User:Kulagin/GameFrameHistory

From Wavu Wiki, the 🌊 wavy Tekken wiki
HistoryFrame
class HistoryFrame {
public:
    CharacterEntity CharacterEntity1; //0x0
    char pad_3620[16768]; //0x3620
    CharacterEntity CharacterEntity2; //0x77A0
    char pad_ADC0[79568]; //0xADC0
}; //Size: 0x1E490
static_assert(sizeof(HistoryFrame) == 0x1E490);
FrameHistoryArray
class FrameHistoryArray {
public:
    HistoryFrame Array[8]; //0x0000
}; //Size: 0xF2400
static_assert(sizeof(FrameHistoryArray) == 0xF2400);


FrameHistoryContainer
class FrameHistoryContainer {
public:
    char pad_0000[8]; //0x0000
    HistoryFrame** ppFrameHistory; //0x0008
    int32_t LastWrittenArrayIndex; //0x0010
    char pad_0014[172]; //0x0014
}; //Size: 0x00C0
static_assert(sizeof(FrameHistoryContainer) == 0xC0);