Heat Engager
2+3, or ,R1
- Attack that can activate Heat (10 sec
- )
- to cancel attack
- New Move
1+2,1+2,1
- Combo from 1st hit
- Block strings
- Power up during Heat
- - Increased chip damage on block
- New Move
f,4,4
- Combo from 1st hit
- Can be delayed 7F
- New Move
db,1+2
- Absorbs (H/M) during 4 to 20F
- New Move
Hermit ,b,1+2,1
- Power up during Heat
- - Increased chip damage on block
- New Move
Heat Smash
Heat ,2+3, or ,R1
- On block shift to Hermit
- New Move
Heat & Hermit ,2+3, or ,R1
- On block shift to Hermit
- New Move
Rage Art
Rage ,df,3+4, or Rage & Hermit ,df,3+4
Rage ,df,1+2, or ,R2
- Erases opponent's recoverable health on hit
- New Move
Rage Drive
Rage ,f,1+2, or Rage After Purry succeeds ,f,1+2
- Unblokable damage 5 close to Wall& +9GF
- After Purry succeeds, start-up 22F in actualy
Normal Command
1,1,1+2
- Combo from 2nd hit
- Power up during Heat
- - Increased chip damage on block
1,1,1+2,1
- Combo from 2nd hit
- Power up during Heat
- - Increased chip damage on block
- Wall Crush removed
1,2,1
- Restores remaining Heat when successful during Heat
- Interrupt 9F after 2nd block
- Has Purry (H/M) at 3rd step
- After Purry succeeds, connect to Chain Punch: Branch
1,2,3
- Combo from 2nd CH
- Tail Spin removed
2,1,2
- Combo from 2nd CH
- Can be delayed 15F
- Combo can be delayed 10F from CH
- Restores remaining Heat when successful during Heat
- Has Purry (H/M) at 3rd step
- After Purry succeeds, connect to Chain Punch: Branch
- Parry added
2,1,2,1
- Combo from 3rd hit
- Can be delayed 12F
- Combo can be delayed 9F from hit
- Tornade Move
3,3
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
1+2
- Power up during Heat
- - Increased chip damage on block
- Damage changed (9,3,3→3,3,3)
1+2,1+2
- Combo from 1st hit
- Block strings
- Power up during Heat
- - Increased chip damage on block
1+2,1+2,1
- Combo from 1st hit
- Block strings
- Power up during Heat
- - Increased chip damage on block
- New Move
1+2,1+2,1
- Combo from 1st hit
- Block strings
- Power up during Heat
- - Increased chip damage on block
f,2,3
- Combo from 1st hit
- Can be delayed 13F
- Combo can be delayed 12F from hit
f,2,3,4
- Combo from 2nd CH
- Can be delayed 15F
- Combo can be delayed 11F from CH
f,3,1+2
- Combo from 1st CH
- Block strings
- Power up during Heat
- - Increased chip damage on block
f,3,1+2,4
- Combo from 2nd hit
- Power up during Heat
- - Increased chip damage on block
- Tornade Move
f,4,4
- Combo from 1st hit
- Can be delayed 7F
- New Move
f,4,4
- Combo from 1st hit
- Can be delayed 7F
- Tail Spin removed
f,3+4
- Chip damage when guarded
- New Move
df,1,1+2
- Power up during Heat
- - Increased chip damage on block
- New Move
df,1,1+2,2
- Restores remaining Heat when successful during Heat
- Power up during Heat
- - Increased chip damage on block
- Punch absorbs (H/M)
- New Move
df,3,1,1+2
- Combo from 2nd CH
- Can be delayed
d,1
- Returns to crouching
- Returns to standing when input
- Attack Level changed (SM→SL)
d,1,2,4
d,2
- Forces an opponent to crouching on CH
- Returns to crouching
d,2,4
- Combo from 1st CH
- Can be delayed 13F
- Combo can be delayed 11F from CH
- Returns to crouching
d,3,2
- Combo from 1st hit
- Damage changed (10,10→8,8)
d,4,4
- Combo from 1st CH
- Can be delayed 11F
- Combo can be delayed 11F from CH
db,1,3
- Combo from 1st hit
- Can be delayed 14F
- Combo can be delayed 14F from CH
db,1,1+2
- Combo from 1st CH
- Can be delayed 14F
- Combo can be delayed 2F from CH
db,3
- When 2nd input, knock down on 1st hit
- Disable 2nd attack on 1st block
db,4
- Forces an opponent to crouching on NH
- Returns to crouching
db,1+2
- Absorbs (H/M) during 4 to 20F
- New Move
db,1+2
- Restores remaining Heat when successful during Heat
- Chip damage when guarded
- Absorbs (H/M) during 4 to 20F
b,1
- Damage () is damage bonus when throw
- Connect to Knee Snap on CH
- Start-up changed (11F→13F)Damage changed (14→17)
b,3+4
- Damage () is damage bonus when throw
- New Move
Include ⇧ Command
uf,1
- Restores remaining Heat when successful during Heat
- Purry (H/M) during 4 to 13F
- After Purry succeeds, connect to Chain Punch: Branch
ub,2
- Restores remaining Heat when successful during Heat
- Punch Absorbs during 4 to 12F
- After Punch absorbs succeeds, damage 20 & knock down
u, or ,uf,2
ub, or ,u, or ,uf,3
More Than One Command
f,F,3
- Start-up 19F in actualy
- Chip damage when guarded
f,F,4
f,F,1+2
- Start-up 18F in actualy
- Absorb an attack to power up
- - Add chip damage on block
- Damage changed (25→23)
d,df,f,3+4
- Restores remaining Heat when successful during Heat
- When input on 61F, connect to Piercing Charge
- Purry (H/M) during 20F
- After Purry succeeds, connect to Chain Punch: Branch
- Command changed (→)
d,df,f,3+4,F
Full Crouch
FC ,db,1
- Returns to crouching
- Returns to standing when input
WS ,1,4
- Combo from 1st hit
- Can be delayed 9F
- Combo can be delayed 9F from hit
FC ,df,4
Others
While enemy is down ,db,2,1+2
- Combo from 1st CH
- Power up during Heat
- - Increased chip damage on block
1+3+4
- Restores remaining Heat when successful during Heat
- Purry (H/M) during 20F
- After Purry succeeds, connect to Chain Punch: Branch
With back against wall ,b,b,ub
- Shift to BT
- Air Status 5F
- Invinciblity during 8 to 24F
Hermit
3+4
- Restores remaining Heat when successful during Heat
- Cost 17F
- Auto Reversal (L) during 3F
- When Reversal succeeds, damage 15 & +16F
Hermit ,1
- Restores remaining Heat when successful during Heat
- Absorbs Punch(H/M) during 3 to 12F
- When Absorbs succeeds, damage 17,17 & +28GF
Hermit ,2,1
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 8F from hit
- Tail Spin removed
Hermit ,4,1+2
- Combo from 1st hit
- Tornade Move
Hermit ,1+2
Hermit ,b,1
- Forces an opponent to crouching on NH
- Chip damage when guarded
Hermit ,b,3
- When 2nd input, knock down on 1st hit
- Disable 2nd attack on 1st block
- New Move
Hermit ,b,4
Hermit ,b,1+2
- Power up during Heat
- - Increased chip damage on block
- New Move
Hermit ,b,1+2,1
- Power up during Heat
- - Increased chip damage on block
- New Move
Hermit ,b,1+2,1
- Power up during Heat
- - Increased chip damage on block
- New Move
Cane Techniques
f,2+3
- Chip damage when guarded
- Only once per match
- Command changed (→)
db,2+3
- Chip damage when guarded
- Only once per match
- New Move