1,2,1,2
- Combo from 3rd CH
- Can be delayed
1,2,1,2,1+2
- Combo from 4th CH
- Can be delayed 10F
1,2,1,4
- Combo from 3rd CH
- Can be delayed
- Returns to crouching
1,2,3
- Combo from 2nd CH
- Can be delayed
1,2,3,(must hit) ,1+2
1,2,4
- Combo from 2nd CH
- Can be delayed
1,2,1+2
- Combo from 2nd CH
- Can be delayed
2,1,4
- Combo from 2nd CH
- Can be delayed
- Returns to crouching
2,3,(must hit) ,1+2
- When input before hit(3F), connect to Triple Slaps
- Damage () is throw bonus
2,1+2
- Combo from 1st CH
- Can be delayed
3,3,4,3
3,4
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 8F from hit
4,3,4,3
1+4
- Forces an opponent to crouching on hit
- 2nd CH on 1st CH
f,2,1
- Combo from 1st CH
- Can be delayed 9F
- Combo can be delayed 9F from CH
f,2,1,2
- Forces an opponent to crouching on block or NH
- Can be delayed
- Launch from 2nd hit
f,2,1,4
- Can be delayed
- Combo can be delayed 5F from hit
- Launch from 2nd hit
f,3
- Combo from 1st hit
- -27F on 1st block & 2nd whiff
f,4,4
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 9F from hit
- Combo can be delayed 10F from CH
df,1,2
- Combo from 1st hit
- Connect to Left Right Combo ()
df,1,2,F
- Advance Input is available druing Rolling Step
- When input ☆ + any button, connect to WS moves
- When input + any button, connect to Rolling Dash Combinations
df,3,1,2,1+2
- Combo from 3rd CH
- Can be delayed
df,3,2
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
df,3,2,DF
- Advance Input is available druing Rolling Step
- When input + any button, connect to WS moves
- When input + any button, connect to Rolling Dash Combinations
df,3,2,1
- Combo from 2nd CH
- Can be delayed
df,3,2,1,4
- Combo from 3rd CH
- Can be delayed
- Returns to crouching
df,3,2,3
- Combo from 2nd CH
- Can be delayed 10F
- Combo can be delayed 10F from CH
df,3,2,4
- Combo from 2nd CH
- Can be delayed 10F
- Combo can be delayed 10F from CH
df,3,2,d,3
- Combo from 2nd CH
- Returns to crouching
df,3,2,d,3,2
df,3,2,d,3,4
df,3,2,d,3,4,3
df,3,3
- Combo from 1st hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
df,3,3,3
- Combo from 1st hit
- Can be delayed
df,3,3,3,4
- Combo from 3rd CH
- Can be delayed 10F
- Combo can be delayed 6F from CH
df,3,f,4
- Combo from 1st hit
- Can be delayed
db, or ,d,1
- Returns to crouching
- Returns to standing when input
d,1,2, or FC ,1,2
- Combo from 1st CH
- Returns to crouching
d,1,2,4, or FC ,1,2,4
d,3, or FC ,3,2
d,3, or FC ,3,4,3
d,4, or FC ,4,1
- Combo from 1st CH
- Can be delayed
- Combo can be delayed 6F from CH
- Damage () is when input FC
d,4, or FC ,4,1,d, or ,u
b,2,2,2
- Combo from 1st CH
- Combo from 2nd CH
- Can be delayed 14F
- Combo can be delayed 7F from CH
b,2,2,2,U, or ,D
b,3,4
- Combo from 1st hit
- Can be delayed 17F
- Combo can be delayed 17F from hit
Include ⇧ Command
uf,2,1
- Combo from 1st hit
- Can be delayed 9F
- Combo can be delayed 9F from hit
ub,4
u,4
uf,4,3,4,d, or ,u
uf,3+4
- Close hit connect to Heel Hold (throw)
- Damage () is throw bonus
- Break Throw is input during 2 to 13F & damage 8
uf,3+4
UF,4
uf,☆,D,3,2
uf,☆,D,3,4
uf,☆,D,3,4,3
More Than One Command
f,F,4
- Forces an opponent to crouching on NH
- Start-up 29F in actualy
- Self-harm damage 5 after whiff
f,F,4
- Forces an opponent to crouching on NH
- Start-up 29F in actualy
- Self-harm damage 5 after whiff
- Meaty 3F in actualy
f,F,4, any input
- Forces an opponent to crouching on NH
- Start-up 29F in actualy
- Returns to crouching
f,F,4, any input
- Forces an opponent to crouching on NH
- Start-up 29F in actualy
- Returns to crouching
- Meaty 3F in actualy
f,F,1+2, hold
d,DF,4
- Returns to crouching
- Returns to standing on block
- Start-up 20F is delay input
- Start-up 28F on fast input
d,db,B,4
- Start-up 19F is Delay input
- Start-up 29F on fast input
db,d,df,f,☆,DB,2+3
- Input during ☆ step
- Start-up 21F is delay input
- Start-up 43F on fast input
- Meaty 17F in actualy
- When hit and enemy input , to go down
Full Crouch
FC ,1
- Returns to crouching
- Returns to standing when input
FC ,3
- Returns to crouching
- Connect to Combinations
FC ,4
- Returns to crouching
- Connect to Combinations
WS ,1,4
WS ,3
- When input before hit(3F), connect to Triple Slaps
- Damage () is throw bonus
WS ,3,(must hit) ,1+2
FC ,df,4
- Returns to crouching
- Returns to standing on block
Others
SS ,1,F
- When & attack button, connect to Rolling Dash
- When ☆, connect to WS moves
- Advance Input is available
While enemy is down ,d,3+4
- Forces an opponent to crouching on hit
- -8F on down hit
With back against wall ,b,b,ub
- Shift to BT
- Air Status 5F
- Advance Input is unavailable
- Invinciblity during 8 to 24F
BT ,1, or ,2
BT ,d,1, or ,d,2
BT ,d,3, or ,d,4
Rolling Dash
d,df,f,3
- Forces an opponent to crouching on NH
- Start-up 20F in actualy
Rage Art
Rage Drive
Rage ,f,2+3
Rage ,f,2+3,DF
- Advance Input is unavailable during Rolling Dash
- When input + any button, connect to WS moves
- When input + any button, connect to Rolling Dash Combinations
Rage ,f,2+3,db,d,DF,f