| Leroy |
|---|
| Movelist & frame data (Tekken 8) |
|---|
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Thunderclap
H.2+3
m
50 (25)
+6
+0
i15
- Alternate input: H.HRM.2+3
- Also possible after Twin Dragon Gate is successful
- Transition to HRM on block
- 12 chip damage
Chain Punch: Stem
23
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
3.60
-17~-16
+7a(-2)~+8a(-1) / HE
,i17~18
- Combo from 1st hit
- Delayable
- jails
Lao Weng Xuan Feng Jiao
27
f+4,4
m,h
14,24
4.15
-6
+20a (+11) / HE
,i28~30
js
- Combo from 1st hit
- Slighly delayable
Tan Sau Shui Yue Tu
45
db+1+2
m
25
2.90
-11~-10
+36d (+15)
i32~33
ps4~20
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
Chain Punch: Root
80
HRM.1+2,1
m,h,h,h,m
3,3,3,3,20
-17
+7a(-2)/HE
i17~18
- Jailing
- Delayable
Outcast Dark Deluge
13
H.b+1+2
m
20
2.00
-9
+35a (+27)
+60a
i12
t50 r38
- Consumes 210F of remaining Heat time
- Crumple stun +14F after CH
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1
h,m
5,7
2.66
-9~-8
+2~+3
i18~19
t57 r25
- Combo from 1st hit CH
- Slightly delayable
- Jails unless delayed
1,1,1+2
h,m,h
5,7,12
3.19
-9~-8
-2~-1
i19~20
t104 r30
- Power up during Heat (partially uses remaining Heat time)
- Combo from 2nd hit
Chain Punch: Sheath
14
1,1,1+2,1
h,m,h,m
5,7,12,15
4.57
-16~-15
+20a(+15)~+21a(+17)
,i23~24
t132 r65
Combo from 3rd hit
Front Palm Pulsing Fist
16
1,2,1
h,h,h
5,9,17
3.55
-6~-5
+8~+9
,i27~28
ps10~24
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
Front Palm Xuan Feng Jiao
17
1,2,3
h,h,h
5,9,21
4.08
-6~-5
+20a(+11)~+21a(+13)
,i23~24
js
- Combo from 2nd hit CH
Front Palm Snap Kick
18
1,2,4
h,h,m
5,9,11
3.34
-9
+3
,i16
HRM
- Transition to HRM
- Combo from 1st hit
- Jail from 1st block
2,1,2
h,m,h
10,12,17
3.90
-7~-6
+4~+5
,i20~21
ps2~16
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
Claws of Fury
20
2,1,2,1
h,m,h,m
10,12,17,21
5.38
-13~-11
+16a(-1)~+18a(+3)
+30a(+20)
,i21~23
- Combo from 3rd hit
- Delayable
1+2,1+2
h,h,h,h,h,h
9,9
2.60
-2
7
i9
- Power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit
- jails
Chain Punch: Stem
23
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
3.60
-17~-16
+7a(-2)~+8a(-1) / HE
,i17~18
- Combo from 1st hit
- Delayable
- jails
Hermit
3+4
sp
ps3
HRM
- Auto low parry starting of frame 3
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lone Dragon Storm
25
f+2,3,4
h,m,m
151520
4.50
-9
+8
+38d (+30)
,i21~22
- Transition to HRM
- Combo from 2nd hit CH
ws.3,1+2
f+3,1+2
m,h
1415
3.20
-8
-6
- jail from 1st hit
- power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit CH
Strike of the Five Precepts
ws.3,1+2,4
26
f+3,1+2,4
m,h,m
1415,20
4.80
-16~-15
+13a (+6)
,i20~21
- Natural combo from 2nd hit
Lao Weng Xuan Feng Jiao
27
f+4,4
m,h
14,24
4.15
-6
+20a (+11) / HE
,i28~30
js
- Combo from 1st hit
- Slighly delayable
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Snap Kick
29
df+1,4
m,m
10,16
2.86
-9
+3
,i18
t62 r29 HRM
- Transition to HRM
- Combo from 1st hit with 3F delay
- Move can be delayed by 1F
- Input can be delayed by 3F
df+1,1+2
m,h,h,h
10,3,3,3
2.69
-2
+4
i14,i6 (i7),i6 (i7)
t64 r21
- Combo from 1st hit
- Power up during Heat (Consumes 150F of remaining Heat time)
- 12 damage on hit, and 6 chip damage on block
- Restores 60F of remaining Heat time on hit
Admonishment Whirl
30
df+1,1+2,2
m,h,h,h,m
10,3,3,3,17
3.95
-10
+3
+33a (+25)
,i24
ps4~12
t100 r32
- Combo from 1st or 4th CH with 1F delay
- Restores 150F of remaining Heat time on successful parry during Heat
- Move cannot be delayed
- Input can be delayed with 1F
Rising Dragons
31
df+2,1+2
m,h,m
7,5,10
3.66
-18
+33a (+23)
i19~20, i11~12
t88 r40
- Jail from 1st block
- Combo from 1st hit
df+3,1
m,h
14,12
3.45
+0
+6
,i16~17
t52 r18
- Combo from 1st hit
- Leads to 10-hit string
Poison Strike
32
df+3,1,1+2
m,h,m
14,12,25
4.67
-13
+34d (+13)
,i20~21
t102 r36
- Combo from 2nd hit CH with 5F delay
- Move can be delayed by 12F
- Input can be delayed by 14F
Snap Kick Knee
33
df+4,3
m,m
14,14
3.06
-9
+7
+37d (+29)
,i20~21
t65 r27
- Combo from 1st hit CH with 7F delay
- Move can be delayed by 3F
- Input can be delayed by 7F
- Interrupt with i3 from 1st block
Jawbreaker Bow Kick
34
df+3+4
h
23
2.51
-2
+70a(+54)~+71a(+55)
i18~19
- js18~31
- fs32~34
t55 r36
- 9 chip damage on block
- Has jab evasion properties
- Recovers 3F faster on hit (t52 r33)
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ru Huan Snap Kick
35
d+1,2,4
sl,m,m
5,8,11
3.17
-9
+3
,i15
HRM
- Transition to HRM
- Combos from 2nd hit
Twin Snake Strike
37
d+3,2
L,h
8,8
3.51
-3~-2
+8~+9
,i24~25
HRM
- Transition to HRM
- Combos from 1st hit
Razor Kick
38
d+4,4
L,m
9,16
3.16
-11~-10
+1~+2
,i18~19
HRM
- Transition to HRM
- Combos from 1st hit CH
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Raccoon Swing
41
db+1,3
m,h
12,17
3.33
+0~+1
+8~+9
+31a
i18~19
- delayable
- Combo from 1st hit
Shadow Double Fist Punch
42
db+1,1+2
m,m
12,25
4.11
-10~-9
+23a (+18)
+41a
i21~22
- Combo from 1st hit CH
Tan Sau Shui Yue Tu
45
db+1+2
m
25
2.90
-11~-10
+36d (+15)
i32~33
ps4~20
- Punch and kick Sabaki (partially restores remaining Heat time when successful during Heat)
- 7 chip damage on block
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Gate
HRM.b+2
b+2
sp
ps5~15
t45 r30
- Parry (partially restores remaining Heat time when successful during Heat)
- Becomes Superior Twin Dragon Gate upon perfect parry
- Is ps3~15 from HRM.b+2
Chain Punch: Branch
P.b+2,1
m
35
+21g
i13
- Alternate input: P.b+2,2
- power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon Gate
P:b+2
sp
- Alternate input: P:HRM.b+2
- Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch
P:b+2,1
m
40
+29a
i13
- Alternate input: P:b+2,2
- power up during Heat (partially uses remaining Heat time)
Beheading Back Kick
48
b+3
h
27
3.00
- Transition to HRM
- Cancel to HRM with 3+4
- chip damage on block
Earth Sunder Chain
51
b+3+4
M,th
21,25
2.90
-8
+0d
i18~19
- Shifts to throw on hit from the front
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon
52
ub+2
m
17
2.00
-10
+3
+33d (+25)
i20
ps4~12
- Has punch parry effect
- +33d (+25) on successful parry
- Partially restores remaining Heat time on successful parry during Heat
Pulsing Fist
HRM.uf+1
53
uf+1
h
17
2.20
-9
+5
i16~17
ps6~13
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan
HRM.uf+2
54
uf+2
m
25
3.10
+1
+10a (+1)
i24~25
js
- Alternate input: u+2
- chip damage on block
Floating Kick
HRM.uf+3
55
uf+3
m
25
2.90
-8
+14a (+5)
i20~24
js
- Alternate input: ub+3 or u+3
Floating Axe Drop
HRM.uf+4
56
uf+4
m
22
2.45
4
0
-8~-6
+21a
i23~25
js9
Alternate input: ub+4 or u+4
Biting Dragons
HRM.uf+3+4,1+2
57
uf+3+4,1+2
m,m,m
8,10,17 (11)
5.75
-13
+23a (+13)
,i30~31
- Combos from 1st hit
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cleansing Arrow
59
f,F+2,2
m,m
8,13
3.90
-15~-14
+55~+56
,i17~18
Combos from 1st hit
Sacrum Severance
61
f,F+4,2
m,m
16,21
4.50
-14~-13
+34a (+19)
+43a (-33)
,i27~28
- Combos from 1st hit
- Has evasive properties
Piercing Charge
63
d,df,f+3+4,F
m!
80
3.90
-1~0d
i56~57
ps20~60
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Dragon's Heel
64
f,f,F+3
m
30
+6~+9
+15c
i24~27
js
- 9 chip damage on block
- Forces tech backroll on hit
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Cross Kick
72
FC.df+4,1
L,m
14,15
Combos from 1st hit CH
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Slash Snap Kick
69
ws1,4
m,m
14,16
-9
+3
,i21
HRM
- Transition to HRM
- Combos from 1st hit
ws.3,1+2
f+3,1+2
m,h
1415
3.20
-8
-6
- jail from 1st hit
- power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit CH
Strike of the Five Precepts
ws.3,1+2,4
26
f+3,1+2,4
m,h,m
1415,20
4.80
-16~-15
+13a (+6)
,i20~21
- Natural combo from 2nd hit
SS or NMS (Nimble Shift)
Chain Punch: Seed
NMS.1+2
76
SS.1+2
h,h,h
3, 3, 20
+7
+25g
i14, i6, i6
t58? r30
- Opponent recovers crouching on hit
- 8 chip damage on block
- Power up during Heat (partially uses remaining Heat time)
Lone Dragon Tempest
NMS.3+4
SS.3+4
m,m
20,6
+3
+8
i20~21, i9~10
js23~36
HRM
* Transitions to HRM
HRM (Hermit)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit
3+4
sp
ps3~
r17
- Auto low parry
- Stays indefinitely in stance
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to r16 standing with HRM.3+4
- Recovers in standing guard after 6F?
Tan Zhang
76
HRM.1
m
17
-10~-9
+0~+1
i24~25
ps3~12
- Parries high or mid punches or kicks
- Partially restores remaining Heat time upon successful parry during Heat
Tan Zhang Lian Zhao
HRM.1,2
m,h
17,17
-3
+28g
+59a
i20~21
- Jail from 1st block with no delay
- Duckable
- Combo from 1st hit with 12F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
Double Jawbreaker
77
HRM.2,3
h,h
14,23
-9~-8
+16a (+9)
i24~25
js22~37
- 9 chip damage on block
- Combo from 1st hit with 6F delay
- Move can be delayed by 10F
- Input can be delayed by 11F
HRM.1+2
m,h,h,h
3,3,3,3
-2
+5
i14
- 12 damage total
- Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root
80
HRM.1+2,1
m,h,h,h,m
3,3,3,3,20
-17
+7a(-2)/HE
i17~18
- Jailing
- Delayable
Twin Dragon Acceptance
84
HRM.b+3,2
L,m
12,27
-16
+0a (-1)
i31~32
- Combo from 1st hit
- Combo deals [30; 12] damage
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Dragon Commandment
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Go Sugar
66
1+4
L
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt
67
1+3+4
sp
ps20~100
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Master's Lesson
HRM.f+2+3
87
f+2+3
m,m,m
10,10,15
-7
+73a
i16~17 i24 i26~27
- Only once per match
- chip damage on block
Master's Sermon
HRM.db+2+3
88
db+2+3
L,M
10,14 (9)
-14
+67a (+51)
i20~21 i15~16
- Only once per match
- chip damage on block
- Tracks to both sides effectively homing
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch
1+3
t
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
2+4
t
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
Devastating Chain Punch
Left throw
t
40
i12~14
- Throw break: 1
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
Right throw
t
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFA
- Side switch on hit
Lone Dragon's Rage
93
Back throw
t
50
i12~14
- Throw break: none
- Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao
HRM.uf+1+2
94
uf+1+2
t
35
i12~14
- Throw break: 1+2
- Opponent status on hit: FUFA off-axis to the left
10 Strings
| 10 Hit Combo | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Combo |
|---|---|---|---|---|---|---|
| df+3 | m | 14 | i16 | -11 | 0 | |
| 1 | h | 12 | i16~17 | 0 | +6 | |
| 4 | l | 7 | i23~24 | -18c | -7 | |
| 1+2 | h,h,h | 15 | i25 | -16 | -3 | |
| 2 | m | 7 | i23~24 | -17 | -5 | |
| 1+2 | m,m | 15 | i19~20 | -26 | KND(+15) | |
| 1+2 | m | 17 | i58 | -19 | +1 (0) | |