| Bryan |
|---|
| Combos (Tekken 8) |
|---|
Notation summary for combos
| Symbol | Meaning |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
| 3 | Left kick |
| 4 | Right kick |
| u | Up |
| d | Down |
| f | Forward |
| b | Backward |
| uf | Up and forward |
| df | Down and forward |
| ub | Up and backward |
| db | Down and backward |
| n | Neutral |
| Symbol | Meaning |
|---|---|
| U | Up (Hold) |
| D | Down (Hold) |
| F | Forward (Hold) |
| B | Backward (Hold) |
| UF | Up and forward (Hold) |
| DF | Down and forward (Hold) |
| UB | Up and backward (Hold) |
| DB | Down and backward (Hold) |
| Symbol | Meaning |
|---|---|
| + | Pressed together |
| # | Pressed together, on the same frame |
| ,[1] | Followed by |
| ~ | Followed by, immediately |
| : | Followed by, tight input window |
| < | Followed by, with delayed input |
| > | |
| * | Held input |
| Symbol | Meaning |
|---|---|
| .[1] | From stance |
| ~ | From stance transition[2] |
| H | During Heat[3] |
| R | Rage |
| FC | Full crouch |
| hFC | Half crouch |
| ws | While standing |
| wr | While running |
| Symbol | Meaning |
|---|---|
| T! | Tornado |
| W! | Wall splat |
| WB! | Wall break |
| F! | Floor break |
| BB! | Balcony break |
| Symbol | Meaning | Example | Example Meaning |
|---|---|---|---|
| CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
| CL | Clean hit | CL db+4 | db+4 with a clean hit |
| (?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
| (2,2),2 | 2,2,2 where the first two hits whiff | ||
| (x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
| [?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
This page is for Tekken 8. For Tekken 7, see Bryan combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. ws1 or f,n,b+2)
- db+2 2 b+2,1,f~2,4[1] T! b+3,f~2,1
- db+2 4,1 4,1~B SWY.1 T! b+3~F+2,2
- Tornado launch (e.g. df+3 or CH qcb+1)
- 4,1 1 b+2,1~F SLS.2,4 [1]
Mini-combos
- [18] b+4
- [15] uf+3
- [+20] f,F+2[1]
- [+9] d+4
- [27] CH ss1
- [+31] f+2,1,SNE.2,3,2
- [+29] f+2,1,4[2]
- [+21] uf+2,2,2,SNE.2,2,3
- [+17] uf+2,2,2,3
- [+16] db+1+2[1]
- [41] qcb+2,4
- [32] f,F+4
- [30] CH (b+3),1+2
- [30] CH b,df+4
- [23] df+4
- [21] CH (1,4,3),3
- [18] CH (1,2),3
- [+18; 12] qcb+4
- [+12; 8] d+3+4
- CH (1,4,2,1),4
- CH (qcf+4,1),4
- CH (b+2,1),4
- [44; 13] b,B+4
- [43; 12] f,F qcb+4
- [41; 11] f,F df+3
- SNE.b+1+2
- [43; 13] H.FC.df+3
- [40; 11] FC.df+4
- 1+3+4 (taunt)
- [20 +] f,n,b+2 ...
- [55; 20] H.2+3
- [48; 9] f+2,1,SNE.2,3,2
- [42] f+2,1,4[2]
- [18 +] b+4 ...
- [30] 4,1
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- f,n,b+2
- [76; 34] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
- [75; 34] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
- [73; 34] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
- [72; 43] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
- [71; 42] f+1+2 1 b+2,1,f~2,4[1] T! b+3,f~2,1
- ws1
- [76; 34] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
- [75; 34] qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
- [72; 33] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
- low parry
- [39; 25] T! b+2,4 dash 2 b+3,f~2,1
- f+4,1
- [72; 31] 1+2,1 1 b+2,1,f~2,4[1] T! dash b+3,f~2,2[2]
- [69; 30] uf+3 2 b+2,1,f~2,4[1] T! b+3,f~2,1
- CH b+1
- [81; 34] b+2,f+4 b+2,4 dash d+3+4,2 T! b+3,f~2,2
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling) wallsplat
- 1+2,1 uf+2,2,2,2,2,3
- b+3,f~3>4
- b+3,f~u, db+1+2
- Regular carry (30% scaling) wallsplat with tornado
- uf+3+4, 1+2,1 uf+2,2,2,2,2,3
- b+4
- uf+3
- [64; 22] f,n,b+2 W! f,F+4 uf+3+4 T! b+3,f~3>4
- [77; 24] f,n,b+2 W! f,F+4 uf+3+4 T! 1+2,1 uf+2,2,2,2,2,3
- [81; 25] f,n,b+2 W! f,F+4 f,n,b+2 T! f,n,b+2 1+2,1 uf+2,2,2,2,2,3
Float
- 1
- [42; 26] b+2,1,f~2,4 T! b+3,f~2,1
- [38; 23] b+3,f~u f+1 b+3,f~2,4 T! b+3,f~2,1
Back-turned opponent
- 3,3,2
- dash qcf+3,4 dash d+3+4,2 T! qcf+4,1,2
- dash qcf+3,4 dash d+3+4,2 T! d+2,3
Stage break
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- Bryan Fury Optimal Combo Guide (Season 2) by TheFURY
- BRYAN FURY Combo Guide (Season 2) by RyzingSol