Xiaoyu counterplay

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This page is for Tekken 8. For Tekken 7, see Xiaoyu counterplay (Tekken 7).

Don't let this happen to you.

Overview

Xiaoyu is notoriously one of, if not the hardest matchup to learn in Tekken. She's an extremely tricky character that exploits your gaps in knowledge very hard, and to top it off her offense is absolutely not to be slept on in this iteration of the game.

(Page is still very WIP.)

Checking with mids

One of the most pronounced aspects of Xiaoyu's moveset is just how many moves she has to duck under highs. This is why it's vitally important to first and foremost check her with mids. There are some situations where she can actually go under a lot of mids, though she has to commit to dodging them far harder than highs. To counter this, you can try to do a mid with a hitbox low to the ground, but this is heavily on a character-by-character basis and requires experimentation.

Punishing Cali Roll

As shown in the video above, Xiaoyu has a high crushing launcher out of her Backturn stance.

Cyclone Left
91

BT.f+3+4,3+4

M
23
-11
+40a (+30)
i12
  • cs1?~13?
  • fs1?~13?
BT
  • "Cali Roll"
Sometimes written Cali Roll

If not punished properly, she can crush a high you press to take your turn and launch you for free. If you do manage to block it, your mileage on punishing it may vary, as although it is -11 in BT, she can BT parry many mids and highs slower than i11. Damaging jab strings are usually the safest bet, or a hopkick if your character has one; however, if the hopkick is the only thing you do, she can instantly go airborne and render the punish far less damaging. Some throws are also i11 or faster (King, Dragunov, and Paul come to mind), with King in particular getting the best BT throw punish at 75 damage and a floor break.

Punishment

-15 or more standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Talons of Fury
26

f+3,​1,4

M,​m,​M
14,​8,​20
-22
+62a (+46)
i26
Delayed Rising Toe Kick
57

uf,n,4

m
20
-18
+27a (+17)
i23~24
js9~
Fire Dancer
FC.3,2,1,4
76

hFC.3,​2,​1,4

L,​h,​h,​m
11,​6,​6,​12
-18
+33a (+23)
i18~20
Dark & Stormy
83

BT.2,​1,4

h,​h,​M
9,​8,​15
-18
+33a (+23)
i18~20
Mistrust
86

BT.4

M
13
-18
+33a (+23)
i13~15
Wang's Celestial Epic
AOP.df+1+2

R.df+1+2

m,​t
55+
-18
+0d
i20
pc8~
r39

AOP.uf+3

m
14
-17
+27a (+17)
i15
js
Monkey Kick
89

BT.3+4

m
25
-16
+10a (+1)
+33a
i18~19
js9
BT
Clouded Peak
29

f+1+2

m
30
-16
+15d (+10)
i12

-12,-13,-14 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scorched Feather Tackle
97

BT.b+1+2

m
25
-14
+21a (+16)
i17~18
pc6~16
t52 r34
Double Scissor Kick
120

AOP.uf+3,4

m,​M
14,​17
-14
-3
+22g
i15
Moon Scorched Feather Tackle
33

df+2,1+2

m,​m
15,​25
-14
+21a (+16)
i24~25
Moonhare Palm
46

b+4,1

m,​m
10,​20
-14
+40d (-18)
i27
From the Ashes
49

ub+3

m
23
-13
+36a (+26)
i20~21
js18~
AOP
Born of Fire
50

ub+4

M
20
-13
+13d (-4)
i22~24
pc7~21
t59 r35
Bolting Rabbit
u+3
54

uf+3

m
13
-13
+29a (+19)
i16~17
js9~
Bai Yang Zhuan Wu
25

f+2,​1,4

m,​h,​m
12,​14,​20
-13
+17a (+8)
+62a (+42)
i26~27
Cross Lifting Palms
47

b+1+2

M,​M
8,​12
-13
+29a (+19)
i15~16 i5~6
Waking Prominence
82

BT.1,2

m,​m
17,​20
-13
+17a
i24~25
js9~21
Battering Winds
88

BT.1+2,1+2

m,​m,​m
6,​6,​6,​6
-13
+8d
i17~18, i4~5
Flower Power
121

AOP.uf+4,4

m,​m
12,​12
-12
-1
i23
js
FC
Wings of Fury
27

f+3,​1,1+2

M,​m,​m,​M
14,​8,​6,​20
-12
+7c
i16~18 i5~6
Great Wall Left
43

b+1

m
10
-12
+1~+6
i8~13

u+1+2,2

m,​m,​m
5,​5,​12
-12
-1
i27
Fortune Cookie
51

u+1+2,​2,1

m,​m,​m,​m
5,​5,​12,​20
-12
+16a (+7)
i27~28
Eclipsing Moon
59

f,​F+1,4

m,​m
13,​20
-12
+22d
i21~22
Fortune
60

f,​F+2,1

m,​m
12,​20
-12
+16a (+7)
i27~28
Phoenix Double Palm
108

AOP.2,1

m,​m
10,​20
-12
+13a (+4)
i21
Return to the Nest
117

CH AOP.d+1

l,​t
40
-12
+0
i19
cs
Fan Dance > Birds Flock
20

1,​d+2,1+2

h,​m,​m
5,​10,​24
-12
+17a
i29~31

-11, -10 standing

Name
Alt
Num

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cloud Kick
22

3

h
17
-11
+22a
i14~15

u+1+2

m,​m
5,​5
-11
+0c
i16~18 i2~4

f,F+1

m
13
-11
+7c
i15
Turn of Fortune
84

BT.2,​2,1

h,​m,​m,​M,​M
9,​12,​7,​7,​7
-11
+5c
,i12~14,i17~19,i21~27
FC
Cyclone Left
91

BT.f+3+4,3+4

M
23
-11
+40a (+30)
i12
  • cs1?~13?
  • fs1?~13?
BT
Sometimes written Cali Roll

AOP.2

m
10
-11
+0
i13
2nd Hit

u+4,1

m,​h
20,​4
-10
-4
-1
,i18
r29
3rd Hit

u+4,​1,2

m,​h,​h
20,​4,​7
-10
+1
,i11
r29
Whirlwind Cross Kick
71

ws1,4

m,​m
8,​16
-10
+12g
i22~23
t67 r30 BT
Skyscraper Kick
75

ws4

m
20
-10
+20a (+13)
i11~13
t41 r28

AOP.uf+4

m
12
-10
+1
i16
js
FC