Feng movelist

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Heat

Allows the use of Essence of Iron Palm (H.b+1).
Allows the use of Essence of Nian Zhang Mie Ba (H.f,F+1+2*)
Allows the use of Yinglong Sea Splitter (H.3+4)
Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Yinglong Mountain Crusher

H.2+3

m,​t
20,​35
+12
+0
i20~21, i24~25
t80 r34
Heat Smash
Balcony Break
  • 7 chip damage on block
  • 2nd hit 26dmg +30a (-6) on 1st whiff
  • Transition to STC on block
  • Transition to standing with B (+7)
Iron Fortress
57

b+1+2

m
31
-19
+18a (+13)
i13~14
t52 r38
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Shoulder
Exploding Dagger
68

f,F+2

m
25
-9
+16a (+7)
i18~19
t47 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Dancing Scorpion Sting
78

ws1,3

m,​h
13,​20
-6
+4c
i22~23
t71 r33
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit with 3F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Unparryable by traditional kick parries (bug?)
Fei He Zhang
108

KNP.2

h
20
-9
+22a (+12)
i14
t48 r34
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Slashing Tiger
91

BT.2

m
20
-9
+13a
i19~21
t56 r35
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Jiaolong Sea Splitter

H.3+4

M
23
+12cg
+22d
i30~31
t70? r38? BT
Spike
  • Consumes 300F of remaining Heat time
  • 4 chip damage on block
  • +38d on aerial hit
  • Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush.
  • Recovers 3F faster on hit (t67 r35 BT)
Essence of Iron Palm

H.b+1

h
20
-8
+36a (+28)
i10~11
t39 r28
Balcony Break
  • Consumes 210F of remaining Heat time
Gulfing Sea Splitter

b+4,H.3+4

m,​M
10,​23
+7cg
+12d
i31~32
t85? r39? BT
Balcony Break
Spike
  • Combo from 1st hit with 7F delay
  • 4 chip damage on block
  • Consumes 300F of remaining Heat time
  • +38d on aerial hit
  • Move can be delayed by 6F
  • Input can be delayed by 7F
Essence of Nian Zhang Mie Ba

H.f,F+1+2*

m
30
+11
+22a (+12)
i39~40
t73? r33
Balcony Break
Guard Break
  • Consumes 270F of remaining Heat time
  • 12 chip damage on block

n

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Jab Spear Fist
18

1,1

h,​m
5,​21
-11
+2
+61a
i25~26
t66 r29
  • Move can be delayed by 3F
  • Input can be delayed by 4F
Shun Lian Quan
19

1,2

h,​h
5,​9
-3
+8
i10
t32 r22
  • Jail from 1st block with 4F delay
  • Combo from 1st hit with 4F delay
  • Move can be delayed with 4F delay
Firestorm
20

1,​2,2

h,​h,​h
5,​9,​12
-13
+3
i17
t69 r32
  • Combo from 1st hit with 3F delay
  • Transition to BT with B (-11/+5)
Jab Roundhouse Combo
21

1,3

h,​h
5,​19
-5
+8~+9
i16~17
t53 r23
  • Combo from 1st hit with 4F delay
  • Move can be delayed by 1F
  • Input can be delayed by 4F
Right Jab

2

h
8
-3
+5
i10
t32 r22

2,4

h,​m
8,​15
-12
-1
i17
t58 r31
  • Jail from 1st attack with 2F delay
  • Combo from 1st hit with 8F delay
San Lian Heng
22

2,​4,1

h,​m,​m
8,​15,​25
-12
+24a (+14)
i24
js12~19
t85 r32
Balcony Break
  • Combo from 2nd CH with 6F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Cancel to BT with B (-13/-2)

3

m
15
-11
+0
i16
t46 r30

3,3

m,​h
15,​10
-9
+2
i17
t61 r28
  • Jail from 1st block with 2F delay
  • Combo from 1st hit with 10F delay
Peacock Sweep
23

3,​3,4

m,​h,​l
15,​10,​23
-12
+7c
+17a
i25~26
t90 r30 BT
  • Combo from 2nd CH with 5F delay
  • Cancel to r16 BT with B (-13/-2)
  • Move can be delayed by 10F
  • Input can be delayed by 11F
Peacock Strike
24

3,1+2

m,​m
15,​30
-12
+22a (+17)
i28~29
t77 r32
Balcony Break
  • Combo from 1st hit with 2F delay
    • Combo from 1st hit with up to 2F of charge (i30~31 startup)
  • Move can be delayed by 10F
Peacock Strike (Hold)

3,1+2*

m,​m
15,​35
+7
+23a (+13)
i44~45
t93? r32
Balcony Break
  • 14 chip damage on block

3~4

m
27
-7c
+19a
i34~36
  • js20~34
  • fs35~37
t65 r29
  • Transition to BT with B (-2c/+24a)
Leaping Whirlwind Combo
25

3~4,3

m,​l
27,​16 (11)
-26
+24a
i18~20
cs6~52
t95 r32 FC
  • Aerial combo from 1st hit (+19d (+12)) with 9F delay
  • Move cannot be delayed
  • Input can be delayed by 9F

4

h
17
-9
+2
+27g
i11
t39 r28
Headspring
26

4~3

M
25
-7
+1c
+16a~+22a
i28~i34
  • js15~32
  • fs33~35
t62 r28
7 chip damage on block
Iron Shield
27

1+2

m
20
-13
+8
i21~22
ps5~9
t53 31
Wall Crush +20g on hit
Elbow
  • Punch sabaki
  • +14 on successful parry

f

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-8
+3
+10g
i15
t42 r27

f+2,1

m,​m
10,​10
-8
+3
i19
t62 r27
  • Combo from 1st CH with 1F delay
  • Move can be delayed by 10F
  • Input can be delayed by 11F
Boar's Tusk
28

f+2,​1,2

m,​m,​m
10,​10,​28
-19
+19a (+14)
i13~14
t93 r38
Balcony Break
Shoulder
  • Combo from 2nd hit with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 16F

f+3

m
10
-3
+7
i21
t44 r23
Piercing Dragon
29

f+3,2

m,​h
10,​17
-3
+8
+43a (+35)
i21~22
t64 r21
  • Combo from 1st hit with 7F delay
Climbing Dragon
30

f+3,4

m,​m
10,​15
-16
+33a (+23)
i23~24
  • js21~43
  • fs44~46
t79 r34
Tornado
  • Combo from 1st hit

f+4

h
19
-9
+52a
i18~19
t46 r27
  • Good left sidestep tracking
  • Transition to r22 BT with B (-5/+56a)
Tornado Open Palm
31

f+4,2

h,​m
19,​24 (16)
-14
+31a (+16)
i24~25
t81 r33
Tornado
  • Aerial combo from 1st hit (+70a (+54)) with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Tornado Stomp
32

f+4,3

h,​M
19,​30 (21)
-10
+25d
i22~24
t74 r27
Spike
  • Aerial combo from 1st hit (+26a (-9)) with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Tornado Sweep
33

f+4,4

h,​l
19,​16 (11)
-31
+27a
i33~33
cs10~42
t86 r30
  • Aerial combo from 1st hit (+19a (+12)) with 5F delay
  • Move cannot be delayed
  • Input can be delayed by 5F
Tiger's Claw
34

f+1+2

h
25
-9
+13a (+4)
i19~20
pc7~18
t56 r36
Balcony Break
  • Good left sidestep tracking
  • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

df

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stunning Palm
36

df+1

m
11
+0
+6
+36g
i14
t33 r19

df+2

m
15
-8
+4
i20~21
t48 r27
God Palm
37

df+2,2

m,​m
15,​21
-6
+14a (+4)
i13~14
t65 r29
Balcony Break
  • Combo from 1st hit
Lift Kick
qcf,df+3
38

df+3

M
17
-9
+76a (+60)
i18~19
t46 r27
Tornado
  • Can be accessed from a manual CD input with input qcf,df+3

df+4

m
13
-6
+5
i15
t40 r25

df+4,2

m,​m
13,​13
-11
+1
+8
i20~21
t66 r30
  • Combo from 1st hit with 8F delay
Pau Lau Stinger
39

df+4,​2,1+2

m,​m,​M
13,​13,​21
-19
+31a (+16)
i34~35
t110 r39
Tornado
Shoulder
  • Combo from 2nd CH with 4F delay
  • Move can be delayed by 9F
  • Input can be delayed by 10F
Twin Dragon
40

df+4,3

m,​h
13,​23
-4
+15g
+27a
i23~24
t66 r27
Balcony Break
  • Combo from 1st hit with 7F delay
Ruinous Halberd
41

df+3+4

m
23
-7
+21a
i23~27
t55 r28
Homing

d

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab
hFC.1

d+1

sl
5
-5
+6
i10
cs4~34
t34 r24 FC
  • Transition to Standing with f
  • +6c on crouching hit
Heavy Hammer
42

d+2

L
16
-12
-1
i20~21
cs6~51
t51 r30 FC
-1c on crouching hit
Crouch Spin Kick
  • hFC.3
  • CD.d+3

d+3

L
10
-17
-6
i16
cs4~52
t52 r36 FC
  • -6c on crouching hit

d+4

L
7
-11
+0
i14~15
t44 r29
+0c on crouching hit
Parting Heavens
43

d+4,1+2

L,​m
7,​22
-10
+11a (+2)
i26
t75 r34
Balcony Break
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 5F
  • Input can be delayed by 6F

d+1+2

M
15
-9
+8c
i20~21
t48 r27
Mad Windmill
44

d+1+2,1

M,​m
15,​20
-12
+18a (+11)
i22~23
Tornado
  • Combo from 1st hit with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
Crouch Shin Kick
  • hFC.4
  • CD.df+4_3+4
  • CD.d+4_3+4
  • CD.db+4_3+4

d+3+4

l
6
-15
-4
i12
cs4~46
t46 r34 FC
  • -4c on crouching hit

db

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
15
-12
+4
i16
t47 r31
  • Transition to r28 KNP with B (-9/+7)
    • Cannot block i15 when going to KNP on block
  • Transition to r35 STC with F (-16/+0)
Spear of Lu Bu

db+1,2

m,​m
15,​18
-11
+3
i23~24
t71 r31
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 10F

db+1,​2,4

m,​m,​M
15,​18,​30
-7
-3a
i31
  • js15~31
  • fs32~34
t115 r40 FC
Floor Break
  • Combo from 2nd CH with 2F delay
  • Move cannot be delayed
  • Input can be delayed by 2F
Rampaging Lion
45

db+1,​2,​4,3+4

m,​m,​M,​m
15,​18,​3020
-3~0
+31a (+21)
i39~42
  • js38~45
  • fs46~48
t139 r19
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)
  • Move can be delayed by 12F
Spinning Neck Strike
46

db+1,4

m,​h
15,​23
-2
+24a (+15)
i24~25
t72 r25
Balcony Break
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 8F
  • Input can be delayed by 10F

db+2

l
10
-11
+0
i20~21
cs6~30
t50 r29
+0c on crouching hit

db+2,2

l,​l
10,​10
-17
+25a
i28~30
cs1~30
t85 r34
  • Combo from 1st CH
  • Cancel to r13 standing with B (-15/-4)
Hellwinds
47

db+2,​2,2

l,​l,​M
10,​10,​25
-8
+13a
i28~29
t96 r26
Spike
  • Aerial combo from 2nd hit (+28a (-7))
Piercing Arrow
qcf,db+3
48

db+3

l
14
-15
+4c
+0d
i17
cs6~51
t51 r34 FC
  • Transition to attack throw when CH from front
  • Transition to BT on CH
  • Can be accessed from a manual CD input with input qcf,db+3
Mighty Sweep Kick
50

db+4

l
23
-26
+76a (+60)
i31 (30~32)
cs6~58
t58 r26 FC
Tornado
on normal hit only
Homing
  • Transition to FC on hit
  • Instant tornado launcher

db+1+2

m
13
-4
+4
i21~22
t49 r27
Floor Break
Dragon Slayer
51

db+1+2,2

m,​l
13,​10
-12
+14g
i29~30
cs8~60
t83 r30 FC
  • Combo from 1st CH with 4F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • -1c on crouching hit

b

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Iron Palm
52

b+1

h
17
-12
+1
+36a (+28)
i10~11
t41 r30
Balcony Break
on CH

b+2

m
13
-11
+0c
i17
t47 r30
Floor Break

b+2,3

m,​l
13,​6
-11
+0
+8c
i22~24
t72 r28
  • Combo from 1st hit with 3F delay
  • Move can be delayed by 15F
  • Input can be delayed by 18F
  • +0c on crouching hit

b+2,​3,4

m,​l,​m
13,​6,​13
-12
+19a (+12)
i24~25
t100 r30
  • Combo from 2nd CH
Hungry Tiger
53

b+2,​3,​4,2

m,​l,​m,​M
13,​6,​13,​22
-6c
+4c
i24~25
t132 r35
Spike
  • Aerial combo from 3rd hit (-6a~-9a) with 13F delay
  • Move can be delayed by 10F
  • Input can be delayed by 13F
Chin Breaker
55

b+3

m
21
+4
+6
+10a
i22~23
t52 r29
Knee
  • 4 chip damage on block
  • Transition to r25 CD on hit or block with df (+6/+8/+12d)
    • Transition to r1 FC with DF~db (+5/+7/+11d)
Zhuan Shen Huan Wu
55

b+3~4

r20 BT
  • Transition to BT
Fish Hook
57

b+4

m
10
-10
+2
i12~13
t42 r29
Lapping Waves
58

b+4,2

m,​h
10,​19
-6
+3
+20cg
i22
t65 r30
Balcony Break
on CH
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 6F
  • Input can be delayed by 7F
  • Transition to CD with df on hit or block (-1/+8/+25cg)
    • Transition to r1 FC with DF~db (-2/+7/+24cg)
Iron Fortress
57

b+1+2

m
31
-19
+18a (+13)
i13~14
t52 r38
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Shoulder

u

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falcon's Beak
CD.ub+1
61

ub+1

m
20
-15
+10a (+1)
+30a (+22)
i25~26
t60 r34
Balcony Break
Throat Gouge
CD.ub+2
59

ub+2

m,​h
8,​20
-10
+10
i16,15
t66 r33
Does not jail
CD.ub+3

ub+3

m
16
-11~-10
+15a~+16a
i22~23
  • js9~32
  • fs33~35
t60 r37
Strong Aerial Tailspin
  • Backwards momentum
CD.ub+4

ub+4

m
15
-13
+19a (+9)
+33a (+23)
i15~17
  • js9~28
  • fs29~31
t48 r31
Balcony Break
  • No forward momentum
Death Palm
CD.ub+1+2
60

ub+1+2

m!
70
+50a (+19)
i79~82
t115 r33
Leaping Hammer Fist
CD.u+2
61

u+2

M
25
+2c
+10
i38~40
  • js9~35
  • fs36~38
t70 r30
7 chip damage on block
Eagle Claw
  • u+1
  • CD.uf+1
  • CD.u+1
62

uf+1

m
12
-5
+4
i18~19
  • js6~31
  • fs32~34
t44 r25
  • +12c on crouching opponent
  • No forward momentum with input u+1
Evading Palm Strike
CD.uf+2
63

uf+2

m
18
-10
+3
+52a (+21)
i18
t52 r34
Side Swipe
  • u+3
  • CD.uf+3
  • CD.u+3
64

uf+3

m
16
-7
+22a
i22~23
  • js9~32
  • fs33~35
t53 r30
Strong Aerial Tailspin
  • No forward momentum with input u+3
Soaring Eagle
  • u+4
  • CD.uf+4
  • CD.u+4
65

uf+4

m
13
-13
+33a (+23)
i15~17
  • js9~28
  • fs29~31
t48 r31
  • Recovers 2F faster on hit (t46 r29)
CD.uf+3+4

uf+3+4

M,​h,​h
10,​10,​7 (10)
-14
+25a (+18)
i24,i4~6,i3~4
  • cs6~23
  • fs33~34
  • js35~37
  • fs38~39
  • js40~49
  • fs50~52
t66 r28
Assassin's Bow
CD.uf+3+4,3
66

uf+3+4,3

M,​h,​h,​h
10,​10,​7 (10),​23 (11)
-6
+14c
,i17~18
  • fs1~2
  • js3~16
  • fs17~19
t90? r33?
Balcony Break
Tornado
  • Aerial combo from 1st hit
  • Previous hit crouching state is canceled when 3 is input
    • Previous hit is cs6~23 when extension is delayed by at least 21F
  • Input can be delayed by 37F
  • Move cannot be delayed
  • Forces tech backroll on normal hit
Delayed Rising Toe Kick
67

uf,n,4

m
20
-13
+32a (+22)
i23~25
js9

Motion Input

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Exploding Dagger
68

f,F+2

m
25
-9
+16a (+7)
i18~19
t47 r28
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Tremor Stomp

f,F+3

M
33
+8c
+8c
i32~33
t61 r28
  • 9 chip damage on block
  • Transition to r28 STC with f (+8c/+8c)

f,F+4

m
15
-15
+30a (+20)
i19~20
t53 r33
Spreading Wings
70

f,​F+4,3

m,​m
15,​21
-14
+32a (+22)
i20~21
js20
t73 r32
  • Combo from 1st hit with 11F delay
  • Move can be powered up by delaying input by at least 8F (25 damage and +34a (+24))
  • Recovers 1F faster on hit (t72 r31)
Nian Zhang Mie Ba
71

f,F+1+2

m
25
-9
+16a
i23~24
t57 r33
Balcony Break
  • Hold 1+2 to power up and deal chip damage on block
Nian Zhang Mie Ba (charged)

f,F+1+2*

m
30
+6
+22a (+12)
i39~40
t73? r33
Balcony Break
  • 12 chip damage on block
  • Becomes Essence of Nian Zhang Mie Ba in Heat
Severing Sword
73

f,f,F+3

m
30
+6~+11g
+13d (+3)
i20~25
  • js5~33
  • fs34~36
t63 r38
Balcony Break
  • 9 chip damage on block

Crouch

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Arrow
83

FC.df+1

l
19
-13c
-2
+13g
i21~22
cs1~53
t53 r31 FC
-2c on crouching opponent
Monkey Strike
84

FC.df+2

m
21
-14
+55a
i18
cs18~40
t52 r34 FC
D,df+4

FC.df+4

l
13
-8c
+3
i19~20
t46 r26 BT
  • Can be input with D,df+4 (i27? effective startup)
  • Transition to BT
  • +3c on crouching opponent
Xuan Jiao Xiao Yan Shou
D,df+4,1
85

FC.df+4,1

l,​h
13,​10
-2
+6
i20~21
t62 r20
  • Combo from 1st hit
  • -20 from 1st block

WS

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-3
+3
i13
t35 r22

ws1,2

m,​m
13,​16
-12
-1
,i9
t55 r31
  • Jail from 1st block with 6F delay
  • Combo from 1st hit with 6F delay
  • Move can be delayed by 4F
  • Input can be delayed by 6F
Dancing Dragon
77

ws1,​2,1

m,​m,​m
13,​16,​20
-14
+12a (+3)
+32a (+24)
i17~18
t75 r32
Balcony Break
  • Jail from 1st block with 2F delay
  • Combo from 2nd CH with 12F delay
  • Move can be delayed by 15F
  • Input can be delayed by 16F
Dancing Scorpion Sting
78

ws1,3

m,​h
13,​20
-6
+4c
i22~23
t71 r33
Heat Engager
Heat Dash +5, +43d (+35)
  • Combo from 1st hit with 3F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Unparryable by traditional kick parries (bug?)
Adamantine Uppercut
79

ws2

m
17
-7
+29g
+78a (+62)
i15~16
t41 r25
Tornado
(CH Only)
Bow Kick
CD.3
80

ws3

m
15
-12
+33a (+23)
i15~16
t46 r30
Rising Heel Kick
CD.4
81

ws4

m
18
-7
+7
+29g
i11~12
t37 r25
Push Hands
82

ws1+2

m
20
-9
+3
i23~24
ps5~8
t52 r28
  • Punch parry
  • +14 on successful parry

SS (Sidestep)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hidden Intentions
86

SS.2

h
18
+3
+9
+31g
i15
t39 r24 BT
Homing
  • Transition to BT
Swift Sweep Kick
87

SS.4

l
19
-31c
-3~-1
+71a (+55)
i20~22
cs10~31
t53 r31
  • Has a clean hit effect (+71a (+55) on hit)
  • -3~-1 on hit with no clean hit
Enlightened Circle
88

SS.1+2

m
24
+1~+2
+21a (+12)
i22~23
t46 r23
Balcony Break
  • 7 chip damage on block

BT

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zhuan Shen Huan Wu
55

b+3~4

r20 BT
  • Transition to BT
Backfist
90

BT.1

h
12
-3
+14
i12
t34 r22
Slashing Tiger
91

BT.2

m
20
-9
+13a
i19~21
t56 r35
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Tremor Stomp

BT.3

M
33
+8c
+8c
i32~33
t61 r28
  • 9 chip damage on block
  • Transition to STC with f (+8c/+8c)
Hustle Elbow
93

BT.1+2

m
20
-3
+8
+41a (+33)
i16~17
t40 r23 BT
Balcony Break
(CH only)
Elbow
Reverse Fractured Diamond
94

BT.d+1

l
20
-13c
+4
+16a
i20~21
cs15~52
t52 r31 FC
Reverse Mighty Sweep Kick
95

BT.d+3

L
20
-26c
-4~-2
+70a (+54)
i18~20
cs6~52
t52 r32 FC
  • Has clean hit effect (+70a (+54))
  • -4~-2 on normal hit
Pao Lau Impaler
BT.2+3
118

BT.1+4

t
45
-6
-5d
i12~14
t45 r31
  • Throw break 1+2

CD (Lingering Shadow)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lingering Shadow
96

qcf

r1 CD
  • Minimum 3f needed to enter (one for each directional)
  • Transition to r6? hFC with alternate input D,df
    • Cannot access stance moves
    • Can access FC.df+4 with input D,df+4 (i27? effective startup)
  • Cancel to sidestep with U
  • Can access df+3 and db+3 from a manual qcf input
Sometimes written LIS
Landslide
97

CD.1

L
18
-14
+0
+12g
i18~19
cs6~19
t51 r32
Head
  • Transition to FC with D
Sometimes written qcf+1
Mountain Crusher
98

CD.2

m
25
-14
+67a (+51)
i18~19
t55 r36
Tornado
Sometimes written qcf+2
Yan Wang's Wrath
99

CD.1+2

m
25
+0c
+7c
+13
i16~17
t47 r30
Head
Sometimes written qcf+1+2
Shifting Clouds
f+3+4

CD.3+4

ps3~18
t44 r20 STC
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Transition to STC absorbing one hit
  • Transitions to STC.P after absorbing two hits
  • Transition to r20 KNP with B (r25 autoblock)
Sometimes written qcf+3+4
Bow Kick
ws3
80

CD.3

m
15
-12
+33a (+23)
i15~16
t46 r30
Sometimes written qcf+3
Rising Heel Kick
ws4
81

CD.4

m
18
-7
+7
+29g
i11~12
t37 r25
Sometimes written qcf+4

STC (Shifting Clouds)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shifting Clouds
CD.3+4

f+3+4

ps3~18
t44 r20 STC
  • Parries high and mid fist and feet moves (not elbows/knees/heads etc)
  • Transition to STC absorbing one hit
  • Transitions to STC.P after absorbing two hits
  • Transition to r20 KNP with B (r25 autoblock)
Bao Dan Po
101

STC.1

m
20
-15
+38a
i20~21
pc8~19
t57 r36
  • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Driller Hook Backhand
102

STC.2

h
18
-3
+25g
i14~15
t44 r29
  • Transition to BT with B (+0/+28g)
  • Transition to CD on hit or block with DF (+1/+29g)
    • Transition to r1 FC with DF~db (+0/+28g)
Spiraling Tiger Kick
103

STC.3

h
25
+6
+23d
i22~23
t54 r31 BT
Homing
Balcony Break
  • 7 chip damage on block
Jin Bu Zhen
104

STC.4

l
20
-13
+3
+14
i20
t52 r32
Pummeling Fists
105

STC.1+2

m
20
-9c
+17d
i18
t55 r37
Falcon Beak's Snare

STC.P

m
21
-17
+53a
i18~19
t55 r36
  • Only occurs during STC after absorbing 2 hits

KNP (Deceptive Step)

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deceptive Step

b+3+4

t39 r15 KNP
  • i20 high/mid block
  • Transition to r39 STC with f (ps25~39)
Fractured Diamond
107

KNP.1

l
20
-13c
+4
+16a
i20~21
cs15~52
t52 r31 FC
Fei He Zhang
108

KNP.2

h
20
-9
+22a (+12)
i14
t48 r34
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
Rising Swallow Kick
109

KNP.3

m
20
-14
+77a (+55)
i22~23
  • js15~30
  • fs31~33
t55 r32
Tornado

KNP.4

l
10
-31c
-4
i18
t52 r34
Xuan Tui Strike
110

KNP.4,1+2

l,​h
10,​35 (24)
-6
+15a (+6)
i28
t76 r29 BT
Balcony Break
Shoulder
  • Aerial combo from 1st hit (+30a (+20))

KNP.3+4

M
30
-7
-3d
i31~34
js15
t74 r40 FC
Leaping Lion
111

KNP.3+4,3+4

M,​m
30,​20
-3~0
+31a (+21)
i39~42
js38
t98 r19
Balcony Break
  • Same attack as Spring Up (FUFT.b+3+4)
  • Move can be delayed by 12F

Others

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enlighted Yellow Dragon Palm

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Spring Up
89

FUFT.b+3+4

m
20
-3~0
+28d (+18)
i30~33
  • fs1~27
  • js28~
Balcony Break
Thunder Stomp

OTG.d+3+4

L
24 (19)
-13
-2
i24~25
-2d (-10) on grounded hit
Wall Jump Punch

(Back to wall).b,b,UB

m
21
+4c~+6c
+22a
i39~41
  • fs5~13
  • js14~33
  • fs34~36
t67 r26

Throws

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Neck Twister
112

1+3

t
35
-6
-4d
i12~14
  • Throw break 1 or 2
Serpent Slayer
113

2+4

t
35
-3
+0d
i12~14
  • Throw break 1 or 2
Jaws of Death
114

Left Throw

t
40
-3
-6d
  • Throw break 1
Wandering Soul
115

Right Throw

t
40
-3
-4d
  • Throw break 2
Violent Storm
116

Back Throw

t
50
-4d
  • Cannot break throw
Kunlun Avalanche
117

uf+1+2

t
40
-6
+0d
Floor Break
  • Throw break 1+2
Pao Lau Impaler
BT.2+3
118

BT.1+4

t
45
-6
-5d
i12~14
t45 r31
  • Throw break 1+2
Attack Reversal
b+2+4

b+1+3

25
-3d
ps5~12
  • Timed with opponent punch
  • Sideswitch on parry

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
1 m 5 i25~26 -11 +2
2 m 5 i16~17 -14 -3
1 m 5 i18~19 -14 -1
3 l 8 i18~20 -21c -2c
4 m 8 i15~16 -17 -6
2 l 7 i30~31 -20c -9
2 l 5 i28~30 -22c +20a
2 m 7 i26~27 -20 +12a (+5)
2 m 10 i13~14 -13 +34a (+24)

External Links