Version 4.10: Difference between revisions

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{{Infobox patch
{{Infobox patch
|name=Version 4.10
|name=Version 4.10
|released=26 Nov 2020
|released={{#invoke:Patch|date|4.10}}
|source=https://twitter.com/Harada_TEKKEN/status/1373925485025980418
|source=https://twitter.com/Harada_TEKKEN/status/1373925485025980418
|prev=Version 4.01
|prev=Version 4.01
|next=
|next=Version 4.20
}}
}}


{| class="wikitable floatright"
* [[Lidia]] added to the game.
| class="bg-blue" |
* [[Island Paradise]] added to the game.
| Buff
|-
| class="bg-grey-03" |
| Unclear
|-
| class="bg-red" |
| Nerf
|}


== Global changes ==
== Anna ==


* [[Lidia]] added to the game.
{{Changelist|columns=1|
; R.d,d/f,f+2+3
: {{Nerf}} First hit can now be parried.


== Anna ==
; d,d/f
: {{Buff}} Low parry can now be done with this input.


{| class="wikitable"
; Chaos Judgment
! !! Command !! Change
: {{Buff}} Fixed to auto parry throws more reliably.
|-
}}
| class="bg-red" |
| R.d,d/f,f+2+3
| Fixed an issue where the first hit could not be parried
|-
| class="bg-blue" |
| d,d/f
| Fixed an issue where the crouch dash would prevent a low parry with this input
|-
| class="bg-blue" |
| b+3
| Fixed an issue where Chaos Judgment would sometimes not auto parry throws
|}


== Fahkumram ==
== Fahkumram ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; R.u/f+3+4
|-
: {{Nerf}} Damage of first hit reduced from 35 to 25.
| class="bg-red" |
ย 
| R.u/f+3+4
; 1,1
| Damage of first hit reduced from 35 to 25
: {{Nerf}} Damage reduced from 20 to 16.
|-
: {{Nerf}} Knockdown on counter hit removed.
| class="bg-red" |
ย 
| 1,1
; 1,4
| {{Plainlist|
: {{Nerf}} Frame advantage on hit reduced from +16g to +3 and no longer wall splats.
* Damage reduced from 20 to 16
ย 
* Knockdown on counter hit removed}}
; 3
|-
: {{Nerf}} Recovery increased by 3 frames.
| class="bg-red" |
: {{Nerf}} Frame advantage on block reduced from -6 to -9.
| 1,4
: {{Nerf}} Frame advantage on hit reduced from +5 to +2.
| Frame advantage on hit reduced from +16g to +3 and no longer wall splats
ย 
|-
; 3,4
| class="bg-red" |
: {{Nerf}} Frame advantage on hit reduced to +1, no longer causes knockdown.
| 3
: {{Nerf}} Damage reduced from 20 to 18.
| {{Plainlist|
ย 
* Recovery increased by 3 frames
; f+1+2
* Frame advantage on block reduced from -6 to -9
: {{Nerf}} Pushback on block reduced.
* Frame advantage on hit reduced from +5 to +2}}
ย 
|-
; d/f+1
| class="bg-red" |
: {{Nerf}} Recovery increased by 2 frames.
| 3,4
: {{Nerf}} Frame advantage on block reduced from -3 to -5.
| {{Plainlist|
: {{Nerf}} Frame advantage on hit reduced from +6 to +4.
* Frame advantage on hit reduced to +1, no longer causes knockdown
ย 
* Damage reduced from 20 to 18}}
; d/f+2,3
|-
: {{Nerf}} Can no longer be delayed.
| class="bg-red" |
: {{Nerf}} Frame advantage on block reduced from -11 to -12.
| f+1+2
ย 
| Pushback on block reduced.
; d/f+3
|-
: {{Nerf}} Recovery increased by 1 frame.
| class="bg-red" |
: {{Nerf}} Frame advantage on block reduced from -12 to -13.
| d/f+1
: {{Nerf}} Frame advantage on hit reduced from -1 to -2.
| {{Plainlist|
ย 
* Recovery increased by 2 frames
; 4,4
* Frame advantage on block reduced from -3 to -5
; d+4
* Frame advantage on hit reduced from +6 to +4}}
: {{Nerf}} Damage reduced from 18 to 15.
|-
ย 
| class="bg-red" |
; d+3+4
| d/f+2,3
: {{Nerf}} Damage reduced from 20 to 15.
| {{Plainlist|
: {{Nerf}} Frame advantage on block reduced from -13 to -17.
* Can no longer be delayed
: {{Nerf}} Frame advantage on hit reduced from +1 to +0.
* Frame advantage on block reduced from -11 to -12}}
ย 
|-
; b+4,3,2
| class="bg-red" |
: {{Nerf}} Damage reduced from 27 to 21.
| d/f+3
}}
| {{Plainlist|
ย 
* Recovery increased by 1 frame
== Julia ==
* Frame advantage on block reduced from -12 to -13
ย 
* Frame advantage on hit reduced from -1 to -2}}
{{Changelist|
|-
; f+3~1
| class="bg-red" |
: {{Nerf}} Knockdown on hit changed to allow a back roll [[tech recovery]].
| {{Plainlist|
ย 
* 4,4
; u/f+1
* d+4}}
: {{Nerf}} Frame advantage on block reduced from -8 to -12.
| Damage reduced from 18 to 15
ย 
|-
; u/f+3+4
| class="bg-red" |
: {{Nerf}} Damage reduced from 30 to 27.
| d+3+4
ย 
| {{Plainlist|
; SS.4
* Damage reduced from 20 to 15
: {{Nerf}} Frame advantage on counter hit changed to +13g, no longer leading to a juggle.
* Frame advantage on block reduced from -13 to -17
}}
* Frame advantage on hit reduced from +1 to +0}}
|-
| class="bg-red" |
| b+4,3,2
| Damage reduced from 27 to 21
|}


== Kunimitsu ==
== Kunimitsu ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; R.f+2+3
|-
: {{Buff}} Fixed an issue where the throw sometimes did not occur after a low parry.
| class="bg-grey-03" |
: {{Unclear}} Fixed an issue where an unintended wall break occurred when hitting from the side in the air.
| R.f+2+3
: {{Unclear}} โ€œPower to push the opponentโ€ increased to reduce the chance of passing through the opponent.
| {{Plainlist|
: {{Nerf}} Fixed an issue where the move could not be parried.
* Fixed an issue where an unintended wall break occurred when hitting from the side in the air
* Fixed an issue where the throw sometimes did not occur after a low parry
* Fixed an issue where the move could not be parried
* โ€œPower to push the opponentโ€ increased to reduce the chance of passing through the opponent}}
|-
| class="bg-grey-03" |
| SET.1,2
| Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent
|-
| class="bg-grey-03" |
| d/b+3+4
| Fixed an issue where this input would sometimes perform HC.3
|}


== Julia ==
; SET.1,2
: {{Unclear}} Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent .


{| class="wikitable"
; d/b+3+4
! !! Command !! Change
: {{Unclear}} Fixed an issue where this input would sometimes perform HC.3.
|-
}}
| class="bg-red" |
| f+3~1
| Knockdown on hit changed to allow a back roll [[tech recovery]]
|-
| class="bg-red" |
| u/f+1
| Frame advantage on block reduced from -8 to -12
|-
| class="bg-red" |
| u/f+3+4
| Damage reduced from 30 to 27
|-
| class="bg-red" |
| SS.4
| Frame advantage on counter hit changed to +13g, no longer leading to a juggle
|}


== Lee ==
== Lee ==


{| class="wikitable"
{{Changelist|columns=1|
|-
; R.d/f+3+4
| class="bg-red" |
: {{Nerf}} Can now be parried.
| R.d/f+3+4
ย 
| Fixed an issue where the attack could not be parried
; 1,2,4*
|-
: {{Buff}} Frame advantage on block increased from -7 to -6. {{Undocumented}}
| class="bg-blue" |
}}
| 1,2,4*
| Frame advantage on block increased from -7 to -6
|}


== Leroy ==
== Leroy ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; Hermit Stance
|-
: {{Buff}} Fixed to auto parry lows more reliably.
| class="bg-blue" |
}}
| 3+4
| Fixed an issue where Hermit Stance would sometimes not auto parry lows
|}


== Lucky Chloe ==
== Lucky Chloe ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; d/f+1,3
|-
: {{Buff}} Fixed an issue where TWL.d/b+4 could not be done afterwards.
| class="bg-blue" |
}}
| d/f+1,3
| Fixed an issue where TWL.d/b+4 could not be done afterwards
|}


== Nina ==
== Nina ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; d,d/f
|-
: {{Buff}} Low parry can now be done with this input.
| class="bg-blue" |
}}
| d,d/f
| Fixed an issue where the crouch dash would prevent a low parry with this input
|}


== Steve ==
== Steve ==


{| class="wikitable"
{{Changelist|
! !! Command !! Change
; R.d/f+2+3
|-
: {{Nerf}} Damage of the first attack reduced from 10 to 5.
| class="bg-red" |
ย 
| R.d/f+2+3
; f+2,1~2
| Damage of the first attack reduced from 10 to 5
: {{Nerf}} Frame advantage on block reduced from -9 to -10.
|-
ย 
| class="bg-red" |
; ALB.2
| f+2,1~2
: {{Nerf}} Carry distance in juggle reduced to make it harder to connect a wall combo.
| Frame advantage on block reduced from -9 to -10
ย 
|-
; d/f+1,2~2
| class="bg-red" |
: {{Nerf}} Frame advantage on block reduced from -9 to -10
| SP.2
ย 
| Carry distance in juggle reduced to make it harder to connect a wall combo
; d/f+2
|-
: {{Buff}} Hitbox changed to be less likely to be evaded by low profile moves.
| class="bg-red" |
: {{Nerf}} No longer homing.
| d/f+1,2~2
ย 
| Frame advantage on block reduced from -9 to -10
; d+1
|-
: {{Nerf}} Frame advantage on hit changed from +0 to -2.
| class="bg-red" |
ย 
| rowspan="2" | d/f+2
; b+1,B
| No longer homing
: {{Nerf}} Time to cancel to crouch with D/B increased by 3 frames.
|-
: {{Nerf}} Time to block increased by 3 frames.
| class="bg-blue" |
ย 
| Hitbox changed to be less likely to be evaded by low profile moves
; FLK.b+2
|-
: {{Nerf}} Damage reduced from 27 to 21.
| class="bg-red" |
}}
| d+1
| Frame advantage on hit changed from +0 to -2
|-
| class="bg-red" |
| b+1,B
| {{Plainlist|
* Time to cancel to crouch with D/B increased by 3 frames
* Time to block increased by 3 frames}}
|-
| class="bg-red" |
| FLK.b+2
| Damage reduced from 27 to 21
|}


== Yoshimitsu ==
== Yoshimitsu ==


{| class="wikitable"
{{Changelist|columns=1|
! !! Command !! Change
; R.u/b+1+4
|-
: {{Buff}} Fixed an issue where the attack would sometimes be cancelled by โ€œquick combo attacksโ€ despite absorbing an attack.
| class="bg-blue" |
}}
| R.u/b+1+4
| Fixed an issue where the attack would sometimes be cancelled by โ€œquick combos attacksโ€ despite absorbing an attack
|}
ย 
[[Category:Patch|4.10]]

Latest revision as of 11:01, 2 February 2022

Version 4.10
Released 22 Mar 2021
Official notes [1]
Chronology (view all)
โ† Version 4.01 Version 4.20 โ†’

Anna

R.d,d/f,f+2+3
First hit can now be parried.
d,d/f
Low parry can now be done with this input.
Chaos Judgment
Fixed to auto parry throws more reliably.

Fahkumram

R.u/f+3+4
Damage of first hit reduced from 35 to 25.
1,1
Damage reduced from 20 to 16.
Knockdown on counter hit removed.
1,4
Frame advantage on hit reduced from +16g to +3 and no longer wall splats.
3
Recovery increased by 3 frames.
Frame advantage on block reduced from -6 to -9.
Frame advantage on hit reduced from +5 to +2.
3,4
Frame advantage on hit reduced to +1, no longer causes knockdown.
Damage reduced from 20 to 18.
f+1+2
Pushback on block reduced.
d/f+1
Recovery increased by 2 frames.
Frame advantage on block reduced from -3 to -5.
Frame advantage on hit reduced from +6 to +4.
d/f+2,3
Can no longer be delayed.
Frame advantage on block reduced from -11 to -12.
d/f+3
Recovery increased by 1 frame.
Frame advantage on block reduced from -12 to -13.
Frame advantage on hit reduced from -1 to -2.
4,4
d+4
Damage reduced from 18 to 15.
d+3+4
Damage reduced from 20 to 15.
Frame advantage on block reduced from -13 to -17.
Frame advantage on hit reduced from +1 to +0.
b+4,3,2
Damage reduced from 27 to 21.

Julia

f+3~1
Knockdown on hit changed to allow a back roll tech recovery.
u/f+1
Frame advantage on block reduced from -8 to -12.
u/f+3+4
Damage reduced from 30 to 27.
SS.4
Frame advantage on counter hit changed to +13g, no longer leading to a juggle.

Kunimitsu

R.f+2+3
Fixed an issue where the throw sometimes did not occur after a low parry.
Fixed an issue where an unintended wall break occurred when hitting from the side in the air.
โ€œPower to push the opponentโ€ increased to reduce the chance of passing through the opponent.
Fixed an issue where the move could not be parried.
SET.1,2
Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent .
d/b+3+4
Fixed an issue where this input would sometimes perform HC.3.

Lee

R.d/f+3+4
Can now be parried.
1,2,4*
Frame advantage on block increased from -7 to -6. [U]

Leroy

Hermit Stance
Fixed to auto parry lows more reliably.

Lucky Chloe

d/f+1,3
Fixed an issue where TWL.d/b+4 could not be done afterwards.

Nina

d,d/f
Low parry can now be done with this input.

Steve

R.d/f+2+3
Damage of the first attack reduced from 10 to 5.
f+2,1~2
Frame advantage on block reduced from -9 to -10.
ALB.2
Carry distance in juggle reduced to make it harder to connect a wall combo.
d/f+1,2~2
Frame advantage on block reduced from -9 to -10
d/f+2
Hitbox changed to be less likely to be evaded by low profile moves.
No longer homing.
d+1
Frame advantage on hit changed from +0 to -2.
b+1,B
Time to cancel to crouch with D/B increased by 3 frames.
Time to block increased by 3 frames.
FLK.b+2
Damage reduced from 27 to 21.

Yoshimitsu

R.u/b+1+4
Fixed an issue where the attack would sometimes be cancelled by โ€œquick combo attacksโ€ despite absorbing an attack.