Gigas combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Created page with "== External links == * [https://www.youtube.com/watch?v=DCBm3Ss24sQ Gigas Combos (Season 4) by Ryzing Sol]")
 
 
(15 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Gigas}}
== Bread n' butter ==
{{BNB}}
{{Combolist|columns=1|
; Regular launch (e.g. d+2)
: f+2,1 1 db+3,2 S! df+1+2,1+2
: f+2,1 2,1,3+4~4,1 S! df+1+2,1+2
; Instant screw (e.g. ss+2)
: f,F+4,2 df+3,1+2,1+2
: f,F+4,2 2,1,3+4,SGS 4,1
; Crouching recovery (e.g. CH FUFT.3)
: f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2
}}
== Mini-combos ==
{{Combolist|columns=9em|
; CH db+2<ref name="followups">Most followups will require a quick f,F dash to reach the opponent after they have been counterhit.</ref>
; CH FDFA.2<ref name="followups"/>
: df+1+2<ref name="second hit tech">Second hit can be tech rolled.</ref>
: d+2
: d+3
: db+2
: db+3
: db+4
: db+1+2
: b+1
: b+4
; db+1+2
: f,F+2
}}
<references/>
== Staples ==
{{Staple}}
{{Combolist|
; d+2
: f+2,1 1 db+3,2 S! df+1+2,1+2
: f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2<ref>Can whiff on smaller characters</ref>
}}
<references/>
=== Rage ===
{{Combolist|
; d+2
: f+2,1 db+3 2 S! f+2,1 R.1+2
}}
== Wall ==
{{Combolist|
; Regular carry (30% scaling)
: combo here
}}
== Float ==
{{Combolist|
; 1
: 1 1 db+3,2 S! df+1+2,1+2
}}
== Back-turned opponent ==
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
== Stage break ==
{{Combolist|
; Howard Estate
: big boy break all the walls combo here
}}
== Extras ==
{{Extra}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== External links ==
== External links ==
* [https://www.youtube.com/watch?v=DCBm3Ss24sQ Gigas Combos (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=DCBm3Ss24sQ Gigas Combo Guide (Season 4) by Ryzing Sol]

Latest revision as of 04:27, 20 November 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. d+2)
f+2,1 1 db+3,2 S! df+1+2,1+2
f+2,1 2,1,3+4~4,1 S! df+1+2,1+2
Instant screw (e.g. ss+2)
f,F+4,2 df+3,1+2,1+2
f,F+4,2 2,1,3+4,SGS 4,1
Crouching recovery (e.g. CH FUFT.3)
f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2


Mini-combos

CH db+2[1]
CH FDFA.2[1]
df+1+2[2]
d+2
d+3
db+2
db+3
db+4
db+1+2
b+1
b+4
db+1+2
f,F+2
  1. ↑ 1.0 1.1 Most followups will require a quick f,F dash to reach the opponent after they have been counterhit.
  2. ↑ Second hit can be tech rolled.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
d+2
f+2,1 1 db+3,2 S! df+1+2,1+2
f,F+4,2 2,1,3+4~4,1 S! df+1+2,1+2[1]
  1. ↑ Can whiff on smaller characters

Rage

d+2
f+2,1 db+3 2 S! f+2,1 R.1+2

Wall

Regular carry (30% scaling)
combo here

Float

1
1 1 db+3,2 S! df+1+2,1+2

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links