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: f+3,1+2,4 f+4,4 S! uf+3+4,1+2 | : f+3,1+2,4 f+4,4 S! uf+3+4,1+2 | ||
; Instant screw (e.g. | ; Instant screw (e.g. CH HRM.f+1) | ||
: S! b+3 df+1 2,2 uf+3+4,1+2 | : S! b+3 df+1 2,2 uf+3+4,1+2 | ||
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{{Combolist| | {{Combolist| | ||
; [23] f,F+3 | ; [23] f,F+3 | ||
; [20] ub+2 | ; [20] ub+2,P | ||
; [16] CH (df+4),3 | ; [16] CH (df+4),3 | ||
: [+38] df+2+3 | : [+38] df+2+3 uf+3+4,1+2 | ||
: [+25] uf+3+4,1+2 | : [+25] f,f uf+3+4,1+2 | ||
: [+ | : [+23] f,f OTG.db+2,1+2 | ||
: [+16] b+4 | : [+16] b+4 | ||
; HRM | ; HRM,P | ||
: [53] HRM.4,1+2 | : [53] HRM.4,1+2 | ||
: [45] HRM.1+2 | : [45] HRM.1+2 | ||
Line 40: | Line 39: | ||
; CH (f+2,3),4 | ; CH (f+2,3),4 | ||
: [63] HRM.f+4 db+2,1+2 | : [63] HRM.f+4 db+2,1+2 | ||
; [25] CH d+1+2 | ; [25] CH d+1+2 | ||
Line 51: | Line 50: | ||
: [50] 2,2 | : [50] 2,2 | ||
}} | }} | ||
== Staples == | == Staples == | ||
Line 85: | Line 82: | ||
: [+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2 | : [+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2 | ||
; [28] CH (f+4),4 | ; [28] CH (f+4),4 | ||
; [20] CH HRM.f+1 | ; [20] CH HRM.f+1 | ||
Line 110: | Line 106: | ||
: [+38] dash d+3,2 HRM.2,1 S! dash,n,2 dash uf+3+4,1+2 | : [+38] dash d+3,2 HRM.2,1 S! dash,n,2 dash uf+3+4,1+2 | ||
: [+37] dash d+3,2 HRM.2,1 S! df+3,1,1+2 | : [+37] dash d+3,2 HRM.2,1 S! df+3,1,1+2 | ||
; CH HRM.1 | ; CH HRM.1 | ||
Line 123: | Line 116: | ||
: FC.df+4,1 d+3,2~2,1 S! f+4,4 {{Body size|Heavy|marduk,fahk|gigas,jack,bears}} | : FC.df+4,1 d+3,2~2,1 S! f+4,4 {{Body size|Heavy|marduk,fahk|gigas,jack,bears}} | ||
: FC.df+4,1 <df+1 b+4 S! f+4,4 {{Body size|Large males|bryan,drag,eddy,fahk,feng,hei,paul,negan,shaheen|alisa,ak,asuka,bears,bob,geese,gigas,jack-7,jin,king,maven,marduk,steve}} | : FC.df+4,1 <df+1 b+4 S! f+4,4 {{Body size|Large males|bryan,drag,eddy,fahk,feng,hei,paul,negan,shaheen|alisa,ak,asuka,bears,bob,geese,gigas,jack-7,jin,king,maven,marduk,steve}} | ||
: [44] FC.df+4,1 uf+3+4,1+2 | |||
}} | }} | ||
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== Wall == | == Wall == | ||
{{Combolist | {{Combolist| | ||
; Wall slump | ; Wall slump | ||
: [+33] HRM.f+4 OTG.db+2,1+2 | : [+33] HRM.f+4 OTG.db+2,1+2 | ||
: [+ | : [+19] uf+3+4,1+2 | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: [+22] df+1 uf+3+4,1+2 | : [+22] df+1 uf+3+4,1+2 | ||
: [+22] 1 f+3,1+2,4 | : [+22] 1 f+3,1+2,4 | ||
: [+21] 2,1,2,1 | |||
: [+18] df+3,1 OTG.db+2,1+2 | : [+18] df+3,1 OTG.db+2,1+2 | ||
: [+18] df+3,1 3,3 | : [+18] df+3,1 3,3 | ||
: [+16] df+1,1 OTG.db+2,1+2 | |||
: [+16] df+1,1 3,3 | |||
: [+12] d+3,2 HRM.4 | |||
; [31] HRM.1+2 W! | |||
; [26] uf+2 W! | |||
: [+53] f+2,3,4 W! <HRM.f+4 OTG.db+2,1+2 | |||
: [+47] ws1,4 W! <HRM.f+4 OTG.db+2,1+2 | |||
: [+46] db+1,3 W! <3+4~f+4 OTG.db+2,1+2 | |||
: [+46] df+1,4 W! <HRM.f+4 OTG.db+2,1+2 | |||
: [+41] df+4 W! <HRM.f+4 OTG.db+2,1+2 | |||
: [+34] 4 W! df+1 uf+3+4,1+2 | |||
: [+33] 4 W! 2,1,2,1 | |||
: [+33] 4 W! 1 f+3,1+2,4 | |||
: [+30] 4 W! df+3,1 3,3 | |||
}} | }} | ||
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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Duomo di Sirio | |||
: [55] db+3,1+2 BB! uf+3 df+1 1,2,3 S! d+2<4 | |||
: [53] db+3,1+2 BB! uf+3 df+1 1,2,3 S! f+4,4 | |||
: [53] db+3,1+2 BB! uf+3 df+1 1,2,3 S! uf+3+4,1+2 | |||
: [50] db+3,1+2 BB! df+4,3 f+4,4 S! 1 f,f uf+3+4,1+2 | |||
; Howard Estate | ; Howard Estate | ||
: big boy break all the walls combo here | : big boy break all the walls combo here | ||
}} | }} | ||
=== Forgotten Realm === | |||
{{Combolist| | |||
; carry W! | |||
: [+50] HRM.f+4 OTG.db+2,1+2 F! f+3,1+2,4 | |||
: [+48] HRM.f+4 OTG.db+2,1+2 F! 2,1,2,1 | |||
: [+47] HRM.f+4 OTG.db+2,1+2 F! df+3,1 OTG.db+2,1+2 | |||
: [+30] df+3,1 3,3 F! df+3,1,1+2 | |||
; CH (d+2),4 | |||
; CH d+1+2 | |||
: df+2+3 f,f OTG.db+2,1+2<ref name="cane-reset">You must delay OTG.db+2,1+2 slightly after the cane to make the combo scaling reset. Otherwise, you have to do a different, much worse combo.</ref> F! (...as below) | |||
: f,f OTG.db+2,1+2 F! b+3 S! df+3,1 f,f uf+3+4,1+2 | |||
: f,f OTG.db+2,1+2 F! b+3 S! 2,1,2,1 | |||
; CH (f+2,3),f~f+4 | |||
; ub+2,P | |||
; f,F+3 | |||
; CH (2),2<ref>No dash needed.</ref> | |||
: df+2+3 f,f OTG.db+2,1+2<ref name="cane-reset"/> F! (...as below) | |||
: f,f OTG.db+2,1+2 F! d+3,2~2,1 S! uf+3+4,1+2 | |||
: f,f OTG.db+2,1+2 F! d+3,2~2,1 S! f f,F+4,2 | |||
: f,f OTG.db+2,1+2 F! d+3,2~2,1 S! db+1,3 | |||
: f,f OTG.db+2,1+2 F! f+4,4 S! (...as above) | |||
: f,f OTG.db+2,1+2 F! 1,2,3 S! (...as above) | |||
}} | |||
<references/> | |||
== Extras == | == Extras == |
Latest revision as of 15:58, 25 January 2024
Leroy (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to ยง Staples.
- Regular launch (e.g. df+2,1+2)
- f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- Stun launch (e.g. CH b+1+2)
- f+3,1+2,4 f+4,4 S! uf+3+4,1+2
- Instant screw (e.g. CH HRM.f+1)
- S! b+3 df+1 2,2 uf+3+4,1+2
- Crouching recovery (e.g. CH FUFT.3)
- ws3,1+2,4 f+4,4 S! uf+3+4,1+2
Mini-combos
- [23] f,F+3
- [20] ub+2,P
- [16] CH (df+4),3
- [+38] df+2+3 uf+3+4,1+2
- [+25] f,f uf+3+4,1+2
- [+23] f,f OTG.db+2,1+2
- [+16] b+4
- HRM,P
- [53] HRM.4,1+2
- [45] HRM.1+2
- [24] CH (2),2
- [13] CH (d+2),4 dash
- [25] CH d+1+2 dash
- [+23] db+2,1+2
- CH (f+2,3),4
- [63] HRM.f+4 db+2,1+2
- [25] CH d+1+2
- [20] CH (3),3
- [13] CH (d+2),4
- [+20] f,F+1+2
- [+10] db+4
- CH SS.4
- [50] 2,2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [22] df+2,1+2
- [25] uf,n,4
- [21] HRM.f+4
- [35] df+2+3[1]
- Low parry
- [+52] qcf+2 df+4,3 f+4,4 S! dash,n,2 dash uf+3+4,1+2
- [+50] qcf+2 f+2,3,4 HRM.f+1 S! dash uf+3+4,1+2
- [+49][2] qcf+2 df+4,3 f+4,4 S! 1 f,F+4,1+2 ใLarge males ใ
- [+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- [21] ws2
- [21] f,F+2,2
- [+52] qcf+2 df+4,3 f+4,4 S! dash,n,2 dash uf+3+4,1+2
- [+50] qcf+2 2,2 d+3,2 HRM.f+1 S! dash uf+3+4,1+2
- [+46] f+3,1+2,4 f+4,4 S! uf+3+4,1+2
- [22] uf+4
- [+52] qcf+2 df+4,3 f+4,4 S! dash,n,2 dash uf+3+4,1+2
- [+50] qcf+2 f+3 d+3,2 HRM.2,1 dash uf+3+4,1+2
- [+47] df+4,3 df+3,1 f+4,4 S! dash uf+3+4,1+2
- [20] qcf+2
- [+50] f+2,3,4 HRM.2,1 S! dash,n,2 dash uf+3+4,1+2
- [+48] f+2,3,4 HRM.f+1 S! f,f+3 uf+3+4,1+2
- [+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- [28] CH (f+4),4
- [20] CH HRM.f+1
- [+45] S! dash qcf+2 df+4,3 df+3,1 dash uf+3+4,1+2
- [+42] S! dash b+3 df+1 2,2 uf+3+4,1+2
- [20] CH b+1+2
- [20] CH HRM.b+4
- [+52] qcf+2 df+4,3 f+4,4 S! dash,n,2 dash uf+3+4,1+2
- [+50] qcf+2 b+1 d+3,2 HRM.2,1 S! dash uf+3+4,1+2
- [+46] f+3,1+2,4 f+4,4 S! uf+3+4,1+2
- [25] CH (2,1,2),1
- [25] CH HRM.b+1
- [31] CH FC df+4,1
- [25] CH (f,F+4),1+2
- [+52] qcf+2 df+4,3 f+4,4 S! dash,n,2 dash uf+3+4,1+2
- [+47] f+2,3,4 HRM.2,1 S! uf+3+4,1+2
- [20] CH (db+1),3
- [30] CH (db+1),1+2
- [+44] f,f+4 HRM.3,4 d+3,2 HRM.f+1 S! dash uf+3+4,1+2
- [+41] d+3,2 HRM.2,1 S! f,f+3 uf+3+4,1+2
- [+38] dash d+3,2 HRM.2,1 S! dash,n,2 dash uf+3+4,1+2
- [+37] dash d+3,2 HRM.2,1 S! df+3,1,1+2
- CH HRM.1
- [67] dash df+1 qcf+2 d+3,2 HRM.2,1 S! dash uf+3+4,1+2
- CH FUFT.3
- [58] ws3,1+2,4 f+4,4 S! uf+3+4,1+2
- CH db+4
- FC.df+4,1 d+3,2~2,1 S! f+4,4 ใHeavy ใ
- FC.df+4,1 <df+1 b+4 S! f+4,4 ใLarge males ใ
- [44] FC.df+4,1 uf+3+4,1+2
Rage
- [38] df+2+3[1]
- [+67] ssr uf+3 f+3 d+3,2 HRM.2,1 S! dash 1 R.df+3+4
Wall
- Wall slump
- [+33] HRM.f+4 OTG.db+2,1+2
- [+19] uf+3+4,1+2
- Regular carry (30% scaling)
- [+22] df+1 uf+3+4,1+2
- [+22] 1 f+3,1+2,4
- [+21] 2,1,2,1
- [+18] df+3,1 OTG.db+2,1+2
- [+18] df+3,1 3,3
- [+16] df+1,1 OTG.db+2,1+2
- [+16] df+1,1 3,3
- [+12] d+3,2 HRM.4
- [31] HRM.1+2 W!
- [26] uf+2 W!
- [+53] f+2,3,4 W! <HRM.f+4 OTG.db+2,1+2
- [+47] ws1,4 W! <HRM.f+4 OTG.db+2,1+2
- [+46] db+1,3 W! <3+4~f+4 OTG.db+2,1+2
- [+46] df+1,4 W! <HRM.f+4 OTG.db+2,1+2
- [+41] df+4 W! <HRM.f+4 OTG.db+2,1+2
- [+34] 4 W! df+1 uf+3+4,1+2
- [+33] 4 W! 2,1,2,1
- [+33] 4 W! 1 f+3,1+2,4
- [+30] 4 W! df+3,1 3,3
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Duomo di Sirio
- [55] db+3,1+2 BB! uf+3 df+1 1,2,3 S! d+2<4
- [53] db+3,1+2 BB! uf+3 df+1 1,2,3 S! f+4,4
- [53] db+3,1+2 BB! uf+3 df+1 1,2,3 S! uf+3+4,1+2
- [50] db+3,1+2 BB! df+4,3 f+4,4 S! 1 f,f uf+3+4,1+2
- Howard Estate
- big boy break all the walls combo here
Forgotten Realm
- carry W!
- [+50] HRM.f+4 OTG.db+2,1+2 F! f+3,1+2,4
- [+48] HRM.f+4 OTG.db+2,1+2 F! 2,1,2,1
- [+47] HRM.f+4 OTG.db+2,1+2 F! df+3,1 OTG.db+2,1+2
- [+30] df+3,1 3,3 F! df+3,1,1+2
- CH (d+2),4
- CH d+1+2
- df+2+3 f,f OTG.db+2,1+2[1] F! (...as below)
- f,f OTG.db+2,1+2 F! b+3 S! df+3,1 f,f uf+3+4,1+2
- f,f OTG.db+2,1+2 F! b+3 S! 2,1,2,1
Extras
Extra combos are juggles that are:
- Strictly worse than one of the ยง Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.