delayed 15F
- Combo can be delayed 15F from hit
Impulse Plus
b,3,4
m,h
14,20
-8
KDN
KDN
- Combo from 1st hit
- Combo from 1st NHTail Spin removed
Magnetic Knee
b,4
m(,th)
23(,28)
-8
+8
Th
15f
t47 32
- Shift to Magnetic Knee Blast upon CH
- Damage () is throw bonus
Wind Liger
b,1+2
mm
4,20
-11
+6Sp
+6Sp
21f
HM
- Tail Spin when 1st CH
- Damage changed (8,20→4,20)
- Tail Spin removed
Include ⇧ Command
Lightning Screw
ub, or ,u, or ,uf,3
m(,m)
12,20
-26
LNC
LNC
16f(1)
TJ,12F
- Returns to crouching upon hit
- Air Status -13F upon block
Avalanche Spike
uf,3+4,1
l
20
-13
+3C
KDN
53f
TC,50F
- Forces an opponent to crouching on NH
- Returns to crouching
Avalanche Stomp
uf,3+4,4
m
20(,20)
-8
+8C
Th
39f
!REMOVED
- Forces an opponent to crouching on NH
- Damage () is throw bonus
More Than One Command
Surge Blast to SE
f,F,2,(must hit) ,F
m,sp
20
LNC
LNC
Tr
- Reverse Position
- Tornade Move
Double Pulse (1)
f,F,4
l
12
-31
+5
+5
21f
- Start-up 22F in actualy
- Damage changed (14→12)
Double Pulse
f,F,4,3
l,m
14,20
-16
+8+17W
+8+17W
WH
- Combo from 1st hit
- Disable after 1st block
Elbow Corona
f,F,1+2
m
20
-9
KDN
KDN*
16f(1)
- Start-up 17F in actualy
- Chip damage when guarded
Double Action
f,F,3+4
ll
11,15
-16
±0C
±0C
19f(1)
TC,20F
- Forces an opponent to crouching on hit
- Start-up 20F in actualy
Full Crouch
Crouch Jab
FC ,1
sm
5
-5
+6
+6
10f
TC
- Returns to crouching
- Returns to standing when input
Streamer to SE
WS ,1,(must hit) ,F
m,sp
16
LNC
LNC
Tr
- Reverse Position
- Tornade Move
Multiplied Force
WS ,2,1
m,m
13,17
-12C
+5C
LNC
- Forces an opponent to crouching on block or NH
- Combo from 1st hit
Double Smack
FC ,1+2
ll
9,15
-12
+1
+1
18f
TC
Command changed (FC →FC )Damage changed (10,14→9,15)
Others
Shockwave
SS ,2
m
20
-7C
KDN
KDN
16f
- Forces an opponent to crouching on block
- Chip damage when guarded
Stack Up to SE
While enemy is down ,d,3+4, hold ,F
l,sp
25
-23
-12
-12
22f
!REMOVED
Rising Force
1+2+3+4,2
m
20
-18
LNC
LNC
16f
TJ,14F
- Start-up after charging 30F
- Start-up 46F in actualy
Wall Jumping Attack
With back against wall ,b,b,ub
m
25
-1
KDN
KDN
29f
- Air Status 5F
- Invinciblity during 8 to 13F
Crouch Spin Knuckle
BT ,d,1, or ,d,2
sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Crouch Spin Kick
BT ,d,3, or ,d,4
l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Dynamic Entry (DE)
Dynamic Entry
f,3, or Combination
sp
-
TC,4~10F
40
- Enable Cancel by Side Step
- Cost 15F
Bow Shock (Heat Dash)
Heat & DE ,3,F
m
23
HM,TJ
- Chip damage when guarded
- Does not shift to Silent Entry during Heat Dash activation
- New Move
Double Pulse
DE ,4,3
l,m
14,20
-16
+3
+3
21f
!REMOVED
- Combo from 1st hit
- Equivalent to
Into the Storm
DE ,1+2
h
20
-10
KDN
KDN*
12f
Tr
- Returns to crouching
- Tail Spin removed
- Tornade Move
Silent Entry (SE)
Bolt Smash
SE ,df,1
m
20
±0C
+8C
LNC
14f
!REMOVED
Forces an opponent to crouching on block or NH
Turbine Hook
SE ,2
l
20
-12
+6C
KDN
19f
TC,12F
- Forces an opponent to crouching on NH
- Returns to crouching
- Damage changed (20→23)
Electric Volley
SE ,4
h
28
-9
KDN
KDN*
23f
HM,Pw,6F
- absorb an attack to power up
- - Add chip damage when guarded
- Damage changed (27→28)
- Tail Spin removed
Limited Entry (LE)
Blasting Smack to Blue Jet
Heat & LE ,1
l,th
20,15
Th
- Partially uses remaining Heat time
- New Move
Rising Force (Heat)
Heat & LE ,2
m
-
-18
LNC
LNC*
16f
Tr,TJ,14F
- Chip damage when guarded
- Partially uses remaining Heat time
- New Move