Leo movelist
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Actions
Namespaces
Variants
Tools
Leo |
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Rage
R.df+1+2
- Damage increases with lower health
- Can be done from FC
R.f,F+2*
- Transition to Charge with 1+2 on hit
- At wall on block, +12g and 5 lethal damage
n
1,2
- Jail from 1st hit
- Transition to r27 KNK with B
1,2,1,1
- Combo from 3rd hit
- No wall break in juggle
1,2,1,4
1,2,4
- Combo from 2nd CH
- Move can be delayed
2,1
- Jail from 1st hit
- Move can be delayed 3f
2,2
- Combo from 1st hit
- Move can be delayed 3f
3,2,3
- Cancel to r34 with B
- Combo from 2nd CH with 7f delay
- Move can be delayed 10f
3,2,4
2+3
- Parries high and mid punches
- Hit after parry is same as on CH
f
f+2,2
- Combo from 1st hit with 5f delay
- Move can be delayed 10f
df
df+1,2
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
- Move can be delayed 4f
d
d+4,2
- Combo from 1st CH
- Transition to r50 Charge with 1+2 on hit
db
db+2,2
- Combo from 1st hit with 4f delay
- Move can be delayed 10f
db+4
- Can clean hit
- Staggers on block
- Causes float on hit if db+4,1 is input
db+4,1
- Combo from 1st hit +14a (+7)
- Deals 18 damage at 70% scaling
db+1+2,1
- Combo from 1st hit with 13f delay
- Input can be delayed 13f
- Move can be delayed 8f
b
b+2,1
- Combo from 1st hit with 8f delay
- Move can be delayed 10f
b+2,1+2
- Combo from 1st hit with 3f delay
- Move can be delayed 10f
b+3,1
- Combo from 1st CH
- Transition to r27 BOK with D
- Transition to r28 KNK with B
b+4,1+2
- Combo from 1st hit
- Cancel to r40 FC with D on frame 38 (i.e. 20 frames to hit confirm
b+1+4
- Frames are for low
- No spacing tricks, high is faster
u
uf+1,1
- Combo from 1st hit with no delay
- Move can be delayed 9f
uf+1,2
- Transition to r51 (Charge) with 1+2 on hit
- Combo from 1st hit with 5f delay
- Move can be delayed 9f
uf+3
- Can evade some highs
- Deals 20 damage with input u+3
Motion input
f,F+2
- Can't be buffered
- Hitstop 20f on hit
- Transiton to r52 (Charge) with 1+2 on hit
f,F+3
- Can't be buffered
- Transition to r27 BOK with D
- Hit vs FUFT and FUFA +11a
b,n,f+1+2,1+2
- Often written b,f+1+2,1+2
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
b,n,f+1+2,1+2,d,df,f+2
- Often written b,f+1+2,1+2,qcf+2
- Deals 25 damage without d,df,f
- Combo from 2nd CH with 14f delay
- Input can be delayed 14f
- Move can be delayed 13f
- Can evade some highs when delayed
f,f,F+3
- Alternate input wr3
- Can't be buffered
Crouch
WS
ws1,4
- Combo from 1st CH with 10f delay
- Move can be delayed 10f
ws1,4,1
- Combo from 2nd CH with 7f delay
- Move can be delayed 10f
ws3,1
- Combo from 1st hit with 4f delay
- Input can be delayed 4f
- Move can be delayed 3f
ws3,1,2
ws4,1+2
KNK
KNK.1
- Effectively i19~20 from transitions
- Transition to r25 BOK with D
KNK.1,2
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
KNK.2
- Effectively i15~17 from transitions
KNK.1+2
- Effectively i26~28 from transitions
- Can evade some highs
KNK.3+4
- Effectively i26~27 from transitions
- Staggers on block
BOK
CD
Leo's crouch dash enables unique instant while standing inputs. The WS moves which don't collide with CD moves (ws3, ws4, and ws1+2) can be done from CD directly. These WS moves can be done from standing with as few as 2 added frames with d~f (e.g. d~f~3). The others (ws1 and ws2) have 6 added frames with d,df (e.g. d,df,1) which is no faster than the universal method.
CD.2,1
- Combo from 1st hit with 5f delay
- Input can be delayed 5f
- Move can be delayed 1f
- The 1 input must be held until after (or pressed after) the 1st hit
Others
(Charge).db+4,1,2
(Charge).b+3,1,2
- Combo from 1st CH
- Input can be delayed 8f
(Back to wall).b,b,UB
- Can't be buffered
- UB is held for 5 frames
- Effectively starts on the first frame of UB
Throws
2+4
- Throw break 1 or 2
- Side switch on hit
- Deals 4 more damage at wall
f,F+1+2
- Can't be buffered
- Throw break 1+2
- Side switch on hit
- Wall splat
ub+1
- Parries high punches
- Transition to r46 on parry
- Stuns opponent for 45 frames on parry
ub+1,P.4
- Combo from parry with delay
- Move can be delayed
- Earliest move starts is 20 frames after ub+1 input
b+1+2
- Parries high/mid punches and kicks
- Stuns for 42 frames on punch parry
- Stuns for 49 frames on kick parry
b+1+2,(Punch parry).2,2
- Wall splat
- Combo from 1st hit
b+1+3
- Alternate input b+2+4
- Parries mids and highs
- Parries punches on frames 2~12
- Punch parry is +5b
- Punch parry splats for 25 damage at wall with guaranteed f,F+3,D~2
- Parries kicks on frames 3~8
- Kick parry is +3d and deals 25 + 50% of parried attack's damage
- Kick parry can be chickened
10 Strings
10 Hit Combo 1 | ||||||||||
Input | 2 | 1 | 3 | 2 | 1 | 2 | 3 | 1 | 2 | 1+2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | h | h | h | m | h | l | m | m | h | m |
Damage | 9 | 12 | 6 | 12 | 8 | 7 | 6 | 5 | 12 | 30 |
Startup | i11 | i16 | i28 | i32 | i30 | i32 | i24 | i21 | i24 | i45 |
Block | -1 | -7 | -19 | -22 | -13 | -13 | -15 | -22 | -65 | -12 |
Hit | +5 | +4 | -8 | -11 | -2 | -2 | -4 | -11 | -4a | +25d (-33) |
Combo | - | Jail | Hit | - | Hit | - | - | Hit | Hit | Hit |
10 Hit Combo 2 | ||||||||||
Input | 2 | 1 | 3 | 2 | 1 | 3 | 2 | 4 | 2 | 1+2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | h | h | h | m | h | h | h | l | m | m |
Damage | 9 | 12 | 6 | 12 | 8 | 7 | 5 | 8 | 12 | 30 |
Startup | i11 | i16 | i28 | i32 | i30 | |||||
Block | -1 | -7 | -19 | -22 | -13 | -13 | -15 | -13 | -30 | -22 |
Hit | +5 | +4 | -8 | -11 | -2 | -2 | -4 | -2 | +21a (+11) |
+27d (-31) |
Combo | - | Jail | Hit | - | Hit | CH | Jail | - | - | Hit |
External links
Movelist & frame data |
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