User:Kalki/GeppoT8Scrapes/Nina

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Biting Snake (3)

1,2,1

h,​h,​h
7,​10,​6
-3
+4
+4
  • Combo from 2nd CH
  • Can be delayed
Double Explosion 2 (4)

1,2,1,2

h,​h,​h,​h
7,​10,​6,​6
-10
+1
+1
  • Combo from 3rd CH
  • Can be delayed
Double Explosion 2

1,2,1,2,1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​22
-14
KDN
KDN*
  • Combo from 4th CH
  • Can be delayed 10F
Biting Snake

1,2,1,4

h,​h,​h,​l
7,​10,​6,​12
-13
-2
-2
TC
  • Combo from 3rd CH
  • Can be delayed
  • Returns to crouching
Left Right to Spider Knee

1,2,3

h,​h,​m
7,​10,​15
-13
+2
+2
  • Combo from 2nd CH
  • Can be delayed
Left Right to Spider Knee to Triple Slaps

1,2,3,(must hit) ,1+2

h,​h,​m,​th
7,​10,​15,​10
Th
Th
When input before hit(3F), connect to Triple Slaps
Bermuda Triangle

1,2,4

h,​h,​h
7,​10,​22
-6
KDN
KDN*
Tr
  • Combo from 2nd CH
  • Can be delayed
Double Explosion 1

1,2,1+2

h,​h,​m
7,​10,​22
-14
KDN
KDN*
  • Combo from 2nd CH
  • Can be delayed
PK Combo

1,4

h,​h
7,​17
-4
+1
KDN
Combo from 1st hit
PK Combo to Assassin's Blade

1,4,1

h,​h,​m
7,​17,​21
-11
+15Sp
KDN
Tr
Right Straight

2

h
10
+1
+7
+7
10f
Right Left Combo

2,1

h,​h
10,​6
-3
+4
+4
  • Combo from 1st CH
  • Can be delayed
Biting Snake (Short)

2,1,4

h,​h,​l
10,​6,​12
-13
-2
-2
TC
  • Combo from 2nd CH
  • Can be delayed
  • Returns to crouching
Double Smash

2,3

h,​m
10,​15
-13
+2
+2
  • Combo from 1st CH
  • Can be delayed
Double Smash to Triple Slaps

2,3,(must hit) ,1+2

h,​m,​th
10,​15,​10
Th
Th
  • When input before hit(3F), connect to Triple Slaps
  • Damage () is throw bonus
Jab Roundhouse

2,4

h,​h
10,​22
-6
KDN
KDN*
Tr
  • Combo from 1st CH
  • Can be delayed
Double Explosion (Short)

2,1+2

h,​m
10,​22
-14
KDN
KDN*
  • Combo from 1st CH
  • Can be delayed
Left High Kick

3

h
14
-16
-5
-5
14f
Left High Kick to Right Roll

3,d

h,​sp
14
-27
-16
-16
Left High Kick to Right Roll (Crouch)

3,D

h,​sp
14
-23
-12
-12
Returns to crouching
Left High Kick to Spiral Explosion

3,d,1+2

h,​sp,​m
14,​22
-11
KDN
KDN
Spike Combo

3,3

h,​l
14,​10
-17
-6
-6
TC
Combo from 1st hit
Spike Combo to Right Uppercut

3,3,2

h,​l,​m
14,​10,​10
-13
LNC
LNC
Combo from 2nd CH
Spike Combo to Right High Kick

3,3,4

h,​l,​h
14,​10,​18
-6
+5
LNC
Combo from 2nd CH
Spike Combo to Easy Prey

3,3,4,3

h,​l,​h,​m
14,​10,​18,​20
+2C
+5C
KDN
Forces an opponent to crouching on block or NH
Head Ringer

3,4

h,​h
14,​20
-6
KDN
KDN
Tr
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 8F from hit
Right High Kick

4

h
15
-9
+8
LNC
11f
t39 28
Right High Kick to Left Roll

4,u

h,​sp
15
-28
-17
LNC
Right High Kick to Left Roll (Crouch)

4,u,D

h,​sp
15
-24
-13
LNC
Returns to crouching
Right High Kick to Spiral Explosion

4,u,1+2

h,​sp,​m
15,​22
-11
KDN
KDN
Right High to Left Spin Low Kick

4,3

h,​l
15,​13
-17
-3
-3
TC
Blonde to Right Uppercut

4,3,2

h,​l,​m
15,​13,​10
-13
LNC
LNC
Combo from 2nd CH
Blonde to Right High Kick

4,3,4

h,​l,​h
15,​13,​18
-6
+5
LNC
Combo from 2nd CH
Blonde to Easy Prey

4,3,4,3

h,​l,​h,​m
15,​13,​10,​20
+2C
+5C
KDN
(1)
Forces an opponent to crouching on block or NH
Ivory Cutter

1+4

mm
4,​20
-5
+4C
+6C
15f(1)
  • Forces an opponent to crouching on hit
  • 2nd CH on 1st CH
Dead Drop (1)

f,2

h
12
-3
+8
+8
13f
t35 22
Dead Drop (2)

f,2,1

h,​m
12,​12
-13
-6A
-6A
  • Combo from 1st CH
  • Can be delayed 9F
  • Combo can be delayed 9F from CH
Dead Drop

f,2,1,2

h,​m,​m
12,​12,​20
-12C
+4C
KDN
  • Forces an opponent to crouching on block or NH
  • Can be delayed
  • Launch from 2nd hit
Mimosa Combo

f,2,1,4

h,​m,​h
12,​12,​22
-3
KDN
KDN*
Tr
  • Can be delayed
  • Combo can be delayed 5F from hit
  • Launch from 2nd hit
Siren's Kiss

f,3

hh
10,​20
+6
KDN
KDN*
14f(1)
Tr
  • Combo from 1st hit
  • -27F on 1st block & 2nd whiff
Sweeper Combo (1)

f,4

h
14
-12
-3
-1
16f
t47 31
Sweeper Combo (2)

f,4,3

h,​m
14,​13
-14
LNC
LNC
  • Combo from 1st CH
  • Can be delayed 10F
Sweeper Combo

f,4,3,3

h,​m,​m
14,​13,​20
-14
KDN
KDN
TJ
Double Whip

f,4,4

h,​h
14,​17
+1
+13Sp
KDN
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 9F from hit
  • Combo can be delayed 10F from CH
Blonde Bomb

f,1+2, or WS ,1+2

m
24
-14
KDN
KDN
17f
Pw,8F
Quick Uppercut

df,1

m
13
-1
+5
+5
13f(1)
Uppercut to Jab

df,1,2

m,​h
13,​10
-3
+2
+9
  • Combo from 1st hit
  • Connect to Left Right Combo ()
Uppercut to Jab Step

df,1,2,F

m,​h,​sp
13,​10
-3
+2
+9
  • Advance Input is available druing Rolling Step
  • When input ☆ + any button, connect to WS moves
  • When input + any button, connect to Rolling Dash Combinations
Uppercut to Jab to Side Step

df,1,2,U, or ,D

m,​h,​sp
13,​10
-1
+4
+11
Uppercut

df,2

m
12
-7
LNC
LNC
15f
t41 26
+4F on crouch hit
Side Kick

df,3

m
13
-11
+1
+1
14f
Leg Slicer Combo (2)

df,3,1

m,​h
13,​10
-8
+3
+3
  • Combo from 1st hit
  • Can be delayed
Leg Slicer Combo (2) to Cancel (Side Step)

df,3,1,d, or ,u

m,​sp
13
-19
-7
-7
Leg Slicer Combo

df,3,1,2

m,​h,​h
13,​10,​6
-10
+1
+1
Combo from 1st hit
Assault Bomb

df,3,1,2,1+2

m,​h,​h,​m
13,​10,​6,​22
-14
KDN
KDN*
  • Combo from 3rd CH
  • Can be delayed
Creeping Snake (2)

df,3,2

m,​h
13,​12
+1
+5
+12
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Creeping Step

df,3,2,DF

m,​h,​sp
13,​12
-1
+3
+10
  • Advance Input is available druing Rolling Step
  • When input + any button, connect to WS moves
  • When input + any button, connect to Rolling Dash Combinations
Creeping Step to Evil Mist Step

df,3,2,db,d,DF,f

m,​h,​sp
13,​12
+10
+11
+21
Creeping Snake (2) to Side Step

df,3,2,d, or ,u

m,​h,​sp
13,​12
±0
+1
+11
Creeping Snake (3)

df,3,2,1

m,​h,​h
13,​12,​6
-3
+4
+4
  • Combo from 2nd CH
  • Can be delayed
Creeping Snake

df,3,2,1,4

m,​h,​h,​l
13,​12,​6,​12
-13
-2
-2
TC
  • Combo from 3rd CH
  • Can be delayed
  • Returns to crouching
Creeping Snake to Geyser Cannon

df,3,2,3

m,​h,​m
13,​12,​21
-17
LNC
LNC
  • Combo from 2nd CH
  • Can be delayed 10F
  • Combo can be delayed 10F from CH
Creeping Snake to Right High Kick

df,3,2,4

m,​h,​h
13,​12,​22
-6
KDN
KDN*
Tr
  • Combo from 2nd CH
  • Can be delayed 10F
  • Combo can be delayed 10F from CH
Creeping Snake to Left Low

df,3,2,d,3

m,​h,​l
13,​12,​10
-14
-3
-3
TC
  • Combo from 2nd CH
  • Returns to crouching
Creeping Snake to Left Low Right Uppercut

df,3,2,d,3,2

m,​h,​l,​m
13,​12,​10,​10
-13
LNC
LNC
Combo from 3rd CH
Creeping Snake to Left Low Right High Kick

df,3,2,d,3,4

m,​h,​l,​h
13,​12,​10,​18
-6
+5
LNC
Combo from 3rd CH
Creeping Snake to Easy Prey

df,3,2,d,3,4,3

m,​h,​l,​h,​m
13,​12,​10,​18,​20
+2C
+5C
KDN
(1)
Forces an opponent to crouching on block or NH
Flash Kicks (2)

df,3,3

m,​h
13,​6
-14
-3
-3
  • Combo from 1st hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
Flash Kicks (3)

df,3,3,3

m,​h,​h
13,​6,​8
-14
-3
-3
  • Combo from 1st hit
  • Can be delayed
Flash Kicks

df,3,3,3,4

m,​h,​h,​h
13,​6,​8,​20
-6
KDN
KDN
Tr
  • Combo from 3rd CH
  • Can be delayed 10F
  • Combo can be delayed 6F from CH
Flash Head Ringler

df,3,4

m,​h
13,​21
-4
+7
+7
TJ
  • Combo from 1st hit
  • Can be delayed
Deadly Assault

df,3,4,4

m,​h,​l
13,​21,​20
-12
KDN
KDN*
TC,TJ
Combo from 2nd CH
Deadly Hunter

df,3,4,3+4

m,​h,​mm
31,​21,​8,​21
-5
KDN
KDN
TJ
Meaty 2F in actualy
Left Middle to Right High Kick

df,3,f,4

m,​h
13,​20
-6
KDN
KDN
Tr
  • Combo from 1st hit
  • Can be delayed
Front Kick

df,4

m
15
-4
+7
+7
12f
Ray Hands

df,1+2

mm
5,​14
-3
+20Sp
+20Sp
16f
HM,Tr
-6F on 1st block and 2nd whiff
Crouch Jab

db, or ,d,1

sm
5
-5
+6
+6
10f
TC,4F
  • Returns to crouching
  • Returns to standing when input
Below the Belt Combo (2)

d,1,2, or FC ,1,2

sm,​sm
5,​8
-6
+5
+5
TC
  • Combo from 1st CH
  • Returns to crouching
Below the Belt Combo

d,1,2,4, or FC ,1,2,4

sm,​sm,​m
5,​8,​10
-14
-3
-3
(2)
Combo from 2nd CH
Jab to Mid Kick

d,1,4, or FC ,1,4

sm,​m
5,​10
-11
±0
±0
Combo from 1st CH
Cutthroat (1)

d,2

l
13
-12
±0
+5
20f
TC,6F
Returns to crouching
Cutthroat

d,2,3

l,​h
13,​20
-6
KDN
KDN*
Tr
Combo from 1st CH
Left Spin Low Kick

d,3

l
12
-17
-3
-3
16f
TC,4F
Returns to crouching
Left Spin Low Kick to Right Upper

d,3, or FC ,3,2

l,​m
12,​10
-13
LNC
LNC
Combo from 1st CH
Easy Prey (2)

d,3, or FC ,3,4

l,​h
12,​18
-6
+5
LNC
Combo from 1st CH
Easy Prey

d,3, or FC ,3,4,3

l,​h,​m
12,​18,​20
+2C
+5C
KDN
(1)
Forces an opponent to crouching on block or NH
Right Low Kick

d,4

l
7
-13
-2
-2
12f
TC,4F
Returns to crouching
Right Low Kick to Back Spin Chop

d,4, or FC ,4,1

l,​h
7(10),​10
±0
+6
+11
  • Combo from 1st CH
  • Can be delayed
  • Combo can be delayed 6F from CH
  • Damage () is when input FC
Right Low Kick to Back Spin Chop to Cancel (Side Step)

d,4, or FC ,4,1,d, or ,u

l,​sp
7(10)
-13
-2
-2
Damage () is when input FC
Right Backhand Body Blow

db,2

m
20
-5
KDN
KDN*
24f
HM,Tr
No Tech Crouch Status
Stiletto Heel

db,3

l
17
-13
+4C
KDN
20f
Forces an opponent to crouching on NH
Slicer

db,4

l
5
-9
+2
+2
16f(1)
TC,6F
To Down after moving
Geyser Cannon Combo

db,4,3

l,​m
5,​21
-17
LNC
LNC
(1)
Combo from 1st CH
Power Charge

db,1+2

ub(m)
50
KDN
KDN
KDN
65f
Power Charge to Cancel

db,1+2,u,u

sp
-
65
Geyser Cannon

db,3+4

m
21
-17
LNC
LNC
19f
Enable input
Throat Slasher

b,1

h
10
-7
+4
+4
12f
Throat Slasher to Bad Habit

b,1,4

h,​m
10,​22
-14
+9
KDN
Combo from 1st hit
Backhand Combo (1)

b,2

h
12
-14
-3
-3
12f
HM
Women input can revenge & Damage 15
Backhand Combo (2)

b,2,2

h,​h
12,​16
-6
+5
+5
Combo from 1st hit
Backhand Combo

b,2,2,2

h,​h,​h
12,​16,​20
-9
+9Sp
KDN
  • Combo from 1st CH
  • Combo from 2nd CH
  • Can be delayed 14F
  • Combo can be delayed 7F from CH
Backhand Combo to Cancel (Side Step)

b,2,2,2,U, or ,D

h,​h,​sp
12,​16
-10
+1
+1
Stinger Heel Kick

b,3

m
10
-6
+6C
+6C
18f
Forces an opponent to crouching on hit
Stinger Heel Kick Combo

b,3,4

m,​h
10,​17
-8
KDN
KDN*
  • Combo from 1st hit
  • Can be delayed 17F
  • Combo can be delayed 17F from hit
Spear Kick

b,4

h
15
-7
+11
+18
14f
t40 26
When NH and enemy input , to go down
Shockwave Palm

b,1+2

m,​m
6,​26
-7
KDN
KDN
18f
Reverse Ivory Cutter

b,1+4

mm
4,​14
-15
LNC
LNC
16f

Include ⇧ Command

Left Backhand body Blow

ub,1

m
15
-16
KDN
KDN
20f
Jumping Knuckle

u,1

m
12
-12
-1
-1
18f
TJ,9F
Scull Splitter

uf,1

m
20
-5
KDN
KDN
26f
TJ,10F
Returns to crouching
Hook

ub, or ,u,2

h
17
-12
+9
+9
15f
Binding Whip (1)

uf,2

m
10
-10
+1
+1
18f
Binding Whip

uf,2,1

m,​m
10,​10
-13
LNC
LNC
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Catapult Kick

ub,3

m
15
-15
-4
-4
14f
TJ,6F
t48 34
Catapult Kick

u,3

m
20
-15
KDN
KDN
14f
TJ,6F
t48 34
Catapult Kick

uf,3

m
20
-10
KDN
KDN
14f
TJ,6F
t43 29
Leaping Axe Kick

ub,4

m
21
-7C
+3C
KDN
23f(5)
TJ,7F
t58 35
Forces an opponent to crouching on block or NH
Leaping Axe Kick

u,4

m
21
±0C
+5C
KDN
23f(5)
TJ,7F
t51 28
Forces an opponent to crouching on block or NH
Can Openeer (1)

uf,4

h
23
-9
-1
-1
18f
TJ,9F
Can Openeer (2)

uf,4,3

h,​l
23,​10
-19
-8
-8
TC,TJ
Combo from 1st CH
Can Openeer

uf,4,3,4

h,​l,​h
23,​10,​14
-6
+5
+5
Combo from 2nd hit
Can Openeer to Cancel (Side Step)

uf,4,3,4,d, or ,u

h,​l,​sp
23,​10
-5
+6
+6
Combo from 1st CH
Running Jump Kick

uf,3+4

m
20(,​18)
-23
Th
Th
23f
TJ,3F
  • Close hit connect to Heel Hold (throw)
  • Damage () is throw bonus
  • Break Throw is input during 2 to 13F & damage 8
Running Jump Kick (distant or on crouch hit)

uf,3+4

m
20
-22
KDN
KDN
24f
TJ,3F
Meaty 5F in actualy
Leaping Axe Kick

UF,4

m
21
±0C
+5C
KDN
23f(5)
TJ,9F
t51 28
Forces an opponent to crouching on block or NH
Delay Rising Toe Kick

uf,☆,4

m
25
-9
KDN
KDN
25f
TJ,9F
Hopping Low Kick

uf,☆,D,3

l
15
-17
-6
-6
43f
TC,34F,TJ,9F
Hopping Low Kick to Right Uppercut

uf,☆,D,3,2

l,​m
15,​10
-13
LNC
LNC
Combo from 1st CH
Hopping Low Kick to Right High Kick

uf,☆,D,3,4

l,​h
15,​18
-6
+5
LNC
Combo from 1st CH
Hopping Low Kick to Easy Prey

uf,☆,D,3,4,3

l,​h,​m
15,​18,​20
+2C
+5C
KDN
(1)
Forces an opponent to crouching on block or NH
Back Handspring

UB,b

sp
-

More Than One Command

Sunset Strike

f,F,2

h
20
-9
KDN
KDN
14f
t49 35
Start-up 15F in actualy
Bad Habit

f,F,3

m
24
-14
+8
KDN
15f
Start-up 16F in actualy
Kneel Kick

f,F,4

m
30
+16G
+9C
KDN
28f
TJ,4F
  • Forces an opponent to crouching on NH
  • Start-up 29F in actualy
  • Self-harm damage 5 after whiff
Kneel Kick (distant)

f,F,4

m
20
-10
+9C
KDN
28f
TJ,4F
  • Forces an opponent to crouching on NH
  • Start-up 29F in actualy
  • Self-harm damage 5 after whiff
  • Meaty 3F in actualy
Kneel Kick to Ukemi

f,F,4, any input

m,​sp
30
+9
+2C
KDN
  • Forces an opponent to crouching on NH
  • Start-up 29F in actualy
  • Returns to crouching
Kneel Kick (distant) to Ukemi

f,F,4, any input

m,​sp
20
-17G
+2C
KDN
  • Forces an opponent to crouching on NH
  • Start-up 29F in actualy
  • Returns to crouching
  • Meaty 3F in actualy
Bombshell Blast

f,F,1+2

m
26
-5
KDN
KDN
22f
WB
Start-up 23F in actualy
Bombshell Blast (hold)

f,F,1+2, hold

m
32
+11G+16W
KDN
KDN
33f
WB,WG
Start-up 34F in actualy
Wipe the Floor

d,DF,4

l
20
-37
KDN
KDN*
20f
TC,1F
  • Returns to crouching
  • Returns to standing on block
  • Start-up 20F is delay input
  • Start-up 28F on fast input
Reverse Rolling Dash

d,db,b

sp
-
Bombshell Blast (during Rolling Dash )
Ice Pick

d,db,B,4

m
20
-15
LNC
LNC
19f
  • Start-up 19F is Delay input
  • Start-up 29F on fast input
Evil Mist

db,d,df,f,☆,DB,2+3

hガード不能
0
+33
+33
+33
21f
TC,1F
  • Input during ☆ step
  • Start-up 21F is delay input
  • Start-up 43F on fast input
  • Meaty 17F in actualy
  • When hit and enemy input , to go down
Stingray (1)

f,f,f,3

m
12
-13
-2
-2
20f(1)
TJ,4F
Stingray

f,f,f,3,4

m,​m
12,​21
-13
KDN
KDN
Combo from 1st hit
Spiral Bombshell Blast

f,f,f,1+2

m
30
+4
KDN
KDN
20f(1)
TJ,5F

Full Crouch

Crouch Jab

FC ,1

sm
5
-5
+6
+6
10f
TC
  • Returns to crouching
  • Returns to standing when input
Crouch Straight

FC ,2

sm
8
-4
+7
+7
11f
TC
Returns to crouching
Low Jab Rising Kick

FC ,2,4

sm,​m
8,​10
-10
+1
+1
Combo from 1st CH
Crouch Spin Kick

FC ,3

l
12
-17
-3
-3
16f
TC
  • Returns to crouching
  • Connect to Combinations
Crouch Chin Kick

FC ,4

l
10
-15
-4
-4
12f
TC
  • Returns to crouching
  • Connect to Combinations
Diving Hornet (1)

WS ,1

m
17
-6
+5
+5
13f
Diving Hornet

WS ,1,4

m,​m
17,​20
-3C
KDN
KDN
Forces an opponent to crouching on block
Fluttering Butterfly

WS ,1,1+2

m,​hh
17,​3,​15
-7
KDN
KDN
Tr
Combo from 1st hit
Palm Uppercut

WS ,2

m
15
-13
LNC
LNC
15f
t47 32
Spider Knee

WS ,3

m
15
-13
+2
+2
13f
  • When input before hit(3F), connect to Triple Slaps
  • Damage () is throw bonus
Spider Knee to Triple Slaps

WS ,3,(must hit) ,1+2

m,​th
15,​10
Th
Th
When input before hit(3F), connect to Triple Slaps
Toe Smash

WS ,4

m
15
-4
+7
+7
11f(1)
Flashing Escape

WS ,4,3

m,​h
15,​24
-6
KDN
KDN*
Tr
Combo from 1st CH
Helping Hand

WS ,b,1

m
13
-5
+6
KDN
14f
t38 24
Wipe the Floor

FC ,df,4

l
20
-37
KDN
KDN*
20f
TC
  • Returns to crouching
  • Returns to standing on block

Others

Snakeshot

SS ,1

m
15
-10
+3
+3
14f
Snakeshot to Rolling Dash

SS ,1,F

m,​sp
15
+10G
+24G
+24G
  • When & attack button, connect to Rolling Dash
  • When ☆, connect to WS moves
  • Advance Input is available
Snakeshot to Evil Mist Step

SS ,1,db,d,df,F

m,​sp
15
+11G
+25G
+25G
Snakeshot to Reverse Rolling Dash

SS ,1,B

m,​sp
15
+10G
+24G
+24G
Double Shot

SS ,1,2

m,​m
15,​15
-6
±0
±0
Lift Shot

SS ,2

m
15
-14
LNC
LNC
13f
Heel Slicer

SS ,4

l
17
-14
+6C
KDN
20f
TC,6F
Forces an opponent to crouching on NH
Spiral Explosion

SS ,1+2

m
22
-11
KDN
KDN
19f
Charge

1+2+3+4

sp
-
Shift to charging
Twisted Mind

While enemy is down ,d,3+4

l
20
-17
-8C
-8C
17f
  • Forces an opponent to crouching on hit
  • -8F on down hit
Wall Jumping Attack to BT

With back against wall ,b,b,ub

m
21
+2
KDN
KDN
36f
  • Shift to BT
  • Air Status 5F
  • Advance Input is unavailable
  • Invinciblity during 8 to 24F
Spin Knuckle Jab

BT ,1, or ,2

h
15
-8
+3
+3
8f
Connect to Left Jab () combinations
Spin Kick

BT ,3, or ,4

h
18
-8
KDN
KDN
10f
Crouch Spin Knuckle

BT ,d,1, or ,d,2

sm
10
-2
+9
+9
10f
TC,1F
Returns to crouching
Crouch Spin Kick

BT ,d,3, or ,d,4

l
12
-11
+3
+3
10f
TC,1F
Returns to crouching
Reverse Jump Kick

BT ,uf,3, or ,uf,4

m
-
LNC
LNC
TJ

Rolling Dash

Rolling Dash

d,df,f

sp
-
  • ☆ connect to WS moves
  • Advance Input is available
  • Cost 1F
Hellbringer

d,df,f,1

h
21
+1
+3
LNC
14f
t41 27
Start-up 15F in actualy
Shut Up

d,df,f,2

m
25
-8
KDN
KDN
17f(1)
Start-up 18F in actualy
Sideslip

d,df,f,3

l
17
-20
±0C
KDN
19f(9)
TC,10F
  • Forces an opponent to crouching on NH
  • Start-up 20F in actualy
Shamrock (1)

d,df,f,4

m
15
-8
+6A
+6A
14f
Start-up 15F in actualy
Shamrock (2)

d,df,f,4,2

m,​h
15,​10
-9
-3
-3
Launch from 1st hit
Shamrock

d,df,f,4,2,3

m,​h,​h
15,​10,​23
-10
KDN
KDN
Combo from 2nd CH
Nothing

d,df,f,2+3

-
Do nothing

Rage Art

Rage Art

Rage ,d,1+2

m,​th
55
-22
Th
Th
20f
Guard point 8F

Rage Drive

Rage Drive

Rage ,f,2+3

m
50
+9
KDN
KDN
20f
TJ,5F
Unblokable damage 5 close to Wall & +15GF
Rage Drive to Rolling Dash

Rage ,f,2+3,DF

m,​sp
50
+20G
KDN
KDN
TJ,5F
  • Advance Input is unavailable during Rolling Dash
  • When input + any button, connect to WS moves
  • When input + any button, connect to Rolling Dash Combinations
Rage Drive to Evil Mist Step

Rage ,f,2+3,db,d,DF,f

m,​sp
50
+32G
KDN
KDN
TJ,5F