User:Kulagin/Feng punishers

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Standing
Startup Move Range Damage Frames hit Frames block Level Note
i10 1,2,2 2.28[1] 26 +3 -1 High
1,2,2,B 2.28[1] 26 +5 BT High
1,3[2] 2.32 24 +6 -5/-23[3] High
i12 b+4 2.18 14 +2 Mid
i13 b+1+2 2.75 33 +19a (+14a) -19 Mid
i15 u/f+4[4] 15 (?) +33a (+23) Mid
d/f+4,3 34 +13 Mid Range
i16 d/b+1,4 35 +24(+15) Mid Range
i18 f+4 18 (?) +52a High
i18 d/f+3 2.25 21 -7 Mid
i19 f+1+2 3.23 28 (?) +58a (+38) -9 High Range
i21 f+3,4 3.34 30 (?) +33a (+23) -16 Mid Range
i23 u/f,n,4 25 (?) +34a (+24a) Mid
Crouching
Startup Move Range Damage Frames hit Frames block Level Note
i10 FC 1 5 +6 sMid
i11 WS 4 2.42 18 +7 -7 Mid
i13 WS 1,2 2.82 29 +1 -10 Mid
i15 WS 3 2.38 20 (?) +33a (+23) -12 Mid
i18 FC d/f+2 2.47 25 (?) +56a -14 Mid
i23 u/f,n,4 25 (?) +34a (+24a) Mid
Back-turned opponent
Startup Move Range Damage Frames hit Frames block Level Note
i10 2,4,1 38 +13a(+4) High
i15 d/f+4,2,1+2 52 +16(+9) Mid Range
i16 3,3,4,BT f+3 80 +5a (-3) High
i17 b+2,3,4,2 53 -6 Mid
Grounded opponent
Startup Move Range Damage Frames hit Frames block Level Note
i16 d/b+3 11 -4a (-12) Low
i20 d+2 13 -1a (-9) Low
i24 OTG d+3+4 19 -2a (-10) Low
qcf+1 18 -3a (-11) Low
i33 BT 3 24 +5a (-3) Mid
i34 4~3 20 +5a (-3) Mid
f,F+3 24 +5a (-3)
  1. 1.0 1.1 1,2 at tip range second hit will whiff when first connects.
  2. 1,3 leaves opponent closer than 1,2,2
  3. Duckable high.
  4. uf+4 range is short so you often can only get shoulder.