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| [[Ganryu]] and [[Leroy]] were released during this patch. | | [[Ganryu]] and [[Leroy]] added to the game. |
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| == General Changes == | | == General Changes == |
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| * New Feature "Punishment Training" added to practice mode. | | * New Feature "Punishment Training" added to practice mode. |
| | * New Feature "Frame Data Display". |
| * "Match-Up Win Rate (World)" added to the online Versus screen. | | * "Match-Up Win Rate (World)" added to the online Versus screen. |
| * New customisation items added. | | * New customisation items added. |
Latest revision as of 05:39, 30 June 2022
Ganryu and Leroy added to the game.
General Changes
- New Feature "Punishment Training" added to practice mode.
- New Feature "Frame Data Display".
- "Match-Up Win Rate (World)" added to the online Versus screen.
- New customisation items added.
Character Changes
Akuma
|
Command |
Change
|
|
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- Recovery time increased by 1 frame.
- Frame advantage on block changed from -13 to -14 frames.
- Frame advantage on hit changed from -5 to -6 frames.
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- Increased the recovery time after the move misses by 5 frames.
- Frame advantage on block changed from -4 to -9 frames.
- Frame advantage on hit changed from +7 to +2 frames.
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Alisa
|
Command |
Change
|
|
R.b+1+2
|
Fixed an issue in which the opponent's attack would be counted as a counter hit if it landed before the Rage Art start-up animation began.
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R.f+2+3
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Fixed an issue in which the second half of the move could not be performed while rising.
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Anna
|
Command |
Change
|
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df+4
|
Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching.
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FC df+2
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Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits.
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Bob
|
Command |
Change
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BAL 1
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Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input.
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CD3,4
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Changed the damage from 17 to 21
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Bryan
|
Command |
Change
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d+2
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Increased the distance between the character and the opponent when the move hits the opponent while they're down.
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Dragunov
|
Command |
Change
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3,1,DF
|
Delayed the timing at which you could shift to a special step by 4 frames.
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Eddy
|
Command |
Change
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|
R.b+3+4
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- Increased the lower range of the attack.
- Made it more difficult to jump over the opponent when they are in a low stance
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|
RLX 1
|
Decreased the distance between the character and the opponent when the move hits.
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Feng
|
Command |
Change
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|
df+4,2,1+2
|
Shortened the recovery time after the move hits by 3 frames.
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f,F (forward dash)
|
Fixed an issue in which pressing df+[button] during a forward dash would perform the move f,F+[button]
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Gigas
|
Command |
Change
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|
db+3,2
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Increased the lower range of the attack.
|
Hwoarang
|
Command |
Change
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|
df+1,3
|
Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.
|
King
|
Command |
Change
|
|
b+2,1
|
Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
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Lars
|
Command |
Change
|
|
SEN 4
|
- Shortened the recovery time by 1 frame.
- Frame advantage when blocked changed from -10 to -9 frames.
- Increased the lower range of the attack.
- Changed the move to a homing attack.
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|
f+3
|
Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
|
Lee
|
Command |
Change
|
|
1+2,3+4
|
- Shortened the recovery time by 3 frames.
- Frame advantage on block changed from -4 to -1 frame.
- Frame advantage on hit changed from +3 to +6 frames.
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f+3,3
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Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent from the side or while they were crouching.
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f,F+4
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- Increased the duration of the character's crouching status by 3 frames.
- Decreased the distance between the character and the opponent when the move hits.
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Lei
|
Command |
Change
|
|
- R.DRG 1+4
- R.SNA 1+4
- R.PAN 1+4
- R.TGR 1+4
- R.CRA 1+4
|
Fixed an issue in which Rage would be consumed before the move was performed if the command was input in advance while still shifting stances.
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R.PAN 1+4
|
- Decreased the distance between the character and the opponent when the 1st hit lands.
- Changed the opponent's behaviour when the 2nd hit lands.
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|
3
|
Fixed an issue in which the move's properties differed when performing the move with b+3+4,3 than when performing the move normally.
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|
f,n,1,2,1,2
|
Fixed an issue in which the length of stun inflicted by the 4th hit differed when the 1st hit was a normal hit than when it would land as a counter hit.
|
Master Raven
|
Command |
Change
|
|
QCF 1,2
|
Changed the opponent's behaviour when the move lands as a counter hit.
|
Miguel
|
Command |
Change
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|
f+4,2
|
Reduced the attack's knockback to prevent the 2nd hit from missing when the 1st hit is blocked.
|
|
df+1,2
|
- Shortened the recovery time by 2 frames when the move hits or misses.
- Frame advantage when the move hits changed from +1 to +3 frames.
- Changed the opponent's behaviour when the move lands as a counter hit.
|
|
b,df+4
|
- Changed the damage from 24 to 28
- Changed the move to a homing attack.
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Nina
|
Command |
Change
|
|
db+3+4
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Increased the lower range of the attack.
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Yoshimitsu
|
Command |
Change
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3~4
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- Changed the damage from 12,16 to 6,22.
- Increased the lower range of the 2nd hit.
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DGF 4
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- Changed the damage from 25 to 24.
- Increased the lower range of the attack.
- Changed the attack startup from frame 19 to frame 18.
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Zafina
|
Command |
Change
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|
R.df+3+4
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Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions.
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1,4
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- Shortened the recovery time by 2 frames.
- Frame advantage on block changed from -4 to -2 frames.
- Frame advantage on hit changed from +5 to +7 frames.
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|
f,F+3+4
|
Fixed an issue in which the 2nd hit would be blocked if the 1st hit struck the opponent.
|
|
SCR df+2
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Decreased the distance between the character and the opponent when the move lands as a counter hit.
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