User:Kalki/GeppoT8Scrapes/Law

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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Furious Rush (Heat Engage)

1,1,1

h,​h,​m,​sp
5,​5,​20
HE
New Move
Dragon Storm (Heat Engage)

b,1,2,2

m,​m,​m,​sp
12,​12,​22
14f
HE
  • Can be delayed
  • Combo from 1st or 2nd CHCounter Combo can be delayed 12F from 2nd CH
  • New Move
Dragon's Fury (Heat Engage)

uf,3

m,​sp
20
18f
HE,TJ
New Move
Dragon Cannon (Heat Engage)

f,F,3

m,​sp
30
20f
HE,Pw,6F
  • Start-up 21F in actualy
  • Chip damage when guarded
  • Absorb an attack to power up
  • New Move
Dragon Roar (Heat Engage)

DC ,f,1

m,​sp
20
14f
HE
  • Chip damage when guarded
  • New Move

Heat Smash

Heavenly Dragon

Heat ,2+3, or ,R1

m,​th
24,​25
Th
14f
  • On block shift to Dragon Charge
  • New Move

Rage Art

Rage Art

Rage ,1+2

m,​th
55
-26
Th
Th
20f
!REMOVED
Guard point 8F
Fate of the Dragon

Rage ,df,1+2, or ,R2

m,​th
10,​45
Th
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive

Rage ,db,4,3+4

l,​h
20,​32
-9
KDN
KDN
26f(8)
TJ
  • Block String after 1st block
  • Actualy, this is Special Throw
Rage Drive

Rage & DC ,db,3+4

l,​h
20,​32
-9
KDN
KDN
22f
TJ

Normal Command

Jab

1

h
5
+1
+8
+8
10f
Damage changed (7→5)
Machine Gun Arrow (2)

1,1

h,​h
5,​5
-7
-8
-8
Combo from 1st hit
Machine Gun Arrow (3)

1,1,1

h,​h,​h
7,​5,​5
-7
-8
-8
!REMOVED
Combo from 1st CH
Machine Gun Arrow (4)

1,1,1,1

h,​h,​h,​h
7,​5,​5,​5
-7
-8
-8
!REMOVED
Combo from 1st CH
Machine Gun Arrow

1,1,1,1,1

h,​h,​h,​h,​h
7,​5,​5,​5,​5
-7
+13
+13
!REMOVED
  • When hit and enemy input , to go down
  • Combo & +5F from 1st CH
Furious Rush (Heat Engage)

1,1,1

h,​h,​m,​sp
5,​5,​20
HE
New Move
Furious Rush

1,1,1

h,​h,​m
5,​5,​20
New Move
Knuckle Barrage Combo

1,1,2

h,​h,​h
5,​5,​12
New Move
Knuckle Barrage Combo to DC

1,1,2,F

h,​h,​h,​sp
5,​5,​12
New Move
Left Right Combo

1,2

h,​h
5,​8
-1
+6
+6
  • Connect from Machine Gun Arrow (2 to 4)
  • ?Combo from 1st NH
Left Right Combo to DC

1,2,b,f

h,​h,​sp
7,​8
-1
+6
+6
!REMOVED
Advance Input is unavailable after connect to DC
Left Right Dragon Fist Combo (3)

1,2,2

h,​h,​m
5,​8,​10
-8
+4
+4
  • Combo from 2nd CH
  • Combo from 1st CH (Disable Combo from Machine Gun Arrow)
Left Right Dragon Fist Combo

1,2,2,2

h,​h,​m,​h
5,​8,​10,​15
-9
+4
KDN
  • Combo from 3rd hit
  • Can be delayed 18F
  • Combo can be delayed 17F from CH
  • Damage changed (7,8,10,10→5,8,10,15)
Left Right Dragon Fist Combo to DC

1,2,2,2,F

h,​h,​m,​h,​sp
5,​8,​10,​15
-4
+9
KDN
  • Advance Input is unavailable after connect to DC
  • Command changed (→)
Left Right Blazing Fist Combo

1,2,2,1+2

h,​h,​m,​m
5,​8,​10,​23
-13
KDN
KDN
  • Combo from 3rd CH
  • Can be delayed 18F
  • Combo can be delayed 11F from CH
  • Damage changed (7,8,10,21→5,8,10,23)
  • Wall Bounds removed
Left Right > Knee

1,2,3

h,​h,​m
5,​8,​10
-6
+5
KDN
Combo from 1st CH and to Down
Left Right Combo > Somersault

1,2,uf,3

h,​h,​sp
5,​8
-23
-16
-16
TJ
Returns to crouching
Left Right Combo > Somersault to Slide Step

1,2,uf,3,DF

h,​h,​sp
5,​8
New Move
Left Right Combo > Somersault Feint

1,2,uf,3,4

h,​h,​sp,​m
7,​8,​20
-9
LNC
LNC
Motion changed
Right Jab

2

h
8
±0
+6
+6
10f
Rave War Combo (2)

2,2

h,​m
8,​10
-8
+4
+4
Rave War Combo

2,2,2

h,​m,​h
8,​10,​15
-9
+4
KDN
  • Combo from 2nd hit
  • Can be delayed 18F
  • Combo can be delayed 17F from CH
  • Damage changed (8,10,10→8,10,15)
Rave War Combo to DC

2,2,2,F

h,​m,​h,​sp
8,​10,​15
-4
+9
KDN
  • Advance Input is unavailable after connect to DC
  • Command changed (→)
Blazing Fist Combo

2,2,1+2

h,​m,​m
8,​10,​23
-13
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed 18F
  • Combo can be delayed 11F from CH
  • Damage changed (8,10,21→8,10,23)
  • Wall Bounds removed
Rage Dragon Combo (2) to BT

2,b,2

h,​h
8,​8
-4
+7
+7
  • Combo from 1st hit
  • Can be delayed
Rage Dragon Combo (3)

2,b,2,1

h,​h,​h
8,​8,​8
-3
+3
+3
  • Combo from 2nd CH
  • Can be delayed 15F
  • Combo can be delayed 7F from CH
Rage Dragon Combo

2,b,2,1,2

h,​h,​h,​m
8,​8,​8,​21
-3C
KDN
LNC
  • Forces an opponent to crouching on block
  • Combo from 3rd CH
  • Can be delayed 17F
  • Combo can be delayed 5F from CH
Rage Dragon Combo to Crouching

2,b,2,1,2,d

h,​h,​h,​m
8,​8,​8,​21
-3C
KDN
LNC
  • Forces an opponent to crouching on block
  • Returns to crouching
  • Combo from 3rd CH
  • Can be delayed 17F
  • Combo can be delayed 5F from CH
High Kick

3

h
12
-9
+2
+2
12f
t40 28
Feint > Middle Kick

3,3

h,​m
12,​17
-14
-3
KDN
  • Combo from 1st CH
  • Can be delayed 10F
High Kick > Bloody Cleaver

3,4

h,​h
12,​20
-10
KDN
KDN
  • Combo from 1st hit
  • Tail Spin removed
Right High Kick

4

h
15
-9
+7
LNC
11f
t39 28
Damage changed (14→15)
Shaolin Spin Kicks (2)

4,3

h,​h
15,​12
-14
-5
-5
Combo from 1st hit
Shaolin Spin Kicks (2) to DC2

4,3,F

h,​h,​sp
15,​12
-10
-1
-1
  • Fast Input data
  • Command changed (→)
Shaolin Spin Kicks (2) to DC2 to DC1

4,3,b,f,☆,f

h,​h,​sp
14,​12
+7
+16G
+16G
Fast Input data
Shaolin Spin Kicks

4,3,4

h,​h,​h
15,​12,​14
-6
-1
LNC
Shaolin Spin Kicks to DC2

4,3,4,F

h,​h,​h,​sp
15,​12,​14
-10
-5
LNC
  • Fast Input data
  • Command changed (→)
Shaolin Spin Kicks to DC2 to DC1

4,3,4,b,f,☆,f

h,​h,​h,​sp
14,​12,​14
+7
+12
LNC
Fast Input data
Crescent Kick Combo

4,u,3

h,​m
15,​23
-1
KDN
KDN
TJ
Crescent Kick Combo to DC2

4,u,3,b,f

h,​m,​sp
14,​23
-2
KDN
KDN
TJ
Tornade Claw

1+2, or DC ,1+2

m
20
KDN
16f
Tr
  • Power up during Heat
  • - Partially uses remaining Heat time
  • New Move
Pressing Kick

3+4, or DC ,3+4

mm
5,​10
-14
KDN
14f
Changed from KDN to +?F on hit
Pressing Kick Combo

3+4,4

mm,​h
5,​10,​15
-13
+5Sp
+5Sp
TS
Wild Dragon's Flight

3+4,4

mm,​h
5,​10,​25
KDN
  • Chip damage when guarded
  • New Move
Right Jab

f,2

h
10
±0
+6
+6
12f
Connect to combinations
Poison Arrow

【,f,2,1,】 or DC 【,f,2,1,】

m
24
+5
KDN
KDN
19f(1)
  • Start-up 20F in actualy
  • Chip damage when guarded
  • Start-up changed (20F→19F)
  • Damage changed (32→24)
  • Command added (DC 【】)
Poison Arrow to DC

【,f,2,1,】,F, or DC 【,f,2,1,】,F

m,​sp
24
KDN
  • Start-up 20F in actualy
  • Chip damage when guarded
  • New Move
High Kick

f,3

h
16
-13
-2
KDN
15f
!REMOVED
t47 32
Connect to combinations (disable delay)
Plunging Knock (1)

f,3

m
10
18f
New Move
Plunging Knock

f,3,1

m,​m
10,​12
New Move
Plunging Knock to DC

f,3,1,F

m,​m,​sp
10,​12
New Move
Right Hick Kick

f,4

h
16
-9
+7
LNC
13f
t41 28
Connect to combinations
Dragon Hammer

f,1+2

m
20
+3C
+8C
LNC
20f
Forces an opponent to crouching on block or NH
Dragon Hammer to Crouching

f,1+2,D

m
20
+3C
+8C
LNC
  • Forces an opponent to crouching on block or NH
  • Returns to crouching
Dragon Killer

f,3+4, or DC ,f,3+4

m
20
-2
+7C
LNC
25f
TJ,11F
Forces an opponent to crouching on NH
Spinning Dragon Blow

f,1+4

m
25
-14
KDN
KDN
23f
!REMOVED
Quick Upper

df,1

m
10
-1
+5
+5
13f
10 Hit Combo 1 (2)

df,1,2

m,​h
10,​5
-10
+1
+1
!REMOVED
Combo from 1st hit
10 Hit Combo 1 (3)

df,1,2,2

m,​h,​h
10,​5,​6
-18
-7
-7
!REMOVED
Combo from 1st hit
10 Hit Combo (2)

df,1,3

m,​l
10,​6
-16
-5
-5
  • Combo from 1st hit
  • -22GF on block
10 Hit Combo (3)

df,1,3,2

m,​l,​m
10,​6,​6
-12
-1
-1
Combo from 1st hit
Dragon Raise

df,2

m
12
-7
LNC
LNC
15f
t41 26
+4F against crouch hit
Step In Kick

df,3

m
18
-12
-1
-1
17f
!REMOVED
Step In Combo (2)

df,3,3

m,​l
18,​8
-14
-2
-2
!REMOVED
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 6F from CH
Step In Combo

df,3,3,3

m,​l,​h
18,​8,​14
-8
+1
+1
!REMOVED
  • Combo from 2nd hit
  • Can be delayed 12F
  • Combo can be delayed 9F from CH
Mid Kick Combo to Somersault Kick

df,3,3,4

m,​l,​m
18,​8,​23
-16
KDN
KDN
TJ
  • Returns to crouching
  • Combo from 2nd CH
  • Can be delayed 13F
  • Combo can be delayed 1F from CH
Dragon Lance

db,3+4

m
23
-13
KDN
KDN
21f
TC,6F
  • Returns to crouching
  • Command changed (→)
Right Middle Kick

df,4

m
15
-8
+3
+3
13f
Right Middle Kick > Somersault Kick

df,4,3

m,​m
15,​23
-17
KDN
LNC
Tr,TJ
  • Returns to crouching
  • Combo from 1st CH
  • Changed from LNC to Tornade
  • Tornade Move
Banana Peel

df,3+4

l
12
-15
+4C
KDN
18f
TC,6F
  • Forces an opponent to crouching on NH
  • Returns to crouching
Low Backhand

d,1

l
15
-12
+2C
+2C
21f
TC,6F
  • Forces an opponent to crouching on hit
  • Returns to crouching
Low Backhand to Slide Step

d,1,DF

l,​sp
15
New Move
Low Backhand > High Kick

d,1,3

l,​h
15,​21
-9
KDN
KDN*
  • Combo from 1st CH
  • Can be delayed 9F
  • Combo can be delayed 9F from CH
  • Tail Spin removed
Body Blow

d,2, or FC ,2

sl
8
-4
+7
+7
11f
TC,4F
Attack Level changed (SM→SL)
Body Blow > Dragon Lift

d,2,3

sl,​m
8,​21
-15
LNC
LNC
Tr
  • Combo from 1st CH
  • Tornade Move
Dragon Low Kick

d,3

l
8
-14
-3
-3
16f
Dragon Low Kick to Crouching

D,3

l
8
-14
-3
-3
16f
Returns to crouching
Dragon Low > Hook Kick

d,3,3

l,​h
8,​17
-7
KDN
KDN*
  • Combo from 1st CH
  • Can be delayed 14F
  • Combo can be delayed 14F from CH
Construct Kick (1)

d,4

l
7
-11
±0
±0
15f
Construct Kick

d,4,3

l,​h
7,​12
-12
±0
+5
  • Combo from 1st hit
  • When hit and enemy input , to go down
Low Kick

d,3+4

l
6
-13
-2
-2
12f
TC,4F
  • Returns to crouching
  • Damage changed (7→6)
Low Kick > Somersault

d,3+4,3

l,​m
6,​23
-17
KDN
LNC
TJ
  • Combo from 1st CH
  • Returns to crouching
  • Changed from LNC to KDN on hit
Crouch Jab

db,1

sm
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
Elbow Spring Kick (1) to BT

db,2

m
15
-4
+7
+7
14f
Elbow Spring Kick

db,2,4

m,​m
15,​25
-14
KDN
KDN
TJ
Meaty 2F in actualy
Elbow Spring Kick to Down

db,2,4,D

m,​m
15,​25
-3
KDN
KDN
TJ
Shin Crusher

db,3

l
15
-12
+4C
+14G
17f
Forces an opponent to crouching on NH
Dragon's Tail

db,4

l
20
-37
KDN
KDN
26f
HM,TC,6F
Dragon's Tail > Somersault Kick

db,4,4

l,​m
20,​27
-9
KDN
KDN
Disable connect to 2nd after 1st block
Dragon Storm (1)

b,1

m
12
-9
+2
+2
14f
Dragon Storm (1) to DC

b,1,F

m,​sp
12
-5
+6
+6
  • Advance Input is unavailable after connect to DC
  • Command changed (→)
Dragon Storm (2)

b,1,2

m,​m
12,​12
-14
±0
±0
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 11F from hit
Dragon Storm (2) to DC

b,1,2,F

m,​m,​sp
12,​12
-10
+4
+4
  • Advance Input is unavailable after connect to DC
  • Command changed (→)
Dragon Storm (Heat Engage)

b,1,2,2

m,​m,​m,​sp
12,​12,​22
14f
HE
  • Can be delayed
  • Combo from 1st or 2nd CHCounter Combo can be delayed 12F from 2nd CH
  • New Move
Dragon Storm

b,1,2,2

m,​m,​m
12,​12,​22
-14
KDN
KDN
  • Can be delayed
  • Combo from 1st or 2nd CHCounter Combo can be delayed 12F from 2nd CH
Knuckle Back Blow (1)

b,2

m
12
-8
+4
+4
16f
Knuckle Back Blow

b,2,1

m,​h
12,​15
-3
+16Sp
+16Sp
TS
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 4F from hit
  • Combo can be delayed 10F from CH
Vortex Rush

b,2,1

m,​m
12,​16
+?C
Tr
  • Forces an opponent to crouching on NH
  • New Move
Knuckle Rush

b,2,2

m,​h
12,​15
-9
+4
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 11F from hit
  • Damage changed (12,10→12,15)
Knuckle Rush to DC

b,2,2,F

m,​h,​sp
12,​15
-4
+9
KDN
  • Advance Input is unavailable after connect to DC
  • Command changed (→)
Junkyard Kick (2)

b,2,3

m,​l
12,​10
-12
-1
-1
  • Combo from 1st CH
  • Can be delayed
Junkyard Kick

b,2,3,4

m,​l,​m
12,​10,​23
-7
LNC
LNC
Tr
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 7F from CH
  • Tornade Move
Junkyard Kick to DC2

b,2,3,4,F

m,​l,​m,​sp
12,​10,​23
-15
LNC
LNC
Tr
  • Fast Input data
  • Command changed (m→m)
Junkyard Kick to DC2 to DC1

b,2,3,4,b,f,☆,f

m,​l,​m,​sp
12,​10,​23
+5
LNC
LNC
Fast Input data
Dragon Rush Combo

b,2,3,d,4

m,​l,​l
12,​10,​23
-37
KDN
KDN
TC
  • Returns to crouching
  • Can be delayed
Dragon Spin Kick

b,3

m
27
-12
KDN
KDN
23f
HM
Tail Spin removed
Dragon Spin Kick to BT

b,3,B

m
27
-11
KDN
KDN
23f
HM
Tiger Fang (1)

b,4

m
13
-7
+3
+3
14f
HM
Tiger Fang (1) to BT

b,4,B

m
13
-4
+6
+6
HM
Tiger Fang

b,4,3

m,​h
13,​21
-5
KDN
KDN
  • Combo from 1st hit
  • Tail Spin removed
Dragon Arrow

b,3+4, or DC ,b,3+4

m
25
-18
KDN
KDN*
23f

Include ⇧ Command

Fury Fist Rush (1)

ub,1

h
8
-3
+3
+3
12f
  • Command changed (→)
  • Damage changed (4→8)
Fury Fist Rush (2)

ub,1,2

h,​h
8,​8
-3
+3
+3
  • Combo from 1st hit
  • Damage changed (4,4→8,8)
Fury Fist Rush (3)

ub,1,2,1

h,​h,​h
8,​8,​8
-3
+3
+3
  • Combo from 1st hit
  • Damage changed (4,4,4→8,8,8)
Fury Fist Rush

ub,1,2,1,2

h,​h,​h,​h
8,​8,​8,​28
-16
KDN
LNC
  • Combo from 1st CH
  • Attack Level changed (M→H)
  • Damage changed (4,4,4,12→8,8,8,28)
  • Changed from LNC to KDN on hit
Jumping Knuckle

ub, or ,u,1

m
12
-12
-1
-1
18f
TJ,9F
Blackout

uf,1, or ,b,B,1+2,1, or Charge ,1

h
10
-5
+6
+6
12f
Blackout > Muggin'

uf,1,3

h,​l
10,​10
-13
-1
-1
Combo from 1st hit
Hook

ub, or ,u, or ,uf,2

h
17
-12
+9
+9
15f
Jumping Kick

ub, or ,u, or ,uf,3

m
25
-17
KDN
KDN
21f
TJ,9F
Jumping Kick to Somersault

ub, or ,u, or ,uf,3,4

m,​m
25,​23
-17
LNC
LNC
TJ
Returns to crouching
Somersault

ub, or ,u,3

sp
-
TJ,9F
  • Returns to crouching
  • Command changed ( or or → or )
Somersault to Slide Step

ub, or ,u,3,DF

sp
-
New Move
Somersault Fake

ub, or ,u,3,4

sp,​m
20
-9
LNC
LNC
44f
Motion changed
Dragon's Fury (Heat Engage)

uf,3

m,​sp
20
18f
HE,TJ
New Move
Dragon's Fury

uf,3

m
20
18f
TJ
New Move
Rising Toe Kick

ub,4

m
10
-20
-8
-8
15f
TJ,9F
Rising Toe Kick

u,4

m
12
-13
KDN
LNC
15f
TJ,9F
Rising Toe Kick

uf,4

m
14
-13
LNC
LNC
15f
TJ,9F
Dragon's Descent

uf,3+4, or DC ,uf,3+4

l
27
-24
+5
+5
29f(1)
TJ,8F
Dragon's Rising Cannon

uf,☆,4

m
20
-15
LNC
LNC
19f
TJ,9F
Damage changed (25→20)
Somersault Kick

UB,4, or FC ,ub,4

m
15
-17
-6
-6
18f
TJ,9F
Returns to crouching
Somersault Kick

U,4, or FC ,u,4

m
18
-17
LNC
LNC
18f
TJ,9F
Returns to crouching
Somersault Kick

UF,4, or FC ,uf,4

m
23
-17
LNC
LNC
18f
TJ,9F
Returns to crouching
Backflipper

UB, or ,U, or ,UF,4,3

m,​m
23,​23
-18
LNC
LNC
Tr,TJ
Tornade Move

More Than One Command

Dragon's Poke

f,F,2

m
12
-7
+7
+7
14f
Start-up 15F in actualy
Dragon Strike Combo (2)

f,F,2,1

m,​h
12,​12
-4
+2
+2
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 13F from hit
Dragon Strike Combo

f,F,2,1,3

m,​h,​m
12,​12,​23
-13
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed
Dragon Dagger

f,F,2,3

m,​h
12,​20
-15
KDN
KDN*
Tr
  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 13F from hit
  • Tornade Move
Dragon's Poke > Poison Arrow

f,F,2,f,1+2

m,​m
12,​24
KDN
  • Chip damage when guarded
  • New Move
Dragon's Poke > Poison Arrow to DC

f,F,2,f,1+2,F

m,​m,​sp
12,​24
KDN
  • Chip damage when guarded
  • New Move
Dragon Cannon (Heat Engage)

f,F,3

m,​sp
30
20f
HE,Pw,6F
  • Start-up 21F in actualy
  • Chip damage when guarded
  • Absorb an attack to power up
  • New Move
Dragon Cannon

f,F,3, or DC ,f,3

m
30
-17
KDN
KDN
20f
WB,Pw,6F
  • Start-up 21F in actualy
  • Chip damage when guarded
  • Absorb an attack to power up
Night and Day (1)

f,F,4

m
17
-13
-2A
-2A
16f
!REMOVED
Night and Day

f,F,4,3

m,​m
17,​23
-14
KDN
KDN
TS
Combo from 1st NH & mid-air hit on 2nd
Dragon's Leap Shot

f,F,4

m
17
KDN
20f
New Move
Running Side Kick

f,f,F,3

m
30
+7G
KDN
KDN
20f
TJ,3F
Meaty 6F in actualy
Running Side Kick to Charge

f,f,f,3,(must hit),1+2

m,​sp
30
KDN
KDN
TJ,3F
Charge Power Punch

b,B,2+3

ガード不能
90
KDN
KDN
KDN
78f
  • Command changed from
  • Damage changed (90→60)
Charge Power Punch Cancel to DC

b,B,2+3,b,b

sp
-
66
Command changed from

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,3

l
10
-14
-3
-3
16f
TC
  • Returns to crouching
  • Damage changed (12→10)
Double Impact

FC ,3,4

l,​m
10,​23
-17
KDN
LNC
TJ
  • Returns to crouching
  • Combo from 1st CH
  • Changed from LNC to KDN on hit
Crouch Chin Kick

FC ,db, or ,d,4

l
7
-15
-4
-4
12f
TC
Returns to crouching
Crouch Chin Kick

FC ,df,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Low Kick to Somersault

FC ,4,3

l,​m
7(10),​23
-17
LNC
LNC
TJ
  • Returns to crouching
  • Combo from 1st CH
  • Returns to crouching
  • Combo from 1st CH
Flash Fist (1)

WS ,1

m
10
-7
-1
+4
13f
Flash Fist (1) to DC

WS ,1,F

m,​sp
10
-5
+1
+6
Command changed from WS
Flash Fist

WS ,1,2

m,​h
10,​25
-9
KDN
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 9F from hit
Flash Fist to DC

WS ,1,2,b,f

m,​h,​sp
10,​25
+3
KDN
KDN
!REMOVED
Dragon Uppercut

WS ,2

m
20
-18
LNC
LNC
15f(1)
Uppercut

WS ,1+2, or WS ,b,1+2, or WS ,f,1+2

m
12
-5
+6
+6
10f(1)
Input or during Rage
Side Kick to DC2

WS ,3

h,​sp
16
±0
+2
+2
16f
Side Kick to DC2 to DC1

WS ,3,☆,f

h,​sp
16
+16G
+18
+18
Fast Input data
Front Kick

WS ,4

m
14(12)
-4
+7
+7
11f
Damage () is when connect to Somersault Variation
Front Kick to DC2

WS ,4,F

m,​sp
14
-8
+3
+3
  • Fast Input data
  • Command changed from WS
Front Kick to DC2 to DC1

WS ,4,b,f,☆,f

m,​sp
14
+6
+17G
+17
Fast Input data
Front Kick Somersault Variation

WS ,4,3

m,​m
14,​23
-17
LNC
LNC
Tr,TJ
  • Returns to crouching
  • Combo from 1st CH
  • Tornade Move
Catapult Kick

FC ,UB,4

m
25
-21
-10
-10
14f
TJ,9F
Catapult Kick

FC ,U,4

m
28
-21
KDN
KDN
14f
TJ,9F
Catapult Kick

WS ,3+4

m
30
-21
KDN
KDN
14f
TJ,9F
Command changed from FC
Catapult Kick to Crouch

FC ,UF,4,d

m
30
-21
KDN
KDN
TJ,9F
Returns to crouching
Rainbow Kick

FC ,UB, or ,U, or ,UF,3+4

mm
30,​20
-4
KDN
KDN
47f
TJ,9F
Slide Step

FC ,df,d,DF

sp
-
Slide Kick

FC ,df,d,DF,3

l
20
-23
KDN
KDN
16f
TC
  • Meaty 2F in actualy
  • Damage changed (22→20)

Others

Dragon Judgement (1) to DC

SS ,2

m,​sp
5
-5
+6
+6
17f
!REMOVED
Dragon Judgement (2) to DC

SS ,2,1

m,​h,​sp
5,​6
-5
+6
+6
!REMOVED
Combo from 1st hit
Spinning Dragon Blow

SS ,2

m
23
-14
KDN
KDN*
18f
  • Chip damage when guarded
  • New Move
Low Crush

SS ,3

l,​sp
17
18f
  • To Dragon Charge on hit
  • New Move
Dragon Judgement (3) to DC

SS ,1+2

m,​h,​m,​sp
8,​8,​8
-5
+6
+6
  • Combo from 1st hit
  • Command changed from SS
  • Damage changed (5,6,7→8,8,8)
Dragon Judgement

SS ,1+2,1

m,​h,​m,​m
8,​8,​8,​25
-20
KDN
KDN
Combo from 1st hit
Double Dragon

SS ,3+4

mh
9,​10
-12
KDN
KDN*
15f
TJ,11F
  • Damage changed (14,26→9,10)
  • Tail Spin removed
  • Changed on hit
Taunt

2+3+4

sp
-
New Move
KI Charge

1+2+3+4

sp
-
55
KI Charge (Hold)

1+2+3+4, hold

sp
-
Command changed from hold
KI Charge to Cloud Gates

1+2+3+4, hold,2

h
24
-4
LNC
88f
Taunt

While down (facing up) ,1+2+3+4

sp
-
105
Secret Move
Wall Jumping Attack

With back against wall ,b,b,ub

m
25
-1
KDN
KDN
29f
  • Air Status 5F
  • Invinciblity during 8 to 13F

Back Toward

Turning Knuckles

BT ,1

h
7
+1
+8
+8
10f
Link to attack from
Blind Elbow Combo (1)

BT ,2

m
17
-14
-1
KDN
15f
Blind Elbow Combo

BT ,2,2

m,​m
17,​20
-17
KDN
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 16F from hit
Spin Kick

BT ,3

h
18
-8
KDN
KDN
10f
Wolf Fang (1)

BT ,4

h
14
-9
+2
+2
11f
Wolf Fang

BT ,4,3

h,​m
14,​24
-12
KDN
KDN*
  • Combo from 1st CH
  • Can be delayed 10F
  • Combo can be delayed 6F from CH
Dragon Back Blow

BT ,1+2

h
20
-1
+16Sp
+16Sp
15f
HM
  • Damage changed (15→20)
  • Tail Spin removed
  • Horming added
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Crouch Spin Kick

BT ,d,3

l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Reverse Low

BT ,d,4

l
17
-15
+?C
KDN
23f
  • Forces an opponent to crouching on NH
  • Damage changed (12→17)
  • Changed from KDN to +?CF on hit
Frogman

BT ,d,3+4

m
25
KDN
26f
New Move
Frogman to Downed

BT ,D,3+4

m,​sp
25
KDN
New Move
Rverse Jumping Middle Kick

BT ,ub, or ,u, or ,uf,3

m
25
-12
KDN
KDN
17f
TJ,10F
Rverse Jumping Middle Kick to Somersault

BT ,ub, or ,u, or ,uf,3,4

m,​m
25,​23
-17
LNC
LNC
TJ
Returns to crouching
Rverse Jumping Right Kick

BT ,ub,4

m
18
-12
-1
-1
17f
TJ,9F
Rverse Jumping Right Kick

BT ,u,4

m
20
-12
LNC
LNC
17f
TJ,9F
Rverse Jumping Right Kick

BT ,uf,4

m
21
-12
LNC
LNC
17f
TJ,9F

Dragon Charge (DC)

Dragon Charge

d,1+2, or Combination

sp
-
  • No Cost to DC combinations
  • DC1 is connected from punch moves
  • DC2 is connected from kick moves
  • Absorb an attack during Heat state to shift to Dragon Parry
  • Punch absorbs added
Dragon Charge to Slide Step

DC ,DF

sp
-
New Move
DC2 to DC1

DC2 ☆,f

sp
-
Removed ?
Dragon Knuckle

DC ,1

h
14
-11
KDN
KDN
12f
!REMOVED
Dragon Knuckle to DC

DC ,1

h,​sp
14
-11
12f
  • Chip damage when guarded
  • New Move
Dragon Knuckle Combo

DC ,1,f,1

h,​m
14,​25
-14
KDN
KDN
!REMOVED
Dragon Knuckle Flight

DC ,1,4

h,​h
14,​30
+7G+10W
KDN
KDN
(8)
WG,TJ
Cloud Gates

DC ,2

h
20
-4
KDN
LNC
14f
Chip damage when guarded
Dragon Charge Spin Kick

DC ,3

h
30
-3
KDN
KDN
19f
HM
  • Tail Spin removed
  • Changed on hit
Dragon Charge Kick

DC ,4

l
21
-13
+6C
KDN
21f
  • Forces an opponent to crouching on NH
  • Start-up changed (24F→21F)
  • Damage changed (19→21)
Quick Hook

DC ,1+2

h
30
-10
KDN
KDN
19f
Pw,8F
Dragon Roar (Heat Engage)

DC ,f,1

m,​sp
20
14f
HE
  • Chip damage when guarded
  • New Move
Dragon Roar

DC ,f,1

m
20
-14
KDN
KDN
14f
  • Chip damage when guarded
  • Start-up changed (17F→14F)
  • Damage changed (25→20)
!REMOVED

DC ,f,2

h
10
±0
+6
+6
12f
Connect to combinations
Dragon Cannon

DC ,f,3

m
30
-17
KDN
KDN
20f
WB,Pw,8F
Change effect after counter & clean hit
Dragon's Flight

DC ,f,4

h
36
+7G+10W
KDN
KDN*
20f(8)
WG,TJ,10F
  • Chip damage when guarded
  • Perfect frame input to power up
  • Damage changed (40→36)

Fake Step (FS)

Fake Step

b,1+2, or DC ,b,1+2

parry punch(h/m)
-
!REMOVED
65
  • Cost 65F to combinations
  • Absorbs Punch(H/M) during 3 to 71F in actualy
Tricky Trap

After Fake Step succeeds ,1

h
12
+6B
+6B
!REMOVED
Tricky Fist

After Fake Step succeeds ,2

h
12
+27G
+27G
!REMOVED
Tricky Mid Kick

After Fake Step succeeds ,3

m
22
KDN
KDN
!REMOVED
Tricky Low Kick

After Fake Step succeeds ,4

l
15
KDN
+19C
!REMOVED
Forces an opponent to crouching on CH
Dragon Knuckle

FS ,1

h
14
-11
KDN
KDN
12f
!REMOVED
Dragon Knuckle Combo

FS ,1,f,1

h,​m
14,​25
-14
KDN
KDN
!REMOVED
Dragon Knuckle Flight

FS ,1,4

h,​h
14,​30
+7G
KDN
KDN
(8)
TJ
Fake Step Uppercut

FS ,2

m
28
-20
LNC
LNC
16f
!REMOVED
Dragon Spin Kick

FS ,3

h
30
-3
KDN
KDN
19f
HM,TS
Dragon Charge Kick

FS ,4

l
19
-13
+6C
KDN
24f
!REMOVED
Forces an opponent to crouching on NH
Quick Hook

FS ,1+2

h
30
-10
KDN
KDN
19f
Pw,8F
Dragon Roar

FS ,f,1

m
25
-14
KDN
KDN
17f
!REMOVED
Dragon Cannon

FS ,f,3

m
30
-17
KDN
KDN
20f
WB,Pw,8F
  • Damage () is upon clean hit
  • Change effect after counter & clean hit
Dragon's Flight

FS ,f,4

h
40
+7G
KDN
KDN
20f(7)
TJ,10F