Feng movelist

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Heat

Allows the use of Essence of Iron Palm (H.b+1).
Allows the use of Essence of Nian Zhang Mie Ba (H.f,F+1+2*)
Allows the use of Yinglong Sea Splitter (H.3+4)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Yinglong Mountain Crusher

H.2+3

m,​t
20,​35
+12
+0
i20~21
Heat Smash
Balcony Break
  • 7 chip damage on block
  • Transitions to STC on block, can cancel with b at +7 on block
Iron Fortress
57

b+1+2

m
31
-19
+18a (+13)
i13~14
t52? r38?
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Exploding Dagger
68

f,F+2

m
25
-9
+16a (+7)
i18~19
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Dancing Scorpion Sting
78

ws1,3

m,​h
13,​20
-6
+4c
i22~23
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit
  • Move can be delayed
Fei He Zhang
108

KNP.2

h
20
-9
+17
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Slashing Tiger
91

BT.2

m
20
-9
+13a
i19~21
t56 r35
Heat Engager
Heat Dash +5, +67a (+50)
Jiaolong Sea Splitter

H.3+4

M
23
+12c g
+22d
i30~31
BT
Spike
  • Partially consumes remaining Heat
  • 5 chip damage on block
  • +38d on aerial hit
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Essence of Iron Palm

H.b+1

h
20
-8
+36d (+28)
i10~11
Balcony Break
  • Partially uses remaining Heat Time
Gulfing Sea Splitter

b+4,H.3+4

m,​M
10,​23
+7c g
+22d
i31~32
BT
Spike
  • Combo from 1st hit
  • 5 chip damage on block
  • Partially consumes remaining Heat
  • +38d on aerial hit
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.
Essence of Nian Zhang Mie Ba

H.f,F+1+2*

m
30
+11
+22a (+12)
i39
Balcony Break
Guard Break
  • Partially uses remaining Heat Time

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Jab

1

h
5
+1
+8
i10
t29 r19
Jab Spear Fist
18

1,1

h,​m
5,​21
-11
+2
+61a
i25~26
  • Move can be delayed
Shun Lian Quan
19

1,2

h,​h
5,​9
-3
+8
i10
  • Jail from 1st attack
  • Move can be delayed
Firestorm
20

1,​2,2

h,​h,​h
5,​9,​12
-13
+3
i17
  • Combo from 2nd hit
  • Transition to -11 +5 BT with B
Jab Roundhouse Combo
21

1,3

h,​h
5,​19
-5
+8~+9
i16~17
  • Combo from 1st hit
Right Jab

2

h
8
-3
+5
i10
tr32 r22

2,4

h,​m
8,​15
-12
-1
i17
  • Jail from 1st attack
San Lian Heng
22

2,​4,1

h,​m,​m
8,​15,​25
-12
+24d (+14)
i24
js12~19
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B

3

m
15
-11
0
i16

3,3

m,​h
15,​10
-9
+2
i17
  • Combo from 1st hit
  • Jail from 1st attack
  • Move can be delayed
Peacock Sweep
23

3,​3,4

m,​h,​l
15,​10,​23
-12
+7c
+17d
i25~26
BT
  • Combo from 2nd CH
  • Move can be delayed
  • Cancel to -13 -2 BT with B
Peacock Strike
24

3,1+2

m,​m
15,​30
-12
+22d (+17)
i28~29
Balcony Break
  • Combo from 1st hit
Peacock Strike (Hold)

3,1+2*

m,​m
15,​35
+7
+23d (+13d)
i44~45
Balcony Break
  • 14 Chip Damage on block
  • 16 Chip Damage on block in heat

3~4

m
27
-5
+19d
i34~36
js20~
  • Cancel to -7~-2 -+19~+24 BT with B
Leaping Whirlwind Combo
25

3~4,3

m,​l
27,​11
-26
+19d (+12)
i18~20
cs6~
FC
  • Combo from 1st hit
Jiaolong Sea Splitter

H.3+4

M
23
+12c g
+22d
i30~31
BT
Spike
  • Partially consumes remaining Heat
  • 5 chip damage on block
  • +38d on aerial hit
  • Creates an unblockable shockwave along the ground that is +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It can be absorbed by a Power Crush.

4

h
17
-9
+2
+27g
i11
Headspring
26

4~3

M
25
-7
+1c
+16a~+22a
i28~i34
js15~
* Combo at tip range
Iron Shield
27

1+2

m
20
-13 / +20wc
+8
i21~22
ps5~9
  • Punch sabaki ps5~9
Wall Crush +20g on hit

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-8
+3
+10
i15

f+2,1

m,​m
10,​10
-8
+3
i19
  • Combo from 1st CH
  • Move can be delayed
Boar's Tusk
28

f+2,​1,2

m,​m,​m
10,​10,​28
-19
+19d (+14)
i13~14
Balcony Break
  • Combo from 2nd hit
  • Move can be delayed

f+3

m
,​10
-3
+7
i21
Piercing Dragon
29

f+3,2

m,​h
,​10,​17
-3
+8
+43d (+35)
i21~22
  • Combo from 1st hit
  • Move can be delayed
Climbing Dragon
30

f+3,4

m,​m
,​10,​15
-16
+33a (+23)
i23~24
js21
  • Combo from 1st hit
Tornado

f+4

h
19
-9
+52a
i18~19
  • Good left sidestep tracking
  • Transition to -5 +56a BT with B
Tornado Open Palm
31

f+4,2

h,​m
19,​16
-14
+70a (+54)
i24~25
  • Combo from 1st hit
Tornado
Tornado Stomp
32

f+4,3

h,​M
19,​21
-10
+26d (-9)
i22~24
Spike
  • Combo from 1st hit
Tornado Sweep
33

f+4,4

h,​l
19,​11
-31
+27d
i33~33
cs10
  • Combo from 1st hit
Tiger's Claw
34

f+1+2

h
25
-9
+13a (+4)
i19~20
pc7
Balcony Break
  • Good left sidestep tracking

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stunning Palm
36

df+1

m
11
0
+6
+36g
i14

df+2

m
15
-8
i20~21
God Palm
37

df+2,2

m,​m
15,​21
-6
+14a (+4)
i13~14
Balcony Break
Lift Kick
38

df+3

M
17
-9
+76a (+60)
i18~19
Tornado

df+4

m
13
-6
+5
i15

df+4,2

m,​m
13,​13
-11
+1
i20~21
  • Combo from 1st hit
  • Move can be delayed
Pau Lau Stinger
39

df+4,​2,1+2

m,​m,​M
13,​13,​21
-19
+31a (+16)
i34~35
Tornado
  • Move can be delayed
Twin Dragon
40

df+4,3

m,​h
13,​23
-4
+15g
+27d
i23~24
Balcony Break
  • Combo from 1st hit
  • Move can be delayed
Ruinous Halberd
41

df+3+4

m
23
-7
+22d
i23~27
Homing

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heavy Hammer
42

d+2

l
16
-12
-1
i20~21
cs6~20
FC

d+4

l
7
-11
0
i14~15
Parting Heavens
43

d+4,1+2

l,​m
7,​22
-10
+11d (+2)
i26
Balcony Break
  • Combo from 1st CH

d+1+2

M
15
-9
+8c
i20~21
Mad Windmill
44

d+1+2,1

M,​m
15,​20
-12
+18a (+11)
i22~23
Tornado
  • Combo from 1st hit
  • Move can be delayed

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
15
-12
+4
i16
  • Transition to -9 +7 KNP with B
  • Transition to -16 +0 STC with F
Spear of Lu Bu

db+1,2

m,​m
15,​18
-11
+3
i23~24
  • Combo from 1st hit
  • Move can be delayed

db+1,​2,4

m,​m,​M
15,​18,​30
-7
-3d
i31
js
FC
Floor Break
  • Combo from 2nd CH
Rampaging Lion
45

db+1,​2,​4,3+4

m,​m,​M,​m
15,​18,​3020
-3~0
+31a (+21)
i39~42
js
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)
Spinning Neck Strike
46

db+1,4

m,​h
15,​23
-2
+24a (+15)
i24~25
Balcony Break
  • Combo from 1st hit
  • Move can be delayed

db+2

l
10
-11
0
i20~21
cs6

db+2,2

l,​l
10,​10
-17
+20a
i28~30
cs
  • Combo from 1st CH
  • Cancel move with B
Hellwinds
47

db+2,​2,2

l,​l,​M
10,​10,​25
-8
+13d
i28~29
Spike
  • Combo from 2nd hit
Piercing Arrow
48

db+3

l
14
-15
+4
i17
cs6~17
FC
  • Transition to throw when CH from front
Mighty Sweep Kick
50

db+4

l
23
-26
+76a (+60)
i31 (30~32)
cs6~31
FC
Tornado
Homing
  • Recover in FC on hit

db+1+2

m
13
-4
+4
i21~22
Dragon Slayer
51

db+1+2,2

m,​l
13,​10
-12
-1
i29~30
cs8
FC
  • Combo from 1st CH
  • Move can be delayed

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Iron Palm
52

b+1

h
17
-12
+1
+36d (+28)
i10~11
Balcony Break
on CH

b+2

m
13
-11
+0c
i17
Floor Break

b+2,3

m,​l
13,​6
-11
0
i22~24
  • Combo from 1st hit
  • Move can be delayed

b+2,​3,4

m,​l,​m
13,​6,​13
-12
+19a (+12)
i24~25
  • Combo from 2nd CH
Hungry Tiger
53

b+2,​3,​4,2

m,​l,​m,​M
13,​6,​13,​22
-6
+4
i24~25
  • Combo from 3rd hit
Spike
Chin Breaker
55

b+3

m
21
+4
+6
+10d
i22~23
  • 4 chip damage on block
  • 6 chip damage on block in heat
  • Transition into +6 +8 +12d CD on hit or block with df
Zhuan Shen Huan Wu
55

b+3~4

BT
  • Transitions to BT
  • Enter STC with F
Fish Hook
57

b+4

m
10
-10
+2
i12~13
Lapping Waves
58

b+4,2

m,​h
10,​19
-6
+3
+20cg
i22
t65 r30
  • Balcony Break on CH
  • Combo from 1st hit with 7F delay
  • Transition into -1, +8, +25cg CD with df on hit or block
Iron Fortress
57

b+1+2

m
31
-19
+18a (+13)
i13~14
t52? r38?
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break

ub

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falcon's Beak
61

ub+1

m
20
-15
+10d (+1)
+30d (+22)
i25~26
Throat Gouge
59

ub+2

m,​h
8,​20
-10
+10
i16,15
Death Palm
60

ub+1+2

!
70
+50g (+19)
i79~82

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Hammer Fist
61

u+2

M
25
+2
+10
i38~40
js9
Chip damage on block

uf

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eagle Claw
62

uf+1

m
12
-5
+4
i18~19
js6
  • +12 on crouching opponent
  • Alternate input with uf or u
Evading Palm Strike
63

uf+2

m
18
-10
+3
i18
Side Swipe
64

uf+3

m
16
-7
+22d
i22~23
js9
Strong Aerial Tailspin
  • Alternate input with uf or u
Soaring Eagle
65

uf+4

m
13
-13
+33a (+23)
i15~17
js9
  • Alternate input with uf or u

uf+3+4

M,​h,​h
10,​10,​7
-14
+25a (+18)
i24,4,3
cs6~24js25
Assassin's Bow
66

uf+3+4,3

m,​h,​h,​h
10,​10,​7,​11
-6
+70a (+54)
,i17~18
Balcony Break
Tornado
  • Combo from 1st hit
  • causes 1st hit not to crush
Delayed Rising Toe Kick
67

uf,n,4

m
20
-13
+32a (+22)
i23~25
js9

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Exploding Dagger
68

f,F+2

m
25
-9
+16a (+7)
i18~19
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Tremor Stomp

f,F+3

M
33
+8c
+8c
i32~33
  • 9 chip damage on block
  • 12 chip damage on block in heat
  • Transition to +8c +8c STC with f

f,F+4

m
15
-15
+30a (+20)
i19~20
Spreading Wings
70

f,​F+4,3

m,​m
15,​21
-14
+32a (+25)
i20~21
js20
  • Move can be powered up by delaying input (25 damage)
Nian Zhang Mie Ba
71

f,F+1+2

m
25
-9
+16a
i24~25
Balcony Break
  • Hold 1+2 to power up and deal more chip damage on block
Nian Zhang Mie Ba (charged)

f,F+1+2*

m
30
+6
+22a (+12)
i39
Balcony Break
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Severing Sword
73

f,f,F+3

m
30
+6~+11g
+13d (+3)
i20~25
js5
Balcony Break
  • Chip damage on block

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Arrow
83

FC.df+1

l
19
-13c
-2
+13
i21~22
FC
Monkey Strike
84

FC.df+2

m
21
-14
+55a
i18
FC

FC.df+4

l
13
-8c
+3b
i19~20
BT
  • Can be input with D,df+4
  • Recovers in BT
Xuan Jiao Xiao Yan Shou
85

FC.df+4,1

l,​h
13,​10
-2
+6
i20~21
  • Combo from 1st attack

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-3
+3
i13

ws1,2

m,​m
13,​16
-12
-1
,i9
  • Jail from 1st attack
Dancing Dragon
77

ws1,​2,1

m,​m,​m
13,​16,​20
-14
+12d (+3)
+32d (+24)
i17~18
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed
Dancing Scorpion Sting
78

ws1,3

m,​h
13,​20
-6
+4c
i22~23
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit
  • Move can be delayed
Adamantine Uppercut
79

ws2

m
17
-7
+29g
+78a (+62)
i15~16
Tornado
(CH Only)
Bow Kick
80

ws3

m
15
-12
+33a (+23)
i15~16
Rising Heel Kick
81

ws4

m
18
-7
+7
+29g
i11~12
Push Hands
82

ws1+2

m
20
-9
+3
i23~24
ps5~8

SS (Sidestep)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hidden Intentions
86

SS.2

h
18
+3
+9b
+31d
i15
BT
Homing
  • Recovers in BT
Swift Sweep Kick
87

SS.4

l
19
-31c
+8 (-8)
+72a (+56)
i21~22
cs10
  • Has a clean hit effect
Enlightened Circle
88

SS.1+2

m
24
+1~+2
+21d (+12)
i22~23
Balcony Break
  • Chip damage on block

BT

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zhuan Shen Huan Wu
55

b+3~4

BT
  • Transitions to BT
  • Enter STC with F
Slashing Tiger
91

BT.2

m
20
-9
+13a
i19~21
t56 r35
Heat Engager
Heat Dash +5, +67a (+50)
Tremor Stomp

BT.3

M
33
+8c
+8c
i32~33
  • Chip damage on block
  • Transition to STC with f
Hustle Elbow
93

BT.1+2

m
20
-3
+8
+41d (+33)
i16~17
Balcony Break
(CH only)
Reverse Fractured Diamond
94

BT.d+1

l
20
-13c
+4
+16d
i20~21
cs15~
FC
Reverse Mighty Sweep Kick
95

BT.d+3

l
20
-26c
-3
+70a (+54)
i18~20
cs6~
FC
  • Has clean hit effect

CD (Lingering Shadow)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lingering Shadow
96

qcf

cs
  • D,df to enter crouching state
Landslide
97

qcf+1

l
18
-14
+0
+12g
i18~19
cs6
Head
  • Recover in FC with D
Mountain Crusher
98

qcf+2

m
25
-14
+67a (+51)
i18~19
Tornado
Yan Wang's Wrath
99

qcf+1+2

m
25
0c
+7c
+13
i16~17
Head

qcf+3+4

Transitions to STC

STC (Shifting Clouds)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shifting Clouds

f+3+4

ps3
t44 r20
  • Takes 20 Frames
  • Parry State from 3~18 Frame
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Can be do it by QCF+3+4
  • If 1 hit is parried, you can still do your STC move, if 2 hits are parried it launches
Bao Dan Po
101

STC.1

m
20
-15
+30a
i20~21
pc
  • Absorb an attack to power up and deal more chip damage on block
Driller Hook Backhand
102

STC.2

h
18
-3
+25g
i14~15
  • Transition to BT at +0 +28g with B
  • Transition to CD at +1 +29g on hit or block with DF
Spiraling Tiger Kick
103

STC.3

h
25
+6
+23d
i22~23
BT
Homing
Balcony Break
  • 7 chip damage on block
  • 9 chip damage on block in heat
Jin Bu Zhen
104

STC.4

l
20
-13
+3
+14
i20
Pummeling Fists
105

STC.1+2

m
20
-9c
+17d
i18
Falcon Beak's Snare

STC.F+3+4

m
21
+53a
i18
ps
  • Only occurs during STC after absorbing 2 attacks

KNP (Deceptive Step)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deceptive Step

b+3+4

t39 KNP
  • Enter STC with f
  • Take 15 Frames
  • Autoblock 20 Frames
Fractured Diamond
107

KNP.1

l
20
-13c
+4
+16d
i20~21
cs15
FC
Fei He Zhang
108

KNP.2

h
20
-9
+17
i14
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Rising Swallow Kick
109

KNP.3

m
20
-14
+77a (+55)
i22~23
js15
Tornado

KNP.4

l
10
-31c
-4
i18
Xuan Tui Strike
110

KNP.4,1+2

l,​h
10,​24
-6
+30a (+20)
i28
BT
Balcony Break
  • Combo from 1st attack

KNP.3+4

M
30
-7
-3d
i31~34
js15
FC
Leaping Lion
111

KNP.3+4,3+4

M,​m
30,​20
-3~0
+31a (+21)
i39~42
js38
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Spring Up
89

FUFT.b+3+4

m
20
-3~0
+28d (+18)
i30~33
  • fs1~27
  • js28~
Balcony Break
Thunder Stomp

OTG.d+3+4

l
19
-13
-2 (-10)
i24~25

(back to wall).b,b,ub

m
21
+4c
+22
+22
i39~41
js5

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Twister
112

1+3

t
35
-6
-4
i12~14
  • Throw break 1 or 2
Serpent Slayer
113

2+4

t
35
-3
0
i12~14
  • Throw break 1 or 2
Jaws of Death
114

Left Throw

t
40
-3
-6
  • Throw break 1
Wandering Soul
115

Right Throw

t
40
-3
-4
  • Throw break 2
Violent Storm
116

Back Throw

t
50
-4
  • Cannot break throw
Kunlun Avalanche
117

uf+1+2

t
40
-6
0
Spike
  • Throw break 1+2
Pao Lau Impaler
118

BT.1+4_2+3

t
45
-6
-4
  • Throw break 1+2
Attack Reversal

b1+3_2+4

25
ps
  • Timed with opponent punch

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
1 m 5 i25~26 -11 +2
2 m 5 i16~17 -14 -3
1 h 5 i18~19 -14 -1
3 l 8 i18~20 -21c -2c
4 m 8 i15~16 -17 -6
2 l 7 i30~31 -20c -9
2 l 5 i28~30 -22c +20a
2 m 7 i26~27 -20 +12a (+5)
2 m 10 i13~14 -13 +34a (+24)

External Links