Leroy movelist

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Heat

Increased chip damage on block for fast, multi-hit attacks such as Chain Punch (1,2,1+2, 1+2,1+2, f+3,1+2 etc.)
Restores remaining Heat with a successful parry or attack reversal unique to Leroy (db+1+2, b+2, ub+2 etc.) or successful chain punch (1+2, HRM.1+2, OTG.db+2,1+2, etc.)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Twin Dragon Thunderclap

H.2+3

m
50 (25)
+6
+0
i15
Heat Smash
Balcony Break
  • Alternate input: H.HRM.2+3
  • Also possible after Twin Dragon Gate is successful
  • Transition to HRM on block
  • 12 chip damage
Chain Punch: Stem
23

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
3.60
-17~-16
+7a(-2)~+8a(-1) / HE
,i17~18
Heat Engager
Balcony Break
Elbow
  • Combo from 1st hit
  • Delayable
  • jails
Lao Weng Xuan Feng Jiao
27

f+4,4

m,​h
14,​24
4.15
-6
+20a (+11) / HE
,i28~30
js
Heat Engager
Balcony Break
  • Combo from 1st hit
  • Slighly delayable
Chanhui Zhang
39

d+1+2

m
21
2.40
-4~-3
+6c / HE
i17~18
t49 r32
Heat Engager
Tan Sau Shui Yue Tu
45

db+1+2

m
25
2.90
-11~-10
+36d (+15)
i32~33
ps4~20
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block
Chain Punch: Root
80

HRM.1+2,1

m,​h,​h,​h,​m
3,​3,​3,​3,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
Elbow
  • Jailing
  • Delayable
Outcast Dark Deluge
13

H.b+1+2

m
20
2.00
-9
+35a (+27)
+60a
i12
t50 r38
Balcony Break
  • Consumes 210F of remaining Heat time
  • Crumple stun +14F after CH

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
1.98
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

1,1

h,​m
5,​7
2.66
-9~-8
+2~+3
i18~19
t57 r25
  • Combo from 1st hit CH
  • Slightly delayable
  • Jails unless delayed

1,​1,1+2

h,​m,​h
5,​7,​12
3.19
-9~-8
-2~-1
i19~20
t104 r30
  • Power up during Heat (partially uses remaining Heat time)
  • Combo from 2nd hit
Chain Punch: Sheath
14

1,​1,​1+2,1

h,​m,​h,​m
5,​7,​12,​15
4.57
-16~-15
+20a(+15)~+21a(+17)
,i23~24
t132 r65
Combo from 3rd hit
Front Palm
15

1,2

h,​h
5,​9
2.70
-3
+7
,i12
t45 r23
Jails
Front Palm Pulsing Fist
16

1,​2,1

h,​h,​h
5,​9,​17
3.55
-6~-5
+8~+9
,i27~28
ps10~24
  • Follow-up after successful parry with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
  • Combo from 2nd hit CH
Front Palm Xuan Feng Jiao
17

1,​2,3

h,​h,​h
5,​9,​21
4.08
-6~-5
+20a(+11)~+21a(+13)
,i23~24
js
Balcony Break
  • Combo from 2nd hit CH
Front Palm Snap Kick
18

1,​2,4

h,​h,​m
5,​9,​11
3.34
-9
+3
,i16
HRM
  • Transition to HRM
  • Combo from 1st hit
  • Jail from 1st block

2

h
10
2.13
+0
+9
i12
t30 r18

2,1

h,​m
10,​12
2.75
-7~-6
+4~+5
,i12~13
t51 r10
Elbow
  • Jail from 1st block

2,​1,2

h,​m,​h
10,​12,​17
3.90
-7~-6
+4~+5
,i20~21
ps2~16
Elbow
  • Follow-up after successful parry with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
  • Combo from 2nd hit CH
Claws of Fury
20

2,​1,​2,1

h,​m,​h,​m
10,​12,​17,​21
5.38
-13~-11
+16a(-1)~+18a(+3)
+30a(+20)
,i21~23
Balcony Break
Tornado
Elbow
  • Combo from 3rd hit
  • Delayable
Needle Elbow
19

2,2

h,​h
10,​20
3.33
-7~-6
+7~+8
,i25~26
Elbow
  • chip damage on block

3

m
14
2.42
Tracks Left
-8
+3
i15
Hissing Snake
21

3,3

m,​L
14,​13
3.04
-14
+2
+15d
,i18
  • Delayable
  • Combo from 1st hit

4

h
15
2.39
-11
0
i12
Falling Bamboo
22

4,4

h,​m
1513
2.86
-13~-12
+3~+4
,i15~16
Combo from 1st hit

1+2

h,​h,​h
9
2.13
-2
4
i14
  • Power up during Heat (partially uses remaining Heat time)

1+2,1+2

h,​h,​h,​h,​h,​h
9,​9
2.60
-2
7
i9
  • Power up during Heat (partially uses remaining Heat time)
  • Combo from 1st hit
  • jails
Chain Punch: Stem
23

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
3.60
-17~-16
+7a(-2)~+8a(-1) / HE
,i17~18
Heat Engager
Balcony Break
Elbow
  • Combo from 1st hit
  • Delayable
  • jails
Hermit

3+4

sp
ps3
HRM
  • Auto low parry starting of frame 3
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
15
2.40
-9~-7
+2~+4
i14~16
Elbow

f+2,3

h,​m
1515
3.60
-10
+2
,i18
Combo from 1st hit
Lone Dragon Storm
25

f+2,​3,4

h,​m,​m
151520
4.50
-9
+8
+38d (+30)
,i21~22
Knee
  • Transition to HRM
  • Combo from 2nd hit CH
ws.3

f+3

m
14
2.20
-7~-6
+7~+8
i14~15
Knee

Alternative input: ws3

ws.3,1+2

f+3,1+2

m,​h
1415
3.20
-8
-6
  • jail from 1st hit
  • power up during Heat (partially uses remaining Heat time)
  • Combo from 1st hit CH
Strike of the Five Precepts
ws.3,1+2,4
26

f+3,​1+2,4

m,​h,​m
1415,​20
4.80
-16~-15
+13a (+6)
,i20~21
Tornado
  • Natural combo from 2nd hit

f+4

m
14
2.60
-9~-8
+4
i16~17
Lao Weng Xuan Feng Jiao
27

f+4,4

m,​h
14,​24
4.15
-6
+20a (+11) / HE
,i28~30
js
Heat Engager
Balcony Break
  • Combo from 1st hit
  • Slighly delayable
Dragon Elbow Crash
28

f+1+2

m
20
2.80
-13
+20a (+15)
i17~18
pc
Balcony Break
Elbow

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
2.18
5
4
-6
+5
i13~14
t34 r24
Chopping Snap Kick
29

df+1,4

m,​m
10,​16
2.86
-9
+3
,i18
t62 r29 HRM
  • Transition to HRM
  • Combo from 1st hit with 3F delay
  • Move can be delayed by 1F
  • Input can be delayed by 3F

df+1,1+2

m,​h,​h,​h
10,​3,​3,​3
2.69
-2
+4
i14,i6 (i7),i6 (i7)
t64 r21
  • Combo from 1st hit
  • Power up during Heat (Consumes 150F of remaining Heat time)
    • 12 damage on hit, and 6 chip damage on block
    • Restores 60F of remaining Heat time on hit
Admonishment Whirl
30

df+1,​1+2,2

m,​h,​h,​h,​m
10,​3,​3,​3,​17
3.95
-10
+3
+33a (+25)
,i24
ps4~12
t100 r32
  • Combo from 1st or 4th CH with 1F delay
  • Restores 150F of remaining Heat time on successful parry during Heat
  • Move cannot be delayed
  • Input can be delayed with 1F

df+2

m
7
2.21
-6
+6
i15~16
t41 r25
Rising Dragons
31

df+2,1+2

m,​h,​m
7,​5,​10
3.66
-18
+33a (+23)
i19~20, i11~12
t88 r40
  • Jail from 1st block
  • Combo from 1st hit

df+3

m
14
2.52
-11
+0
i16
t46 r30

df+3,1

m,​h
14,​12
3.45
+0
+6
,i16~17
t52 r18
  • Combo from 1st hit
  • Leads to 10-hit string
Poison Strike
32

df+3,​1,1+2

m,​h,​m
14,​12,​25
4.67
-13
+34d (+13)
,i20~21
t102 r36
Balcony Break
  • Combo from 2nd hit CH with 5F delay
  • Move can be delayed by 12F
  • Input can be delayed by 14F

df+4

m
14
2.13
tracks left
-6
+6
i13
t39 r26 HRM
Transition to HRM
Snap Kick Knee
33

df+4,3

m,​m
14,​14
3.06
-9
+7
+37d (+29)
,i20~21
t65 r27
Knee
  • Combo from 1st hit CH with 7F delay
  • Move can be delayed by 3F
  • Input can be delayed by 7F
  • Interrupt with i3 from 1st block
Jawbreaker Bow Kick
34

df+3+4

h
23
2.51
-2
+70a(+54)~+71a(+55)
i18~19
  • js18~31
  • fs32~34
t55 r36
Tornado
  • 9 chip damage on block
  • Has jab evasion properties
  • Recovers 3F faster on hit (t52 r33)

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

sl
5
1.91
-5
+6
i10
cs

d+1,2

sl,​m
5,​8
2.49
-10~-9
-1~0
,i15~16
Combos from 1st hit CH
Ru Huan Snap Kick
35

d+1,​2,4

sl,​m,​m
5,​8,​11
3.17
-9
+3
,i15
HRM
  • Transition to HRM
  • Combos from 2nd hit

d+2

L
11
2.37
-13~-12
-2~-1
+3~+4
i15~16
cs
Falling Fist Sweep
36

d+2,4

L,​L
11,​11
3.54
-13~-12
-2c
+38d
,i24~25
cs

d+3

L
8
2.39
-13
-2
i16
Twin Snake Strike
37

d+3,2

L,​h
8,​8
3.51
-3~-2
+8~+9
,i24~25
HRM
  • Transition to HRM
  • Combos from 1st hit

d+4

L
9
2.43
-12~-11
-1~0
i14~15
r20
Razor Kick
38

d+4,4

L,​m
9,​16
3.16
-11~-10
+1~+2
,i18~19
HRM
  • Transition to HRM
  • Combos from 1st hit CH
Chanhui Zhang
39

d+1+2

m
21
2.40
-4~-3
+6c / HE
i17~18
t49 r32
Heat Engager

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
12
2.52
-9~-8
+1~+2
i16~17
Shadow Ram Punch
40

db+1,2

m,​M
12,​20
3.72
-12~-11
+17a(+0)
i21~22
Tornado
Balcony Break
  • Combo from 1st hit
Shadow Raccoon Swing
41

db+1,3

m,​h
12,​17
3.33
+0~+1
+8~+9
+31a
i18~19
  • delayable
  • Combo from 1st hit
Shadow Double Fist Punch
42

db+1,1+2

m,​m
12,​25
4.11
-10~-9
+23a (+18)
+41a
i21~22
Balcony Break
  • Combo from 1st hit CH
Amputation Kick
43

db+3

L
12
2.65
-8~-7
+5~+6
+14c
i20~21
cs6~39
HRM
Transition to HRM
Fan Sweep
44

db+4

L
13
2.47
-15
-4c
i17
cs6~51
FC
Tan Sau Shui Yue Tu
45

db+1+2

m
25
2.90
-11~-10
+36d (+15)
i32~33
ps4~20
Heat Engager
Balcony Break
  • Punch and kick Sabaki (partially restores remaining Heat time when successful during Heat)
  • 7 chip damage on block

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit's Fist
46

b+1

h
17
2.00
-6
+5
i13
Shifts to throw "Knee Snap" on front grounded CH
Knee Snap
47

CH b+1

h,​th
20,​25
+0d
i13
Twin Dragon Gate
HRM.b+2

b+2

sp
ps5~15
t45 r30
  • Parry (partially restores remaining Heat time when successful during Heat)
  • Becomes Superior Twin Dragon Gate upon perfect parry
  • Is ps3~15 from HRM.b+2
Chain Punch: Branch

P.b+2,1

m
35
+21g
i13
Balcony Break
  • Alternate input: P.b+2,2
  • power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon Gate

P:b+2

sp
  • Alternate input: P:HRM.b+2
  • Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch

P:b+2,1

m
40
+29a
i13
  • Alternate input: P:b+2,2
  • power up during Heat (partially uses remaining Heat time)
Beheading Back Kick
48

b+3

h
27
3.00
+9~+10
i22~23
HRM
Balcony Break
Homing
  • Transition to HRM
  • Cancel to HRM with 3+4
  • chip damage on block
Zhuan Shen Jiao
49

b+4

m
16
2.60
-9
+4
i17~18
Homing
Outcast Arrow
52

b+1+2

m
17
1.50
-10
+2
+60a
i12
t50 r38
  • Crumple stun +14F after CH
Earth Sunder Chain
51

b+3+4

M,​th
21,​25
2.90
-8
+0d
i18~19
Balcony Break
  • Shifts to throw on hit from the front

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon
52

ub+2

m
17
2.00
-10
+3
+33d (+25)
i20
ps4~12
  • Has punch parry effect
  • +33d (+25) on successful parry
  • Partially restores remaining Heat time on successful parry during Heat
Pulsing Fist
HRM.uf+1
53

uf+1

h
17
2.20
-9
+5
i16~17
ps6~13
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan
HRM.uf+2
54

uf+2

m
25
3.10
+1
+10a (+1)
i24~25
js
Balcony Break
  • Alternate input: u+2
  • chip damage on block
Floating Kick
HRM.uf+3
55

uf+3

m
25
2.90
-8
+14a (+5)
i20~24
js
Balcony Break
  • Alternate input: ub+3 or u+3
Floating Axe Drop
HRM.uf+4
56

uf+4

m
22
2.45
4
0
-8~-6
+21a
i23~25
js9
Alternate input: ub+4 or u+4
HRM.uf+3+4

uf+3+4

m,​m
8,​10
2.55
-14
+16a
i14~15,i10~11
js
Balcony Break
Biting Dragons
HRM.uf+3+4,1+2
57

uf+3+4,1+2

m,​m,​m
8,​10,​17 (11)
5.75
-13
+23a (+13)
,i30~31
Balcony Break
  • Combos from 1st hit
Delayed Rising Toe Kick
58

uf,n,4

m
20
2.20
-13
+32a (+22)
i23~25
js

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
8
3.00
-11~-10
0~+1
i14~15
Cleansing Arrow
59

f,​F+2,2

m,​m
8,​13
3.90
-15~-14
+55~+56
,i17~18
Combos from 1st hit
Viper Bow Kick
60

f,F+3

h
20
3.50
-2~+3
+33d
i18~23
js
Strong Aerial Tailspin
Balcony Break
  • 6 chip damage on block

f,F+4

m
16
3.00
-4~-3
+9~+10g
i16~17
HRM
Transition to HRM
Sacrum Severance
61

f,​F+4,2

m,​m
16,​21
4.50
-14~-13
+34a (+19)
+43a (-33)
,i27~28
Tornado
  • Combos from 1st hit
  • Has evasive properties
Chakra Elbow
62

qcf+2

h
20
2.20
-6~-5
+29a (+22)
i16~17
Elbow
  • 4 chip damage on block
Piercing Charge
63

d,df,f+3+4,F

m!
80
3.90
-1~0d
i56~57
ps20~60
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Dragon's Heel
64

f,f,F+3

m
30
+6~+9
+15c
i24~27
js
Balcony Break
  • 9 chip damage on block
  • Forces tech backroll on hit

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+4

L
14
-13~-12
-2~-1
+3~+4
i15~16
cs
Reverse Cross Kick
72

FC.df+4,1

L,​m
14,​15
-13~-12
,i20~21
Combos from 1st hit CH

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
14
-7
+3
i13~14
Elbow
Elbow Slash Snap Kick
69

ws1,4

m,​m
14,​16
-9
+3
,i21
HRM
  • Transition to HRM
  • Combos from 1st hit
Arrow Shower
70

ws2

m
21
-14
i15~16
Toe Smash
71

ws4

m
16
-6
+5
i11~12
ws.3

f+3

m
14
2.20
-7~-6
+7~+8
i14~15
Knee

Alternative input: ws3

ws.3,1+2

f+3,1+2

m,​h
1415
3.20
-8
-6
  • jail from 1st hit
  • power up during Heat (partially uses remaining Heat time)
  • Combo from 1st hit CH
Strike of the Five Precepts
ws.3,1+2,4
26

f+3,​1+2,4

m,​h,​m
1415,​20
4.80
-16~-15
+13a (+6)
,i20~21
Tornado
  • Natural combo from 2nd hit

SS or NMS (Nimble Shift)

Nimble Shift
86

HRM.SS

sp
Can access sidestep moves
Sometimes written NMS
Lone Dragon Slice
NMS.4
73

SS.4

L
17
-12
+4
i18~19
  • Can be delayed
Chain Punch: Seed
NMS.1+2
76

SS.1+2

h,​h,​h
3,​ 3,​ 20
+7
+25g
i14, i6, i6
t58? r30
Balcony Break
  • Opponent recovers crouching on hit
  • 8 chip damage on block
  • Power up during Heat (partially uses remaining Heat time)
Lone Dragon Tempest
NMS.3+4

SS.3+4

m,​m
20,​6
+3
+8
i20~21, i9~10
js23~36
HRM
* Transitions to HRM

HRM (Hermit)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit

3+4

sp
ps3~
r17
  • Auto low parry
  • Stays indefinitely in stance
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to r16 standing with HRM.3+4
    • Recovers in standing guard after 6F?
Tan Zhang
76

HRM.1

m
17
-10~-9
+0~+1
i24~25
ps3~12
  • Parries high or mid punches or kicks
  • Partially restores remaining Heat time upon successful parry during Heat
Tan Zhang Lian Zhao

HRM.1,2

m,​h
17,​17
-3
+28g
+59a
i20~21
Elbow
  • Jail from 1st block with no delay
  • Duckable
  • Combo from 1st hit with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F

HRM.2

h
14
-6~-5
+5~+6
i12~13
Double Jawbreaker
77

HRM.2,3

h,​h
14,​23
-9~-8
+16a (+9)
i24~25
js22~37
Tornado
  • 9 chip damage on block
  • Combo from 1st hit with 6F delay
  • Move can be delayed by 10F
  • Input can be delayed by 11F

HRM.3

L
8
-13
-2
i16
Stampeding Dragon
78

HRM.3,4

L,​m
8,​16
-15~-14
+1~+2
i22~23
Combo from 1st hit

HRM.4

M
13
-7~-6
+7~+8
i11~12
HRM
Transition to HRM
Cautious Dragon
79

HRM.4,1+2

M,​M,​m
13,​5,​20
-14~-13
+27a (+12)
i24~25 i8~9
Tornado

HRM.1+2

m,​h,​h,​h
3,​3,​3,​3
-2
+5
i14
  • 12 damage total
  • Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root
80

HRM.1+2,1

m,​h,​h,​h,​m
3,​3,​3,​3,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
Elbow
  • Jailing
  • Delayable
Villain Slayer
81

HRM.f+1

h
17
+0
+15g
i14~15
Balcony Break
Duan Tou Xuan Feng Jiao
82

HRM.f+4

M
21
+0
i26~29
js
chip damage on block
Prayer Fist
83

HRM.b+1

M
21
+4
+7c
i20~22
chip damage on block

HRM.b+3

L
12
-31
-9
i20~21
Twin Dragon Acceptance
84

HRM.b+3,2

L,​m
12,​27
-16
+0a (-1)
i31~32
Balcony Break
  • Combo from 1st hit
  • Combo deals [30; 12] damage
Razor Sweep
85

HRM.b+4

L
17
-13
+4c
i20~21
cs
Homing
Nimble Shift
86

HRM.SS

sp
Can access sidestep moves
Sometimes written NMS

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Dragon Commandment

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Go Sugar
66

1+4

L
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt
67

1+3+4

sp
ps20~100
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Master's Lesson
HRM.f+2+3
87

f+2+3

m,​m,​m
10,​10,​15
-7
+73a
i16~17 i24 i26~27
Weapon
  • Only once per match
  • chip damage on block
Master's Sermon
HRM.db+2+3
88

db+2+3

L,​M
10,​14 (9)
-14
+67a (+51)
i20~21 i15~16
Weapon
Tornado
  • Only once per match
  • chip damage on block
  • Tracks to both sides effectively homing

OTG.db+2

l
-16
-5
i17~18
Power up during Heat (partially uses remaining Heat time)
Tremor Punch

OTG.db+2,1+2

l,​l
-13
-2

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch

1+3

t
35
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

2+4

t
35
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Devastating Chain Punch

Left throw

t
40
i12~14
Spike
  • Throw break: 1
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

Right throw

t
40
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Lone Dragon's Rage
93

Back throw

t
50
i12~14
Spike
  • Throw break: none
  • Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao
HRM.uf+1+2
94

uf+1+2

t
35
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFA off-axis to the left

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
df+3 m 14 i16 -11 0
1 h 12 i16~17 0 +6
4 l 7 i23~24 -18c -7
1+2 h,h,h 15 i25 -16 -3
2 m 7 i23~24 -17 -5
1+2 m,m 15 i19~20 -26 KND(+15)
1+2 m 17 i58 -19 +1 (0)

External Links