Version 1.02.01

From Wavu Wiki, the 🌊 wavy Tekken wiki
Version 1.02.02
Released 2024-02-28
Official notes [1]
Chronology (view all)
← Version 1.01.04 Version 1.03.01 →

Common

Hold Moves
Make hold moves unparryable when fully charged.
Chain throws
Fix chain throws becoming unbreakable as a punish on power crush moves.
Stumble Stun
Re-align opponents on stumble stun to avoid situations where off-axis hits give guaranteed follow-ups.
Strong Aerial Spike (face down)
Allow tech roll on moves, which spike the opponent when they are airborne, by holding back.
"Install" characters
Asuka, Bryan, Claudio, Leroy and Leo now have a unique icon below the health gauge to check whether their install has been activated.

Alisa

b+4
(BKP.db+1),4
Made the collision-box taller in order to prevent Alisa from slipping under a floating opponent.
uf+1
Fixed an issue that allowed for longer wall-combos if the third hit missed mid-air.
DES.uf+1+2
DES.1_2 on BT opponent
DBT.1+2
Floor break will now only occur on the final hit of the move.

Asuka

FC.df+3
Fixed an issue where performing certain inputs resulted in unintended moves.
NWG.f,F+1+2
The collision detection has been adjusted to make it less likely to sideswap during juggles.

Azucena

LIB stance
Can no longer evade low Heat Smashes, unblockable attacks and certain effect-based attacks.
Fixed an issue where attempting to evade a high attack immediately after the end of Heat could cause Heat to activate again.
H.LIB high parry
Increased the attack range to make whiffing less common.
LIB & H.LIB Low parry
Adjusted tracking, hitbox and opponent collision detection for some moves to make whiffing less likely.

Claudio

b+4,2
Reduced pushback to make it easier to punish.

Dragunov

b+3+4
Expanded the hurtbox downwards making it easier to hit with lows.
FC.df+1,4
The hitbox of the second attack has been reduced so that it no longer connects after the first hits a grounded opponent.

Feng

Moves during sidestep
The issue where performing certain inputs resulted in unintended moves has been fixed.
BT.3
The issue where performing certain inputs resulted in unintended moves has been fixed.

Hwoarang

d+4,4
Made the collision-box taller in order to prevent them from slipping under a floating opponent.

Jun

H.2+3 second hit
Made the collision-box taller in order to prevent them from slipping under a floating opponent.

Kazuya

H.2+3
Made the collision-box taller in order to prevent them from slipping under a floating opponent.

King

JGR
Added the ability to transition into a standing block during the stopping animation.
Screwdriver (MMD7)
Changed throw break from 1 to 2.
b+3
Fixed an issue where the armor properties remained for longer than intended.

Kuma/Panda

HBS.2
Expanded the hurtbox for the legs, alleviating situations where certain attacks whould whiff.
FUFT & FUFA d+1+2
Fixed the issue in which blocking the later active frames would guarantee follow-ups.

Lars

db+1
Expanded the hitbox making it less likely to whiff
DEN-3+4,n
Corrected an issue where performing specific actions resulted in shorter recovery time than intended.

Law

1+2+3+4
To prevent unintentional transitions to BT the tracking during the hold input has been removed.
d+4,3
When hit from the front or side no longer uses the legacy nosebleed stun that could be avoided by holding down.

Leo

FC.df+3
The issue where performing certain inputs resulted in unintended moves has been fixed.

Leroy

d+1,2 & FC.1,2
Reduced knockback on both hits when landing a down-hit.
1+4
After summoning Sugar, when Leroy is hit, Suger's hitbox will disappear.
f+2+3 & db+2+3
Only usable once in a combo in practice mode to prevent practice mode only combos.

Lili

f,F+1+2*
Can now be parried with a reversal.

Nina

qcb+4
The issue where you couldn't input buffer moves during Heat activation or Heat Dash has been corrected.
TSS.1
Properly removes recoverable health now.
NTM.1
Damage reduced from 25 to 20. The normal version accidentally got the powered up input's damage.

Raven

Attacks using Dobbelganger
The Dobbelgangers are now displayed in front of the health bars for improved visibility.

Reina

3+4
Changes behavior on first and second hits of 3+4 to remove the ss3+4 wall combo
ws1
No longer transitions to throw on airborne hit.
ws3+4
The behaviour on counter hit has been aligned with that of normal hits.

Victor

1+3 and 2+4
Increase throw escape window to 20f

Xiaoyu

1,2
The issue where there was an unnatural forward movement in specific situations has been corrected.
ub+1+2 On the right side
Hypnotist can no longer be cancelled quickly.
FC.df+4 & AOP.f+4
The issue where performing certain inputs resulted in unintended moves has been fixed.

Yoshimitsu

1+4 & KIN.1+4
Damage reduced from 21 to 20.
The behaviour on side and back hits has been modified.
The hitbox of the attack has been reduced.
H.1+4 & NSS.1+4 & H.KIN.1+4 & NSS.KIN.1+4
Damage reduced from 24 to 20.
The behaviour on side and back hits has been modified.
Health recovery on hit changed from 4 to 2.
Health recovery for recoverable health reduced from 10 to 5.
Heat Timer remaining time consumption changed to -300.
f,F+2:2
Recovery extended by 4 frames
The transition time for the opponent to enter a downed state has been accelerated by 5 frames.