| Xiaoyu |
|---|
| Combos (Tekken 8) |
|---|
Notation summary for combos
| Symbol | Meaning |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
| 3 | Left kick |
| 4 | Right kick |
| u | Up |
| d | Down |
| f | Forward |
| b | Backward |
| uf | Up and forward |
| df | Down and forward |
| ub | Up and backward |
| db | Down and backward |
| n | Neutral |
| Symbol | Meaning |
|---|---|
| U | Up (Hold) |
| D | Down (Hold) |
| F | Forward (Hold) |
| B | Backward (Hold) |
| UF | Up and forward (Hold) |
| DF | Down and forward (Hold) |
| UB | Up and backward (Hold) |
| DB | Down and backward (Hold) |
| Symbol | Meaning |
|---|---|
| + | Pressed together |
| # | Pressed together, on the same frame |
| ,[1] | Followed by |
| ~ | Followed by, immediately |
| : | Followed by, tight input window |
| < | Followed by, with delayed input |
| > | |
| * | Held input |
| Symbol | Meaning |
|---|---|
| .[1] | From stance |
| ~ | From stance transition[2] |
| H | During Heat[3] |
| R | Rage |
| FC | Full crouch |
| hFC | Half crouch |
| ws | While standing |
| wr | While running |
| Symbol | Meaning |
|---|---|
| T! | Tornado |
| W! | Wall splat |
| WB! | Wall break |
| F! | Floor break |
| BB! | Balcony break |
| Symbol | Meaning | Example | Example Meaning |
|---|---|---|---|
| CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
| CL | Clean hit | CL db+4 | db+4 with a clean hit |
| (?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
| (2,2),2 | 2,2,2 where the first two hits whiff | ||
| (x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
| [?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- [20] b+1+2 (Standing launcher)
- [13] uf+3 (Crouching launcher)
- [+53] df+2 > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] db+2 > BT.1 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
Mini-combos
- CH 4
- [34] ub+4
- [36] 3+4
- f+4
- [44] f+1+2
- [44] b+4,1
- H.db+1~F
- [34] db+1
- [34] f+1+2
- CH db+2
- [32] BT.2,1
- [33] BT.b+3
- CH db+3
- [21] b+4,1
- [27] df+2,1+2
- CH db+4
- [37] b+4,1
- [43] df+2,1+2
- CH b+3
- [44] BT.f+3+4,3+4
- H.b+4,1~F
- [49] f+1+2
- f,F+1~D
- [34] AOP.2,1
- BT.3
- [30] BT.2,1
- [31] BT.b+3
- BT.1+2,1+2
- [40] ub+3
- [42] 3+4
- BT.f+1+2,P
- [64] BT.f+3+4,f+3+4
- CL BT.d+4
- [36] ub+4
- [38] cc~3+4
- CH BT.db+4
- [21] b+4,1
- [27] df+2,1+2
- BT.uf+1
- [29] AOP.4
- HYP.3 (2nd Step)
- [40] 3+4
- H.AOP.2,1~F
- [49] f+1+2
- AOP.UF,n+3
- [46] ub+4
- [48] 3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [17] 3
- [+48] f,F+3 > BT.d+3,4 > ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [+40] f,F+3 > BT.db+4 > f+3,1,4 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+34] f,F+3 > BT.db+4 > f+3,1,4 T! > u+3+4~f+2,1,4
- [24] 1+2
- [+51] f,F+3 > BT.d+3,4 > Dash DF+1 > ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [+45] f,F+3 > BT.db+4 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [23] df+3~D T!
- [+48] AOP.UF,n+3 > Dash db+2 > BT.d+3,4 > Dash df+2,1+2
- [20] b+1+2
- [13] uf+3
- [20] uf,n,4
- [13] BT.4
- [+54] 4 > f+3 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+54] df+1 > BT.2 > BT.f+3+4,3+4 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] df+2 > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] db+2 > BT.1 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [+52] df+1 > BT.2 > BT.f+3+4,3+4 > BT.2 > BT.1+2 > ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [23] ub+3
- [+60] AOP.UF,n+4 > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [23] f,F+3+4
- [+42] ub+4 T! > Dash ws2* > BT.2 > BT.2,2 > BT.4
- [20] wr3
- [+51] AOP.1 > ws2 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [20] ws2*~B
- [21] AOP.d+1+2
- [+60] b+3 > BT.2 > BT.f+3+4,3+4 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+59] b+3 > BT.1 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [23] BT.f+3+4,3+4
- [+60] BT.f+3+4,3+4 > BT.1 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [+58] BT.f+3+4,3+4 > BT.2 > BT.iws2 (uf,f,df,n+2) > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+56] BT.f+3+4,3+4 > BT.2 > BT.iws2 (uf,f,df,n+2) > BT.2 > BT.1+2 > ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [27] HYP.3 (3rd Step)
- [+58] ws2* > BT.1 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [+57] ws2*~F > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [14] AOP.uf+3
- [+53] df+1 > BT.1 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [19] AOP.UF,n,3
- [+55] ws2 > BT.1 > BT.d+3,4 > Dash ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
- [+54] ws2~F > f+2 >f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [20] f+2+3 (throw)
- [+51] f+3,1 > BT.2 > BT.1,2 T! > f,F+3+4 > 3+4
- [+49] db+2 > d+3,4 > ub+3 T! > Dash AOP.UF,n+3 > Dash df+2,1+2
Counterhit
- [27] CH 3+4
- [+54] df+1 > BT.2 > BT.f+3+4,3+4 > BT.2 > BT.1,2 ! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] df+2 > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] db+2 > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [24] CH (f+2,1),4
- [+60] wr3 > AOP.1,2 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+58] wr3 > AOP.u~ws2 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [18] CH (b+2),2
- [+53] BT.3 > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [24] CH uf+2
- [+59] BT.iws2* > BT.2 > BT.f+3+4 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+58] BT.iws2* > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [27] CH uf+4
- [+55] b+2 > BT.b+3 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] df+1 > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] db+2 > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [24] CH f,F+4
- [+50] HYP.3+4 > f+3,1 > BT.2 > BT.1,2 T! > f,F+4 > HYP.2
- [+43] HYP.3+4 > f+3,1,4 T! > u+3+4~f+2,1,4
- [24] CH (f,F+1+2),1+2
- [+58] ws2* > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+57] ws2*~F > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [20] CH ws2
- [+57] BT.f+3+4,3+4 > BT.2 > BT.iws2 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2[1]
- [+55] BT.iws2 > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+53] BT.iws2~F > f+3,1 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [20] CH ws2~F
- [+60] b+3 > BT.2 > BT.f+3+4,3+4 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+59] b+3 > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [26] CH ws3
- [+60] wr3 > AOP.1,2 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+58] ws2* > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+58] wr3 > AOP.u~ws2 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+57] ws2*~F > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [22] CH SS.4
- [+53] cc~db+2 > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2[2][3]
- [+52] f,F+3 > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2[4]
- [+51] f,F+2 > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2[5]
- [20] CH BT.1
- [+58] BT.iws2* > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+56] BT.iws2*~F > f+3,1 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+53] BT.1 > BT.3 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [24] CH HYP.4
- [22] CH AOP.3
- [+58] ws2* > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+57] ws2*~F > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [30] CH AOP.1+2
- [+58] ws2* > BT.1 > BT.d+3,4 > dash ub+3 T! > dash AOP.UF,n+3 > dash df+2,1+2
- [+57] ws2*~F > f+2 > f+3,1 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- [+54] df+1 > BT.2 > BT.f+3+4,3+4 > BT.2 > BT.1,2 T! > ub+1+2~HYP.3+4 > f,F+4 > HYP.2
- ↑ This route is only consistent if the ws2 launches at its max range.
- ↑ Crouch cancel in the direction counter to the original sidestep. So if you did SS.4 after a side step to the right, crouch cancel it to the left.
- ↑ The db+2 doesn't pickup at SS.4's absolute max range. In those instances, use the other two combos below.
- ↑ This route only works if the SS.4 was inputted after a side step to the right.
- ↑ This route only works if the SS.4 was inputted after a side step to the left.
Wall
- Regular carry (30% scaling)
- [17] W! FC 3,2 RDS 3+4
- [17] W! 1 d/b+1
- [18] W! HYP 2 f+1+2 [MALE]
- [19] W! f+2,1,B HYP
- [19] W! ff+1,3 f+1+2 [BIGS]
- [20] W! u/f+4,D ws+4
- [32] W! 2+3 f+2,1>2 3+4 [HEAT]
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- Ling Xiaoyu Combo Guide (Season 2) by RyzingSol