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{{Infobox patch | {{Infobox patch | ||
|name=Version 4.10 | |name=Version 4.10 | ||
|released= | |released={{#invoke:Patch|date|4.10}} | ||
|source=https://twitter.com/Harada_TEKKEN/status/1373925485025980418 | |source=https://twitter.com/Harada_TEKKEN/status/1373925485025980418 | ||
|prev=Version 4.01 | |prev=Version 4.01 | ||
|next= | |next=Version 4.20 | ||
}} | }} | ||
* [[Lidia]] added to the game. | |||
* [[Island Paradise]] added to the game. | |||
== | == Anna == | ||
{{Changelist|columns=1| | |||
; R.d,d/f,f+2+3 | |||
: {{Nerf}} First hit can now be parried. | |||
; d,d/f | |||
: {{Buff}} Low parry can now be done with this input. | |||
{ | ; Chaos Judgment | ||
: {{Buff}} Fixed to auto parry throws more reliably. | |||
}} | |||
== Fahkumram == | == Fahkumram == | ||
{ | {{Changelist| | ||
; R.u/f+3+4 | |||
: {{Nerf}} Damage of first hit reduced from 35 to 25. | |||
ย | |||
; 1,1 | |||
: {{Nerf}} Damage reduced from 20 to 16. | |||
: {{Nerf}} Knockdown on counter hit removed. | |||
ย | |||
; 1,4 | |||
: {{Nerf}} Frame advantage on hit reduced from +16g to +3 and no longer wall splats. | |||
ย | |||
; 3 | |||
: {{Nerf}} Recovery increased by 3 frames. | |||
: {{Nerf}} Frame advantage on block reduced from -6 to -9. | |||
: {{Nerf}} Frame advantage on hit reduced from +5 to +2. | |||
ย | |||
; 3,4 | |||
: {{Nerf}} Frame advantage on hit reduced to +1, no longer causes knockdown. | |||
: {{Nerf}} Damage reduced from 20 to 18. | |||
ย | |||
; f+1+2 | |||
: {{Nerf}} Pushback on block reduced. | |||
ย | |||
; d/f+1 | |||
: {{Nerf}} Recovery increased by 2 frames. | |||
: {{Nerf}} Frame advantage on block reduced from -3 to -5. | |||
: {{Nerf}} Frame advantage on hit reduced from +6 to +4. | |||
ย | |||
; d/f+2,3 | |||
: {{Nerf}} Can no longer be delayed. | |||
: {{Nerf}} Frame advantage on block reduced from -11 to -12. | |||
ย | |||
; d/f+3 | |||
: {{Nerf}} Recovery increased by 1 frame. | |||
: {{Nerf}} Frame advantage on block reduced from -12 to -13. | |||
: {{Nerf}} Frame advantage on hit reduced from -1 to -2. | |||
ย | |||
; 4,4 | |||
; d+4 | |||
: {{Nerf}} Damage reduced from 18 to 15. | |||
ย | |||
; d+3+4 | |||
: {{Nerf}} Damage reduced from 20 to 15. | |||
: {{Nerf}} Frame advantage on block reduced from -13 to -17. | |||
: {{Nerf}} Frame advantage on hit reduced from +1 to +0. | |||
ย | |||
; b+4,3,2 | |||
: {{Nerf}} Damage reduced from 27 to 21. | |||
}} | |||
ย | |||
== Julia == | |||
ย | |||
{{Changelist| | |||
; f+3~1 | |||
: {{Nerf}} Knockdown on hit changed to allow a back roll [[tech recovery]]. | |||
ย | |||
; u/f+1 | |||
: {{Nerf}} Frame advantage on block reduced from -8 to -12. | |||
ย | |||
; u/f+3+4 | |||
: {{Nerf}} Damage reduced from 30 to 27. | |||
ย | |||
; SS.4 | |||
: {{Nerf}} Frame advantage on counter hit changed to +13g, no longer leading to a juggle. | |||
}} | |||
|} | |||
== Kunimitsu == | == Kunimitsu == | ||
{| | {{Changelist| | ||
; R.f+2+3 | |||
: {{Buff}} Fixed an issue where the throw sometimes did not occur after a low parry. | |||
: {{Unclear}} Fixed an issue where an unintended wall break occurred when hitting from the side in the air. | |||
: {{Unclear}} โPower to push the opponentโ increased to reduce the chance of passing through the opponent. | |||
: {{Nerf}} Fixed an issue where the move could not be parried. | |||
; SET.1,2 | |||
: {{Unclear}} Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent . | |||
; d/b+3+4 | |||
: {{Unclear}} Fixed an issue where this input would sometimes perform HC.3. | |||
}} | |||
== Lee == | == Lee == | ||
{| | {{Changelist|columns=1| | ||
| | ; R.d/f+3+4 | ||
: {{Nerf}} Can now be parried. | |||
ย | |||
; 1,2,4* | |||
: {{Buff}} Frame advantage on block increased from -7 to -6. {{Undocumented}} | |||
}} | |||
== Leroy == | == Leroy == | ||
{| | {{Changelist|columns=1| | ||
; Hermit Stance | |||
| | : {{Buff}} Fixed to auto parry lows more reliably. | ||
}} | |||
== Lucky Chloe == | == Lucky Chloe == | ||
{| | {{Changelist|columns=1| | ||
; d/f+1,3 | |||
| | : {{Buff}} Fixed an issue where TWL.d/b+4 could not be done afterwards. | ||
}} | |||
== Nina == | == Nina == | ||
{| | {{Changelist|columns=1| | ||
; d,d/f | |||
| | : {{Buff}} Low parry can now be done with this input. | ||
}} | |||
== Steve == | == Steve == | ||
{| | {{Changelist| | ||
; R.d/f+2+3 | |||
: {{Nerf}} Damage of the first attack reduced from 10 to 5. | |||
ย | |||
; f+2,1~2 | |||
: {{Nerf}} Frame advantage on block reduced from -9 to -10. | |||
ย | |||
; ALB.2 | |||
: {{Nerf}} Carry distance in juggle reduced to make it harder to connect a wall combo. | |||
ย | |||
; d/f+1,2~2 | |||
: {{Nerf}} Frame advantage on block reduced from -9 to -10 | |||
ย | |||
; d/f+2 | |||
: {{Buff}} Hitbox changed to be less likely to be evaded by low profile moves. | |||
: {{Nerf}} No longer homing. | |||
ย | |||
; d+1 | |||
: {{Nerf}} Frame advantage on hit changed from +0 to -2. | |||
ย | |||
; b+1,B | |||
: {{Nerf}} Time to cancel to crouch with D/B increased by 3 frames. | |||
: {{Nerf}} Time to block increased by 3 frames. | |||
ย | |||
; FLK.b+2 | |||
: {{Nerf}} Damage reduced from 27 to 21. | |||
}} | |||
== Yoshimitsu == | == Yoshimitsu == | ||
{| | {{Changelist|columns=1| | ||
; R.u/b+1+4 | |||
| | : {{Buff}} Fixed an issue where the attack would sometimes be cancelled by โquick combo attacksโ despite absorbing an attack. | ||
}} | |||
ย | |||
Latest revision as of 11:01, 2 February 2022
Version 4.10 | |
---|---|
Released | 22 Mar 2021 |
Official notes | [1] |
Chronology (view all) | |
โ Version 4.01 | Version 4.20 โ |
- Lidia added to the game.
- Island Paradise added to the game.
Anna
- R.d,d/f,f+2+3
- First hit can now be parried.
- d,d/f
- Low parry can now be done with this input.
- Chaos Judgment
- Fixed to auto parry throws more reliably.
Fahkumram
- R.u/f+3+4
- Damage of first hit reduced from 35 to 25.
- 1,1
- Damage reduced from 20 to 16.
- Knockdown on counter hit removed.
- 1,4
- Frame advantage on hit reduced from +16g to +3 and no longer wall splats.
- 3
- Recovery increased by 3 frames.
- Frame advantage on block reduced from -6 to -9.
- Frame advantage on hit reduced from +5 to +2.
- 3,4
- Frame advantage on hit reduced to +1, no longer causes knockdown.
- Damage reduced from 20 to 18.
- f+1+2
- Pushback on block reduced.
- d/f+1
- Recovery increased by 2 frames.
- Frame advantage on block reduced from -3 to -5.
- Frame advantage on hit reduced from +6 to +4.
- d/f+2,3
- Can no longer be delayed.
- Frame advantage on block reduced from -11 to -12.
- d/f+3
- Recovery increased by 1 frame.
- Frame advantage on block reduced from -12 to -13.
- Frame advantage on hit reduced from -1 to -2.
- 4,4
- d+4
- Damage reduced from 18 to 15.
- d+3+4
- Damage reduced from 20 to 15.
- Frame advantage on block reduced from -13 to -17.
- Frame advantage on hit reduced from +1 to +0.
- b+4,3,2
- Damage reduced from 27 to 21.
Julia
- f+3~1
- Knockdown on hit changed to allow a back roll tech recovery.
- u/f+1
- Frame advantage on block reduced from -8 to -12.
- u/f+3+4
- Damage reduced from 30 to 27.
- SS.4
- Frame advantage on counter hit changed to +13g, no longer leading to a juggle.
Kunimitsu
- R.f+2+3
- Fixed an issue where the throw sometimes did not occur after a low parry.
- Fixed an issue where an unintended wall break occurred when hitting from the side in the air.
- โPower to push the opponentโ increased to reduce the chance of passing through the opponent.
- Fixed an issue where the move could not be parried.
- SET.1,2
- Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent .
- d/b+3+4
- Fixed an issue where this input would sometimes perform HC.3.
Lee
- R.d/f+3+4
- Can now be parried.
- 1,2,4*
- Frame advantage on block increased from -7 to -6. [U]
Leroy
- Hermit Stance
- Fixed to auto parry lows more reliably.
Lucky Chloe
- d/f+1,3
- Fixed an issue where TWL.d/b+4 could not be done afterwards.
Nina
- d,d/f
- Low parry can now be done with this input.
Steve
- R.d/f+2+3
- Damage of the first attack reduced from 10 to 5.
- f+2,1~2
- Frame advantage on block reduced from -9 to -10.
- ALB.2
- Carry distance in juggle reduced to make it harder to connect a wall combo.
- d/f+1,2~2
- Frame advantage on block reduced from -9 to -10
- d/f+2
- Hitbox changed to be less likely to be evaded by low profile moves.
- No longer homing.
- d+1
- Frame advantage on hit changed from +0 to -2.
- b+1,B
- Time to cancel to crouch with D/B increased by 3 frames.
- Time to block increased by 3 frames.
- FLK.b+2
- Damage reduced from 27 to 21.
Yoshimitsu
- R.u/b+1+4
- Fixed an issue where the attack would sometimes be cancelled by โquick combo attacksโ despite absorbing an attack.