| Feng |
|---|
| Movelist & frame data (Tekken 8) |
|---|
Heat
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1
2+3
m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
Yinglong Mountain Crusher
H.2+3
m,t
20,35
+12
+0
i20~21, i24~25
t80 r34
- 7 chip damage on block
- 2nd hit 26dmg +30a (-6) on 1st whiff
- Transition to STC on block
- Transition to standing with B (+7)
Dancing Scorpion Sting
78
ws1,3
m,h
13,20
-6
+4c
i22~23
t71 r33
- Combo from 1st hit with 3F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- Unparryable by traditional kick parries (bug?)
Jiaolong Sea Splitter
H.3+4
M
23
+12cg
+22d
i30~31
t70? r38? BT
- Consumes 300F of remaining Heat time
- 4 chip damage on block
- +38d on aerial hit
- Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush.
- Recovers 3F faster on hit (t67 r35 BT)
Essence of Iron Palm
H.b+1
h
20
-8
+36a (+28)
i10~11
t39 r28
- Consumes 210F of remaining Heat time
Gulfing Sea Splitter
b+4,H.3+4
m,M
10,23
+7cg
+12d
i31~32
t85? r39? BT
- Combo from 1st hit with 7F delay
- 4 chip damage on block
- Consumes 300F of remaining Heat time
- +38d on aerial hit
- Move can be delayed by 6F
- Input can be delayed by 7F
Essence of Nian Zhang Mie Ba
H.f,F+1+2*
m
30
+11
+22a (+12)
i39~40
t73? r33
- Consumes 270F of remaining Heat time
- 12 chip damage on block
n
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab Spear Fist
18
1,1
h,m
5,21
-11
+2
+61a
i25~26
t66 r29
- Move can be delayed by 3F
- Input can be delayed by 4F
Shun Lian Quan
19
1,2
h,h
5,9
-3
+8
i10
t32 r22
- Jail from 1st block with 4F delay
- Combo from 1st hit with 4F delay
- Move can be delayed with 4F delay
Firestorm
20
1,2,2
h,h,h
5,9,12
-13
+3
i17
t69 r32
- Combo from 1st hit with 3F delay
- Transition to BT with B (-11/+5)
Jab Roundhouse Combo
21
1,3
h,h
5,19
-5
+8~+9
i16~17
t53 r23
- Combo from 1st hit with 4F delay
- Move can be delayed by 1F
- Input can be delayed by 4F
2,4
h,m
8,15
-12
-1
i17
t58 r31
- Jail from 1st attack with 2F delay
- Combo from 1st hit with 8F delay
San Lian Heng
22
2,4,1
h,m,m
8,15,25
-12
+24a (+14)
i24
js12~19
t85 r32
- Combo from 2nd CH with 6F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- Cancel to BT with B (-13/-2)
3,3
m,h
15,10
-9
+2
i17
t61 r28
- Jail from 1st block with 2F delay
- Combo from 1st hit with 10F delay
Peacock Sweep
23
3,3,4
m,h,l
15,10,23
-12
+7c
+17a
i25~26
t90 r30 BT
- Combo from 2nd CH with 5F delay
- Cancel to r16 BT with B (-13/-2)
- Move can be delayed by 10F
- Input can be delayed by 11F
Peacock Strike
24
3,1+2
m,m
15,30
-12
+22a (+17)
i28~29
t77 r32
- Combo from 1st hit with 2F delay
- Combo from 1st hit with up to 2F of charge (i30~31 startup)
- Move can be delayed by 10F
Peacock Strike (Hold)
3,1+2*
m,m
15,35
+7
+23a (+13)
i44~45
t93? r32
- 14 chip damage on block
Leaping Whirlwind Combo
25
3~4,3
m,l
27,16 (11)
-26
+24a
i18~20
cs6~52
t95 r32 FC
- Aerial combo from 1st hit (+19d (+12)) with 9F delay
- Move cannot be delayed
- Input can be delayed by 9F
Headspring
26
4~3
M
25
-7
+1c
+16a~+22a
i28~i34
- js15~32
- fs33~35
t62 r28
7 chip damage on block
f
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+2,1
m,m
10,10
-8
+3
i19
t62 r27
- Combo from 1st CH with 1F delay
- Move can be delayed by 10F
- Input can be delayed by 11F
Boar's Tusk
28
f+2,1,2
m,m,m
10,10,28
-19
+19a (+14)
i13~14
t93 r38
- Combo from 2nd hit with 12F delay
- Move can be delayed by 10F
- Input can be delayed by 16F
Piercing Dragon
29
f+3,2
m,h
10,17
-3
+8
+43a (+35)
i21~22
t64 r21
- Combo from 1st hit with 7F delay
Climbing Dragon
30
f+3,4
m,m
10,15
-16
+33a (+23)
i23~24
- js21~43
- fs44~46
t79 r34
- Combo from 1st hit
f+4
h
19
-9
+52a
i18~19
t46 r27
- Good left sidestep tracking
- Transition to r22 BT with B (-5/+56a)
Tornado Open Palm
31
f+4,2
h,m
19,24 (16)
-14
+31a (+16)
i24~25
t81 r33
- Aerial combo from 1st hit (+70a (+54)) with 5F delay
- Move cannot be delayed
- Input can be delayed by 5F
Tornado Stomp
32
f+4,3
h,M
19,30 (21)
-10
+25d
i22~24
t74 r27
- Aerial combo from 1st hit (+26a (-9)) with 5F delay
- Move cannot be delayed
- Input can be delayed by 5F
Tornado Sweep
33
f+4,4
h,l
19,16 (11)
-31
+27a
i33~33
cs10~42
t86 r30
- Aerial combo from 1st hit (+19a (+12)) with 5F delay
- Move cannot be delayed
- Input can be delayed by 5F
Tiger's Claw
34
f+1+2
h
25
-9
+13a (+4)
i19~20
pc7~18
t56 r36
- Good left sidestep tracking
- +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
df
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lift Kick
qcf,df+3
38
df+3
M
17
-9
+76a (+60)
i18~19
t46 r27
- Can be accessed from a manual CD input with input qcf,df+3
Pau Lau Stinger
39
df+4,2,1+2
m,m,M
13,13,21
-19
+31a (+16)
i34~35
t110 r39
- Combo from 2nd CH with 4F delay
- Move can be delayed by 9F
- Input can be delayed by 10F
Twin Dragon
40
df+4,3
m,h
13,23
-4
+15g
+27a
i23~24
t66 r27
- Combo from 1st hit with 7F delay
d
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1
d+1
sl
5
-5
+6
i10
cs4~34
t34 r24 FC
- Transition to Standing with f
- +6c on crouching hit
Parting Heavens
43
d+4,1+2
L,m
7,22
-10
+11a (+2)
i26
t75 r34
- Combo from 1st CH with 4F delay
- Move can be delayed by 5F
- Input can be delayed by 6F
Mad Windmill
44
d+1+2,1
M,m
15,20
-12
+18a (+11)
i22~23
- Combo from 1st hit with 12F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
Crouch Shin Kick
- hFC.4
- CD.df+4_3+4
- CD.d+4_3+4
- CD.db+4_3+4
d+3+4
l
6
-15
-4
i12
cs4~46
t46 r34 FC
- -4c on crouching hit
db
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db+1
m
15
-12
+4
i16
t47 r31
- Transition to r28 KNP with B (-9/+7)
- Cannot block i15 when going to KNP on block
- Transition to r35 STC with F (-16/+0)
Spear of Lu Bu
db+1,2
m,m
15,18
-11
+3
i23~24
t71 r31
- Combo from 1st hit with 8F delay
- Move can be delayed by 10F
db+1,2,4
m,m,M
15,18,30
-7
-3a
i31
- js15~31
- fs32~34
t115 r40 FC
- Combo from 2nd CH with 2F delay
- Move cannot be delayed
- Input can be delayed by 2F
Rampaging Lion
45
db+1,2,4,3+4
m,m,M,m
15,18,3020
-3~0
+31a (+21)
i39~42
- js38~45
- fs46~48
t139 r19
- Same attack as Spring Up (FUFT.b+3+4)
- Move can be delayed by 12F
Spinning Neck Strike
46
db+1,4
m,h
15,23
-2
+24a (+15)
i24~25
t72 r25
- Combo from 1st hit with 7F delay
- Move can be delayed by 8F
- Input can be delayed by 10F
db+2,2
l,l
10,10
-17
+25a
i28~30
cs1~30
t85 r34
- Combo from 1st CH
- Cancel to r13 standing with B (-15/-4)
Hellwinds
47
db+2,2,2
l,l,M
10,10,25
-8
+13a
i28~29
t96 r26
- Aerial combo from 2nd hit (+28a (-7))
Piercing Arrow
qcf,db+3
48
db+3
l
14
-15
+4c
+0d
i17
cs6~51
t51 r34 FC
- Transition to attack throw when CH from front
- Transition to BT on CH
- Can be accessed from a manual CD input with input qcf,db+3
Mighty Sweep Kick
50
db+4
l
23
-26
+76a (+60)
i31 (30~32)
cs6~58
t58 r26 FC
- Transition to FC on hit
- Instant tornado launcher
Dragon Slayer
51
db+1+2,2
m,l
13,10
-12
+14g
i29~30
cs8~60
t83 r30 FC
- Combo from 1st CH with 4F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- -1c on crouching hit
b
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+2,3
m,l
13,6
-11
+0
+8c
i22~24
t72 r28
- Combo from 1st hit with 3F delay
- Move can be delayed by 15F
- Input can be delayed by 18F
- +0c on crouching hit
Hungry Tiger
53
b+2,3,4,2
m,l,m,M
13,6,13,22
-6c
+4c
i24~25
t132 r35
- Aerial combo from 3rd hit (-6a~-9a) with 13F delay
- Move can be delayed by 10F
- Input can be delayed by 13F
Chin Breaker
55
b+3
m
21
+4
+6
+10a
i22~23
t52 r29
- 4 chip damage on block
- Transition to r25 CD on hit or block with df (+6/+8/+12d)
- Transition to r1 FC with DF~db (+5/+7/+11d)
Lapping Waves
58
b+4,2
m,h
10,19
-6
+3
+20cg
i22
t65 r30
- Combo from 1st hit with 7F delay
- Move can be delayed by 6F
- Input can be delayed by 7F
- Transition to CD with df on hit or block (-1/+8/+25cg)
- Transition to r1 FC with DF~db (-2/+7/+24cg)
u
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
CD.ub+4
ub+4
m
15
-13
+19a (+9)
+33a (+23)
i15~17
- js9~28
- fs29~31
t48 r31
- No forward momentum
Leaping Hammer Fist
CD.u+2
61
u+2
M
25
+2c
+10
i38~40
- js9~35
- fs36~38
t70 r30
7 chip damage on block
Eagle Claw
- u+1
- CD.uf+1
- CD.u+1
62
uf+1
m
12
-5
+4
i18~19
- js6~31
- fs32~34
t44 r25
- +12c on crouching opponent
- No forward momentum with input u+1
Side Swipe
- u+3
- CD.uf+3
- CD.u+3
64
uf+3
m
16
-7
+22a
i22~23
- js9~32
- fs33~35
t53 r30
- No forward momentum with input u+3
Soaring Eagle
- u+4
- CD.uf+4
- CD.u+4
65
uf+4
m
13
-13
+33a (+23)
i15~17
- js9~28
- fs29~31
t48 r31
- Recovers 2F faster on hit (t46 r29)
CD.uf+3+4
uf+3+4
M,h,h
10,10,7 (10)
-14
+25a (+18)
i24,i4~6,i3~4
- cs6~23
- fs33~34
- js35~37
- fs38~39
- js40~49
- fs50~52
t66 r28
Assassin's Bow
CD.uf+3+4,3
66
uf+3+4,3
M,h,h,h
10,10,7 (10),23 (11)
-6
+14c
,i17~18
- fs1~2
- js3~16
- fs17~19
t90? r33?
- Aerial combo from 1st hit
- Previous hit crouching state is canceled when 3 is input
- Previous hit is cs6~23 when extension is delayed by at least 21F
- Input can be delayed by 37F
- Move cannot be delayed
- Forces tech backroll on normal hit
Motion Input
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tremor Stomp
f,F+3
M
33
+8c
+8c
i32~33
t61 r28
- 9 chip damage on block
- Transition to r28 STC with f (+8c/+8c)
Spreading Wings
70
f,F+4,3
m,m
15,21
-14
+32a (+22)
i20~21
js20
t73 r32
- Combo from 1st hit with 11F delay
- Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24))
- Recovers 1F faster on hit (t72 r31)
Nian Zhang Mie Ba
71
f,F+1+2
m
25
-9
+16a
i23~24
t57 r33
- Hold 1+2 to power up and deal chip damage on block
Nian Zhang Mie Ba (charged)
f,F+1+2*
m
30
+6
+22a (+12)
i39~40
t73? r33
- 12 chip damage on block
- Becomes Essence of Nian Zhang Mie Ba in Heat
Severing Sword
73
f,f,F+3
m
30
+6~+11g
+13d (+3)
i20~25
- js5~33
- fs34~36
t63 r38
- 9 chip damage on block
Crouch
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Arrow
83
FC.df+1
l
19
-13c
-2
+13g
i21~22
cs1~53
t53 r31 FC
-2c on crouching opponent
D,df+4
FC.df+4
l
13
-8c
+3
i19~20
t46 r26 BT
- Can be input with D,df+4 (i27? effective startup)
- Transition to BT
- +3c on crouching opponent
Xuan Jiao Xiao Yan Shou
D,df+4,1
85
FC.df+4,1
l,h
13,10
-2
+6
i20~21
t62 r20
- Combo from 1st hit
- -20 from 1st block
WS
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws1,2
m,m
13,16
-12
-1
,i9
t55 r31
- Jail from 1st block with 6F delay
- Combo from 1st hit with 6F delay
- Move can be delayed by 4F
- Input can be delayed by 6F
Dancing Dragon
77
ws1,2,1
m,m,m
13,16,20
-14
+12a (+3)
+32a (+24)
i17~18
t75 r32
- Jail from 1st block with 2F delay
- Combo from 2nd CH with 12F delay
- Move can be delayed by 15F
- Input can be delayed by 16F
Dancing Scorpion Sting
78
ws1,3
m,h
13,20
-6
+4c
i22~23
t71 r33
- Combo from 1st hit with 3F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
- Unparryable by traditional kick parries (bug?)
SS (Sidestep)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swift Sweep Kick
87
SS.4
l
19
-31c
-3~-1
+71a (+55)
i20~22
cs10~31
t53 r31
- Has a clean hit effect (+71a (+55) on hit)
- -3~-1 on hit with no clean hit
Enlightened Circle
88
SS.1+2
m
24
+1~+2
+21a (+12)
i22~23
t46 r23
- 7 chip damage on block
BT
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tremor Stomp
BT.3
M
33
+8c
+8c
i32~33
t61 r28
- 9 chip damage on block
- Transition to STC with f (+8c/+8c)
Reverse Mighty Sweep Kick
95
BT.d+3
L
20
-26c
-4~-2
+70a (+54)
i18~20
cs6~52
t52 r32 FC
- Has clean hit effect (+70a (+54))
- -4~-2 on normal hit
CD (Lingering Shadow)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lingering Shadow
96
qcf
r1 CD
- Minimum 3f needed to enter (one for each directional)
- Transition to r6? hFC with alternate input D,df
- Cannot access stance moves
- Can access FC.df+4 with input D,df+4 (i27? effective startup)
- Cancel to sidestep with U
- Can access df+3 and db+3 from a manual qcf input
Sometimes written LIS
Landslide
97
CD.1
L
18
-14
+0
+12g
i18~19
cs6~19
t51 r32
- Transition to FC with D
Sometimes written qcf+1
Shifting Clouds
f+3+4
CD.3+4
ps3~18
t44 r20 STC
- Parries high and mid fist and feet moves (not elbows/knees/heads etc)
- Transition to STC absorbing one hit
- Transitions to STC.P after absorbing two hits
- Transition to r20 KNP with B (r25 autoblock)
Sometimes written qcf+3+4
Rising Heel Kick
ws4
81
CD.4
m
18
-7
+7
+29g
i11~12
t37 r25
Sometimes written qcf+4
STC (Shifting Clouds)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shifting Clouds
CD.3+4
f+3+4
ps3~18
t44 r20 STC
- Parries high and mid fist and feet moves (not elbows/knees/heads etc)
- Transition to STC absorbing one hit
- Transitions to STC.P after absorbing two hits
- Transition to r20 KNP with B (r25 autoblock)
Bao Dan Po
101
STC.1
m
20
-15
+38a
i20~21
pc8~19
t57 r36
- -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Driller Hook Backhand
102
STC.2
h
18
-3
+25g
i14~15
t44 r29
- Transition to BT with B (+0/+28g)
- Transition to CD on hit or block with DF (+1/+29g)
- Transition to r1 FC with DF~db (+0/+28g)
Falcon Beak's Snare
STC.P
m
21
-17
+53a
i18~19
t55 r36
- Only occurs during STC after absorbing 2 hits
KNP (Deceptive Step)
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deceptive Step
b+3+4
t39 r15 KNP
- i20 high/mid block
- Transition to r39 STC with f (ps25~39)
Xuan Tui Strike
110
KNP.4,1+2
l,h
10,35 (24)
-6
+15a (+6)
i28
t76 r29 BT
- Aerial combo from 1st hit (+30a (+20))
Leaping Lion
111
KNP.3+4,3+4
M,m
30,20
-3~0
+31a (+21)
i39~42
js38
t98 r19
- Same attack as Spring Up (FUFT.b+3+4)
- Move can be delayed by 12F
Others
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm
R.df+1+2
m,t
55+
-18
+0d
i20
pc8~
r39
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
Wall Jump Punch
(Back to wall).b,b,UB
m
21
+4c~+6c
+22a
i39~41
- fs5~13
- js14~33
- fs34~36
t67 r26
Throws
Name
Alt
Num
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
10 Strings
| 10 Hit Combo 1 | ||||||
| Input | Hit level | Damage | Startup | Block | Hit | Combo |
|---|---|---|---|---|---|---|
| 1 | h | 5 | i10 | +1 | +8 | |
| 1 | m | 5 | i25~26 | -11 | +2 | |
| 2 | m | 5 | i16~17 | -14 | -3 | |
| 1 | m | 5 | i18~19 | -14 | -1 | |
| 3 | l | 8 | i18~20 | -21c | -2c | |
| 4 | m | 8 | i15~16 | -17 | -6 | |
| 2 | l | 7 | i30~31 | -20c | -9 | |
| 2 | l | 5 | i28~30 | -22c | +20a | |
| 2 | m | 7 | i26~27 | -20 | +12a (+5) | |
| 2 | m | 10 | i13~14 | -13 | +34a (+24) | |