Feng counterplay

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This page is for Tekken 8. For Tekken 7, see Feng counterplay (Tekken 7).

General options

general defensive options against feng in the neutral or not at a heavy frame disadvantage

SWL
SSL duck
SSL back dash
SSL block
back dash twice
back dash duck
back dash SSL
do an iWR move or dash into a quick mid range move or strings to catch KNP

Punishment

-15 or more standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Iron Fortress
57

b+1+2

m
31
-19
+18a (+13)
i13~14
t52 r38
Boar's Tusk
28

f+2,​1,2

m,​m,​m
10,​10,​28
-19
+19a (+14)
i13~14
t93 r38
Pau Lau Stinger
39

df+4,​2,1+2

m,​m,​M
13,​13,​21
-19
+31a (+16)
i34~35
t110 r39
Enlighted Yellow Dragon Palm

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39
Falcon Beak's Snare

STC.P

m
21
-17
+53a
i18~19
t55 r36
Climbing Dragon
30

f+3,4

m,​m
10,​15
-16
+33a (+23)
i23~24
  • js21~43
  • fs44~46
t79 r34
Falcon's Beak
CD.ub+1
61

ub+1

m
20
-15
+10a (+1)
i25~26
t60 r34

f,F+4

m
15
-15
+30a (+20)
i19~20
t53 r33
Bao Dan Po
101

STC.1

m
20
-15
+38a
i20~21
pc8~19
t57 r36

-12,-13,-14 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellwinds
47

db+2,​2,2

l,​l,​M
10,​10,​25
-14
+7a
i28~29
t102 r32
CD.uf+3+4

uf+3+4

M,​h,​h
10,​10,​7 (10)
-14
+25a (+18)
i24,i4~6,i3~4
  • cs6~23
  • fs33~34
  • js35~37
  • fs38~39
  • js40~49
  • fs50~52
t66 r28
Mountain Crusher
98

CD.2

m
25
-14
+67a (+51)
i18~19
t55 r36
Sometimes written qcf+2
Dancing Dragon
77

ws1,​2,1

m,​m,​m
13,​16,​20
-14
+12a (+3)
+32a (+24)
i17~18
t75 r32
Rising Swallow Kick
109

KNP.3

m
20
-14
+77a (+55)
i22~23
  • js15~30
  • fs31~33
t55 r32
Tornado Open Palm
31

f+4,2

h,​m
19,​24 (16)
-14
+31a (+16)
i24~25
t81 r33
Monkey Strike
84

FC.df+2

m
21
-14
+55a
i18
cs18~40
t52 r34 FC
Spreading Wings
70

f,​F+4,3

m,​m
15,​21
-14
+32a (+22)
i20~21
js20
t73 r32
Firestorm
20

1,​2,2

h,​h,​h
5,​9,​12
-13
+3
i17
t69 r32
Iron Shield
27

1+2

m
20
-13
+8
i21~22
ps5~9
t53 31
Soaring Eagle
  • u+4
  • CD.uf+4
  • CD.u+4
65

uf+4

m
13
-13
+33a (+23)
i15~17
  • js9~28
  • fs29~31
t48 r31
Delayed Rising Toe Kick
67

uf,n,4

m
20
-13
+32a (+22)
i23~25
js9
Iron Palm
52

b+1

h
17
-12
+1
i10~11
t41 r30

2,4

h,​m
8,​15
-12
-1
i17
t58 r31

db+1

m
15
-12
+4
i16
t47 r31
Mad Windmill
44

d+1+2,1

M,​m
15,​20
-12
+18a (+11)
i22~23

ws1,2

m,​m
13,​16
-12
-1
,i9
t55 r31
Peacock Strike
24

3,1+2

m,​m
15,​30
-12
+22a (+17)
i28~29
t77 r32
Bow Kick
CD.3
80

ws3

m
15
-12
+33a (+23)
i15~16
t46 r30

b+2,​3,4

m,​l,​m
13,​6,​13
-12
+19a (+12)
i24~25
t100 r30
San Lian Heng
22

2,​4,1

h,​m,​m
8,​15,​25
-12
+24a (+14)
i24
js12~19
t85 r32

-11, -10 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab Spear Fist
18

1,1

h,​m
5,​21
-11
+2
+61a
i25~26
t66 r29

3

m
15
-11
+0
i16
t46 r30

df+4,2

m,​m
13,​13
-11
+1
+8
i20~21
t66 r30
Spear of Lu Bu

db+1,2

m,​m
15,​18
-11
+3
i23~24
t71 r31

b+2

m
13
-11
+0c
i17
t47 r30
Throat Gouge
CD.ub+2
59

ub+2

m,​h
8,​20
-10
i16,15
t66 r33
Evading Palm Strike
CD.uf+2
63

uf+2

m
18
-10
+3
+52a (+21)
i18
t52 r34
Tornado Stomp
32

f+4,3

h,​M
19,​30 (21)
-10
+25d
i22~24
t74 r27
Fish Hook
57

b+4

m
10
-10
+2
i12~13
t42 r29
Parting Heavens
43

d+4,1+2

L,​m
7,​22
-10
+11a (+2)
i26
t75 r34