Zafina (Tekken 7) |
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Tech broadly covers anything that doesn't fit elsewhere, such as:
- Notable tricks or niche uses for a string/move
- Execution tips for a particular technique
If a section gets too long, it might be sensible to move it to its own page.
b+1:1+2
While the input window for the extension is quite big, one may struggle with it at the start. First thing to understand is that the timing mid-air is different than on the ground, so when practicing it, one should do it in combos.
Next bit of advice is that you can hold 1 and then press 2 at the correct moment, the game will recognize it as 1+2, thus performing a successful Cursed Claw. Obviously it's not for everyone, but a lot of players find that helpful
Hit confirmable moves
- CH d+4,3 - confirm on sound+animation, pretty tight, but very much possible
- CH d+1,1 - confirm on animation - very easy
- CH (d/f+1),2,1 - twitch confirm without rage, hit spark confirm with rage
- b+4,4 - Not super useful due to the move overall being not good, and having it's gimmick be a stay at -8 on block/finish the string for -14 on block mix up
- CH SCR d+3 - while you can't confirm into extensions, you can confirm by animation the +9 that the move has on CH compared to its normal -3
Not confirmable
- CH (2),1,3 - delaying last hit will make it blockable
- CH (2),1,1+2 - delaying last hit will make it blockable
- CH (1+2),4,4 - can't delay at all
- CH (f+2),3,4 - can't delay at all
- d/f+4,1_2 - can't delay at all
- CH (d+2_TRT) 4,3 - can't delay long enough
- CH d/b+4,2 - can't delay at all
- d/b+1+2,1+2 - can't delay for block confirm
- ws1,2 - feels like it should be confirmable, it isn't
- CH SCR (3),3,4 - can't delay
- CH MNT 4,3 - can't delay
Backroll catches
- d/f+3,4
- f+4
- b+2
- These moves put opponent in FUFA, allowing for a decent backroll catch with ws2, they also shift the axis a lot, making the special wall catch very rare
- CH d+3
- SCR (3),(3),4
- These moves already launch, but near wall the damage is abysmal, can backroll catch with ws2 instead, or guaranteed b+3 into not guaranteed d/f+1,4.
- CH d/b+2
- This move pushes the opponent too far for a decent catch. Cursed Claw is the best option, but it is punishable if they wake up correctly
- u/f+3
- It is possible with this FUFA to catch with ws2, but it is very difficult, it also does shift the axis too much for the wall catch to be useful.
- fc d/f+3
- Puts the opponent into FDFT. ws2 is very hard, dash in b+1 works pretty reliably, but it doesn't hit staying on the ground and siderolls, and thus can be punished. Near wall ws2 or b+3 into d/f+1,4 are good catches.
- (1+2),(4),4
- This move already launches, but near wall the damage is abysmal, can backroll catch with ws2 instead, or guaranteed b+3 into not guaranteed d/f+1,4.
- CH TRT 1
- TRT d+1+2 is the general guaranteed follow up for 31 damage, but if you delay it, it becomes an inescapable backroll catch, with a chance for a better frame advantage on hit. TRT 1+2 last hit is a catch for 31 damage as well, but it's escapable by sideroll right, but if it connects on standing opponent, can also link into b+3 for 60 total damage. Near wall TRT 2 will be able to launch for a lot of damage, but it doesn't catch siderolls.
Power crush safety net
1,4 and SCR.1+2,D can evade a lot of power crushes and Rage Arts
Character move | 1,4 | SCR.1+2,D | |
---|---|---|---|
Alisa d/f+1+2 | Yes | No | |
Alisa b,f+2 | No | No | |
Asuka f+1+2 | Rarely | Yes | |
Bob f+1+2 | Rarely | Yes | |
Bryan f,f+2 | Yes | Very Yes | |
Claudio b+1+2 | Very Yes | No | |
Devil Jin d+1 | Yes | No | |
Devil Jin parry | Sometimes | No | |
Dragunov 1+2 | Rarely | Very Yes | |
Eddy u/b+3 | No | No | |
Eddy Handstand 1 | No | No | |
Feng f,f+1+2 | Very Yes | No | |
Gigas d+1+2 | Very Yes | No | |
Gigas d+3+4 | Mostly | No | |
Heihachi d/f+1+2 | No | No | |
Hwo d/f+3 | Very Yes | Yes | |
Hwo RFF 3~4 | Very Yes | Very Yes | |
Hwo LFS d/f+3 | Very Yes | Yes | |
Hwo LFS b+3 | Very Yes | No | |
Hwo RFS b+4 | Very Yes | No | |
Jack u/b+1+2 | Very Yes | Very Yes | |
Jack f,f+4 | Yes | No | |
Jin 3+4 | Sometimes | No | |
Josie ?3+4 | No | No | |
Katarina ?3+4 | Mostly | No | |
Kazumi f+2 | Very Yes | Very Yes | |
Kazumi f,f+2 | No | No | |
Kazuya f+2 | Very Yes | No | |
King f+2+3 | Yes | No | |
Bears HBS 3+4 | No | No | |
Bears b1 | No | No | |
Lars SEN 4 | Very Yes | Very Yes | |
Lars d/f+1+2 | Yes | No | |
Law DGC 1+2 | Very Yes | Very Yes | |
Law DGC f+3 | Yes | No | |
Law f,f+3 | Very Yes | Very Yes | |
Lee HMS 3 | Yes | Very Yes | |
Lee b+3+4 | Yes | Very Yes | |
Leo 1+2 | No | No | |
Leo BOK 1+2 | Yes | Yes | |
Lili d+1+2 | Yes | No | |
Lili f,f+2 | Very Yes | No | |
Lucky Chloe d/b+1 | Very Yes | No | |
Chloe b+1+2 | Yes | No | |
Raven f+1+2 | Yes | No | |
Raven BT 1+2 | Yes | No | |
Miguel b+4 | Very Yes | No | |
Miguel SAV 1+2 | Very Yes | Yes | |
Miguel SAV b+3 | Yes | Yes | |
Nina f+1+2 | Very Yes | No | |
Paul f+2+3 | Yes | No | |
Paul b+1+2 | Very Yes | Very Yes | |
Shaheen f,f+4 | No | Very Yes | |
Steve d/b+1+2 | Very Yes | Very Yes | |
Steve FLK b+2 | Kinda | Very Yes | |
Xiaoyu d/f+3 | Yes | Yes | |
Yoshi f+3+4 | Sometimes | Sometimes | |
Akuma 1+2 | No | Yes | |
Akuma d/f+1+2 | Yes | No | |
Eliza f+1+2 | Kinda | No | |
Geese hcb 3_4 | No | No | |
Noctis RDG 1 | No | No | |
Noctis f+1+4 | No | No | |
Anna d/b+1+2 | Very Yes | Very Yes | |
Anna fc f+2 | No | No | |
Lei f,f+2 | Very Yes | No | |
Marduk VTS f+2 | Yes | Very Yes | |
Marduk f+1+2 | Yes | Very Yes | |
AK f+1+2 | Yes | No | |
Julia f+1+2 | Rarely | No | |
Negan INT 1+2 | Very Yes | Very Yes | |
Negan f+1+2 | Very Yes | No | |
Negan Taunt | ? | ? | |
Zafina b+3 | Sometimes | No | |
Zafina SCR 4 | No | No | |
Zafina MNT 1+2 | No | No | |
Leroy d/f+1+2 | Very Yes | Very Yes | |
Leroy parry | Very Yes | No | |
Ganryu | |||
Fahk f+3+4 | Yes | No | |
Kunimitsu | |||
Lidia |