User:Kalki/GeppoT8Scrapes/Lili

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Heat Engager

Heat Burst

2+3, or ,R1

m
15
HE
  • Attack that can activate Heat (10 sec
  • )
  • to cancel attack
  • New Move
Peacock Waltz (Heat Engage)

Heat ,3,1

m,​m
12,​20
15f
HE
New Move
Black Swan (Heat Engage)

3+4

h,​h,​sp
10,​20
23f
HE,HM
  • Chip damage when guarded
  • New Move
Scorpio's Sting (Heat Engage)

BT ,1,4

h,​h,​sp
8,​21
-5
8f
HE
  • Combo from 1st hit
  • New Move
Nocturne (Heat Engage)

d,df,f,2,1

m,​m,​sp
13,​20
HE
New Move
Rabbit Song (Heat Engage)

FR ,2

m
20
HE
New Move

Heat Smash

White Swan Mezzo Forte to BT

Heat ,2+3, or ,R1

h,​h,​m,​m,​sp
15,​15,​15,​30
KDN
23f
HM,TJ
New Move
Rosa Giganteia Mezzo Forte

Heat BT ,2+3, or ,R1

l,​m,​m,​m
15,​5,​5,​20
LNC
16f
New Move

Rage Art

Rage Art

Rage ,3+4

m,​th
55
-22
Th
Th
20f
!REMOVED
Guard point 8F
La Vie en Rose Fortissimo

Rage ,df,1+2, or ,R2

m,​th
10,​45
Th
  • Erases opponent's recoverable health on hit
  • New Move

Rage Drive

Rage Drive

Rage ,df,2+3

m,​h
10,​20
+9
KDN
KDN
22f
HM,TS,TJ,9F
  • Block strings
  • not consumed in the count of Tail Spin
  • Meaty 2F in actualy

Normal Command

Jab

1

h
5
+1
+8
+8
10f
Damage changed (7→5)
Tricolore (2) to BT

1,1

h,​h
5,​16
New Move
Tricolore

1,1,3

h,​h,​m
5,​16,​17
KDN
New Move
Left Right

1,2

h,​h
5,​12
-1
+8
+8
Combo from 1st hit
Left Right Back Strike

1,2,3

h,​h,​l
5,​12,​13
-13
-2
KDN
Combo from 2nd CH
Left Right Piercing Thorn

1,2,4

h,​h,​m
5,​12,​20
-9
KDN
KDN
(5)
TJ
Chip damage when guarded
Left Right Piercing Thorn (Heat)

Heat ,1,2,4

h,​h,​m
5,​12,​30
  • Chip damage when guarded
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Right Jab

2

h
8
±0
+8
+8
10f
Sunrise Sunset

2,3

h,​l
8,​13
-13
-2
KDN
TC
Combo from 1st hit
Bed Time

2,4

h,​h
8,​20
-2
KDN
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 5F from hit
  • Meaty 2F in actualy
  • Tail Spin removed
Peacock Waltz (1) to BT

3

m
12
-11
-3
-3
15f(1)
Shift to BT
Peacock Waltz (Heat Engage)

Heat ,3,1

m,​m
12,​20
15f
HE
New Move
Peacock Waltz

3,1

m,​m
12,​20
-13
KDN
KDN
Combo from 1st hit
Peacock

3,2

m,​h
12,​8
-5
+2
+6
Combo from 1st hit
Peacock to DG

3,2,F

m,​h,​sp
12,​8
-2
+5
+9
Combo from 1st hit
Peacock Jive

3,2,3

m,​h,​h
12,​8,​22
-9
KDN
KDN
TJ
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 4F from CH
Right High Kick

4

h
16
-4
+7
+7A
12f
t35 23
10 hit combo (2)

4,1

h,​h
16,​7
-1
±0
+2
  • Combo from 1st hit
  • Can be delayed 3F
  • LNC when 1st CH
Broken Heart

1+2

m
26
-12
KDN
KDN
12f
Black Swan (Heat Engage)

3+4

h,​h,​sp
10,​20
23f
HE,HM
  • Chip damage when guarded
  • New Move
Black Swan

3+4

h,​h
10,​20
23f
HM
  • Chip damage when guarded
  • New Move
Mars Sword (1)

f,2

h
10
-9
-1
-1
12f
Damage changed (12→10)
Mars Sword

f,2,3

h,​m
10,​20
-15
KDN
KDN
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 5F from hit
Circle Knee

f,3

m
26
-3
KDN
KDN*
20f(2)
HM
t53 33
Tail Spin removed
Bélier Attaque

f,4

m
23
-9
KDN
KDN*
17f
Tr
Tornade Move
Kitty Claws

f,1+2

m
19
-6
+3C
KDN
14f(1)
Forces an opponent to crouching on NH
Sundial

f,3+4

mm
6,​20?
-4
KDN
KDN
18f
TJ,12F
Damage changed (8,22→6,20?)
Delayed Sundial

【,f,3+4,3,】

m,​m
6,​20
-8
KDN
KDN
18f
Meaty 2F in actualy
Garland Kick Combo

【,f,3+4,3,】,4

m,​m,​m
6,​20,​20
-20
KDN
KDN
TJ
Meaty 2F in actualy
Diffusion Hand

df,1

m
12
-1
+7
+7
13f
t36 23
Orleans Sword

df,2

m
15
-11
LNC
LNC
16f
Damage changed (16→15)
Orleans Sword to BT

df,2,B

m
15
-11
LNC
LNC
Shift to BT
Submissive Heel

df,3

m
23
+3C
+8C
KDN
20f(2)
t50 30
Forces an opponent to crouching on block or NH
Dominating Heel (1)

df,4

m
12
-8
-2
+5
15f
Damage changed (14→12)
Dominating Heel

df,4,4

m,​l
12,​23
-15
+1
+6
(1)
  • Combo from 1st CH
  • Combo can be delayed 14F from CH
  • Damage changed (14,21→12,23)
Backflip to BT

df,3+4

m
14
-4
KDN
KDN
24f
TJ,12F
  • Shift to BT
  • Meaty 2F in actualy
Backflip Spinning Edge to BT

df,3+4,3+4

m,​mm
14,​5,​20
-7
KDN
KDN
TJ
Shift to BT
Heavy Languish (1)

d,1

l
10
-11
±0
±0
18f(1)
TC,9F
Heavy Languish (1) to Crouch

d,1,D

l
10
-11
±0
±0
18f(1)
TC,9F
Returns to crouching
Heavy Languish (2)

d,1,2

l,​h
10,​8
-8
+3
+5
(1)
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 5F from hit
Heavy Languish (2) to BT

d,1,2,B

l,​h,​sp
10,​8
-8
+3
+5
Shift to BT
Heavy Languish

d,1,2,4

l,​h,​m
10,​8,​24
-9
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 2F from CH
  • Tail Spin removed
Bloody Masquerade (1)

d,2

m
16
-7
-1
-1
16f(1)
Bloody Masquerade

d,2,2

m,​h
16,​10
-10
-4
-2
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 13F from hit
Bloody Masquerade Piton

d,2,2,3

m,​h,​h
16,​10,​24
-3
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 2F from CH
  • Tail Spin removed
Bloody Masquerade Lance

d,2,2,4

m,​h,​m
16,​10,​24
-17
KDN
KDN
Tr
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 5F from CH
  • Tornade Move
Thorn Whip

d,3

l
17
-12
+1
+5C
19f
  • Forces an opponent to crouching on CH
  • Damage changed (16→17)
Crouch Chin Kick

d,4

l
7
-13
-2
-2
12f
TC,4F
Returns to crouching
Barcarolle

d,1+2

m
25
-13
KDN
KDN
20f
Pw,8F
absorb an attack to power up
Matterhorn Ascension

d,3+4

m
23
-21
LNC
LNC
17f
Tr
  • No Tech Crouch Status
  • Tornade Move
Crouch Jab

db,1

sm
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

db,2

sm
8
-4
+7
+7
11f
TC,4F
Returns to crouching
Twist of Fate

db,3

h
22
-8
KDN
KDN*
20f
HM,TC,6F
  • Start-up 19F in truth (very short)
  • Damage changed (25→22)
  • Tail Spin removed
Edelweiss

db,4

l
20
-24
KDN
KDN
30f
HM,TC,5F
t58 28
Freesia Thrust

db,3+4

l
20
-18
KDN
KDN*
24f(1)
TC,6F
Returns to crouching
Élysée Le Bras Allongé

b,1

m
16
-6
+2
+2
17f
Élysée Le Bras Allongé to DG

b,1,F

m,​sp
16
+1
+9
+9
17f
Shift to DG
Élysée Le Bras Allongé Caracole

b,1,4

m,​m
16,​22
-11
KDN
KDN
Tr
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 5F from hit
  • Tornade Move
Heliotrope (1)

b,2

h
15
-11
±0
±0
13f
Heliotrope

b,2,1

h,​m
15,​13
-4
+7
+7
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 10F from hit
Heliotrope to DG

b,2,1,F

h,​m,​sp
15,​13
-4
+7
+7
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 10F from hit
Heliotrope to BT

b,2,1,B

h,​m
15,​13
-4
+7
+7
Shift to BT
Heliotrope Corsage

b,2,1,1+2

h,​m,​m
15,​13,​27
-12
KDN
KDN
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 7F from hit
Dendrobium

b,1+2

m
28
-12
KDN
KDN*
23f
Damage changed (24→28)
Piercing Thorn Fortissimo

b,1+4

ub(m)
50
KDN
KDN
KDN
63f
TJ,55F

Include ⇧ Command

Shattered Crown

ub,1

m
21
-9
KDN
KDN
16f
Jumping Knuckle

u, or ,uf,1

m
12
-12
-1
-1
18f
TJ,9F
Stinging Nettle

ub, or ,u, or ,uf,2

m
21
-10
KDN
KDN
20f
Moonsault

ub, or ,u,3

m
26
-16
LNC
LNC
22f
TJ,16F
Moonsault to DG

ub, or ,u,3,F

m,​sp
26
-13
LNC
LNC
TJ,16F
Shift to DG
Moonsault Narcissus

ub, or ,u,3,3

m,​m
26,​15
-12
KDN
KDN
TJ
Moonsault Narcissus to DG

ub, or ,u,3,3,F

m,​m
26,​15
-3
KDN
KDN
TJ
Shift to DG
Moonsault Alstroemeria

ub, or ,u,3,3,3+4

m,​m
26,​15,​5,​20
-8
KDN
KDN
TJ
Disable 2nd after 1st whiff
Capricorn Kick

uf,3

m
13
-13
LNC
LNC
15f
TJ,9F
Rising Toe Kick

ub,4

m
11
-20
-8
-8
15f
TJ,9F
Rising Toe Kick

u,4

m
15
-13
KDN
LNC
15f
TJ,9F
Sunflower Lance (1)

uf,4

m
18
-12
+1C
+1C
25f(4)
TJ,9F
  • Forces an opponent to crouching on hit
  • Damage changed (12→18)
Sunflower Lance (1) to BT

uf,4,B

m,​sp
18
-7
+6C
+6C
(4)
TJ,9F
Forces an opponent to crouching on hit
Sunflower Lance

uf,4,3

m,​m
18,​30
-9
KDN
KDN
Tr
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 14F from hit
  • Damage changed (12,23→18,30)
  • Tornade Move
Divine Step

u,3+4

m,​th
18(,​5,​5)
-7
Th
Th
37f
TJ,5F
Damage () is throw bonus
Divine Step (distance)

u,3+4

m
18
-8
KDN
KDN
36f
TJ,5F
Angel Knee

uf,3+4

m
15
-9
+2
+2
15f
TJ,9F
Meaty 1F in actualy
Angel Knee > Front kick

uf,3+4,3

m,​h
15,​18
-4
+14G+18W
KDN
WH
  • Combo from 1st hit
  • Can be delayed 15F
  • Combo can be delayed 15F from hit
Angel Knee Ascension

uf,3+4,3+4

m,​m
15,​23
-21
LNC
LNC
Tr
  • Damage changed (15,22→15,23)
  • Tornade Move
Delayed Rising Toe Kick

uf,☆,4

m
20
-11
LNC
LNC
23f
TJ,9F
Damage changed (25→20)
Back Handspring

UB,b

sp
-

More Than One Command

Allonger Le Bras

f,F,2

m
20
-17
KDN
KDN
18f
Pw,6F
Start-up 19F in actualy
Narcissus

f,F,3

m
15
-12
KDN
KDN
22f
TJ,7F
Start-up 23F in actualy
Narcissus to DG

f,F,3,F

m,​sp
15
-3
KDN
KDN
TJ,7F
Shift to DG
Alstroemeria

f,F,3,3+4

m,​mm
15,​5,​20
-8
KDN
KDN
TJ
Disable 2nd after 1st whiff
Root of Evil

f,F,4

l
23
-12
+4
+9
22f
Start-up 23F in actualy
Root of Evil to BT

f,F,4,B

l
23
-12
+4
+9
Lashing Iris

f,F,1+2

m
28
-9
KDN
KDN
28f
HM
Start-up 29F in actualy
Lashing Iris (hold)

f,F,1+2, hold

m
38
+5
KDN
KDN
51f
HM
Start-up 52F in actualy
Lashing Iris Forte

f,F,1+2, max hold

ub(m)
50
KDN
KDN
KDN
74f
  • Start-up 75F in actualy
  • Name changed
Piercing Thorn

f,F,3+4

m
30
-6
KDN
KDN
19f(6)
TJ,11F
  • Start-up 20F in actualy
  • Chip damage when guarded
Piercing Thorn

Heat ,f,F,3+4

m
36
-6
KDN
KDN
19f(6)
TJ,11F
  • Start-up 20F in actualy
  • Chip damage when guarded
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Sabre Slash

f,f,f,3

m
30
±0
KDN
KDN
23f(7)
TJ,3F
Chip damage when guarded

Full Crouch

Crouch Jab

FC ,db, or ,d,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Crouch Spin Kick

FC ,db, or ,d,3

l
12
-17
-3
-3
16f
TC
Returns to crouching
Crouch Chin Kick

FC ,4

l
10
-15
-4
-4
12f
TC
Returns to crouching
Sullen Daisy (1)

WS ,1

m
10
-11
±0
±0
13f
Damage changed (15→10)
Sullen Daisy (2)

WS ,1,2

m,​h
10,​16
-3
+8
+8
Combo from 1st hit
Sullen Daisy (2) to DG

WS ,1,2,F

m,​h,​sp
10,​16
New Move
Sullen Daisy

WS ,1,2,4

m,​h,​l
10,​16,​20
-14
KDN
KDN*
TC
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 8F from CH
Delicate Uprising

WS ,2

m
17
-12
LNC
LNC
16f
Delicate Uprising to BT

WS ,2,B

m
17
-12
LNC
LNC
Shift to BT
Honeysuckle (1)

WS ,3

m
26
-21
KDN
KDN
15f
Tr,TJ,13F
t58 43
  • Start-up changed (16F→15F)
  • Damage changed (20→26)
  • Tornade Move
  • Changed from LNC to Tornade KDN on hit
Honeysuckle

WS ,3,4

m,​m
26,​25
+4C
KDN
KDN
(3)
TJ
Forces an opponent to crouching on block
Cane Smash

WS ,4

m
18
-8
KDN
KDN
11f
t40 29
Slashing Vine

FC ,df,1

m
25
-6
KDN
KDN*
14f
Horizon Slide

FC ,df,3, or ,d,DF,3, or ,d,df,F,3

l
19
-18
-2
KDN
23f(9)
TC,10F

Others

Stunning Toe Kick

SS ,3

m
20
-9
KDN
KDN
18f(1)
Demilune to BT

SS ,4

m
18
20f
New Move
Demilune to Feisty Rabbit

SS ,4,b,3, or ,b,4

m,​sp
18
New Move
Demilune to Feisty Rabbit Deuxième

Heat & SS ,4,b,3, hold or ,b,4, hold

m,​sp
18
New Move
Minuet

SS ,1+2

m
21
-2
KDN
KDN*
19f
Ki Charge

1+2+3+4

sp
-
Shift to charging
Wall Jumping Attack to BT

With back against wall ,b,b,ub

m
21
+2
KDN
KDN
36f
  • Shift to BT
  • Air Status 5F
  • Invinciblity during 8 to 24F

Back Toward (BT)

Mirror Image

b,3+4

sp
-
16
Cancer Une-Deux (1)

BT ,1

h
8
-8
+3
+3
8f
Cancer Une-Deux

BT ,1,2

h,​h
8,​13
-3
+8
+8
!REMOVED
Combo from 1st hit
Fierbois Sword

BT ,1,2

h,​m
8,​20
KDN
New Move
Scorpio's Sting (Heat Engage)

BT ,1,4

h,​h,​sp
8,​21
-5
8f
HE
  • Combo from 1st hit
  • New Move
Scorpio's Sting

BT ,1,4

h,​h
8,​21
-5
+10Sp
+10Sp
  • Combo from 1st hit
  • Tail Spin removed
Rompez Fleuret

BT ,2

m
22
-5
KDN
KDN*
14f(1)
Pw
  • absorb an attack to power up
  • - Add chip damage when guarded
  • Tail Spin removed
  • Power Crush added
  • Damage changed (17→22)
Spin Kick

BT ,3

h
18
-8
KDN
KDN
10f
!REMOVED
Arc-en Ciel (1)

BT ,3

m
12
14f
HM,TC
New Move
Arc-en Ciel

BT ,3,4

m,​m
12,​20
KDN
TJ
New Move
Shears

BT ,4

mm
10,​20
-11
KDN
KDN
26f
TJ,13F
BT
Shears > Spinning Edge to BT

BT ,4,3+4

mm,​mm
10,​20,​10,​15
-10
KDN
KDN
BT
Tempest

BT ,1+2

mm
5,​20
-10C
KDN
KDN
13f
Forces an opponent to crouching on block
Twist Backflip

BT ,3+4

m
24
-4
+5C
+5C
29f
TJ,5F
  • Forces an opponent to crouching on hit
  • Chip damage when guarded
  • BT
  • Damage changed (18→24)
Twist Backflip Fleuret

BT ,3+4,2

m,​m
18,​21
-11
KDN
KDN*
TS
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 10F from hit
Crouch Spin Knuckle

BT ,d,1

sm
10
-2
+9
+9
10f
TC,1F
  • Returns to crouching
  • Command removed ()
Petal Sweep

BT ,d,2

l
17
16f
TC
  • Returns to crouching
  • New Move
Autumn Wind (1)

BT ,d,3

l
8
-17
-1
+2C
17f
TC,3F
  • Forces an opponent to crouching on CH
  • Damage changed (16→8)
Autumn Wind

BT ,d,3,4

l,​m
8,​20
-13
KDN
KDN
  • Combo from 1st CH
  • Damage changed (16,24→8,20)
Crouch Spin Kick

BT ,d,4

l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Graceful Low Kick

BT ,d,4

l
9
14f
TC
  • Returns to crouching
  • New Move
Orchid Ring to BT

BT ,d,3+4

l
25
-26
KDN
KDN
22f
HM,TC,4F
BT
Orchid Ring

BT ,d,3+4,F

l
25
-26
KDN
KDN
22f
HM,TC,4F
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC
TJ

Dew Glide (DG)

Dew Glide

d,df,f

sp
-
  • Returns to crouching
  • Easy command
Dew Glide to Crouch State

d,DF

sp
-
Dew Glide to Feisty Rabbit

DG ,b,3, or ,b,4

sp
-
Can connect from
Dew Glide to Feisty Rabbit Deuxième

Heat & DG ,b,3, hold or ,b,4, hold

sp
-
New Move
Rose Pique (1)

d,df,f,1

m
12
-12
-1
-1
15f
  • Start-up 17F in actualy
  • Damage changed (16→12)
Rose Pique

d,df,f,1,2

m,​m
12,​20
-14
KDN
KDN*
  • Combo from 1st hit
  • Can be delayed
  • Combo can be delayed 7F from hit
Rose Pique Cancel to BT

d,df,f,1,2,B

m
12
-17
-6
-6
Shift to BT
Rose Piercing Thorn

d,df,f,1,4

m,​m
12,​30
  • Chip damage when guarded
  • New Move
Rose Piercing Thorn (Heat)

Heat ,d,df,f,1,4

m,​m
12,​36
  • Chip damage when guarded
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move
Nocturne (1)

d,df,f,2

m
13
-9
±0
±0
14f
HM
Start-up 16F in actualy
Nocturne (Heat Engage)

d,df,f,2,1

m,​m,​sp
13,​20
HE
New Move
Nocturne

d,df,f,2,1

m,​m
13,​20
-13
KDN
KDN
  • Combo from 1st hit
  • Can be delayed 15F
  • Combo can be delayed 10F from hit
Platinum Grace

d,df,f,3

m
28
KDN
17f
Tr
New Move
Angel Heart

d,df,f,1+2

m
28
+?C
16f
Pw
  • Forces an opponent to crouching on NH
  • absorb an attack to power up
  • - Add chip damage when guarded
  • New Move
Cloisonne

d,df,f,3+4

hh
6,​20
+6
+17Sp
+17Sp
12f
HM,Tr,TJ,12F
Start-up 14F in actualy
Cloisonne to Feisty Rabbit

d,df,f,3+4,b,3, or ,b,4

hh,​sp
6,​20
New Move
Cloisonne to Feisty Rabbit Deuxième

Heat ,d,df,f,3+4,b,3, hold or ,b,4, hold

hh,​sp
6,​20
New Move

Feisty Rabbit (FR)

Feisty Rabbit (far side)

b,3

sp
-
TJ,10F
38
Cost 25F
Feisty Rabbit (nearer side)

b,4

sp
-
TJ,10F
38
Cost 25F
BT to Feisty Rabbit

BT ,b,3, or ,b,4

sp
-
Feisty Rabbit Deuxième

Heat ,b,3, hold or ,b,4, hold

sp
-
  • restore Heat
  • New Move
Feisty Rabbit to DG

FR ,F

sp
-
TJ,10F
  • Returns to crouching
  • shift to DG
Rabbit Song (Heat Engage)

FR ,2

m
20
HE
New Move
Rabbit Song

FR ,2

m
20
New Move
Rabbit Song (Heat)

Heat & FR ,2

m
24
New Move
Rabbit's Foot

FR ,3

l
25
-15
KDN
KDN
24f(1)
TC
Returns to crouching
Rabbit Dance

FR ,3

l
20
+?C
HM,TC
  • Forces an opponent to crouching on NH
  • New Move
Rabbit Dance (Heat)

Heat & FR ,3

l
22
KDN
HM,TC
New Move
Rabbit Thorn

FR ,4

m
24
-6
KDN
KDN
23f(6)
TJ
  • Chip damage when guarded
  • Damage changed (27→24)
Rabbit Thorn (Heat)

Heat & FR ,4

m
36
-6
KDN
KDN
23f(6)
TJ
  • Chip damage when guarded
  • Power up during Heat (partially uses remaining Heat Time)
  • New Move