Bryan

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
Bryan
Heat
  • Gains access to Snake Eyes moves.
Heat Smash Mid, i16, -1 on hit, +9 on block
Heat Engagers
  • 1,2,4
  • db+1+2
  • f,F+2
  • ss2,1
  • SLS.1+2
Stances
  • SLS (Slither Step) – qcf
  • SWA (Sway) – qcb
  • SNE (Snake Eyes) – 1+3+4
Fastest
Launch
  • i14 – f,n,b+2 (standing)
  • i15 – ws1 (crouching)
CH launch
  • i12 – ws3 (crouching)
  • i13(~15) – qcb+1 (high)
  • i16 – f+3 (mid)
Wall splat
  • i13(~15) – qcb+1 (standing)
  • i13(~16) – f,F+2 (standing)
  • i16 – b+4 (standing)
  • i13 – FC.df+2,1 (crouching)
Archetypal moves
Mid check
  • df+2 (standing)
  • d+2 (standing)
  • ws4 (crouching)
Orbital uf+4
Stature kick
  • qcb+3
  • d+4
Snake edge df+3
Slash kick f,f,F+3
Generic moves
Remapped d+4 โ†’ db+4
Missing d+2
External links
Lore Bryan Fury
Twitter #T8_Bryan
Discord Bryan Fury Discord

This page is for Tekken 8. For Tekken 7, see Bryan (Tekken 7).

Bryan is Tekken's keep-out and counter hit monster. It is scary to press buttons against Bryan due to his plethora of CH-launching attacks and high combo damage. It is scary to not press buttons against Bryan due to his strong pressure tools, lows and the infamous Taunt Jet Upper, an unblockable launcher. Playing Bryan requires demanding execution, a mastery of Tekken fundamentals, and an understanding of how to stoke tension in your opponent. The reward is one of the scariest characters to press a button against in the entire game.

Bryan's demanding execution and gameplan can make him difficult to approach for newcomers. He lacks defensive tools and puts the onus on the player to avoid getting pressured. His "small Tekken" is weak, and he can struggle against faster characters with better pokes.

Strengths
  • The REAL Counter Hitting Paragon: Strong counterhit moves and strings (e.g., 3+4, 1,2,1, b+1, f+3) that reward timing and punish aggression.
  • A literal truck: High damage from combos and mixups, tremendous wall carry.
  • "Die!" Can launch punish -14 moves from standing with Jet Upper.
  • True Zoning: Very strong moves to play keepout (e.g., 3+4, qcb+1, d+4)
  • Suffocating: Devastating okizeme at the wall with taunt and its follow-ups.
  • He's on fire: Snake Eyes moves are incredibly powerful, especially in Heat where they can be used with impunity.
Weaknesses
  • Slow: One of 4 characters with a bad backdash cancel, on top of needing proper inputs due to backsway.
  • Surprisingly soft: His standing i10-i13 punishes are middling at best.
  • Rigid: His panic moves leave a little bit to be desired.
  • Inconsistent: Awkward hitboxes on some key moves, and Jet Upper being a high is sometimes detrimental.
  • Technical: Requires difficult execution to optimize, especially when it comes to Taunt followups.
Taunt Jet Upper
importance
โ˜…โ˜…โ˜†โ˜†โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜…โ˜…
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…
Taunt b+4
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜…โ˜…

External links