Fahkumram added to the game.
General Changes
Added functionality for Practice Mode:
- Punishment Training all on/off toggle added
- Total damage displayed for combos
Added functionality for Frame Data Display:
- When a crouching state is induced from a hit or a blocked attack, an icon representing this has been added to Frame Advantage.
- For Status, the letters now turn blue when your status reflects being able to avoid low and special mid attacks.
- Fixed bug in which unintended information was displayed in certain circumstances.
Character Changes
Akuma
|
Command |
Change
|
|
hcb+1
|
Changed the frame advantage when blocked from -9 frames to -12 frames.
|
|
Changed the frame advantage upon hit from -1 frames to -4 frames.
|
|
d+4
|
Changed the damage from 20 to 17.
|
|
f,F+4
|
Changed the opponent's behaviour when the move lands as a counter hit.
|
Anna
|
Command |
Change
|
|
2,3
|
Decreased the distance between the character and the opponent when the move hits.
|
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d/f+4
|
Changed the damage from 14 to 17.
|
|
CJM 3
|
Changed so the opponent is counted as being midair when counter hit.
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WS 3
|
Decreased the distance between the character and the opponent when the move hits.
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FC d/f+1
|
Decreased the distance between the character and the opponent when the move hits.
|
Asuka
|
Command |
Change
|
|
3~4
f+1,d+4
|
Decreased the distance between the character and the opponent when the move hits.
|
|
Shortened the recovery time when cancelling the move with D/B by 2 frames
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2+3
|
Changed the time of the punch parry's effect from 7-15 frames to 4-15 frames.
|
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d+3+4
|
Fixed an issue where mid-air damage differed from damage on ground.
|
|
Reduced the strength of the pushback, and made the move easier to land.
|
|
Changed time of crouching status from 15-39 frames to 10-39 frames.
|
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WS 1
|
Reduced the strength of the pushback, and made the move easier to land.
|
Bryan
|
Command |
Change
|
|
qcb+3
|
Changed the damage from 21 to 23.
|
|
Changed the frame advantage upon hit from +4 frames to +5 frames.
|
Devil Jin
|
Command |
Change
|
|
f,n,d,d/f:2
|
Shortened the recovery time after the move misses by 3 frames.
|
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f,n,d,d/f+4
|
Increased the move's tracking.
|
|
WS 2
|
Reduced the strength of the pushback, and made the move easier to land.
|
Dragunov
|
Command |
Change
|
|
d+3+4
|
Fixed an issue in which the move's properties differed from those of d+3.
|
Eddy
|
Command |
Change
|
|
u/b+1 or u+1
|
Fixed an issue in which the move's properties differed from other characters.
|
|
WR 3
|
Increased the range of the attack.
|
Geese
|
Command |
Change
|
|
R! hcb,f+3+4 > 1,2,4,1,4,1,3,2,1+2
|
Changed the damage on the tenth hit from 25 to 20.
|
|
qcb+2,4 or MAX qcb+1+2,4
|
Changed the damage from 20 to 15.
|
|
b+1,2
|
Changed the frame advantage when blocked from -7 frames to -12 frames.
|
|
Decreased the distance between the character and the opponent when the move is blocked.
|
|
Changed the frame advantage upon hit from +4 frames to +1 frames.
|
|
WS 3
|
Decreased the move's tracking.
|
Heihachi
|
Command |
Change
|
|
f,n,d,d/f:2
|
Shortened the recovery time after the move misses by 3 frames.
|
Hwoarang
|
Command |
Change
|
|
4,3
|
Changed the damage from 12 to 14.
|
|
CD 3
|
Increased the lower range of the attack.
|
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f,n,f+3
|
Changed the frame advantage when blocked from -10 frames to -8 frames.
|
|
WS 4,4
|
Changed the damage from 13 to 16.
|
|
SS 4
|
Increased the lower range of the attack.
|
|
RFF d/f 3
|
Changed the frame advantage when blocked from -11 frames to -9 frames.
|
|
RFF b+2
|
Changed the frame advantage when blocked from +2 frames to +4 frames.
|
|
RFS d+4
|
Changed the damage from 11 to 14.
|
Kazuya
|
Command |
Change
|
|
d/b+4
|
Increased the lower range of the attack.
|
|
f,n,d,d/f:2
|
Shortened the recovery time after the move misses by 3 frames.
|
|
f,n,d,d/f+4
|
Increased the move's tracking.
|
Lee
|
Command |
Change
|
|
db+3
|
Changed the damage from 13 to 15.
|
|
Decreased the distance between the character and the opponent when the move hits.
|
|
b+4
|
Shortened the recovery time after the move misses by 5 frames.
|
|
b+3+4 > 4
|
Enabled the move to cause a wall bound if it hits.
|
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b+1+2,4
|
Changed the move to send the opponent spinning when it hits them midair.
|
Lei
|
Command |
Change
|
|
1,1
|
Decreased the distance between the character and the opponent when the first hit is blocked.
|
|
Changed the damage on the second hit from 12 to 15.
|
|
d/b+3,F
|
Sped up the timing at which the opponent's attack can be blocked by 5 frames.
|
|
SNK 4
|
Changed the damage from 13 to 15.
|
|
DRG 3
|
Changed the damage from 11 to 14.
|
|
Changed the frame advantage when blocked from -15 frames to -13 frames.
|
|
Changed the frame advantage upon hit from +2 frames to +4 frames.
|
Leo
|
Command |
Change
|
|
d/f+2
|
Fixed an issue where the distance from the opponent when move hits was different from counter hits.
|
Leroy
|
Command |
Change
|
|
1+2 or 1+2,1+2[1]
|
Fixed an issue where hitting the opponent's back had them switching places.
|
Lili
|
Command |
Change
|
|
f+3
|
Changed the move to send the opponent spinning when it lands as a counter hit.
|
|
d+1+2
|
Reduced the strength of the pushback, and made the move easier to land.
|
|
Increased the range of the attack when successfully stopping opponent's attack.
|
|
b+3+4
|
Shortened the recovery time by 4 frames.
|
|
qcf+2
|
Changed the frame advantage when blocked from -10 frames to -9 frames.
|
Miguel
|
Command |
Change
|
|
R! d/b+1+2
|
Changed opponent's behavior on the second hit.
|
|
SAV 1,4
|
Can now hit consecutively
|
|
SAV d/b+3
|
Changed the damage from 20 to 23.
|
Nina
|
Command |
Change
|
|
d/b+2
|
Changed the opponent's behavior when the move lands as a counter hit.
|
|
d/b+3
|
Changed the frame advantage upon hit from +3 frames to +4 frames.
|
|
b+1 (u/b+1 as of 4.00)
|
Changed the move to a homing attack.
|
|
qcf+3
|
Changed time of crouching status from 16-49 frames to 10-49 frames.
|
|
SS 4
|
Changed the frame advantage when blocked from -15 frames to -14 frames.
|
Xiaoyu
|
Command |
Change
|
|
d+3,4
|
Changed the move to send the opponent spinning when it hits them mid-air.
|
|
d/b+4
|
Changed the damage from 12 to 14.
|
|
b+2,2
|
Changed the damage from 10 to 15.
|
|
Changed the opponent's behaviour when the move lands as a counter hit.
|
|
b+3
|
Changed the frame advantage when blocked from -4 frames to +2 frames.
|
|
FC d/f+3,3
|
Changed the damage from 10, 10 to 13, 13.
|
|
PHX F+4,4
|
Changed the damage from 10, 10 to 13, 13.
|
|
BT 3
|
Changed the frame advantage when blocked from -19 frames to -14 frames.
|
|
Shortened the recovery time after the move hits by 3 frames.
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