RogerDodger (talk | contribs) (→Wall) |
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; [25] db+1+2 | ; [25] db+1+2 | ||
: [+51] 1+2 S! 4,2 <J.2 f,F+4 | |||
: [+51] df+1+2 S! 4,2 <J.2 1 f,F+4 | : [+51] df+1+2 S! 4,2 <J.2 1 f,F+4 | ||
: [+49] df+1+2 S! 4,2 <J.2 f,F+4 | : [+49] df+1+2 S! 4,2 <J.2 f,F+4 | ||
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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
;db+1, 2, d1, u2, ss2, df+4,2,2, db+4, wr1+2, u*1+2 | |||
: The above moves will floor break. Floor breaks on a screwed opponent can be followed up with ff4, though there are likely more optimal floor break combos | |||
; Howard Estate | ; Howard Estate | ||
: big boy break all the walls combo here | : big boy break all the walls combo here |
Latest revision as of 18:08, 28 February 2023
Noctis |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [21] uf+2
- [20] df+2
- [+56] df+4,2 uf+3,U~2,2,2 S! 1 f,F+4
- [+54] df+4,2 uf+3,U~2,2,2 S! f,F+4
- [+52] df+4,2 uf+3,U~2,2,2 S! 2,2,b+2[1]
- [+50] df+4,2 uf+3,U~2,2,2 S! df+1,2
- [27] uf+3
- [+43] cc 1 uf+3,U~2,2,2 S! 1 f,F+4
- [+41] cc 1 uf+3,U~2,2,2 S! f,F+4
- [+36] ws2,2 S! df+4,2 2,2,b+2
- [27] uf+3,U
- [+47] <J.2 uf+3,U~2,2,2 S! 1 f,F+4
- [+45] <J.2 uf+3,U~2,2,2 S! f,F+4
- [20] uf+4
- [+45] iSSL~d+2,2 S! uf+3,U~2,2,2
- [25] db+1+2
- [+51] 1+2 S! 4,2 <J.2 f,F+4
- [+51] df+1+2 S! 4,2 <J.2 1 f,F+4
- [+49] df+1+2 S! 4,2 <J.2 f,F+4
- [+48] df+1+2 S! 4,2 <J.2 2,2,2,2,2
- [16] BT.2
- [+49] d+2,2 S! 4,2 <J.2 f,F+4
- [25] wr1+2
- [+51] ws2 1 uf+3,U~2,2,2 S! 1 f,F+4
- [+49] ws2 1 uf+3,U~2,2,2 S! f,F+4
- [31] ws2,2 S!
- [+37] 4,2 <J.2 1 1 1 f,F+4
- [+31] 4,2 <J.2 f,F+4
- [+30] 4,2 <J.2 2,2,2,2,2
- [+29] df+1 uf+3,U~2,2,2
- low parry
- [56] df+4,2 uf+3,U 2,2,2 S! 1 f,F+4
- [54] df+4,2 uf+3,U 2,2,2 S! f,F+4
- [52] df+4,2 uf+3,U 2,2,2 S! 2,2,b+2
- ↑ Whiffs on wall splat.
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- db+1, 2, d1, u2, ss2, df+4,2,2, db+4, wr1+2, u*1+2
- The above moves will floor break. Floor breaks on a screwed opponent can be followed up with ff4, though there are likely more optimal floor break combos
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- Taunts
- b+3,B bt1+3+4 FC(x2)