Leroy (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- 1,1,1+2,1
- Wall crush on hit +16g.
- Knockdown on hit removed, now +4.
- f+2,3,4
- Frame advantage on block nerfed from -6 to -9.
- b+1+2
- Frame advantage on block nerfed from -9 to -10.
- b+2,P.1_2
- Pushback on block reduced.
- Frame advantage on block nerfed from -9 to -10.
- Frame advantage on hit nerfed from +7 to +6.
- b+3
- Launch on hit removed, now knockdown +20a (+11).
- b+4
- Frame advantage on hit nerfed from +11g to +5.
- Wall splat on hit removed.
- uf+4
- Recovery on whiff increased by 3 frames.
- f,F+2,2
- Frame advantage on block nerfed from -13 to -15.
- ws1,4
- Frame advantage on block nerfed from -6 to -9.
- Frame advantage on hit nerfed from +6 to +3.
4.20, 27 May 2021
Main article: Version 4.20
- 3+4
- When auto parrying lows, fixed to always initiate an attack.
4.10, 22 Mar 2021
Main article: Version 4.10
- Hermit Stance
- Fixed to auto parry lows more reliably.
4.00, 10 Nov 2020
Main article: Version 4.00
Command | Change | |
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ub+2 | New move. i20 punch sabaki. | |
qcf+2 | New move, i16~17 high-evading m launcher. | |
HRM 3,4 | Increased frame advantage on hit from 0 to +1. | |
HRM f+4 | Changed attack startup from i26~30 to i26~29 | |
Decreased range of the attack | ||
HRM b+1 | Decreased distance between Leroy and opponent on block. | |
HRM b+4 | Decreased distance between Leroy and opponent on hit. | |
f+3 | Decreased damage from 17 to 14. | |
f+3,1+2 | Decreased frame advantage on block from -6 to -12. | |
Decreased frame advantage on hit from +0 to -6. | ||
d+2 | Increased damage from 15 to 11. | |
d+1+2 | Decreased the move's reach. | |
db+1,3 | Changed opponent's behaviour on CH. | |
db+3,1+2 | Decreased damage from 29 to 25. | |
db+4 | Decreased damage from 15 to 13. | |
b+1 | Decreased damage from 17 to 14. | |
b+1+2 | Decreased distance between Leroy and opponent on block. | |
uf+4 | Changed attack startup from i21-23 to i23-25. | |
f,F+2,2 | Decreased damage from 15 to 13. | |
f,F+1+2 | Decreased the move's reach. | |
WS 2 |
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Decreased damage from 12 to 10. | ||
WS 3 | Decreased damage from 17 to 14. | |
WS 3,1+2 | Decreased frame advantage on block from -6 to -12. | |
Decreased frame advantage on hit from 0 to -6. | ||
FC df+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
SS 4 | Decreased damage from 16 to 17. | |
Changed opponent's behaviour on hit. | ||
b+2,(1 or 2) |
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Decreased damage from 20 to 10. | ||
Changed opponent's behaviour on hit. |
3.31, 21 Apr 2020
Main article: Version 3.31
- HMT.4,1+2
- Pushback on block reduced.
- d/f+1
- Frame advantage on hit reduced from +5 to +3.
- Frame advantage on block nerfed from -1 to -3.
- d/f+1,4
- Frame advantage on hit reduced from +6 to +3.
- Frame advantage on block nerfed from -6 to -9.
- d/f+4
- Damage reduced from 16 to 14.
- d/f+4,3
- Damage reduced from 17 to 14.
- d+2
- Frame advantage on hit nerfed from -1 to -4.
- Frame advantage on block nerfed from -12 to -15.
- u/f+3+4
- Frame advantage on block nerfed from --10 to -14.
- Recovery on hit lengthened by 2 frames.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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1+2 or 1+2,1+2[1] | Fixed an issue where hitting the opponent's back had them switching places. |
3.21, 12 Feb 2020
Main article: Version 3.21
Command | Change | |
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1,1,1+2,1 |
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Changed the frame advantage when guarded from -7 frames to -9 frames. | ||
Changed the frame advantage upon hit from +4 frames to +2 frames. | ||
Homing decreased. | ||
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Changed the frame advantage when guarded from -10 frames to -13 frames. | ||
Changed the frame advantage upon hit from +1 frame to -2 frames. | ||
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Changed the damage from 20 to 15. | ||
Changed opponent's behaviour when hit/counter hit. | ||
1+2,1+2,1 | Changed the damage from 32 to 27. | |
d+2,4 | Decreased the distance between the character and the opponent when the move is guarded. | |
d+3 | Changed the damage from 14 to 10. | |
d+1+2 | Changed opponent's behaviour when guarded. | |
Frame advantage will become +0 frames to -4 frames when guarded. | ||
db+1 | Changed damage from 15 to 12. | |
Crouch status removed. | ||
CH b+1 | Changed the damage from 30 to 25. | |
b+1+2 | Changed the damage from 20 to 17. | |
Changed the frame advantage when guarded from -5 frames to -9 frames. | ||
Decreased the distance between the character and the opponent when the move is guarded. | ||
Changed the frame advantage upon hit from +6 frames to +2 frames. | ||
Increased whiff recovery animation by 10 frames. | ||
uf+4 | Decreased the range of the attack | |
f,F+2,2 | Decreased the distance between the character and the opponent when the move is guarded. | |
f,F+3 | Changed the frame advantage when guarded from +1 frame to +2 frames. | |
Homing decreased. (Loses homing attack) | ||
f,F+1+2 | Changed the damage from 28 to 25. | |
Decreased the distance between the character and the opponent when the move is guarded. | ||
WS 2 | Changed the damage from 10 to 8. | |
Decreased the distance between the character and the opponent when the move is guarded. | ||
db+2 (While enemy is down) | Changed the damage from 15 to 13. | |
df+2+3 (Once per match) |
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Changed the damage from 25 to 15. | ||
b+2 | Increased recovery animation by 5 frames. |
3.20, 28 Jan 2020
Main article: Version 3.20
Command | Change | |
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R.f+1+2 after b+2 parry | Fixed an issue in which the move could be performed faster than other moves by 1 frame. | |
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Fixed an issue in which the timing for u or d during Hermit was faster than other moves by 1 frame. | |
HRM f+4 | Changed the damage from 25 to 21. | |
df+1 | Changed the damage from 14 to 12. | |
df+3 | Increased the distance between the character and the opponent when the move hits when the opponent is down. | |
d+2,4 |
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db+1,3 | Changed the damage from 20 to 17. | |
db+1,1+2 |
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b+3 | Changed the damage from 23 to 21. | |
uf+4 | Changed the frame advantage when blocked from -3 frames to -8 frames. | |
uf+3+4,1+2 | Changed the opponent's behaviour when hit in midair. | |
f,F+2,2 | Changed the damage from 20 to 15. | |
df+2+3 (Once per match) |
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- ↑ First hit